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Member
(02-18-2012, 01:05 PM)
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#51
I don't get why they didn't make it multiplayer co-op. I mean if you had a game like Demon's Souls with a massive world and 4 player full drop in/drop out co-op I imagine it'd sell tons.
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Banned
(02-18-2012, 01:16 PM)
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#52
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Member
(02-18-2012, 02:44 PM)
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#53
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Member
(02-18-2012, 02:48 PM)
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#54
Quote:
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Member
(02-18-2012, 02:55 PM)
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#56
The whole Pawn system is a very interesting take on the game, and it recalls Demon's Souls and Dark Souls in the way everyone is online helping each other from within their own single player game. Was this always part and parcel of how the game works since day one? "Yeah, that was the vision that I had. I wanted to make a single player experience that doesnt feel like multiplayer, but it has connections to the Internet and networking with players all around the world. Basically I felt that multipler - at times - is fun, as there are a lot of great multiplayer games out there. But at times it can also be inconvenient, for example, with a game like this you really have to plan with your friends when going online. You'd say, "OK, well let's meet at 8pm in the lobby and we'll all hook up and play. Stuff like that. So in that sense, you'd also have trouble if you wanted to leave a game, and your friends would be like, "Oh you're leaving? But we haven't finished this ques yet." I wanted to avoid all of that, and let you play without having to worry about all of those multiplayer things, and just kind of just play whenever you want, but still reap the benefits of networking and online features." And for those worried about there not being much to do, other than go fight monsters: Dragon's Dogma will last anywhere between 30-100 hours. Can you begin to quantify how much content is in there, and what will people have to if they want their experience to stretch to the latter end of the scale? "Originally it was about 30 hours for the main campaign, but if you took into account all of the side quests, you're looking at around an extra 70 hours. But actually, as a result of recent developments, the main campaign will now be over 30 hours. It will be very difficult to complete in 30 hours. Looking at the bulk of potential quests in your Quest Log, you're looking at having 20-30 active quests at any one time. There might not even be main quest either, as there are many side quests with a lot of rare things to collect, and so on." |
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Member
(02-18-2012, 03:03 PM)
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#60
Other than having a natural progression of the message system (not to mention something much better) and apparent difficulty, they really do not seem to be that much alike. For starters, Dragon's Dogma has more of an Elder Scrolls type of open world and it is more story-driven as well. Then of course it is party-based and will require balanced party tactics to win. Even further, the monster designs are totally different and there is no soul/hollowed form equivalent either. It is very much doing it's own thing.
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Banned
(02-18-2012, 03:26 PM)
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#61
Sounds awesome. What I want to know now is how does saving work and what are the consequences for death? I really don't want to be able to save anywhere/anytime with multiple save files that I can reload if something goes wrong. That completely negates any consequence from actions and choices made. I'm hoping it's like Dark Souls, saving constantly in the background and dropping you back and a campsite or some kind of set checkpoint when you die. Since the world will be much more open maybe you could make a campsite (like a portable DS bonfire) anywhere outdoors that is safe which you would return to upon death. Some restrictions would apply to how often and where you could camp.
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Member
(02-18-2012, 03:32 PM)
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#62
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Member
(02-18-2012, 03:46 PM)
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#63
Seems more like Demon's Souls where you had a shitload of healing items. Except in this you can't be interrupted while using them (since they are used safely in the pause menu). So I have a feeling this game won't be hard at all (and perhaps never as tense).
Actually I don't think the game bares much of Dark Souls in it. For one you can jump and climb, which makes for a big difference. The combat is faster and you can even juggle. I'd put it in the a different corner of the genre, closer to DMC even.
Last edited by Riposte; 02-18-2012 at 03:50 PM.
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Member
(02-18-2012, 03:55 PM)
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#64
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Member
(02-18-2012, 04:01 PM)
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#65
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Member
(02-18-2012, 04:06 PM)
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#66
It's their take on oblivion kind of open world game too, I think a lot of features in this game might hit all the right notes for me, especially with the class system and being able to change them, etc, and thank god for a game with an actual agile ranger/thief type character that doesn't control exactly the same as other melees with faster attack speed. Also a useable quick archer aiming system.
Last edited by Anteater; 02-18-2012 at 04:09 PM.
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Member
(02-18-2012, 05:35 PM)
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#68
Not sure if it's posted before, but a short video with Itsuno on GT:
http://www.gametrailers.com/video/pa...s-dogma/726944
Last edited by Anteater; 02-18-2012 at 05:41 PM.
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Member
(02-18-2012, 06:20 PM)
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#69
So...uhhhh, the game is about, uhhhhh, you can use your pawn, uhhhhhh, and action rpg uhhhhhhh. To be fair, translating on the fly is tough. I think one of the biggest problems with the promotion of this game is that Capcom isn't getting a good idea out on what this game is. |
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Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
(02-18-2012, 06:36 PM)
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#70
One thing they still haven't really expanded on is the quest log. Is it just "slay monsters!" "Do the story!" "go retrieve this thing!" quests, or are they more varied? How many are there? Is it like Elder Scrolls, where there are hundreds of quests?
There are so many things they haven't revealed yet. Even in that 2 hour stream, they didn't show any quests other than "Destroy the ambush!" quests, which seem to pop up randomly as you explore. |
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Member
(02-18-2012, 06:37 PM)
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#71
Eh... Opening gameplay: http://www.gametrailers.com/video/op...s-dogma/726938 |
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Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
(02-18-2012, 06:39 PM)
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#72
I just hate when you literally get the same quest over and over again. That opening gameplay is boner-inducing btw.
Last edited by thetrin; 02-18-2012 at 06:42 PM.
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Member
(02-18-2012, 06:48 PM)
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#73
I don't know about quest log though, another thing I'd like to know about is the level progression, stats, and gears, they rarely talk about that kind of thing. |
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Member
(02-22-2012, 12:25 AM)
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#74
IGN just posted a video preview (PS3 version)
http://www.youtube.com/watch?v=V-mOMhLO-30 Lots of new footage and they mention that the level cap is 199. |
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(02-22-2012, 12:28 AM)
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#75
Half joking...kind of....sorta...probably. Meh. |
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(02-22-2012, 12:29 AM)
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#77
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Member
(02-22-2012, 04:32 AM)
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#79
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Member
(02-22-2012, 05:48 AM)
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#80
Hope they can get rid of that hitching/stutter in the final retail as well as clean up those shadows... |
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Member
(02-23-2012, 06:35 AM)
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#81
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Member
(02-23-2012, 06:39 AM)
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#82
This is the big thing for me, a robust character progression system (and a decent variety in quests and objectives) are what will make or break a purchase for me. Please don't let me down again CAPCOM :(
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I recently went to my friends house to check out his wii. I was generally impressed. It was larger than I expected though.
(02-23-2012, 09:07 AM)
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#83
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Member
(02-23-2012, 09:17 AM)
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#84
http://www.neogaf.com/forum/showthre...s#post30794008 |
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Will drop pants for Sony.
(02-23-2012, 10:40 AM)
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#89
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Member
(02-23-2012, 11:03 AM)
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#91
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Banned
(02-23-2012, 11:20 AM)
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#93
Thank god that there are still devs out there who don't cater to people like you. And besides I don't think this will be as difficulty as Dark Souls. This game has a pause function where you can use potions if you'd like.
Last edited by perfectnight; 02-23-2012 at 11:26 AM.
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Member
(02-23-2012, 02:51 PM)
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#95
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Member
(02-23-2012, 04:47 PM)
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#100
Skyrim sold a lot better than dark souls. It's a fact. People like skyrim but not dark souls |