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Member
(02-19-2012, 12:07 PM)
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#401
New Lara looks great, I'm not getting the complaints at all. Yeah, they've gone for a Ripley/Sara Conner steely determination dont-fuck-with-me look, which I probably wouldn't have expected her to have at the start of her 'career' but.. its time she left those shorts and assets in the 90's, as much as I'll miss them. Its a new day an' all.
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all my loli wolf companions are so moe
(02-19-2012, 12:12 PM)
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#404
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Banned
(02-19-2012, 12:15 PM)
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#406
Quake 2 had a very distinct look about it, which Quake 4 totally got rid of and went with the generic Halo rip off look instead. Back in the day, Quake 2 used a LOT of colour, guards would have orange shoulder pads, cities would be orange thanks to the sky of Q2 making everything looked baked in that warm tone. There was lava, acid, water... Marines would all be wearing bright colours... Then Quake 4 came along, and just made everybody green. And all the enemies grey. And called it a day :(
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Member
(02-19-2012, 12:16 PM)
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#407
When they change the design during development it's usually not for the better. In RE:Revelations they should have used Jill from RE5 as the base model, because Jill from RE5 was more or less the same design as Jill from RERemake. Also Luka from Lost Planet. She used to look so much better when the game was first announced and MGS4 Raiden, he looked so badass when he was unveiled, but in the final game they made him more feminine again, by giving him huge eyelashes and changes the overall design...: Original design -> Final design ![]()
Last edited by gogogow; 02-19-2012 at 12:25 PM.
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(02-19-2012, 12:18 PM)
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#408
Playing as an old man was BY FAR the most compelling thing about MGS4.
I haven't played Revelations, but the redesign look great. It's so nice to see them move away from generic white guy. |
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Member
(02-19-2012, 12:23 PM)
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#410
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Banned
(02-19-2012, 12:24 PM)
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#411
Good point :p I guess Halo is the wrong game to pick on there. But it was at a time when everybody and their mum was making generic sci-fi FPS games, and they all looked exactly the same.
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An blind dancing ho
(02-19-2012, 12:29 PM)
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#412
I believe they changed the Remake design of Jill Valentine a little (nose/eyes/chin) in RE5 because they can't just reuse Julia Voth face again without permission or something same with Samanouske in Onimusha Dawn of Dreams I guess. |
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Member
(02-19-2012, 12:34 PM)
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#413
Maybe I'm in the minority, but I like the previous stylized look of Lara Croft and I'm also a fan of the new look in the TR reboot. Neither look generic to me. I'm referring specifically to the in-game models and not the CG/Paint-over art.
Anyway, here's my contribution. The Prince in 2010's The Forgotten Sands looks all kinds of stupid. 2003 SOT, and POP 2008: ![]() 2010 TFS:
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Member
(02-19-2012, 12:34 PM)
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#414
That's why I like the design. They barely have fucking food if she looked covered in makeup like the first pic it would be stupid. |
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Member
(02-19-2012, 12:42 PM)
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#417
Close your eyes and tell me the first things you think of with New Lara. See, a nice character design is one that looks good. New Lara looks good. A great character design is one you can recite without looking at it. A lot of new characters simply fail this test. To give an example, name this character: Blue, spikes, big eyes, red shoes. Yeah, easy one, right? That's because that's an iconic design. |
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Member
(02-19-2012, 01:13 PM)
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#420
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Member
(02-19-2012, 01:16 PM)
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#421
Last edited by spirity; 02-19-2012 at 01:21 PM.
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Member
(02-19-2012, 01:30 PM)
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#422
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Member
(02-19-2012, 01:41 PM)
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#425
Newsflash: this is the first and only design of Luso.
Actually Skyward Sword Link looks phenomenal. You should compare 2D art to 2D art if you're going to do this. |
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Member
(02-19-2012, 01:41 PM)
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#426
Yoshimitsu.
From ![]() To ![]() T2,3,4, and 5 all have superior designs to T6 Yoshi. Thankfully Tag 2 looks better but can do without the curled toes and wheel on the back. Just give me another solid, sleek design. No more super buffed armor that looks like it'd restrict his movements. |
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Member
(02-19-2012, 01:51 PM)
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#427
And ditch the blood and mud. Seriously. My first thought on the "close my eyes and think of New Lara" test is "mud" followed by "blood". And that's the first impression New Lara gave. Muddy, bloody, dull. Seen mud and blood before. They should have introduced her at home, in the mansion. Probably by the pool, looking all pristine, glorious and a little bored. So it'd be a shock to see her all torn up and bloody later. They blew their surprise, and gave a first impression that makes "torn up and bloody" be the default of her design. Imagine if the Batman Arkham games were announced with Batman in the endgame suits? Torn up, bloody, cape in tatters. Would that look like a strong version of Batman to you? How about Batman in a brand new Batsuit holding the Joker by the throat? Much better, right? Same deal here. First you show the base, then you tear it up.
Lara was fairly generic, except, yes, her assets were overplayed. And she was very stereotypical British. And take that away, and you have a blank canvas, yes. And what do you do with a blank canvas? You paint on it. So why does New Lara still look like a blank canvas? You can't just take everything away from a brandname character like Lara Croft and forget to put anything back. Apart from mud and blood, of course. Maybe she should be called "Mudblood Lara". Or "Laura Craft". The bland version Core didn't go with for Tomb Raider 1. But to those who think I hate the new design. I don't. I don't feel anything about it, at all. And THAT is the worst thing you can do to a character. And that is what makes me upset. Not the design itself, but that someone thought that this was a good redesign of an iconic video game heroine. |
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Member
(02-19-2012, 01:53 PM)
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#428
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Member
(02-19-2012, 01:54 PM)
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#429
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Member
(02-19-2012, 02:02 PM)
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#431
I agree. I was really disappointed when they revealed they were changing him back. At lot of the complaints were that he looked too different but I don't really see it. He's grown some hair (which is a MASSIVE improvement) and lost the jacket. Granted new Cole wasn't an iconic character design but neither was original Cole. Also all the guys who said the redesign looked like a "douchebag" or "boyband member" can do one, I don't understand that perspective at all.
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Member
(02-19-2012, 02:03 PM)
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#432
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(02-19-2012, 02:03 PM)
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#433
its not a big thing but i don't like what naughty dog did to the characters in uncharted 3. it's like they tried to make them perfect and super models and stuff. kinda put me off.
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Member
(02-19-2012, 02:04 PM)
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#434
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Member
(02-19-2012, 02:04 PM)
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#435
But anyways, what does that have to do with make-up? Her face model changed. |
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Member
(02-19-2012, 02:05 PM)
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#436
I was under the impression that it was a spoof of generimoe. Then I realized they were serious... |
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Member
(02-19-2012, 02:09 PM)
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#437
Last edited by spirity; 02-19-2012 at 02:13 PM.
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Member
(02-19-2012, 02:11 PM)
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#438
The whole modern KOF design is weird and a huge step back for someone like me who stopped following the series when their artwork was still drawn by an untouchable master named Shinkiro.
Michael Biehn is awesome. |
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The Amiga Brotherhood
(02-19-2012, 02:12 PM)
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#439
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Member
(02-19-2012, 02:17 PM)
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#441
![]() Whew, there we go. That was bugging the shit out of me. Fair enough but the War of the Lions one came after the original and it's pretty similar besides the art style. Also where is the first one you posted from? He's not going into battle wearing pajamas so it hardly counts. |
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Member
(02-19-2012, 02:18 PM)
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#442
OT, but I'd love a return to a T2 style design. Human with a hat, mask, upper body armor and those poofy, green pants haha. |
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Member
(02-19-2012, 02:22 PM)
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#443
I wish Lara was Ripley. Heck, Samus WAS Ripley until she had an unfortunate Other M. Shame about that one, really. I just look at New Lara and see another Other M coming... Her being so blank, except for "Look, she is injured!" worries me a bit, because that means that someone most likely has some kind of story in mind for her. And I'm cautious at best about strong female leads suddenly losing their edge because someone has a story to tell. Ask Ripley about that, by the way. And Samus. |
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Banned
(02-19-2012, 02:29 PM)
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#444
Quote:
Last edited by JasonMCG; 02-19-2012 at 02:45 PM.
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Member
(02-19-2012, 02:30 PM)
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#445
I still think RE5 Chris is too buff. Sure, his first incarnation was kind of bland and boring but I'm sure there's a middle ground between nothing and steroid abuse. A few centimeters reduction in all of his overall mass would go a long way to saving him from the "make him beefy for the westerns" look. That cover mock up for new Dante helps, as does the gradual changes Capcom have been making to remove his harrowing cocaine addiction could make the design something other than a true abomination. I've never played Infamous, but the fanbase shooting down a design that dared to stray away from generic bald white guy doesn't surprise me. It does disappoint. |
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Member
(02-19-2012, 02:33 PM)
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#446
![]() In my eyes it's just a big fuck you to the fans because they felt they could change a classic character without thinking about whether or not they should. If they really wanted to use that design and not piss off fans, just make it a different game/character. No need to use your new design under the Devil May Cry brand name. |
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Member
(02-19-2012, 02:37 PM)
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#447
Hudson: Hey Vasquez, have you ever been mistaken for a man? Vasquez: No. Have you? GAME OVER MAN |
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Member
(02-19-2012, 02:41 PM)
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#449
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