spirity
Member
(02-19-2012, 12:07 PM)

spirity's Avatar
#401

New Lara looks great, I'm not getting the complaints at all. Yeah, they've gone for a Ripley/Sara Conner steely determination dont-fuck-with-me look, which I probably wouldn't have expected her to have at the start of her 'career' but.. its time she left those shorts and assets in the 90's, as much as I'll miss them. Its a new day an' all.
AlStrong
Member
(02-19-2012, 12:09 PM)

AlStrong's Avatar
#402

Anya Stroud. Her promo/high-res material looks different depending on when the screen was captured, so here's the in-game look instead:

Gears 2


Gears 3



Maybe it's the lack of make-up. *shrug*
Totobeni
An blind dancing ho
(02-19-2012, 12:11 PM)

Totobeni's Avatar
#403

Vanessa Lewis

First AM2 created something so awesome


Then..


srsly AM2...What the hell?
Last edited by Totobeni; 02-19-2012 at 12:24 PM.
Boss Doggie
all my loli wolf companions are so moe
(02-19-2012, 12:12 PM)

Boss Doggie's Avatar
#404

Originally Posted by StayDead: View Post
How could you possible hate Athena's new art style? It's great. The first one of hers is just awful :/
The art is fine.

The sprite however is awful. Her HD sprite looks like a reject from an anime.
Mister Saturn
Member
(02-19-2012, 12:12 PM)

Mister Saturn's Avatar
#405

Originally Posted by Gavavva: View Post
quake stuff
I'm not really seeing a big difference there, apart from the disconnect of environmental design when going from Quake 1 to Quake 2. The differences after Q2 seem to be mostly due to hardware limitations.
Gavavva
Banned
(02-19-2012, 12:15 PM)
#406

Originally Posted by Mister Saturn: View Post
I'm not really seeing a big difference there, apart from the disconnect of environmental design when going from Quake 1 to Quake 2. The differences after Q2 seem to be mostly due to hardware limitations.
Quake 2 had a very distinct look about it, which Quake 4 totally got rid of and went with the generic Halo rip off look instead. Back in the day, Quake 2 used a LOT of colour, guards would have orange shoulder pads, cities would be orange thanks to the sky of Q2 making everything looked baked in that warm tone. There was lava, acid, water... Marines would all be wearing bright colours... Then Quake 4 came along, and just made everybody green. And all the enemies grey. And called it a day :(
gogogow
Member
(02-19-2012, 12:16 PM)

gogogow's Avatar
#407

Originally Posted by Zophar: View Post
She actually underwent a significant character change during development that I really didn't agree with:

They changed her to look a bit more mature and and a better example of a "strong female", which I understand but it was (and still is) harder for me to accept given how familiar and welcome the original design was. It doesn't jive with her cartoony hairdo:
[img]http://media.giantbomb.com/uploads/0/4127/571181-meryl_super.png[/img
I like the original design of Meryl much more. But she probably looked too young, probably how she would look like in MGS1.

When they change the design during development it's usually not for the better.

In RE:Revelations they should have used Jill from RE5 as the base model, because Jill from RE5 was more or less the same design as Jill from RERemake.

Also Luka from Lost Planet. She used to look so much better when the game was first announced and MGS4 Raiden, he looked so badass when he was unveiled, but in the final game they made him more feminine again, by giving him huge eyelashes and changes the overall design...:

Original design -> Final design


Last edited by gogogow; 02-19-2012 at 12:25 PM.
Rez
(02-19-2012, 12:18 PM)

Rez's Avatar
#408

Playing as an old man was BY FAR the most compelling thing about MGS4.

I haven't played Revelations, but the redesign look great. It's so nice to see them move away from generic white guy.
GreggTheGrimReaper
Member
(02-19-2012, 12:23 PM)

GreggTheGrimReaper's Avatar
#409

Originally Posted by Setero: View Post


You can pretty much point to any gritty reboot.
Truly pathetic.
Mister Saturn
Member
(02-19-2012, 12:23 PM)

Mister Saturn's Avatar
#410

Originally Posted by Gavavva: View Post
Quake 2 had a very distinct look about it, which Quake 4 totally got rid of and went with the generic Halo rip off look instead. Back in the day, Quake 2 used a LOT of colour, guards would have orange shoulder pads, cities would be orange thanks to the sky of Q2 making everything looked baked in that warm tone. There was lava, acid, water... Marines would all be wearing bright colours... Then Quake 4 came along, and just made everybody green. And all the enemies grey. And called it a day :(
Fair enough, although shouldn't a Halo rip-off be extra colorful instead of lacking, and full of ridiculous, nonsense soundbites from the enemy?
Gavavva
Banned
(02-19-2012, 12:24 PM)
#411

Originally Posted by Mister Saturn: View Post
Fair enough, although shouldn't a Halo rip-off be extra colorful instead of lacking, and full of ridiculous, nonsense soundbites from the enemy?
Good point :p I guess Halo is the wrong game to pick on there. But it was at a time when everybody and their mum was making generic sci-fi FPS games, and they all looked exactly the same.
Totobeni
An blind dancing ho
(02-19-2012, 12:29 PM)

Totobeni's Avatar
#412

Originally Posted by gogogow: View Post

In RE:Revelations they should have used Jill from RE5 as the base model, because Jill from RE5 was more or less the same design as Jill from RERemake.

I believe they changed the Remake design of Jill Valentine a little (nose/eyes/chin) in RE5 because they can't just reuse Julia Voth face again without permission or something same with Samanouske in Onimusha Dawn of Dreams I guess.
cameron
Member
(02-19-2012, 12:34 PM)

cameron's Avatar
#413

Maybe I'm in the minority, but I like the previous stylized look of Lara Croft and I'm also a fan of the new look in the TR reboot. Neither look generic to me. I'm referring specifically to the in-game models and not the CG/Paint-over art.

Anyway, here's my contribution. The Prince in 2010's The Forgotten Sands looks all kinds of stupid.

2003 SOT, and POP 2008:


2010 TFS:
LuchaShaq
Member
(02-19-2012, 12:34 PM)

LuchaShaq's Avatar
#414

Originally Posted by AlStrong: View Post
Anya Stroud. Her promo/high-res material looks different depending on when the screen was captured, so here's the in-game look instead:

Gears 2


Gears 3



Maybe it's the lack of make-up. *shrug*

That's why I like the design.

They barely have fucking food if she looked covered in makeup like the first pic it would be stupid.
Duxxy3
Member
(02-19-2012, 12:36 PM)

Duxxy3's Avatar
#415

Originally Posted by Totobeni: View Post
Vanessa Lewis

First AM2 created something so awesome


Then..


srsly AM2...What the hell?
Severe lack of sun?
SykoTech
Member
(02-19-2012, 12:41 PM)

SykoTech's Avatar
#416

Originally Posted by Kazerei: View Post


cute Spyro > ugly Spyro
Yep. And I thought SPyro's first redesign was bad. Yeesh.
McNum
Member
(02-19-2012, 12:42 PM)

McNum's Avatar
#417

Originally Posted by spirity: View Post
New Lara looks great, I'm not getting the complaints at all. Yeah, they've gone for a Ripley/Sara Conner steely determination dont-fuck-with-me look, which I probably wouldn't have expected her to have at the start of her 'career' but.. its time she left those shorts and assets in the 90's, as much as I'll miss them. Its a new day an' all.
My complaint in a nutshell: Try this.

Close your eyes and tell me the first things you think of with New Lara.

See, a nice character design is one that looks good. New Lara looks good. A great character design is one you can recite without looking at it. A lot of new characters simply fail this test. To give an example, name this character: Blue, spikes, big eyes, red shoes. Yeah, easy one, right? That's because that's an iconic design.
Parallax Scroll
best in Shadow of the Beast
(02-19-2012, 01:04 PM)

Parallax Scroll's Avatar
#418

I'm fine with nearly all of these.
Y2Kev
Favorite Poster on the Citadel
(02-19-2012, 01:05 PM)

Y2Kev's Avatar
#419

Desmond looks horrific in ACR. he looks nothing like the original model. Looks like he got stung by a thousand bees.
Westlo
Member
(02-19-2012, 01:13 PM)

Westlo's Avatar
#420

Originally Posted by Defuser: View Post
Because it's by Nona,the artist who created the atrocious character design for 2001.

Majority if have a choice would prefer shinkiro or even better..Hiroaki,his XI art is fabulous.

That's lightyears better than what we got in XII/XIII :(
spirity
Member
(02-19-2012, 01:16 PM)

spirity's Avatar
#421

Originally Posted by McNum: View Post
My complaint in a nutshell: Try this.

Close your eyes and tell me the first things you think of with New Lara.

See, a nice character design is one that looks good. New Lara looks good. A great character design is one you can recite without looking at it. A lot of new characters simply fail this test. To give an example, name this character: Blue, spikes, big eyes, red shoes. Yeah, easy one, right? That's because that's an iconic design.
So how would you have designed new Lara? (bearing in mind, the artist was probably given the instruction, 'net-gen' her. Long time fans might not agree with this, but in order to stay relevant and up to date with the times, changes have to happen).
Last edited by spirity; 02-19-2012 at 01:21 PM.
The_Hitcher89
Member
(02-19-2012, 01:30 PM)

The_Hitcher89's Avatar
#422

Originally Posted by McNum: View Post
My complaint in a nutshell: Try this.

Close your eyes and tell me the first things you think of with New Lara.

See, a nice character design is one that looks good. New Lara looks good. A great character design is one you can recite without looking at it. A lot of new characters simply fail this test. To give an example, name this character: Blue, spikes, big eyes, red shoes. Yeah, easy one, right? That's because that's an iconic design.
That's a very unfair comparison. The only way to make a human character recognisable from a simple description is to have them oddly proportioned/clothed/made-up. For instance, I could recognise Marcus Fenix or Kratos from description, but the only things the original Lara Croft had that was particularly noteworthy were a tiny waist and crazy boobs. You take those away, which was fair enough, and you've got a blank canvas to move on with. Appearance-wise, at least.
Criminal Upper
Banned
(02-19-2012, 01:32 PM)

Criminal Upper's Avatar
#423

smh at anyone who thinks the plastic barbie doll Lara Crofts are better than the realistic woman they finally got around to designing.
Requeim
Member
(02-19-2012, 01:39 PM)

Requeim's Avatar
#424

Originally Posted by crimzonflame: View Post
as someone who knows nothing about KoF, i do think that year 2000 design is awesome
DarkKyo
Member
(02-19-2012, 01:41 PM)

DarkKyo's Avatar
#425

Originally Posted by 24FrameDaVinci: View Post


I win.
Newsflash: this is the first and only design of Luso.

Originally Posted by thomasmahler: View Post
From:



To:



Just gimme the old shit in realtime now, goddamit.
Actually Skyward Sword Link looks phenomenal. You should compare 2D art to 2D art if you're going to do this.
MoonsaultSlayer
Member
(02-19-2012, 01:41 PM)

MoonsaultSlayer's Avatar
#426

Yoshimitsu.

From



To



T2,3,4, and 5 all have superior designs to T6 Yoshi. Thankfully Tag 2 looks better but can do without the curled toes and wheel on the back. Just give me another solid, sleek design. No more super buffed armor that looks like it'd restrict his movements.
McNum
Member
(02-19-2012, 01:51 PM)

McNum's Avatar
#427

Originally Posted by spirity: View Post
So how would you have designed new Lara? (bearing in mind, the artist was probably given the instruction, 'net-gen' her. Long time fans might not agree with this, but in order to stay relevant and up to date with the times, changes have to happen).
Well we can agree she needed a facelift. The anime-esque face on a body that became more and more realistic was starting to look off. The breast reduction is also fine, but they had been going towards that already. But honestly, the thing I'd have done? Play up the Britishness. Lara Croft should be dignified, so to speak. She's upper-class British who likes to brave dangerous places for fun. I mean that's Lara in a nutshell. And give her back her Tomb Raider 3 ponytail. But most importantly, she should ooze self-confidence. New Lara looks angry. Old Lara looks confident.

And ditch the blood and mud. Seriously. My first thought on the "close my eyes and think of New Lara" test is "mud" followed by "blood". And that's the first impression New Lara gave. Muddy, bloody, dull. Seen mud and blood before. They should have introduced her at home, in the mansion. Probably by the pool, looking all pristine, glorious and a little bored. So it'd be a shock to see her all torn up and bloody later. They blew their surprise, and gave a first impression that makes "torn up and bloody" be the default of her design.

Imagine if the Batman Arkham games were announced with Batman in the endgame suits? Torn up, bloody, cape in tatters. Would that look like a strong version of Batman to you? How about Batman in a brand new Batsuit holding the Joker by the throat? Much better, right? Same deal here. First you show the base, then you tear it up.

Originally Posted by The_Hitcher89: View Post
That's a very unfair comparison. The only way to make a human character recognisable from a simple description is to have them oddly proportioned/clothed/made-up. For instance, I could recognise Marcus Fenix or Kratos from description, but the only things the original Lara Croft had that was particularly noteworthy were a tiny waist and crazy boobs. You take those away, which was fair enough, and you've got a blank canvas to move on with. Appearance-wise, at least.
No, it's a completely fair comparison. You can make humans look distinct without having to deform them. Their build, how they dress, their posture and behavior, and how they speak. Marcus Fenix is actually a good example, even if he is the posterboy for Unreal Hugeness. But that's just it, he is THE posterboy for Unreal Hugeness. Kratos has that big red tattoo and those blades, easy to spot in a crowd. He also scowls and rages a lot.

Lara was fairly generic, except, yes, her assets were overplayed. And she was very stereotypical British. And take that away, and you have a blank canvas, yes. And what do you do with a blank canvas? You paint on it. So why does New Lara still look like a blank canvas? You can't just take everything away from a brandname character like Lara Croft and forget to put anything back. Apart from mud and blood, of course. Maybe she should be called "Mudblood Lara". Or "Laura Craft". The bland version Core didn't go with for Tomb Raider 1.

But to those who think I hate the new design. I don't. I don't feel anything about it, at all. And THAT is the worst thing you can do to a character. And that is what makes me upset. Not the design itself, but that someone thought that this was a good redesign of an iconic video game heroine.
Requeim
Member
(02-19-2012, 01:53 PM)

Requeim's Avatar
#428

Originally Posted by MoonsaultSlayer: View Post
Yoshimitsu.

T2,3,4, and 5 all have superior designs to T6 Yoshi. Thankfully Tag 2 looks better but can do without the curled toes and wheel on the back. Just give me another solid, sleek design. No more super buffed armor that looks like it'd restrict his movements.
Tekken 4 Yoshimitsu (aka stag beetle) has always been my favorite, i totally agree with you

Ningo
Member
(02-19-2012, 01:54 PM)

Ningo's Avatar
#429

Originally Posted by Gez: View Post
Eric Bana is awesome. Poita was the best.
http://www.youtube.com/watch?v=vpS31...eature=related

http://www.youtube.com/watch?v=Mu6S6...eature=related
Duxxy3
Member
(02-19-2012, 01:56 PM)

Duxxy3's Avatar
#430

Originally Posted by Requeim: View Post
as someone who knows nothing about KoF, i do think that year 2000 design is awesome
Agreed, 2000 was the standout in that slide in my opinion.
edgefusion
Member
(02-19-2012, 02:02 PM)

edgefusion's Avatar
#431

Originally Posted by dragonlife: View Post
Man, I still wish they had kept this design. He looks so damn attractive; plus, he doesn't look like another boring White male.

I still don't get the dumb "boy band member" comments in regards to this design. He looks cool (to me).
I agree. I was really disappointed when they revealed they were changing him back. At lot of the complaints were that he looked too different but I don't really see it. He's grown some hair (which is a MASSIVE improvement) and lost the jacket. Granted new Cole wasn't an iconic character design but neither was original Cole. Also all the guys who said the redesign looked like a "douchebag" or "boyband member" can do one, I don't understand that perspective at all.
Gestahl
Member
(02-19-2012, 02:03 PM)
#432

Originally Posted by Jigsaw: View Post
star ocean 2 ps1


star ocean 2 psp


ugh
They made her look 12 years old and she's the main female love interest. It almost makes me ashamed to even own the PSP version but the cringe-inducing voiced sequences probably do that on their own.
Chinner
(02-19-2012, 02:03 PM)

Chinner's Avatar
#433

its not a big thing but i don't like what naughty dog did to the characters in uncharted 3. it's like they tried to make them perfect and super models and stuff. kinda put me off.
x3r0123
Member
(02-19-2012, 02:04 PM)

x3r0123's Avatar
#434

Originally Posted by Zophar: View Post
She actually underwent a significant character change during development that I really didn't agree with:

They changed her to look a bit more mature and and a better example of a "strong female", which I understand but it was (and still is) harder for me to accept given how familiar and welcome the original design was. It doesn't jive with her cartoony hairdo:
this is the original meryl :S
AlStrong
Member
(02-19-2012, 02:04 PM)

AlStrong's Avatar
#435

Originally Posted by LuchaShaq: View Post
That's why I like the design.

They barely have fucking food if she looked covered in makeup like the first pic it would be stupid.
The gears always got higher proportions of food compared to civilians anyhow. I mean, look at them! The guys are all 3 times the size of the fem gears. I think they can spare some tomatoes for her.

But anyways, what does that have to do with make-up? Her face model changed.
SatelliteOfLove
Member
(02-19-2012, 02:05 PM)

SatelliteOfLove's Avatar
#436

Originally Posted by SiegfriedFM: View Post
While I generally love Ayami Kojima's artwork, her work on Aria was rather horrible.

It looks like she was channeling Kaneko in that (good thing).

Originally Posted by Totobeni: View Post
Vanessa Lewis

First AM2 created something so awesome


Then..


srsly AM2...What the hell?
Guh. I just don't like what it implied.

Originally Posted by Ookami-kun: View Post
The art is fine.

The sprite however is awful. Her HD sprite looks like a reject from an anime.
I was under the impression that it was a spoof of generimoe. Then I realized they were serious...
spirity
Member
(02-19-2012, 02:09 PM)

spirity's Avatar
#437

Originally Posted by McNum: View Post
Well we can agree she needed a facelift. The anime-esque face on a body that became more and more realistic was starting to look off. The breast reduction is also fine, but they had been going towards that already. But honestly, the thing I'd have done? Play up the Britishness. Lara Croft should be dignified, so to speak. She's upper-class British who likes to brave dangerous places for fun. I mean that's Lara in a nutshell. And give her back her Tomb Raider 3 ponytail. But most importantly, she should ooze self-confidence. New Lara looks angry. Old Lara looks confident.

And ditch the blood and mud. Seriously. My first thought on the "close my eyes and think of New Lara" test is "mud" followed by "blood". And that's the first impression New Lara gave. Muddy, bloody, dull. Seen mud and blood before. They should have introduced her at home, in the mansion. Probably by the pool, looking all pristine, glorious and a little bored. So it'd be a shock to see her all torn up and bloody later. They blew their surprise, and gave a first impression that makes "torn up and bloody" be the default of her design.

Imagine if the Batman Arkham games were announced with Batman in the endgame suits? Torn up, bloody, cape in tatters. Would that look like a strong version of Batman to you? How about Batman in a brand new Batsuit holding the Joker by the throat? Much better, right? Same deal here. First you show the base, then you tear it up.


No, it's a completely fair comparison. You can make humans look distinct without having to deform them. Their build, how they dress, their posture and behavior, and how they speak. Marcus Fenix is actually a good example, even if he is the posterboy for Unreal Hugeness. But that's just it, he is THE posterboy for Unreal Hugeness. Kratos has that big red tattoo and those blades, easy to spot in a crowd. He also scowls and rages a lot.

Lara was fairly generic, except, yes, her assets were overplayed. And she was very stereotypical British. And take that away, and you have a blank canvas, yes. And what do you do with a blank canvas? You paint on it. So why does New Lara still look like a blank canvas? You can't just take everything away from a brandname character like Lara Croft and forget to put anything back. Apart from mud and blood, of course. Maybe she should be called "Mudblood Lara". Or "Laura Craft". The bland version Core didn't go with for Tomb Raider 1.

But to those who think I hate the new design. I don't. I don't feel anything about it, at all. And THAT is the worst thing you can do to a character. And that is what makes me upset. Not the design itself, but that someone thought that this was a good redesign of an iconic video game heroine.
I see what you're saying, and can agree to some extent. But I don't think we've seen enough of new Lara to cement an opinion (yet). Her personality and what drives her will be an attributing factor in how she's perceived, as well as her looks. Would you call Ripley a 'blank canvas'? New Lara looks like a mud encrusted Ripley imo. Yet Ripley is one of the most (if not the most) iconic females of the action movie industry, and she was pimping a bald space marine look. That's considered generic, I guess, but she was the archetypal tough girl and received extremely well. I don't see why new Lara couldn't be in the same mold.
Last edited by spirity; 02-19-2012 at 02:13 PM.
GreggTheGrimReaper
Member
(02-19-2012, 02:11 PM)

GreggTheGrimReaper's Avatar
#438

Originally Posted by crimzonflame: View Post
The whole modern KOF design is weird and a huge step back for someone like me who stopped following the series when their artwork was still drawn by an untouchable master named Shinkiro.

Originally Posted by watership: View Post
Do people really want their older generation games to look like the box art characters? Really?

Michael Biehn is awesome.
Label
The Amiga Brotherhood
(02-19-2012, 02:12 PM)

Label's Avatar
#439

Originally Posted by Slamtastic: View Post

Except for the poor way UE3 handles hair. But the concept is good!
http://www.youtube.com/watch?v=WpW6kPBnyQ4
DiipuSurotu
Member
(02-19-2012, 02:15 PM)

DiipuSurotu's Avatar
#440

Originally Posted by Dechaios: View Post
Newsflash: this is the first and only design of Luso.
Actually, this is technically the first:



And this is the third one, from FFT: The War of the Lions:

DarkKyo
Member
(02-19-2012, 02:17 PM)

DarkKyo's Avatar
#441

Originally Posted by SiegfriedFM: View Post


Whew, there we go. That was bugging the shit out of me.

Originally Posted by DiipuSurotu: View Post
Actually, this is technically the first:



And this is the third one, from FFT: The War of the Lions:

Fair enough but the War of the Lions one came after the original and it's pretty similar besides the art style. Also where is the first one you posted from? He's not going into battle wearing pajamas so it hardly counts.
MoonsaultSlayer
Member
(02-19-2012, 02:18 PM)

MoonsaultSlayer's Avatar
#442

Originally Posted by Requeim: View Post
Tekken 4 Yoshimitsu (aka stag beetle) has always been my favorite, i totally agree with you

I love the design and art, but the in game model is a tad goofy but I still like the idea. Something about the proportions and his stance makes him look odd in comparison.

OT, but I'd love a return to a T2 style design. Human with a hat, mask, upper body armor and those poofy, green pants haha.
McNum
Member
(02-19-2012, 02:22 PM)

McNum's Avatar
#443

Originally Posted by spirity: View Post
I see what you're saying, and can agree to some extent. But I don't think we've seen enough of new Lara to cement an opinion (yet). Her personality and what drives her will be an attributing factor in how she's perceived, as well as her looks. Would you call Ripley a 'blank canvas'? New Lara looks like a mud encrusted Ripley imo. Yet Ripley is one of the most (if not the most) iconic females of the action movie industry, and she was pimping a bald space marine look. That's considered generic, I guess, but she was the archetypal tough girl and received extremely well. I don't see why new Lara couldn't be in the same mold.
Ripley is good, at least in Alien and Aliens. No so much in the rest. She's the pure example of Mother Bear, so to speak. When I think Ripley, I think "Get away from her you BITCH!" That's Ripley in a nutshell to me. The other marines in Aliens, though... couldn't say a thing about them, other than they're pretty much the stock characters of a fictional marine squad. But that's okay, the story is about Ripley, Newt, and a whole lot of scary aliens. And then they killed Newt in the opening credits of Alien 3. Didn't need a consistent character for Ripley anyway.

I wish Lara was Ripley. Heck, Samus WAS Ripley until she had an unfortunate Other M. Shame about that one, really. I just look at New Lara and see another Other M coming... Her being so blank, except for "Look, she is injured!" worries me a bit, because that means that someone most likely has some kind of story in mind for her. And I'm cautious at best about strong female leads suddenly losing their edge because someone has a story to tell. Ask Ripley about that, by the way. And Samus.
JasonMCG
Banned
(02-19-2012, 02:29 PM)

JasonMCG's Avatar
#444

Quote:
I'm starting to warm up to the new Dante honestly. I never thought it was completely horrible and it's not like Dante has ever been anything more than what an emo-kid would think is awesome.

This piece of concept art really won me over (mock PS3 cover)
Damn...that concept looks really, really cool. I honestly never saw the problem with the new Dante design. It's a huge change and obviously the more vocal fans of DmC were always going to have problems with a redesign regardless of how good it looked, but young Dante does look good to me. I haven't played DmC since the very first one, but this is on my radar - I like the idea of a younger Dante.

Last edited by JasonMCG; 02-19-2012 at 02:45 PM.
BeesEight
Member
(02-19-2012, 02:30 PM)

BeesEight's Avatar
#445

Originally Posted by toasty_T: View Post
Stop comparing new Lara to anything other than the Underworld design, it's disingenuous.

The problem I have with the new design is that it's really indistinct. It's like a muddied up brunette Elena. Lara is an iconic character whether or not you people give a shit. Swapping her out for generic model/love interest in a B rated action movie was a bad move.
I agree, I prefer the old Lara more myself. But with that said, the in game pics posted by Nirolak make her redesign look more like a younger version of her old. Perhaps not the best, but something a little closer to the classic look.

I still think RE5 Chris is too buff. Sure, his first incarnation was kind of bland and boring but I'm sure there's a middle ground between nothing and steroid abuse. A few centimeters reduction in all of his overall mass would go a long way to saving him from the "make him beefy for the westerns" look.

That cover mock up for new Dante helps, as does the gradual changes Capcom have been making to remove his harrowing cocaine addiction could make the design something other than a true abomination.

I've never played Infamous, but the fanbase shooting down a design that dared to stray away from generic bald white guy doesn't surprise me. It does disappoint.
DarkKyo
Member
(02-19-2012, 02:33 PM)

DarkKyo's Avatar
#446

Originally Posted by JasonMCG: View Post
Damn...that concept looks really, really cool. I honestly never saw the problem with the new Dante design. It's a huge change and obviously the more vocal fans of DmC were always going to have problems with a redesign regardless of how good it looked, but young Dante does look good to me. I haven't played DmC since the very first one, but this is on my radar - I like the idea of a younger Dante.
I think what most people have a problem with is that they needlessly redesigned a classic, awesome character. It would be like Nintendo unveiling this as their re-imagined Mario design.


In my eyes it's just a big fuck you to the fans because they felt they could change a classic character without thinking about whether or not they should. If they really wanted to use that design and not piss off fans, just make it a different game/character. No need to use your new design under the Devil May Cry brand name.
spirity
Member
(02-19-2012, 02:37 PM)

spirity's Avatar
#447

Originally Posted by McNum: View Post
Ripley is good, at least in Alien and Aliens. No so much in the rest. She's the pure example of Mother Bear, so to speak. When I think Ripley, I think "Get away from her you BITCH!" That's Ripley in a nutshell to me. The other marines in Aliens, though... couldn't say a thing about them, other than they're pretty much the stock characters of a fictional marine squad. But that's okay, the story is about Ripley, Newt, and a whole lot of scary aliens. And then they killed Newt in the opening credits of Alien 3. Didn't need a consistent character for Ripley anyway.

I wish Lara was Ripley. Heck, Samus WAS Ripley until she had an unfortunate Other M. Shame about that one, really. I just look at New Lara and see another Other M coming... Her being so blank, except for "Look, she is injured!" worries me a bit, because that means that someone most likely has some kind of story in mind for her. And I'm cautious at best about strong female leads suddenly losing their edge because someone has a story to tell. Ask Ripley about that, by the way. And Samus.
Vasquez from Aliens is the strong female caricature they want to avoid. I'm hoping that isn't the toughness they're going for.

Hudson: Hey Vasquez, have you ever been mistaken for a man?
Vasquez: No. Have you?

GAME OVER MAN
.JayZii
Member
(02-19-2012, 02:39 PM)

.JayZii's Avatar
#448

The entitlement in here is palpable. I'm palping it.
edgefusion
Member
(02-19-2012, 02:41 PM)

edgefusion's Avatar
#449

Originally Posted by JasonMCG: View Post
Damn...that concept looks really, really cool. I honestly never saw the problem with the new Dante design. It's a huge change and obviously the more vocal fans of DmC were always going to have problems with a redesign regardless of how good it looked, but young Dante does look good to me. I haven't played DmC since the very first one, but this is on my radar - I like the idea of a younger Dante.

Woah, I've not seen that screenshot of young Dante before. The only ones I've seen are where he looks like a drug-addled, hipster weiro. I like it!
DarkKyo
Member
(02-19-2012, 02:42 PM)

DarkKyo's Avatar
#450

It's not even like the new design is that bad or anything. However this will forever be the only Dante design I accept and acknowledge.