|
Member
(02-27-2012, 04:45 AM)
|
#101
If they talk about it 20% of the time I'm fine with that. But there are times when I think I'm listening to Games, Dammit! or 8-4 Play because they talk about it 50%-60%.
|
|
Member
(02-27-2012, 07:29 AM)
|
#105
Really? I'm not a native speaker, and still can understand him.
Also, I think the current balance of Nintendo and non-Nintendo talk is perfect as is. Edit: This thread seems to have brought up a lot of new listeners, which is great. I just would love to know exactly how much ;).
Last edited by Gomu Gomu; 02-27-2012 at 07:32 AM.
|
|
Member
(02-27-2012, 05:43 PM)
|
#106
I'm happy they understand the excellence that is Majora's Mask, and why Zeldas have been lacking ever since. Good Zelda discussion.
I'm on Team Retro for Zelda Wii U. I think Aonuma has lost his touch (or has been facing internal pressure since the commercial and critical "failure" of Majora's Mask). Less like Majora's Mask, more like Ocarina of Time, they probably told him. That game really was lightning in a bottle, and I don't think the experience will ever be replicated.
Last edited by Anth0ny; 02-27-2012 at 05:45 PM.
|
|
Sucking and blowing™
(02-27-2012, 09:54 PM)
|
#109
I must be the only gamer alive that doesn't think that highly of MM. Because as awesome as it is setting, cinematic and mechanically, it just falls short in every other aspect.
Everything that doesn't involve the Bomber's Note is terribly bland. (counter: bomber's note is the entire game) oh silly billy |
|
Member
(02-27-2012, 10:08 PM)
|
#114
This is the first time I've listened to this podcast and I made it all the way through, which says something. I generally can't stand podcasts and their idiotic pointless rambling.
That being said, there was plenty on this podcast that I started phasing out. Just like in real life when people start talking to me about the emulation state of DS/GBA/GBC games on 3DS I start to drift off, I did the same thing here and it seemed to go on forever. Then we get a veiled "Retro should make Zelda!" email and the hosts talk forever about Zelda needing a revival, or an update or some such but never actually say what they would like to see to make it feel less, "Like it's two generations behind." Their ideas for a what a modern Zelda should be, would be vastly more entertaining than listening to them say the same thing over again in a circle conversation and then running out of time just as one dude is like, "Wait, I wanna ask what exactly you think should be updated." All in all, decent podcast (like I said, i made it through it entirely which is rare for me) but I probably won't listen again. |
|
Billiechu
(02-27-2012, 10:31 PM)
|
#115
No I mean what you said months ago about games like Skyrim.
|
|
Sucking and blowing™
(02-27-2012, 10:47 PM)
|
#116
nuttin to do with sidequests |
|
Billiechu
(02-27-2012, 11:27 PM)
|
#117
You were talking about how you hated exploring a world and finding a quest or something to do. I can't really remember what your argument was because it didn't make any sense. |
|
Sucking and blowing™
(02-27-2012, 11:40 PM)
|
#118
it doesn't suit you |
|
NeoGAF's Emotion Exchequer Extraordinaire
(02-28-2012, 06:10 AM)
|
#119
Just listened to the latest episode. I too was curious as to what exactly Jonny wants updated in Zelda that's "two generations behind".
More than likely the answer involves things like voice acting. I personally don't care for voice acting, but it is the de facto standard in games these days, so I can see the argument for their inclusion for the sake of attracting people to the franchise. Just for the love of all that is good and holy, English accents or gibberish please. I would rather that everyone in Hyrule not sound like they grew up growing corn in Iowa. What I want is for someone to streamline the interface so you can get to the meat of games quickly. I will explain what I mean by that in a few hours as I an posting from my phone. EDIT: There are many very basic things that would have made Skyward Sword a better experience, most of them to do with how you interface with the non-motion stuff in the game. Things like streamlining the potion shop interface, for instance, and reducing it to a menu rather than having to line yourself up to each and every potion to not only buy it (individually) but also to get a reminder description of what it does, then talking to the potion shop owner's husband to get the potions upgraded one at a time. I was using potions all the time during my playthrough and this quickly got annoying. Another thing were the things like the treasure prompts, s l o w t e x t and Fi's dowsing reminder (both things I turned off via homebrew) and the fact that you couldn't just use the bird statues as warp points a la Majora's Mask (which is what they essentially were if you were coming from the sky). So, if I was in Eldin at the bottom of the volcano and I wanted to get to the top, the procedure was: 1) Talk to the bird statue 2) Go the to the sky 3) Immediately turn around and drop into Eldin again 4) Decide which bird statue I wanted to go to. Rather than have it be a two step, ten second process like it was in Majora's Mask, it got dragged out to a minute or more. I notice this sort of thing a lot nowadays and it seems that whoever was polishing the game to a high mirror shine just missed these bits. I hate it when games have unnecessary delays built into the design that could have been avoided.
Last edited by viciouskillersquirrel; 02-28-2012 at 08:41 AM.
|
|
Member
(02-28-2012, 06:37 AM)
|
#120
The geeky talk of resolution and emulation limitations was AWESOME, even though it'll probably forever ruin DS games on my 3DS. Just another solid episode all-around.
And definitely go back and listen to the podcast with the Mario RPG discussion. Pretty good dissection of the game and the Paper Mario series as a whole. SUBSCRIBE NOW |
|
Member
(02-28-2012, 06:47 AM)
|
#121
Loved the Zelda talk in the latest episode. I had my hopes that the world of Twilight Princess would be revisited for a more personal story a la Majora's Mask. The last three home console games have these wonderfully large worlds and interesting characters that are woefully underused.
|
|
Member
(03-03-2012, 08:36 PM)
|
#122
I will say this about the Zelda talk. It would be nice if the next Zelda game was just a good Zelda game and not trying to either be a recapturing of say OOT ala TP or using all of the system input stuff just to try something new ala PH, ST, or SS. I actually like some of these games, but it would be nice to get a Zelda game just being a Zelda game.
Let the game itself be different like MM overworld, TWW cell shaded ship going, or MC's shrinking and enlarging. Don't just make a new 3ds game have to do all of this crazy stuff to justify the 3d or the WiiU game to justify the tablet. Make use of them if they are there, but don't make the game around these things IMO. PS: Consider me in the camp that thinks Last Story getting a NA release is nice, but it's already a niche title. It'll become even more niche if they don't get it out till mid/late fall when everyone will be on the Wii U hype train. |
|
NeoGAF's Emotion Exchequer Extraordinaire
(03-03-2012, 10:45 PM)
|
#124
Yeah, Last Story seems like the kind of title that only appeals to a section of a niche. I'll wait a while and see how the dust settles before I decide whether or not to buy.
Coincidentally, it was James gushing on Xenoblade and Radiant Historia that sold me on both games. I loved RH and Xenoblade is being shipped to me as we speak. Maybe it'll happen again with TLS. |
|
Member
(03-05-2012, 02:20 AM)
|
#128
Episode 282, with a rather apropos title...
http://www.nintendoworldreport.com/rfn/29442
Originally Posted by Episode 282: Better Late Than Never:
Direct downloads: mp3 | AAC |
|
NeoGAF's Emotion Exchequer Extraordinaire
(03-05-2012, 08:45 AM)
|
#135
Science... sort of (Science and geek culture) Dan Carlin's Hardcore History (History like you've never heard it told before) Mysterious Universe (Aliens, ghosts, bigfoot, mermaids and fairies oh my!) The History of Rome (Not as good as HH, but still great for more detail if you've listened to the HH Rome episodes) |
|
Member
(03-07-2012, 11:41 PM)
|
#138
Just thought I would chime in to say that this is such an excellent podcast. My wife and I are both so impressed with the images and ability to skip between segments.
It has honestly made other podcasts hard to enjoy. And of course, I love the Nintendo orientation, as I also look at games through the lens of a Nintendo fan. Keep up the terrific work! |
|
Member
(03-08-2012, 02:56 AM)
|
#139
So about 40 podcasts later I should note that my major concern that they could discuss Geist intelligently was allayed (obviously). So far I've been listening to 2 start points forward, 2006 and 2009, and one backwards 2012. Kind of interesting since I'm basically reliving the pre-Wii (dis)hype (no need to preorder, I'll just go to Wal-Mart and buy a Wii whenever, those were the days) and the awful WTF period of 2009.
Great podcast though, I'm basically listening to 5-6 hours of it a day at work for the time being. Speaking of which, why did they think 30 min podcasts were ok in the early ones? 2 hrs or dont bother I say. |
|
NeoGAF's Emotion Exchequer Extraordinaire
(03-08-2012, 12:48 PM)
|
#143
Reading the responses in the thread for that feature told me that I wasn't alone, which made me feel better. It's a shame too. Up until that point, I was quite enjoying the feeling that I was running a real army and took character deaths in my stride. |
|
Member
(03-08-2012, 12:57 PM)
|
#144
Anyway, I still prefer having the randomness shown as a percentage hit/crit chance instead of a range of damage that you could do like a lot of others SRPG's (on top of the percentage hit stuff). Don't give up!
Last edited by The_Darkest_Red; 03-08-2012 at 01:00 PM.
|
|
Member
(03-08-2012, 11:33 PM)
|
#146
Agreed. Nobody talks about it there. I only just discovered it since this thread popped up...
|
|
Has problems recognising girls
(03-11-2012, 04:37 AM)
|
#147
I went through a few episodes and usually I avoid gaming podcasts like the plague because the topics they discuss are somewhat irrelevant, or I could get better discussion from simply talking about games with the circle of friends whenever we have a meetup. But I really enjoyed RFN for some reason. I'm not sure why. Yeah I love Nintendo games but these guys jump around so many other stuff that Nintendo is hardly the focal point at times; it's mostly about a few guys who know about games talking about games, rather than a few guys who are opinionated to the point where whatever they talk about is coming out as vomit to my ears.
I might start going back in to their archives and picking up some episodes that sound interesting.
My partner just canceled our MU Plus subscription cause we don't listen to it as religiously as we used to, even though she loves the heck out of it. No slouch on the lads who make it but again it seems to be a time issue. We've got almost 2 seasons of both extended and plus to listen through so once that gets done we will obviously jump back on to Plus. I'll give History of Rome a listen. Don't know why I ever skipped that. |
|
Member
(03-11-2012, 05:06 AM)
|
#148
|
|
Billiechu
(03-11-2012, 05:09 AM)
|
#149
I was actually really upset about the way Dr Metts was playing Sacred Stones (not caring if anyone died) and I'm a huge "YOURE PLAYING IT WRONG YOU DUMBASS" style person, but other than that I'm never upset at anyone on RFN. Great cast of people.
|