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Member
(02-21-2012, 04:00 PM)
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#151
Yeah, just like MM was made quickly due to most of the work being done, the same applies here. Most of the shit has already been made to look pretty. Plug in the new models. Draw a new moon. Bam new game. Instant money.
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Member
(02-21-2012, 04:09 PM)
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#153
I think it will happen, it just won't happen until after the original 3ds zelda comes out.
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Member
(02-21-2012, 04:10 PM)
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#154
As much as I enjoyed Skyward Sword, I am still frustrated that the developers dared to remind me of Majora's Mask (with the hub town, and a few fanservice references) and not even remotely approach the level of character depth. Miyamoto, Takano and Koizumi need to take up writing again for the next Zelda game, and get Fujibayashi as far away from the script as possible.
Regarding that scene posted in the OP, at the ranch, Cremia's acknowledgment of Romani is so heartbreaking, particularly when she says, "I will make a mask for you." It's such a wonderful execution on the idea of persona, with an almost crushing (no pun intended) sense of irony as you realize, from Link's perspective, that putting on the mask is both a literal and figurative way to hide your fears and regrets from the world - but Romani, representing that state of blissful childhood existence that Link has really never known, sees the mask only as a way to be closer to her sister. Painful and beautiful at the same time.
Last edited by WiiredShawn; 02-21-2012 at 04:17 PM.
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Member
(02-21-2012, 04:12 PM)
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#155
Best game ever made for me.
So bright and colorful, yet filled with doom, melancholy and tragedy. I love that there are so many subtle details you won't notice if you don't pay attention, e.g. I'll always remember the moment I realized that the butler's son was murdered because of me. |
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(02-21-2012, 04:16 PM)
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#157
I've still never played Majora's Mask. I got it via the OOT Collection or whatever that pre-order bonus was all those years ago but admittedly I don't think I could play it with its existing graphics on a big TV. I'm hopeful for a 3DS re-release.
I had moved on to the Dreamcast and didn't want to buy the DD pack when it first came out. |
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Member
(02-21-2012, 04:18 PM)
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#158
Really enjoyed the game. I'd love for there to be a sequel to MM greatly expanding on the concept and offering more and different masks would be awesome.
MM 3DS also seems to be fairly common sense given all of its assets are already made from OoT 3DS. I think MM's 3 Day system also works well for handhelds. |
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Member
(02-21-2012, 04:19 PM)
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#159
Everyone should read this article:
Immortal Childhood There is a common theme that runs through Link’s Awakening and Ocarina of Time. It is expressed more fully in Majora’s Mask, and summarized at the end of The Wind Waker. These four stories express what it means to live bound to the flow of time. They are stories about the beauty of mortality, the journey from childhood to adulthood and from life to death. They are about growing up and leaving behind the immortal playground of childhood, letting go of the familiar to venture out into the world that lies beyond. http://www.zeldauniverse.net/article...tal-childhood/
Last edited by Shion; 02-21-2012 at 04:57 PM.
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Member
(02-21-2012, 04:32 PM)
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#164
Time really isn't that important to oot. Just some different stuff happens in towns at night. Oh and poes. |
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Member
(02-21-2012, 04:51 PM)
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#165
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Member
(02-21-2012, 04:55 PM)
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#167
In case you don't know, the credits of MM change depending on what masks you've collected/what people you've made happy. If you don't collect any masks, the credits will display a mask in place of a cutscene. Once you collect the mask, you see a cutscene of the person you helped being all happy after the world is saved. However, amongst all this celebration and happiness, the final scene we cut to is the Deku Butler grieving over his dead son. You see this scene even if you collected 0 masks. Even if you 100% the game, you still can't save everyone. This game is depressing as hell. I think that's why it resonates with so many people. There aren't a lot of games like this. |
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Member
(02-21-2012, 04:58 PM)
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#169
Oops, sorry:p
Try this one. http://www.zeldauniverse.net/article...tal-childhood/ Excellent article. |
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Member
(02-21-2012, 05:08 PM)
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#172
Link's Awakening does the whole inevitability of death thing better than Majora's Mask. When you beat Majora's Mask, you've fended off death and everything's mostly better. When you beat Link's Awakening, everything's gone, and it's your fault for finishing the game. It cleverly inverts the classic relationship between beating the game and saving the world; Majora's Mask does no such thing. It simply shows people in despair.
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Tragic victim of fan death
(02-21-2012, 05:09 PM)
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#173
The best thing is that I can now play my favorite Zelda game anywhere. This game will make me buy a 3DS. Man I'm such a sucker for good games.
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Member
(02-21-2012, 05:13 PM)
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#174
It was all a dream I used to read word up magazine |
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Junior Member
(02-21-2012, 05:15 PM)
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#175
That one event got me so frustrated that I ended up just racing through the rest of game, out of spite. Anyways, I can see why people think the atmosphere and characters are the best of the series, I just don't buy that the gameplay mechanics are anywhere near that level. I didn't think the dungeons were that well designed, while I loved the 3-day mechanic in theory I didn't think it ended up adding anything to the gameplay, and I thought that the combat was very weak overall. |
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Member
(02-21-2012, 05:20 PM)
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#177
I mean I was starting to read the other Zelda creepypasta, and Firefox crashes...I'm scared :( But I love MM, I mean Link flips when he jumps!!!! |
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Junior Member
(02-21-2012, 05:20 PM)
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#178
I've tried to play and enjoy Zelda games but I just can't get into them. They seem so boring and trivial. But after reading the OP, and various other insights from Gaf, Majora's Mask sounds brilliant.
For example I don't give a crap about saving some princess I've never met, but hearing that sweet story about the girl getting her sister drunk to save her from the pain of the end is really quite touching and makes me want to see if I can prevent their doom. |
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Member
(02-21-2012, 05:21 PM)
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#179
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Member
(02-21-2012, 05:32 PM)
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#181
That creepypasta is a must read, I was lttp on that one and wish I could have read it at the time.
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Member
(02-21-2012, 05:33 PM)
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#182
Did the skull kid take the scrub's soul for the fun of it? And then transferred it to Link through the power of Majora? What was the scrub doing in that part of Termina? The tunnel underneath the clock tower is pointing south... (is it?) Which makes sense if you think about the swamp/forest environment Link starts at. I'd love to hear more theories on this. |
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Member
(02-21-2012, 05:36 PM)
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#183
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'Wait and Hope'
(02-21-2012, 05:40 PM)
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#184
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Member
(02-21-2012, 05:41 PM)
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#185
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Member
(02-21-2012, 05:44 PM)
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#186
Happy to see that Majoras Mask gets so much appreciation in here. I've always thought that it's the most overlooked and underrated Zelda ever. While I'm not sure if it's the best it definitely belongs into my top 3. It has the best side quest system and a much deeper and more evolving story. The atmosphere is the most serious of all Zelda games, especially the Ikana Canyon which I absolutely adore. The music really gets under the skin.
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Member
(02-21-2012, 05:58 PM)
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#190
Same with the Goron. Leader of a tribe, goes into the snow tower to investigate about the sudden cold in the mountains. Leaves a son behind. As a hero, he "failed." The Goron could not fulfill his task. Commonalities: Environmental hazard caused by the Imp threatens the tribe. Strong character of said tribe tries to fix it. Could not complete the task. Given those two scenarios, I was expecting the deku scrub to have a similar back story. However evidence point towards the opposite. The scrub was the son of the butler, and that's all we really know. Perhaps there's more to him yet the game is not being explicit about it. |
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Member
(02-21-2012, 06:27 PM)
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#191
Last edited by Seda; 02-21-2012 at 06:30 PM.
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Member
(02-21-2012, 06:56 PM)
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#192
I want more of what I like, and failure to make another game that's just as good wouldn't detract from the original game anyway. I'll never understand that kind of reasoning.
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Junior Member
(02-21-2012, 07:09 PM)
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#193
Last edited by burntchomsky; 02-21-2012 at 08:25 PM.
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Member
(02-21-2012, 09:50 PM)
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#195
Let me be more clear then. I don't want them to try to make another game that apes Majora's Mask in the same way that every Zelda game post-Link to the Past has aped that game. Majora's Mask is excellent because it breaks from the formula and has original inspiration while still following some of the main tropes that make it a "Zelda game." I'd love to see them try to turn the formula on its head again, but I have zero desire to see another looping-time Zelda game, or constant impending doom Zelda game, etc.
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Member
(02-21-2012, 10:26 PM)
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#198
I never had any trouble with that in fact i always though there where plenty of time to explore, and the clock actually made me care for each step I took like well today I am off to the beach and tomorrow to the mountains and etc
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Member
(02-21-2012, 10:39 PM)
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#200
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