|
The Mayuh of f'n Bawston
(05-02-2012, 08:35 PM)
|
#5252
I didn't notice any but they do have different stats.
|
|
Member
(05-02-2012, 10:10 PM)
|
#5253
Alright, I'll check it out tomorrow ^^ My only gripe so far is the camera when doing the loops. Most of the time I ended up backwards, going back up the hill when the camera spazzes out... Those technical hi-jinks can really break this game imho :(
|
|
Member
(05-02-2012, 10:21 PM)
|
#5254
I still have yet to get the DLC since I can't find a $10 code anywhere online. Still looking. |
|
Member
(05-02-2012, 10:25 PM)
|
#5255
|
|
Member
(05-02-2012, 11:16 PM)
|
#5256
Bah, dropping your combo because you smashed into a tree halfway down The Big Wachowski freaking sucks.
I really dig it though. I always thought the backcountry tracks in SSX3 were the best, specifically Happiness. But you got to have something to break it up with. Which is why this is so awesome. More tracks like this should have been in the game from the get go. |
|
Member
(05-02-2012, 11:23 PM)
|
#5258
|
|
Member
(05-02-2012, 11:29 PM)
|
#5260
|
|
I need some paprika
Official moneylender of the Coalition of Muslim Drug Dealers (05-03-2012, 12:39 AM)
|
#5261
|
|
Member
(05-03-2012, 02:59 AM)
|
#5263
Last edited by JasonMCG; 05-03-2012 at 03:02 AM.
|
|
love on your sleeve
(05-03-2012, 08:06 PM)
|
#5266
What's the problem, homie? |
|
Member
(05-03-2012, 08:09 PM)
|
#5267
If only! :-D This is going to be a lot more difficult than I thought! |
|
aka andydumi
(05-03-2012, 10:21 PM)
|
#5268
Right, the combo and the multiplier are two different things. Which is why you can cash in a 20x multiplier if you are afraid of losing the whole thing.
Using the combo as the multiplier would be too tough, as having even just one extra combo over someone would massively increase your score over them. But they could do a hardcore scoring mode, where you can have combo vs. score, with the tweak that only unique combos count, and duplicates give you a penalty. Now you can alternate two combos, as it only looks back one for duplicates, but imagine needing complete uniques, or even having to alternate 10 or 5 uniques in a row. |
|
love on your sleeve
(05-03-2012, 10:56 PM)
|
#5269
|
|
(05-03-2012, 11:07 PM)
|
#5270
|
|
aka andydumi
(05-03-2012, 11:19 PM)
|
#5271
I fully agree. Watching he ghosts of top scorers in events is a boring switch off of tricks over and over to build up combos and multipliers. Giving a bonus for successive unique tricks, and/or total unique tricks in a run would go a long way to improve the game.
Which reminds me, I want a full ghost replay/watch mode with screenshot mode. In other words you don't control the movement, just the camera around the player and pause/slow motion for picture taking. That way we can load up our own ghost or someone else's and watch and learn for best lines/tricks. |
|
love on your sleeve
(05-03-2012, 11:30 PM)
|
#5272
I've just started doing my own thing during trick runs. I won't approach any high scores but it's more fun for me to play and more interesting to see than Black Bird > All You Can Eat > repeatx100.
|
|
Member
(05-03-2012, 11:36 PM)
|
#5273
|
|
Member
(05-03-2012, 11:53 PM)
|
#5274
|
|
(05-03-2012, 11:56 PM)
|
#5275
So technically I should've posted "...abusing the same 3 Super Ubers...." Blackbird, All You Can Eat, and the Signature Trick. |
|
Member
(05-04-2012, 01:09 AM)
|
#5277
Oh sorry, I thought you meant 3 sig ubers. My bad.
|
|
Member
(05-04-2012, 02:21 AM)
|
#5281
|
|
aka andydumi
(05-04-2012, 02:52 AM)
|
#5282
That is such a terrible way to run a contest. Its disgusting that you have to take a picture of a screen, then email it. They make such a deal of the social elements of this game, and yet they are so poorly implemented. Why don't they have a website, or facebook linking for the game, and web leaderboards to pick the times from. So stupid.
|
|
Member
(05-04-2012, 06:32 AM)
|
#5283
I ended up trading the game in. I wanted so badly to like it, but after two months I stopped trying to make myself believe that I was having fun.
I feel that the SSX dev team was sincerely committed to making a strong game and I give TB and the rest of the guys credit for strong post-launch support. At the end of the day, however, this game feels like a chore to play (at least to me) for the following reasons: 1. This game never shed the "deadly descent" idea of the original trailer. When the backlash occurred, they repackaged the game and stressed the lighter side...but the mountains clearly show the stamp of the "extreme" philosophy behind the game. Death pits and dying (in an SSX game???) are not why I play this series. More forgiving courses exist but they are few and far between. It's a strange game where only 1/3 of the racing drops are fun to me. Give me Snowdream, Elysium Alps, and Merqury City any day. 2. The "equipment" is gimmicky and adds nothing to the series. I don't want to buy oxygen tanks, pulse goggles, or headlamps. All I want to do is shred down the mountain. The previous SSX games charmed me with their simplicity. This game bludgeons me over the head with forced equipment. 3. Split-screen multiplayer. Didn't realize I'd miss it this much until I sat down with my sibblings and we could only watch each other play. Some of my most fun gaming memories are playing Tricky and SSX3 with my sister. Racing or tricking against her while being in the same room was just a blast. I understand why the team axed it - and to their credit the online mode is well implemented - but this generation's trend away from split screen gaming has been a big letdown. 4. I played SSX3 and Tricky the other day and, despite these games being over a decade old, I was instantly having fun. I don't get this with the new SSX. It simply makes me want to rage. I'm glad that the DLC returns to the roots of the series, but for me it's too little too late. Having spent $60 by buying this on day one, spending another $8 to get the "classic" SSX experience is a slap in the face. I also find it revealing that the first DLC is a nod to the previous games. Perhaps the dev team sensed that they alienated some of the old-time fans of the series. To conclude, I'm jealous of those of you (Soultron, for example) who enjoy the game. Like many of us, I badly wanted and waited for an SSX game this gen. The series has changed and while it may seem for the better to some, I can't help but feel let down. Looks like it's back to Tricky and 3 for another decade. :)
Last edited by BPK; 05-04-2012 at 06:35 AM.
|
|
Member
(05-04-2012, 10:24 AM)
|
#5285
With the double XP, place in gold or higher and then run the same event with whatever chars you wanna level. You'll get anywhere from 120k to 200k depending on bracket and the amount of people in the run.
|
|
Member
(05-04-2012, 02:41 PM)
|
#5287
The trees suck. I remember in SSX3 if you hit a treetop, the top would just fall off. I wished there was something like that in this game as well. Just gracing a tree with your board and ending up bailing is soul-crushing.
|
|
Member
(05-04-2012, 08:03 PM)
|
#5290
|
|
Banned
(05-04-2012, 08:10 PM)
|
#5291
Here are some new changes some of the runs in the game. The update is live so you'll be seeing this the next time you log on!
Quote:
Last edited by soultron; 05-04-2012 at 08:50 PM.
|
|
Member
(05-04-2012, 08:52 PM)
|
#5292
|
|
Banned
(05-04-2012, 08:53 PM)
|
#5293
The Battman had this to say about the new update:
Originally Posted by Todd Batty:
Last edited by soultron; 05-04-2012 at 08:57 PM.
|
|
The Mayuh of f'n Bawston
(05-04-2012, 08:57 PM)
|
#5294
Quote:
While I appreciate them making these tweaks to lighting I still wish (even though I realize it won't happen) we could pick the time of day/weather ourselves. |
|
The Mayuh of f'n Bawston
(05-04-2012, 09:16 PM)
|
#5298
|