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hide your water-based mammals
(02-22-2012, 05:29 AM)
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Unit 13 |OT| Tactical Shooter on the Go (Vita)
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![]() PORTABLE WARFAREJump into the action with Unit 13 for PlayStation Vita and conquer 45 tactical missions as you help take down global terror networks and prove your place in the military elite. With the precision of the Vita's dual analog sticks, unique touch interface, Wifi connectivity for fast action and 2-player co-op, and 3G compatibility for instant social updates and daily challenges, Unit 13 is the perfect on-the-go action shooter. KEY FEATURESImmersive and intuitive shooter controls with dual analog sticks and front and rear touch pads. Select from six unique military operatives and take on 45 missions, competing against friends and the world for high scores. Play solo or cooperatively with a friend over Wifi. Conquer unique daily challenges and compete for high scores. Stay connected with 3G, Wifi and NEAR for rankings updates, mission unlocks and more. RELEASE and PRICING ![]() CLASSES COMMANDO ![]() BIOGRAPHY: The twin son of an Irish immigrant and his American wife, Owen Casey had a promising academic career with aspirations of becoming a prosecuting attorney. When his brother Orsino was killed during an operation in the Horn of Africa, however, Casey changed his career path entirely and joined the United States Army. After successfully graduating from both Ranger and Airborne school just as his brother did, Casey quickly made an impression with his teammates thanks to his deadly combination of aggression and intelligence. After multiple tours of duty in the Middle East, Casey applied for and joined the Special Forces, aka the Green Berets, where he could apply his education and natural talents more regularly. Unit 13 has recently taken notice of Casey’s talents and accomplishments and has welcomed him as its newest member. PERSONALITY: Animal is a curious combination. He’s highly intelligent, quick witted, and a team-oriented soldier with disciplined rifle skills, but also incredibly aggressive -- bordering on savage -- when fighting in the battlefield. He earned his nickname because of his penchant for violence and his impressive unkempt beard. Between missions, Animal likes to read whatever he can get his hands on and religiously trains a minimum of two hours per day. SKILLS LEVEL - 1 Extra Gear Improved Weapon Reload Improved Weapon Recoil LEVEL - 2 Improved Flashbang Capacity LEVEL - 3 Combat Kill Bonuses 1 LEVEL - 4 Superior Weapon Reload LEVEL - 5 Combat Streak Time 1 LEVEL - 6 Combat Kill Bonuses 2 LEVEL - 7 Superior Weapon Recoil LEVEL - 8 Double Gear LEVEL - 9 Superior Flashbang Capacity LEVEL - 10 Combat Streak Time 2 BONUSES Combat Kill Bonuses - Combination of Stealth, Headshot and CQB Kill Bonuses. Stealth Kill Bonus = 330 Headshot Kill Bonus = 330 CQB Kill Bonus = 385 Combat Kill Bonus 2 (Level 6) Stealth Kill Bonus = 375 Headshot Kill Bonus = 375 CQB Kill Bonus = 435 Combat Streak Time - Combination of Stealth, Headshot and CQB Streak Time extensions. Stealth Streak Time = 22 Seconds Headshot Streak Time = 11 Seconds QB Streak Time = 16.50 Seconds Combat Streak Time 2 (Level 10) Stealth Streak Time = 25 Seconds Headshot Streak Time = 12.5 Seconds CQB Streak Time = 18.75 Seconds ![]() ----------------------------------- TECHNICIAN ![]() BIOGRAPHY: Raised by a single father who spent most of his time on the road as a classically-trained stage actor, Christophe Renard’s early life was a lonely one. He spent most of his childhood fantasizing about joining the military and often pretended to be a World War II soldier using various costumes and props from his father’s collection. As the electronic age swept over the world in the early 80s, however, Christophe found a new passion in computers. After completing his studies at a military secondary school, Renard joined the Armée de Terre where he combined his love of software and combat as an infantry technician. Persuaded by commanders who respected his talent and confidence, Renard joined the Special Forces Brigade in 2000 and had key roles in operations near and in Central Asia and the Ivory Coast. Unit 13 called in 2008. PERSONALITY: Irritable and self-confident, Chuckles is a methodical thinker and hates being reminded of mission objectives because he’s typically already finished whatever he’s being reminded about. He is not a fan of humor and feels that the battlefield is a place for seriousness and complete concentration -- which is why he is somewhat bothered by his ironic nickname given to him by the rest of the crew. He isn’t above complaining about things that he feels haven’t been done right, either. SKILLS LEVEL - 1 Electronics Awareness Improved AR Reload Improved AR Recoil Pistol Kill Bonus 1 Electronics Bonus 1 Headshot Streak Time 1 CQB Streak Time 1 LEVEL - 2 Improved PE4 Capacity LEVEL - 3 Pistol Kill Bonus 2 Electronics Bonus 2 LEVEL - 4 Superior AR Reload LEVEL - 5 Headshot Streak Time 2 CQB Streak Time 2 LEVEL - 6 Pistol Kill Bonus 3 Electronics Bonus 3 LEVEL - 7 Superior AR Recoil LEVEL - 8 Increased Ammo Capacity LEVEL - 9 Superior PE4 Capacity LEVEL - 10 Headshot Streak Time 3 CQB Streak Time 3 BONUSES Pistol Kill Bonus Factored into all pistol kill events. Points awarded for all kills earned with a pistol. Pistol Kill Bonus 1 (Level 1) = 550 Pistol Kill Bonus 2 (Level 3) = 625 Pistol Kill Bonus 3 (Level 6) = 750 Electronics Bonus Factored into the neutralization of cameras and sensors. Electronics Bonus 1 (Level 1) = 275 Camera/165 Sensor Electronics Bonus 2 (Level 3) = 288 Camera/173 Sensor Electronics Bonus 3 (Level 6) = 313 Camera/188 Sensor Headshot Streak Time Factored into all headshot streaks. Headshot Streak Time 1 (Level 1) = 11 seconds Headshot Streak Time 2 (Level 5) = 12.5 seconds Headshot Streak Time 3 (Level 10) = 15 seconds CQB Streak Time Factored into all CQB streaks. CQB Streak Time 1 (Level 1) = 16.50 seconds CQB Streak Time 2 (Level 5) = 18.75 seconds CQB Streak Time 3 (Level 10) = 22.50 seconds ![]() ----------------------------------- GUNNER ![]() BIOGRAPHY: A lifetime resident of California’s sunny San Diego, Varro Hernandez craved a different destiny from his family of hotel resort operators. Drawn to the lifestyle of US Navy personnel stationed at Coronado Island where his parents worked, Hernandez grew into an impressively-large physical specimen whose love for action movies and the martial arts guaranteed his decision to join the Navy right out of high school. After his enlistment, Varro aggressively turned his focus towards joining the Navy SEALs, and accomplished his goal before his 21st birthday. Following several successful operations in Central Asia and the Horn of Africa, Hernandez was recruited into Unit 13 at age 27 – making him the youngest-ever member to be invited or accepted into the group. PERSONALITY: Despite his physically-imposing size, Python surprises new teammates with his warm personality and passion for completing missions. He truly enjoys his job thanks to a steady diet of action films and his lifetime study of the martial arts. He remains incredibly calm under high-stress situations, sometimes even bordering on giddy, while showing no hesitance in risking his life to save another’s. SKILLS LEVEL - 1 Explosives Awareness Improved MG Reload Improved MG Recoil Bullet Impact Bonus 1 Explosive "Disarmed" Bonus 1 Multi-Kill Time 1 Improviser Bonus 1 LEVEL - 2 Improved Frag Capacity LEVEL - 3 Bullet Impact Bonus 2 Explosive "Disarmed" Bonus 2 LEVEL - 4 Improviser Bonus 2 LEVEL - 5 Multi-Kill Time 2 Improvised Kill Bonus 1 LEVEL - 6 Bullet Impact Bonus 3 Explosive "Disarmed" Bonus 3 LEVEL - 7 Superior MG Recoil LEVEL - 8 Improved Regeneration LEVEL - 9 Superior Frag Capacity LEVEL - 10 Multi-Kill Time 3 Improviser Bonus 3 BONUSES Bullet Impact Bonus Points awarded for the number of rounds that hit an enemy, at the time the enemy is eliminated. Only awarded for 3 or more hits, with a maximum of 9 hits scored. Only awarded if the enemy is killed within 15 seconds of the first hit. Bullet Impact Bonus 1 (Level 1) = 200, 225, 250, 265, 280, 290, 300 (per hit) Bullet Impact Bonus 2 (Level 3) = 250, 282, 313, 332, 350, 363, 375 (per hit) Bullet Impact Bonus 3 (Level 6) = 300, 338, 375, 398, 420, 435, 450 (per hit) Explosive "Disarmed" Bonus Awarded when eliminating C4 and PMNs found in the missions. Explosive “Disarmed” Bonus 1 (Level 1) = 300 Explosive “Disarmed” Bonus 2 (Level 3) = 375 Explosive “Disarmed” Bonus 3 (Level 6) = 450 Multi-kill Time Modifies the timer on multi-kills Multi-kill Time 1 (Level 1) = 1.10 seconds Multi-kill Time 2 (Level 5) = 1.25 seconds Multi-kill Time 3 (Level 10) = 1.50 seconds Improviser Bonus Modifies the points received for the Improviser Bonus Improviser Bonus 1 (Level 1) = 1650 Improviser Bonus 2 (Level 5) = 1725 Improviser Bonus 3 (Level 10) = 1875 ![]() ----------------------------------- INFILTRATOR ![]() BIOGRAPHY: A second-generation Englander that comes from a family of Nigerian doctors and physicians, Henry Ihetu graduated from Secondary School with high marks but bypassed his university studies altogether to join the Corp of Her Majesty’s Royal Marines at age 18. Earning a reputation for being one of his Company’s best Combat Intelligence Commandos, Henry spent the next four years in the RM before applying to and successfully joining the Royal Navy’s Special Boat Service on his first attempt. Assigned to the X Squadron, where he specialized in both dry and amphibious warfare, Ihetu quickly became a favorite of the British Secret Intelligence Service (SIS) who frequently ran joint operations with the SBS, where he enjoyed major operational successes in Africa and Central Asia. Recruiters from Unit 13 took notice and employed Ihetu’s unique talents in 2007. PERSONALITY: A dedicated soldier and free spirit, Ringo spent a good portion of his life trying to prove himself to family that thought he was mad for not wanting to pursue medicine and to friends that perceived him as an upper-class snob. As a result, Ringo is not above reminding teammates and superiors of his accomplishments and is always ready to jump into battle, regardless of the mission or danger involved. He has a bit of a temper and can be irritable when doubted. SKILLS LEVEL - 1 Short Range Bonus Improved SMG Reload Improved SMG Recoil CQB Kill Bonus 1 Stealth Kill Bonus 1 Stealth Streak Time 1 CQB Streak Time 1 LEVEL - 2 Improved Smoke Capacity LEVEL - 3 CQB Kill Bonus 2 Stealth Kill Bonus 2 LEVEL - 4 Superior SMG Reload LEVEL - 5 CQB Streak Time 2 Stealth Streak Time 2 LEVEL - 6 CQB Kill Bonus 3 Stealth Kill Bonus 3 LEVEL - 7 Superior SMG Recoil LEVEL - 8 Improved Speed LEVEL - 9 Superior Smoke Capacity LEVEL - 10 CQB Streak Time 3 Stealth Streak Time 3 BONUSES Short Range Bonus - 300 Awarded when eliminating an enemy at 3 meters or closer. Stealth Kill Bonus Factored into all stealth kills events. Stealth Kill Bonus 1 (Level 1) = 330 Stealth Kill Bonus 2 (Level 3) = 375 Stealth Kill Bonus 3 (Level 6) = 450 CQB Kill Bonus Factored into all CQB kills events. CQB Kill Bonus 1 (Level 1) = 385 CQB Kill Bonus 2 (Level 3) = 435 CQB Kill Bonus 3 (Level 6) = 525 Stealth Streak Time Factored into all stealth streaks. Stealth Streak Time 1 (Level 1) = 22 seconds Stealth Streak Time 2 (Level 5) = 25 seconds Stealth Streak Time 3 (Level 10) = 30 seconds CQB Streak Time Factored into all CQB streaks. CQB Streak Time 1 (Level 1) = 16.50 seconds CQB Streak Time 2 (Level 5) = 18.75 seconds CQB Streak Time 3 (Level 10) = 22.50 seconds ![]() ----------------------------------- MARKMAN ![]() BIOGRAPHY: Born to a family of career Marines, Matthew Rollins has lived and breathed the "Semper Fi" mentality for nearly 30 years. Idolizing both his Gunnery Sergeant father who fought and served in the Persian Gulf War and his grandfather, a First Sergeant who survived multiple tours in Vietnam, Alabama prepared for his future by honing his impressive marksman skills hunting deer, rabbits and squirrels while growing up. A natural athlete, Rollins easily dominated his Marine Corp training right after his high school graduation, eventually joining the Scout Sniper Platoon just weeks after earning the rank of Lance Corporal. Rollins was recently recruited into Unit 13 following an E-5 promotion, boasting an impressive 56 confirmed kills in his short but dedicated career. PERSONALITY: Though he was never in a fraternity, Alabama has all the tendencies of someone who should have gone to a party school. A highly dedicated soldier who loves his job, ‘Bama unwinds between missions by drinking, hunting, mudding, and going to family barbeques. He has been known to get into barroom brawls, has a tendency to shout when excited, is extremely confident (bordering on arrogant), and doesn’t mind one bit that his teammates call him Alabama because of his accent. SKILLS LEVEL - 1 Longshot Bonus Improved SR Reload Improved SR Recoil Headshot Kill Bonus 1 Stealth Kill Bonus 1 Headshot Streak Time 1 Stealth Streak Time 1 LEVEL - 2 Improved Claymore Capacity LEVEL - 3 Headshot Kill Bonus 2 Stealth Kill Bonus 2 LEVEL - 4 Superior SR Reload LEVEL - 5 Headshot Streak Time 2 Stealth Streak Time 2 LEVEL - 6 Headshot Kill Bonus 3 Stealth Kill Bonus 3 LEVEL - 7 Superior SR Recoil LEVEL - 8 Improved Stealth LEVEL - 9 Superior Claymore Capacity LEVEL - 10 Headshot Streak Time 3 Stealth Streak Time 3 BONUSES Longshot Bonus - 400 Awarded when eliminating an enemy at 20 meters or greater. Stealth Kill Bonus Factored into all stealth kills events. Stealth Kill Bonus 1 (Level 1) = 330 Stealth Kill Bonus 2 (Level 3) = 375 Stealth Kill Bonus 3 (Level 6) = 450 Headshot Kill Bonus Factored into all headshot kills events. Headshot Kill Bonus 1 (Level 1) = 330 Headshot Kill Bonus 2 (Level 3) = 375 Headshot Kill Bonus 1 (Level 6) = 450 Stealth Streak Time Factored into all stealth streaks. Stealth Streak Time 1 (Level 1) = 22 seconds Stealth Streak Time 2 (Level 5) = 25 seconds Stealth Streak Time 3 (Level 10) = 30 seconds Headshot Streak Time Awarded when eliminating an enemy at 20 meters or greater. Headshot Streak Time 1 (Level 1) = 11 seconds Headshot Streak Time 2 (Level 5) = 12.5 seconds Headshot Streak Time 3 (Level 10) = 15 seconds ![]() ----------------------------------- POINTMAN ![]() BIOGRAPHY: Growing up in the bustling city of Munich, Arnulf Herrmann had a surprisingly comfortable childhood and was an avid follower of most sports and athletics. Though he grew up with a fiery competitive spirit, he also found himself an innate caretaker of family and friends following the death of his mother when he was still a boy. A natural leader and protector, Herrmann joined the Deutsche Marine immediately out of Secondary School when several of his friends enlisted as well. Hungry for action beyond that of a normal sailor, Arnulf’s physical talents and competitive spirit proved an effective asset in his successful entry to the Kampfschwimmer Special Forces. After seeing action in the Persian Gulf and several other top secret locations, Herrmann was recruited to the KSK Kommando Spezialkräfte, leading NATO-sponsored recon teams for the German Air Force. After being recommended by several of his country’s top intelligence and military commanders, Herrmann was invited to a position as one of the first operatives in the newly-formed Unit 13 in 2001. PERSONALITY: Zeus has been around the block. Having seen combat in nearly every major conflict of the last 30 years, the previously-extroverted boy has become a hardened war machine. And yet, despite everything he has experienced, Zeus still does what he does because he believes it’s what’s right. He looks out for his fellow operatives and combatants, is amazingly cool under pressure, and is looked up to as a father figure by every active and former member of Unit 13. SKILLS LEVEL - 1 Explosive Resistance Improved SG Reload Improved SG Recoil Redline Bonus 1 CQB Kill Bonus 1 Stealth Streak Time 1 Multi-Kill Time 1 LEVEL - 2 Improved Concussion Capacity LEVEL - 3 Redline Bonus 2 CQB Kill Bonus 2 LEVEL - 4 Superior SG Reload LEVEL - 5 Stealth Streak Time 2 Multi-Kill Time 2 LEVEL - 6 Redline Bonus 3 CQB Kill Bonus 3 LEVEL - 7 Superior SG Recoil LEVEL - 8 Improved Speed LEVEL - 9 Superior Concussion Capacity LEVEL - 10 Stealth Streak Time 3 Multi-Kill Time 3 BONUSES Redline Bonus Awarded when eliminating an enemy when the player's health is low. Redline Bonus 1 (Level 1) = Awarded when eliminating an enemy while player health is lower than 75% (200 points), 50% (400 points) or 25% (600 points). Redline Bonus 2 (Level 3) = Awarded when eliminating an enemy while player health is lower than 75% (250 points), 50% (500 points) or 25% (750 points). Redline Bonus 3 (Level 6) = Awarded when eliminating an enemy while player health is lower than 75% (300 points), 50% (600 points) or 25% (900 points). CQB Kill Bonus Factored into all CQB kills events. CQB Kill Bonus 1 (Level 1) = 385 CQB Kill Bonus 2 (Level 3) = 435 CQB Kill Bonus 3 (Level 6) = 525 Multi-kill Time Modifies the timer on multi-kills Multi-kill Time 1 (Level 1) = 1.10 seconds Multi-kill Time 2 (Level 5) = 1.25 seconds Multi-kill Time 3 (Level 10) = 1.50 seconds Stealth Streak Time Factored into all stealth streaks. Stealth Streak Time 1 (Level 1) = 22 seconds Stealth Streak Time 2 (Level 5) = 25 seconds Stealth Streak Time 3 (Level 10) = 30 seconds ![]() ----------------------------------- MEDIA/LINKSTRAILER Guided Tour by PS Blog How to Play Video Product info
Last edited by LiquidMetal14; 03-04-2012 at 10:07 PM.
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Killed by a goddamned Dredgeling
(02-22-2012, 05:34 AM)
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#5
I'm really impressed too. How did you get those shots? Every time I tried to do it it paused the game and I got a nice capture of the menu screen.:P I was surprised at how easy it was to get headshots. It feels pretty good. My big issue is that I'm not crazy about the touchscreen implementation. Having the context sensitive touchscreen stuff in the center of the screen means you have to take your hand off either thumbstick to do it. I do like the touchscreen grenade stuff though.
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Member
(02-22-2012, 05:37 AM)
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#10
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Member
(02-22-2012, 05:45 AM)
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#14
I was thoroughly impressed by the demo, especially by how well it controls. Feels an significantly better than Uncharted, and the touch controls are simply but work wonderfully for reloading, grenade tossing, etc. Will definitely be getting this day 1 in a couple of weeks. We'll have to get some GAF co-ops going.
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important Canuck facts
(02-22-2012, 05:55 AM)
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#17
Is the HUD removable or customizable at all?
And how does the framerate hold up? |
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Member
(02-22-2012, 06:01 AM)
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#21
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Member
(02-22-2012, 06:40 AM)
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#35
It looks bland but I'm hoping the gameplay delivers. Is it a straight up cover shooter or does it have AI, player abilities/gear and level design that all together let you mess with the enemies MGS style, confusing, outmaneuvering, and taking them down unseen? Can you setup skirmishes, random enemy placement, altered objectives, and other stuff for replayability? Hopefully you can reload and stuff with a button press too. All these impressions but nobody has said what the game is like yet, just the controls/graphics...
Last edited by Alextended; 02-22-2012 at 06:51 AM.
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(02-22-2012, 06:56 AM)
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#40
Surprisingly I liked the demo.
It has that Zipper feel. |
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Member
(02-22-2012, 07:01 AM)
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#42
Also: terrible game. Sad to see Zipper sink this low. |
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Member
(02-22-2012, 07:03 AM)
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#43
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Member
(02-22-2012, 07:06 AM)
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#44
I think the consensus is that Vita screenshot function is unfortunately not that great. just keep in mind that the game in actual vita screen look way better than these screencap
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Member
(02-22-2012, 09:48 AM)
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#46
wow this is awesome. add some story, same gadget and taser, and I and I can totally accept this as Syphon Filter game. it scratch the same familiar itch, for now, this will do. I still want my Syphon Filter Sony.
and love the big level layout. haven't tried playing with other class but eager to try. when is it out, this is a must buy for me. |
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Member
(02-22-2012, 09:49 AM)
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#47
Eh. As an old time SOCOM fan, I had too much time to practice. Any military shooter from Zipper gets me into SOCOMcycle.
Hoped this to be at least decent to get some glimpse of what a full fledged Vita SOCOM could be, but this has far too many old issues and adds some more of his own :( Even the Slant Six developed SOCOM games for PSP were leagues better than this on so many levels. And I don't even want to compare this to Syphon Filter on PSP.
Last edited by Varth; 02-22-2012 at 09:54 AM.
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Member
(02-22-2012, 10:01 AM)
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#48
we also don't know the scope of upgrading your ability in this game. |
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Member
(02-22-2012, 10:05 AM)
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#49
Anyway, for me, Unit 13 is like speed-run Syphon Filter. Or The Club or something. |