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Member
(02-22-2012, 04:47 PM)
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#53
Maybe I have low standards but I think it looks great. I am a sucker for sprites but this could work. Saw the preview video the motions seem good enough, for what little they actually did show.
And the music was nice. Looks like they brought back the 1/2 classes, I'm guessing they are going to revisit them with 3's subclassing system. At least that's what I hope. |
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Member
(02-22-2012, 05:00 PM)
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#57
Yeah, I wasn't a big fan of the ship/sailing stuff in EO3. Still have high hopes for this, but if the balloon stuff is anything like the ship I'll be somewhat disappointed.
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Member
(02-22-2012, 05:15 PM)
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#58
Also hoping they do something innovative with the class system. Subclassing would be lovely; it was terrifying and wonderful how many options you were given once you unlocked that ability in EOIII. So many choices, so few points...
As far as the balloon stuff is concerned, I don't mind it. The ship was kind of pointless and silly, but it didn't really ruin the game and it wasn't necessary. I'm just hoping for more than one map for it this time, and it looks like I'll get my wish. For the most part, I agree. But as duckroll pointed out in the announcement thread, it's silly to bring on big names to do the art and not have it look as pretty as possible. Judging by the few screenshots we've seen, I'm perfectly fine with how it looks. But I can understand the lack of enthusiasm for the graphics. |
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Member
(02-22-2012, 05:31 PM)
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#59
While the models obviously don't look as good as sprites, if memory serves the sprites in EO3 at least didn't animate at all, right? I feel like it's an acceptable trade-off: animated models > still sprites. Animated sprites would be ideal, but as I understand it those are a lot more time-consuming to make, yes?
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Member
(02-22-2012, 05:52 PM)
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#63
ot - for me, this is one more good reason to grab a 3ds at some point... |
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Member
(02-22-2012, 06:08 PM)
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#65
The sprites themselves didn't animate, no. There were limited battle animations relating to the nature of the attack: blunt, slash, etc.
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Member
(02-22-2012, 10:32 PM)
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#68
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Member
(02-22-2012, 10:51 PM)
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#72
Totally agree. Discounting the balloon shots, there's a clear visual upgrade over the originals.
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Junior Member
(02-23-2012, 12:01 AM)
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#76
PS - Those screens are unacceptable today. I love those earlier games but there is no doubt in my mind this was originally on the DS and they haven't fixed it yet for what the 3DS can offer. Keep in mind, I'm not saying it should look like the best on the 3DS, but what I am saying is it should at the very least look like a 3DS game. |
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(02-23-2012, 12:02 AM)
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#77
lol I love how the OP goes from beautiful art to ugly ass game. I'm still interested in it but it's fugly.
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Member
(02-23-2012, 12:59 AM)
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#84
The screens are as good as it's going to look. |
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Member
(02-23-2012, 10:21 PM)
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#86
http://www.siliconera.com/2012/02/22...-in-a-dx-pack/
Quote:
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Member
(02-23-2012, 10:39 PM)
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#88
Yeah, I think the character illustrations add a lot to the series' visual appeal. The roomier battle screen looks like it will allow the artwork to stand out a little more too, which is cool.
The environmental concept art is stunning, and the dungeon screenshots don't look too bad. I'll be looking forward to this. |
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(02-24-2012, 01:01 AM)
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#91
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Member
(02-24-2012, 01:03 AM)
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#92
http://www9.ocn.ne.jp/~hiroo/ He's released an iPad art book too! http://itunes.apple.com/us/app/into-...439482780?mt=8 Even if the graphics were never technically amazing, they've got a sweet style code to abide by IMO.
Gaaaaaaaaaaaaaaah |
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Member
(02-25-2012, 12:38 AM)
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#93
Oh man, i only payed EO1 (never finished the 6th Stratum) and i loved it!!! Should get to finish it sometime, and prolly play the rest, tho i don't wanna get burnt on them so i'll do it slowly lol. Loving the look of this one, it is an improvement over the old ones!
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Member
(02-25-2012, 01:07 AM)
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#95
Agreed. The balloon screenshots look pretty bad, but still a big step up from the Sea in EO3.
More interesting to me is the fact that the trailer music does not sound like the PC-88 tracks from the first 3 games. If that's indicative of the in-game music, it could have a much bigger impact on the aesthetic than the samey visuals. |
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Member
(02-25-2012, 01:26 AM)
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#96
It always seem to come down to a sequel being announced to motivate me to beat the previous entry in the series. I need to get back to EOIII and gitterdone before IV comes out.
Actually kind of disappointed by IV having 3d models cos they don't look quite as good as the art they're based on. I liked the enemy sprites in the previous games and didn't care if they weren't animated. One of the things I've always liked about the EO series is that the battles are (provided you hold a button) relatively quick. The novelty of animated and/or 3D battles will wear off pretty quickly I imagine. I actually wish they'd invest more effort in the environments and make the dungeons look better rather than creating 3D models and animation for the enemies. Is it weird to say I think I'll miss those giant glowing mystery orbs that FOES and bosses were. Part of the fear instilled by seeing a FOE or boss orb was not knowing what the hell it was, until it was too late. In the end, I don't really care if this looks like an up-jumped DS game or whatever other pajorative thing people will say about its visuals, I'll buy EOIV and it will kick my ass regardless. I likely won't bet it until V is announced. |
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Member
(02-25-2012, 01:42 AM)
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#97
I just continued my EOIII after months of not touching it. The game is more enjoyable with 1 hour per session.
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Member
(02-25-2012, 02:53 AM)
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#100
That's a "To get rich, make lots of money" strategy, though. You hit walls earlier when you reduce the number of facets to tweak.
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