|
Member
(02-23-2012, 12:49 AM)
|
#51
NES
- The Guardian Legend - Crystalis - Little Samson - Metal Storm - Crisis Force Master System - Master of Darkness - Power Strike II - Penguin Land Mega Drive / Genesis - Battle Mania Daiginjou - Monster World IV - Langrisser II (Warsong II) - Sub-Terrania - Alien Soldier - Ranger-X - Twinkle Tale - Starflight - Alisia Dragoon - Bubba n Stix PS1 - Panzer Bandit - Rapid Reload - Devil Dice Nintendo 64 - Rocket: Robot on Wheels PS2 - Legend of Kay (http://www.youtube.com/watch?v=jKhz5958itI) - Kya: Dark Lineage (http://www.youtube.com/watch?v=cp1v3uCpG0U) |
|
|
|
Member
(02-23-2012, 12:49 AM)
|
#52
![]() It's turn-based strategy with real-time combat when two units fight. Kind of like Archon, except ridiculously more expansive. Instead of a chess-like board with static armies, you have lots of maps to choose from, ranging from small to enormous, and you have an allotment of points to build an army and buy traps and enhancements to place and assign prior to the battle. The objective of each battle is to find and kill the enemy's orb keeper, a unit selected by each player after setup is complete and given greatly increased stats. Some units are clearly more suited for fighting than others, but almost everyone has a special ability that gives a benefit outside of combat. Wizards can freeze enemies in ice for several turns, seers can reveal invisible enemies and traps, illusionists can conjure other units for little cost that fight just as effectively but die in one hit, vampires can resurrect enemies they kill to fight on your side, phantoms are invisible when not performing an attack, templars can heal allied units, water elementals can teleport between bodies of water, and so on. The great part was with all the strategies you could pull off with these abilities. You could create an illusionary demon out of sight to provoke the enemy wizard into wasting his health freezing it or give the orb to a low-priority target that the enemy wouldn't suspect, for example. This was actually developed by Silicon Knights, and was the game they made immediately preceding Blood Omen. If it got much attention when it came out, it probably lost it when WarCraft came out later that year.
Last edited by Syril; 02-23-2012 at 01:00 AM.
|
|
Member
(02-23-2012, 12:57 AM)
|
#55
Exile. Arguably *more* impressive than Elite, on the same hardware.
![]() (All those random pixels around the edge? The game was so detailed that on the Electron, the weakest system which it was released on, it had to use the screen RAM to store game data) * Nonlinear gameplay * Single massive world * AI reacting to noise, sight, memory * Fast travel (after a fashion) * Physics engine While it's not *that* impressive a *game*, I *always* boggle whenever I think of when I, Robot came out. ![]() * Filled, shaded polygons * Adjustable camera angles 1983.
Last edited by mclem; 02-23-2012 at 01:05 AM.
|
|
Member
(02-23-2012, 12:59 AM)
|
#56
^respect for keeping game boxes, especially Starsiege.
I hope that GoG gets more attention on this site, because it really deserves it. Also, Thief is already on it. |
|
Member
(02-23-2012, 01:09 AM)
|
#62
If it is I might just have a meltdown because that game was fantastic and I can not remember the name! edit: HOLY SHIT IT IS! You have creatures and you build towns. AHHHHHHHHHH |
|
Junior Member
(02-23-2012, 01:10 AM)
|
#63
Another game on this list. ![]() Hamtaro: Ham Hams Unite! for the GBC. |
|
Member
(02-23-2012, 01:46 AM)
|
#68
I need (once again) to namedrop Space Rangers 2.
![]() ![]() It mixes half dozen of genres (RPG, RTS, simulation, 4X, text adventures, etc) and it really feels like playing those awesome games from the past like Star Control 2, Master of Orion 2, Master of Magic. It's from Katauri, the same developers of King's Bounty, and it's a criminally overlooked masterpiece. I have yet to find someone who bothered trying it without loving it, as the userscore on Metacritics clearly shows: http://www.metacritic.com/game/pc/sp...the-dominators |
|
An blind dancing ho
(02-23-2012, 01:47 AM)
|
#69
|
|
Member
(02-23-2012, 02:00 AM)
|
#70
I don't think I've ever seen this game mentioned on GAF.
The 4th Coming ![]() MMORPG that peaked in popularity around 2002, and my first foray into the genre. I remember riding the bus to school and trying to explain the concept of a massively multiplayer game to a friend... he couldn't comprehend it. |
|
Member
(02-23-2012, 02:00 AM)
|
#71
From the makers of Deadly Premonition:
![]() It's janky as hell, with hilariously bad writing and voice acting, but dammit, I'm having so much fun with this game. Love the disguise mechanic, though the AI is pretty bad, and the sneaking animation is so SLOOOOOOOW. I don't think it was promoted at all when it came out, which explains why it's barely known. |
|
An blind dancing ho
(02-23-2012, 02:06 AM)
|
#72
|
|
Member
(02-23-2012, 02:18 AM)
|
#77
The RPG series time forgot...
![]() I highly, HIGHLY recommend reading the article about it on Hardcore Gaming 101. |
|
Tag Fishing:
Occasionally Successful (02-23-2012, 03:14 AM)
|
#85
![]() It may not be as great as Rogue Squadron, KotOR, etc. But this was a quality action game with fun gameplay. Much better than the movie it was a tie-in to. The final levels got pretty brutal, though. |
|
Member
(02-23-2012, 03:14 AM)
|
#86
Man! I was seriously about this post this. Cool game.
To list a recent example: ![]() Genuinely original audio/visual design backed up by solid gameplay mechanics and good encounter design. Seriously love this thing...check it out if you have some interest in surrealism. Cure for same-old world design in most video games. EDIT: Shadowrun on the SNES is some magic shit. That really does feel like a lost gem. Clearly so much thought went into its design(kind of predicts Planescape's famous awaken-from-your-grave setup, several years later) but you never hear about its design or the people behind it. At least, I haven't. I'd be interested in reading about that.
Last edited by Conciliator; 02-23-2012 at 03:18 AM.
|
|
Member
(02-23-2012, 03:44 AM)
|
#90
![]() ![]() I have no mouth and I must Scream, based on the short by Harlan Ellison. A great Graphic adventure and truly one of the most eerie games I've ever played. ![]() ![]() Arcanum; I'm fully aware that this game is totally broken and even back when it came out it didn't look so hot, but goddam if it isn't one of the most immersive RPG's I've ever played. I love this world, where else could you play an Elven gunslinger roaming across a victorian steam punk metropolis? Awsome OST as well. |
|
FIND ME AN ESCORT
NO SHARP KNEEEEEEES (02-23-2012, 03:48 AM)
|
#93
![]() Game was huge, like a giant dark Zelda game. You hunted serial killers and shit. Had fricken amazing music too. And some also really disturbing shit. |
|
Member
(02-23-2012, 03:50 AM)
|
#94
Oni, Ground Control, Rune, Commandos, Flashback (Apple variant for me), Chuck Yeager's Air Combat (still have some combo discs of this plus other Mac games)
I still have my two tester cd's (SP + MP) for Ground Control edit: yep, diggin in my closet now for my old games box. ahhh yea nostalgia in high gear
Last edited by Arcteryx; 02-23-2012 at 03:55 AM.
|
|
Banned
(02-23-2012, 04:06 AM)
|
#100
|