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Member
(02-24-2012, 09:10 PM)
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#103
The alien threat was so much more interesting in Crysis 1 and just felt more alien ![]() Oh, look design that just imitates a human, since obviously bipedal slow moving suits are much better than tentacled things that can attack you from the air. We obviously need the aliens to imitate dudebro marines as the standard suit of the future. ![]() Let's also set the game in a generic recognizable city like New York, instead of any actual alien environments, because that way everyone will understand it!
Last edited by sp3000; 02-24-2012 at 09:13 PM.
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Member
(02-24-2012, 09:18 PM)
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#108
I never knew what those were and I never really cared, but now that it's been pointed-out, it seems ridiculous(I know everything in Mario games are ridiculous.). A bunch of free-floating intercoms throughout Mario World?
"Du-du-dooookieeee..." Add me to the list of people who loved the look of PS2 Okami. |
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Member
(02-24-2012, 09:19 PM)
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#109
Which unreal engine games aren't shiny?
I don't get how people wouldn't think that they were intercoms, they speak to you! Mario games quite often break the fourth wall so an intercom that acts as a guide to the player doesn't seem out of place to me.
Last edited by PumpkinPie; 02-24-2012 at 09:23 PM.
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Member
(02-24-2012, 09:35 PM)
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#114
for me the problem was the lack of perspective. it became hard to tell what what was a platform and what wasn't. I appreciated the art too but I agree that something felt off.
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Member
(02-24-2012, 09:40 PM)
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#117
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Member
(02-24-2012, 09:47 PM)
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#119
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Member
(02-24-2012, 09:50 PM)
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#123
Games with characters 95% of the time are bald and or wearing hats and helmets.
Like this really bugged me watching the Uncharted 3 intro when Nate and Sully walk into the bar and there are like twenty people in there and they are all bald or wearing caps. I get that hair is hard to animate and creates a lot of clipping if it's long but I'll take originality and creativity over graphic integrity. |
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Banned
(02-24-2012, 09:51 PM)
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#124
Heavy Rain... Seriously, I wanted to strangle most of the characters, especially those children :D
+1 for all who hate JRPG characters. Wanted to kill entire FF13 crew. All characters there are pathetic both visually and emotionally. Only the chick with glasses and big boobs was ok :D I feel sorry for someone who thinks Braid does not look right.
Last edited by FanTomasas; 02-24-2012 at 09:55 PM.
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Member
(02-24-2012, 09:54 PM)
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#127
for me it's pretty much any game that has a focus of drawing a lot of really complex scenes (mainly realistic ones), then loading a bunch of post processing effects on top of it.
take this bf3 pic as an example. ![]() I understand that they're creating some kind of "cinematic realism" by trying to do this, but in the end it feels like a mix mash of we don't know what we're doing with our art-direction, but we want to show off our engine. It comes off as completely unoriginal, flat, boring and stale. In the end theres no thought put into how the visuals intereferes or inhances the games gameplay, and the games/graphics feel dated very quickly. It screams "look at our tech" as opposed to "look how good we are at using our tech to make a good looking game". I think it's the main reason why games with good art direction are always mentioned from prior generations over games with good tech. Like black for example, great looking game when it was released, no one talks about it now, wind waker on the other hand.
Last edited by les papillons sexuels; 02-24-2012 at 10:35 PM.
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Member
(02-24-2012, 10:04 PM)
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#132
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Harass A Bull?
Report to HR. (02-24-2012, 10:11 PM)
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#138
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Junior Member
(02-24-2012, 10:14 PM)
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#140
Wow I never saw those old concepts of War. While his head is just way too small for his body in both designs and he is way too bulky (as most western character designs are these days) he looks so much better in his red robes. The grey would have been so typical..
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Member
(02-24-2012, 10:15 PM)
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#141
Normally I'd try Darksiders, but the character design is too much. Did these weird proportions come out of trying to make the characters super muscular?
I'm trying to picture what was bad about these particular sections. Do you have any examples? |
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Spelling is Hard
(02-24-2012, 10:23 PM)
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#144
![]() Painfully dull. Also I loathed the HUD's in MAG and Socom 4, as well as that Unit 13 game. Zipper's HUDs this gen look terrible. The red/yellow/blue mixture does not work at all imo. The tiny indications for various points on the screen, the way everything is laid out, I just don't like it. It looks fine in a screenshot but in the middle of gameplay it's annoying. And Starhawk. Warhawk's visuals are great everything clicks right but this game something is very off imo. The colors just don't mix right. ![]() ![]() ![]() Compare this to the super clean look/feel of Warhawk: |
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Member
(02-24-2012, 11:19 PM)
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#150
![]() As a general rule, trying to make characters "realistic" is a bad idea unless you're using a really advanced engine like Kojima Studio's. So don't even try! Just make them stylized or cartoony. Here we see Morrigan from Dragon Age, who has all the likeness of a Real Doll.
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