|
shit his pants in anger when Bambi's mom died
(02-24-2012, 10:28 PM)
|
#152
|
|
Member
(02-24-2012, 10:33 PM)
|
#154
To me, Zelda is as much about the art than about the gameplay. I didn't last more than 5 hours of Darksiders before I put it away forever. |
|
Member
(02-24-2012, 10:40 PM)
|
#156
![]() It's just hard to get rid of the doll looks in a lot of 3d games:
Last edited by Anteater; 02-24-2012 at 10:45 PM.
|
|
Member
(02-24-2012, 10:53 PM)
|
#157
I don't want to pick on DA:O specifically, tons of games are guilty of this. To me, a highly detailed character model makes everything look silly, as if I'm watching stage-play with a bunch of marionettes. I remember Matt Groening talking about the Simpsons original designs, and how the goal was to convey emotion using the least lines possible. To me this works, and it's the reason why link showing emotion in Windwaker or the Heavy in Team Fortress 2 is more "believable" than a character from say, Mass Effect or Dragon Age. |
|
Member
(02-24-2012, 11:36 PM)
|
#162
|
|
Member
(02-25-2012, 12:33 AM)
|
#163
Despite being a very good action game, i really do not like the character and enemy design of Bayonetta.
The enemies are just plain ugly and lack any form of aesthetics. ![]() The heroine with her the laughable long and skinny legs, the giraffe's neck, the fetish dress, and last but not least the purple toy guns.
|
|
Member
(02-25-2012, 12:52 AM)
|
#166
It's like playing as one of those giant waving inflatable tube guys you sometimes see out in front of car dealerships.
Last edited by To Far Away Times; 02-25-2012 at 12:55 AM.
|
|
Member
(02-25-2012, 12:54 AM)
|
#167
I thought Dragon Age Origins did better than most games at the time when it came to lighting on character faces by keeping the highlights subtle. |
|
Member
(02-25-2012, 12:58 AM)
|
#168
the screen is always just so cluttered with shit. It's no wonder I broke every single object they allowed me to break in that game. It felt like everywhere I went was messy and it was my mission to clean it.
|
|
Member
(02-25-2012, 01:03 AM)
|
#169
depends i like the doll look in the second picture because it looks more japanese... i think japanese artists really understand how to make someone pretty in a game... |
|
Became a moderator just to tag himself.
(02-25-2012, 01:11 AM)
|
#172
For me, Crysis 1 bothers me. It's something about how the dense foliage in the distance looks. The C2 foliage in that picture looks far more appealing to my eyes than the C1 shot does. At first I thought it was an Anti-Aliasing issue, but now that my PC can run it with very high AA, that didn't fix it. I'm having trouble putting my finger on what exactly it is, but it might be something like the leaves haven't blended together, or you can see slightly too much of what is behind it, or something to that effect. Honestly though, I dunno what it is. |
|
XP-39C²
(02-25-2012, 01:22 AM)
|
#177
|
|
Member
(02-25-2012, 01:42 AM)
|
#182
Mass Effect Series
I hate how everybody in the game has perfect flat bellys and in general is just super trimmed. It breaks the immersion for me. I mean, isn't it fair to expect "normal looking" people in a rpg? ![]() next thing that bothers me about the series is how little effort they put into details. They always hand out the super pronounced shots for advertising purposes and when you actually play the game its like "oh, THAT pile of grey boxes ... again?" Again, destroying my immersion. ![]() ![]() ![]() and of course the "black shadows on the edges" mode: thats just inappropriate, it makes me feel uncomfortable while playing. I cannot understand why they did not include an option to disable this.
|
|
Member
(02-25-2012, 01:42 AM)
|
#183
This is what I was going to say, except I also think the art style is ugly. Skyward Sword looks like a Wind Waker/Twilight Princess hybrid that just doesn't look good, especially on an 1080p HDTV. I actually thought that Skyward Sword looked horrible in the screenshots prior to release when everyone else was talking about the great graphics, I hoped they were just bad pictures, they weren't.
Last edited by Vane_MagicCity; 02-25-2012 at 01:48 AM.
|
|
Member
(02-25-2012, 01:43 AM)
|
#184
I'm not saying this is a failing of the developer; in fact considering the available tech it's remarkable what developers are doing with character models today. But just because they can come close doesn't mean they should try. To me, the characters still end up looking like zombies (or sex dolls). |
|
Member
(02-25-2012, 01:54 AM)
|
#185
Such a perfect example of how shitty art direction and design can spoil an otherwise good game. |
|
Member
(02-25-2012, 01:56 AM)
|
#186
Huh. I adore most of the enemy design in Bayonetta. Even the chump fodder type enemies feel like they've had heaps of effort poured into them. Loads of variety in them and it's clear lots of attention was put into making them expressive enough to properly choreograph attacks. I think they nail the hellish looking angel perfectly.
|
|
Member
(02-25-2012, 01:57 AM)
|
#187
|
|
He's not our sharpest knife. In fact, he's one of our dullest.
(02-25-2012, 01:57 AM)
|
#188
|
|
(02-25-2012, 02:06 AM)
|
#189
|
|
Member
(02-25-2012, 02:12 AM)
|
#190
Nintendo is losing their magic, well for me they are. You can like Nestle Crunch and Jellybeans but that doesn't mean mixing them together is a good idea. The graphics in Wind Waker were fantastic, Twilight Princess had workable graphics but putting them in a pot and mixing was a mistake. I can't believe Nintendo didn't realize that.
|
|
If you stop seeing my posts, you can probably guess why
(02-25-2012, 02:15 AM)
|
#191
Yeah, the game looks so much better with the "paper" filter. Also the PS2 version had that thing where patches of black (shadows mostly) have this weird motion to them so that they look like pools of ink that was taken out of the Wii port.
|
|
Member
(02-25-2012, 02:15 AM)
|
#192
Also, who's that in the first DAO pic? |
|
Member
(02-25-2012, 02:38 AM)
|
#194
I found Oblivion to be so hideous that I couldn't bring myself to make any progress on console. I have it for PC now, hoping to mod it to the point of being socially acceptable.
Also, the cut-scenes in Assassin's Creed 2. Ezio looks like a shiny sausage boy, the girl in the beginning has giant, shiny fish lips and, for some inexplicable reason, everyone looks like they are holding flashlights under their faces in night scenes. Did I mention everyone is really, really shiny? |
|
Member
(02-25-2012, 02:49 AM)
|
#198
Last edited by THE NO LIFE KING; 02-25-2012 at 02:57 AM.
|