Dachande
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(02-28-2012, 04:35 PM)

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#101

Part of the reason I'm not entirely sure this is real is because of the McDonalds arch in this screenshot: http://images.4chan.org/v/src/1330446137797.jpg

There is absolutely no way that would be in an actual game. They'd get the shit sued out of them. Any professional art director/producer would stop it before it even made it out of Max.
Backfoggen
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(02-28-2012, 04:35 PM)

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#102

Some of the pics look cool, others look like Rage, others don't fit Doom at all. Could have been cool I guess, RIP Doom 4.
TheSeks
Blinded by the luminous glory that is David Bowie's physical manifestation.
(02-28-2012, 04:35 PM)

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#103

Originally Posted by ScreenSplitter: View Post
Yeah but half their shit turns out to be untrue. They might not be able to trace who posted the shots, but they're fully aware who has access to those shots.
And that's why /v/ has a signal-noise ratio and the same could be said for rumors posted anonymously on GAF or elsewhere. You won't know if it's true or not until it's confirmed years or months later.

And yes, they could track the people down but I seriously doubt most companies are anal enough to sue the shit out of people for dumping/leaking shots of canceled/beta versions of final games.
Lactose_Intolerant
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(02-28-2012, 04:36 PM)

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#104

The should fire it up a little and it would almost be Constantine's Hell.
LuchaShaq
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(02-28-2012, 04:37 PM)

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#105

After rage I'm not sure if there is a developer I care less about than ID.
Tunesmith
formerly "chigiri"
(02-28-2012, 04:37 PM)

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#106

Thought DOOM in general was set in the future, doesn't seem like it's the case any more if these shots are anything to go by.
robin2
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(02-28-2012, 04:37 PM)

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#107

Originally Posted by Dance In My Blood: View Post
If that is actually Doom 4 thank god it was cancelled.
Exactly my thought.
mephixto
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(02-28-2012, 04:37 PM)

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#108

So humanity have a base in mars, spaceships, amazing wepons and tech but the cars on earth looks like the '80??
Xiaoki
Member
(02-28-2012, 04:40 PM)
#109

Originally Posted by mephixto: View Post
So humanity have a base in mars, spaceships, amazing wepons and tech but the cars on earth looks like the '80??
Thats because the 80s was hell on earth.
Zeliard
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(02-28-2012, 04:40 PM)

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#110

Lighting seems far too plain to come from a Doom 4 game (which was specifically meant to veer away from Rage's baked lighting style), and besides, why outright cancel it? It's such a well-known and pretty lucrative IP. Doom 3 was a huge hit and 4 would be as well, fairly effortlessly, I imagine.
Randdalf
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(02-28-2012, 04:42 PM)

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#111

I used Google Translate on that website Hoo-doo mentioned (http://game.playwares.com/xe/?document_srl=21660775) and it looks like they think it's Doom 4 as well, but not cancelled, just leaked screenshots from a portfolio.
Seanspeed
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(02-28-2012, 04:42 PM)

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#112

Originally Posted by peakish: View Post
Set game in space station: "Too dark, too cramped."

Set next game in larger city: "Not Doom enough."
There's an inbetween. I remember Doom 2 having a good variety of tight corridors and larger open spaces while still retaining the labrynthian map design overall. And dark is good, in my opinion.

I kinda wish they'd go back to that and also not have so many predictable encounters.
peakish
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(02-28-2012, 04:43 PM)

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#113

Originally Posted by Zeliard: View Post
Lighting seems far too plain to come from a Doom 4 game (which was specifically meant to veer away from Rage's baked lighting style), and besides, why outright cancel it? It's such a well-known and pretty lucrative IP. Doom 3 was a huge hit and 4 would be as well, fairly effortlessly, I imagine.
Are you sure? I might have missed it but I don't remember them ever saying that, just that 30fps ~3x the detail of Rage. The lid has been on really tight for the game.

Originally Posted by Seanspeed: View Post
There's an inbetween. I remember Doom 2 having a good variety of tight corridors and larger open spaces while still retaining the labrynthian map design overall. And dark is good, in my opinion.

I kinda wish they'd go back to that and also not have so many predictable encounters.
I thought that goes without saying. Some of these shots show really tight areas and besides they're just that, a few shots.
Danneee
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(02-28-2012, 04:44 PM)

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#114

That's not Mars or any of its moons!
Hero_of_the_Day
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(02-28-2012, 04:44 PM)

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#115

This would be crazy if true. I want Doom 4 though, so hope it isn't. Surely Doom 4 being canned would mean the end of ID?
Coxswain
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(02-28-2012, 04:44 PM)

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#116

Originally Posted by RealDeadOne: View Post
Really? I thought one of the few things Rage was praised for was the gunplay, and from the little of it I played I thought it was great.
When you shoot a gun, your crosshair is this ridiculous gigantic thing that you could fit a quarter into, (on a ~22 inch monitor). The bullet goes anywhere within that space. If you want to be able to shoot with any semblance of accuracy, you need to cover up a huge portion of your screen with a giant ugly weapon model and figure out where the bullet is going to go by looking at the sights (which are probably obscuring half of what you're trying to shoot anyway).

It should always hit the center square of pixels in the screen, and the crosshairs should be only large enough to point out where exactly that region is. You need to be able to move at full speed without reducing your accuracy, and the weapon model should never ever ever come close to blocking your view.

That's the minimum requirement for an FPS with half-decent gunplay.
LiK
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(02-28-2012, 04:44 PM)

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#117

Quote:
Bethesda says Doom 4 is not canceled.
source: Jim Reilly tweet
Last edited by LiK; 02-28-2012 at 04:47 PM.
More Fun To Compute
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(02-28-2012, 04:45 PM)

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#118

Originally Posted by peakish: View Post
Set game in space station: "Too dark, too cramped."

Set next game in larger city: "Not Doom enough."


(Not that these necessarily come from the same persons, but there's no way to keep everyone happy.)
fps_level_design_then_and_now.gif
Dennis
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(02-28-2012, 04:46 PM)

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#119

S.T.A.L.K.E.R. is that you?

charlequin
Faster, stronger, smarter and has a wife who plays more games than you
(02-28-2012, 04:46 PM)

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#120

Originally Posted by Nirolak: View Post
I still don't get why they would cancel the game based on their only worthwhile IP.
Right, I mean... what are they going to do instead, stand around and shrug their shoulders? Some iteration of "Doom 4" is being made as we speak.
sTeLioSco
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(02-28-2012, 04:46 PM)

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#121

Originally Posted by Zeliard: View Post
Lighting seems far too plain to come from a Doom 4 game (which was specifically meant to veer away from Rage's baked lighting style), and besides, why outright cancel it? It's such a well-known and pretty lucrative IP. Doom 3 was a huge hit and 4 would be as well, fairly effortlessly, I imagine.
obviously the game isn't finished........
maniac-kun
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(02-28-2012, 04:46 PM)

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#122

If its not cancelt its way to early in development to release screenshots. Thats why they look bad.
peakish
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(02-28-2012, 04:46 PM)

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#123

Originally Posted by LiK: View Post
source: Jim Reilly tweet
Nice. Hoping for the best.

Originally Posted by Coxswain: View Post
When you shoot a gun, your crosshair is this ridiculous gigantic thing that you could fit a quarter into, (on a ~22 inch monitor). The bullet goes anywhere within that space. If you want to be able to shoot with any semblance of accuracy, you need to cover up a huge portion of your screen with a giant ugly weapon model and figure out where the bullet is going to go by looking at the sights (which are probably obscuring half of what you're trying to shoot anyway).

It should always hit the center square of pixels in the screen, and the crosshairs should be only large enough to point out where exactly that region is. You need to be able to move at full speed without reducing your accuracy, and the weapon model should never ever ever come close to blocking your view.

That's the minimum requirement for an FPS with half-decent gunplay.
Sorry Tripwire, I guess Red Orchestra doesn't have awesome gunplay after all.
Ryu Hayabusa
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(02-28-2012, 04:47 PM)

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#124

Quote:
Jim Reilly ‏ @jimreilly

Bethesda says Doom 4 is not canceled.
https://twitter.com/#!/jimreilly/sta...47627722022913
5amshift
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(02-28-2012, 04:48 PM)

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#125

Too bad, graphics look insane! RAGE the lost levels indeed!
Could have been awesome and definitely better than RAGE.
ScreenSplitter
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(02-28-2012, 04:48 PM)

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#126

Originally Posted by Seanspeed: View Post
There's an inbetween. I remember Doom 2 having a good variety of tight corridors and larger open spaces while still retaining the labrynthian map design overall. And dark is good, in my opinion.

I kinda wish they'd go back to that and also not have so many predictable encounters.
So you say Doom shouldn't be on Earth,but then cite Doom II as great? Confusing man.

Also, as mentioned above, Doom is set in the mid 2100's. It could be a reboot, but then why call it Doom 4? This looks modern day at best. Plus the McDonalds logo, and not seeing any actual demons/anything specifically related to Doom. I be calling the bullshits.
Hero_of_the_Day
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(02-28-2012, 04:49 PM)

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#127

Originally Posted by LiK: View Post
source: Jim Reilly tweet
Unless ID is going completely under, there is no way Doom 4 is completely cancelled. So I guess what I really want to know is if these are real screenshots of a version of Doom 4 that is no longer being worked on.
Xater
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(02-28-2012, 04:49 PM)

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#128

Originally Posted by godelsmetric: View Post
another game set in new york?

dear developers: there are countries other than america and cities other than new york in the world
Can not be repeated enough!

Also Bethesda already confirmed that it's not canceled, but judging by Nirlaks post about the project being a mess I would guess it is being retooled.
Metal-Geo
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(02-28-2012, 04:50 PM)

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#129

Originally Posted by Dachande: View Post
Part of the reason I'm not entirely sure this is real is because of the McDonalds arch in this screenshot: http://images.4chan.org/v/src/1330446137797.jpg

There is absolutely no way that would be in an actual game. They'd get the shit sued out of them. Any professional art director/producer would stop it before it even made it out of Max.
Exactly what I was thinking. The universes in id games never use real products/brands, I think. Both DOOM 3 and RAGE were filled with ads and logos of the fictional corporation MIXOM.

I'm skeptical.

But at the other hand, I swear to God I'm seeing reused RAGE textures (and models?) in those screenshots.
Zeliard
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(02-28-2012, 04:50 PM)

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#130

Originally Posted by peakish: View Post
Are you sure? I might have missed it but I don't remember them ever saying that, just that 30fps ~3x the detail of Rage. The lid has been on really tight for the game.
Figured it was 30 FPS (on consoles) also because of dynamic lighting/shadowing again. Thought I recalled Carmack saying that in some interview, or maybe I just assumed it. One of the reasons Rage's lighting was pre-baked was to try and get the consoles to that 60 FPS mark.
ScreenSplitter
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(02-28-2012, 04:51 PM)

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#131

Originally Posted by Xater: View Post
Can not be repeated enough!

Also Bethesda already confirmed that it's not canceled, but judging by Nirlaks post about the project being a mess I would guess it is being retooled.
To be honest, all we knew about the game was that it was set on Earth and being written by that novelist. That's it. There weren't really enough details for us to know if it were retooled or not.
The_End
Member
(02-28-2012, 04:52 PM)
#132

Originally Posted by Angry Fork: View Post
These shots look amazing imo in terms of atmosphere:







I was really hyped for this game I hope it's not cancelled. But I lol'd @ this post on 4chan.
Looks like Detroit.
bjork
Member
(02-28-2012, 04:52 PM)
#133

But I wanted graphics like DOOM 1 and 2... maybe there's a filter!
tycoonheart
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(02-28-2012, 04:54 PM)

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#134

That looks more like Half Life than Doom.
DieH@rd
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(02-28-2012, 04:54 PM)

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#135

Looks OK for the preproduction shots. It will looks tons better when artist start painting detailed megatexture over finalized geometry.
peakish
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(02-28-2012, 04:54 PM)

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#136

Originally Posted by Zeliard: View Post
Figured it was 30 FPS (on consoles) also because of dynamic lighting/shadowing again. Thought I recalled Carmack saying that in some interview, or maybe I just assumed it. One of the reasons Rage's lighting was pre-baked was to try and get the consoles to that 60 FPS mark.
I was actually hoping that dynamic lightning would return for it so I'm a bit disappointed in that sense if these shots are true. But I guess that's impossible if they want to keep large areas and do some other cool stuff like put more enemies on the screen at the same time. This damn console generation...
DerZuhälter
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(02-28-2012, 04:56 PM)

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#137

There is literally no way in hell, that Doom 4 might be cancelled. Maybe the project at hand might be directed into a new creative way, but cancelled? The most prestigous brand of id Software next to the Quake brand?

That would be insane, and would mean a complete dismantling of id's creative production.
Drencrom
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(02-28-2012, 04:57 PM)

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#138

Well, atleast we got some news about Doom 4.











:(
Coxswain
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(02-28-2012, 04:57 PM)

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#139

Originally Posted by peakish: View Post
Sorry Tripwire, I guess Red Orchestra doesn't have awesome gunplay after all.
Correct.
DeadTrees
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(02-28-2012, 05:00 PM)

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#140

Originally Posted by Xater: View Post
Also Bethesda already confirmed that it's not canceled
Id is owned by ZeniMax, not Bethesda.
ElTopo
Member
(02-28-2012, 05:00 PM)
#141

Now I'm sorry if this is a stupid question, but why should we believe this guy if he's just posting pictures that - unless I'm missing something here - were posted a while ago on some Korean site ?

Edit:
That aside I like the atmosphere on those pictures.
DaBuddaDa
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(02-28-2012, 05:01 PM)

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#142

Originally Posted by ElTopo: View Post
Now I'm sorry if this is a stupid question, but why should we believe this guy if he's just posting pictures that - unless I'm missing something here - were posted a while ago on some Korean site ?
I agree this is complete speculation and nonsense. Those screen grabs could easily be unused assets/levels over the course of 6 years of RAGE development.
Zeliard
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(02-28-2012, 05:01 PM)

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#143

Also, the id-developed Quake games have sold pretty well, I believe. Whether they could release another real Quake game in this market, though, is another matter entirely.
Demoncarnotaur
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(02-28-2012, 05:02 PM)

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#144

Graphically, though some parts looks bad, I think its looking nice. While some areas have basic textures and geometry, others have the opposite mixed with some really nice atmosphere. If this was indeed Doom then Im curious where they were going with it.
shuri
The Harry Potter girl
(02-28-2012, 05:02 PM)

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#145

I'm using this opportunity to pimp out the most amazing DOOM engine mod ever, BRUTAL DOOM

http://www.youtube.com/watch?v=QLKZhu_dgxA

It's very easy to install and compatible with everything. I've been destroying megawads for the past 2 months with it, and its such a BLAST
Foliorum Viridum
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(02-28-2012, 05:03 PM)

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#146

That doesn't look like a Doom game to me.
maniac-kun
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(02-28-2012, 05:04 PM)

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#147

I hope the Quake V project will be for next-gen consoles!
Xyber
Member
(02-28-2012, 05:04 PM)
#148

It looks like Rage in a new setting. Not impressed by these images if they really are from the game.
Mr Swine
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(02-28-2012, 05:04 PM)

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#149

Looks a lot better than Rage. Think it looks better than most Xbox/PS3 games. Really glad it's not cancelled!

Edit: hahaha does anyone see Doom II on the billboard :D nice touch ID xD
Last edited by Mr Swine; 02-28-2012 at 05:07 PM.
MightyHedgehog
Welcome to the Wasteland.
I hope you're wearing your flak vest!
(02-28-2012, 05:05 PM)

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#150

Originally Posted by shuri: View Post
I'm using this opportunity to pimp out the most amazing DOOM engine mod ever, BRUTAL DOOM

http://www.youtube.com/watch?v=QLKZhu_dgxA

It's very easy to install and compatible with everything. I've been destroying megawads for the past 2 months with it, and its such a BLAST
HOLY FUCK! A little bit of MK meets Doom? Look at dem gibz.