dr_rus
Member
(02-28-2012, 08:17 PM)

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#301

Guys, you do understand that Doom 3 was kind of a reimagining of Doom 1 and Doom 2 was set on Earth and had a "Hell on Earth" subtitle in the readme, right? Why is it such a surprise to some of you that a sequel to Doom 3 would be a reimagining of Doom 2 and, as Doom 2, will be set on Earth?
Last edited by dr_rus; 02-28-2012 at 08:24 PM.
DopeyFish
Not bitter, just unsweetened
(02-28-2012, 08:20 PM)

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#302

Originally Posted by dr_rus: View Post
Guys, you do understand that Doom 3 was kind of a reimagining of Doom 1 and Doom 2 was set on Earth and had a "Hell on Earth" subtitle in the readme, right? Why is it such a surprise to some of you that a sequel to Doom 4 would be a reimagining of Doom 2 and, as Doom 2, will be set on Earth?
I'm surprised people never knew doom 2 had a title of "Hell on Earth"

Afaik the only place it didn't say hell on earth was the title screen :p
jim-jam bongs
Member
(02-28-2012, 08:23 PM)

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#303

Originally Posted by dr_rus: View Post
Guys, you do understand that Doom 3 was kind of a reimagining of Doom 1 and Doom 2 was set on Earth and had a "Hell on Earth" subtitle in the readme, right? Why is it such a surprise to some of you that a sequel to Doom 4 would be a reimagining of Doom 2 and, as Doom 2, will be set on Earth?
peakish
Member
(02-28-2012, 08:24 PM)

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#304

Originally Posted by DopeyFish: View Post
I'm surprised people never knew doom 2 had a title of "Hell on Earth"

Afaik the only place it didn't say hell on earth was the title screen :p
To be fair, like some have pointed out, it doesn't resemble Earth that much though. But nontheless it is something the series has explored before and I'd love for them to try to make a demon invasion justice now that the tech has advanced - it doesn't have to be in space to be Doom to me.

Now what I want is more pentagrams and other hellish elements, but we have no idea of the context of these images.
Dai101
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(02-28-2012, 08:24 PM)

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#305

Originally Posted by dr_rus: View Post
Guys, you do understand that Doom 3 was kind of a reimagining of Doom 1 and Doom 2 was set on Earth and had a "Hell on Earth" subtitle in the readme, right? Why is it such a surprise to some of you that a sequel to Doom 4 would be a reimagining of Doom 2 and, as Doom 2, will be set on Earth?
Because people didn't play Doom nor Doom II?
Ifrit
Member
(02-28-2012, 08:25 PM)

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#306

Wow @ this thread
DopeyFish
Not bitter, just unsweetened
(02-28-2012, 08:27 PM)

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#307

Originally Posted by peakish: View Post
To be fair, like some have pointed out, it doesn't resemble Earth that much though. But nontheless it is something the series has explored before and I'd love for them to try to make a demon invasion justice now that the tech has advanced - it doesn't have to be in space to be Doom to me.

Now what I want is more pentagrams and other hellish elements, but we have no idea of the context of these images.
Well I do remember one level where you're on some sortof a city street with multiple buildings/towers

Sure it didn't look so earthy but it was 1994... What did you expect :)
animlboogy
Member
(02-28-2012, 08:28 PM)

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#308

Originally Posted by dr_rus: View Post
Guys, you do understand that Doom 3 was kind of a reimagining of Doom 1 and Doom 2 was set on Earth and had a "Hell on Earth" subtitle in the readme, right? Why is it such a surprise to some of you that a sequel to Doom 3 would be a reimagining of Doom 2 and, as Doom 2, will be set on Earth?
Because bitching about authenticity on a forum is more fun and important than actually being authentic.
MYE
formerly Cheesus
(02-28-2012, 08:30 PM)

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#309

MY EYES!!!

wtf
jim-jam bongs
Member
(02-28-2012, 08:30 PM)

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#310

It's not even about the look, though it's arguably more like Earth than the first game. It's that every single magazine used the subtitle Hell on Earth to promote their reviews, and it was the reason to get the game. Like the ads you saw were all "The legions of hell have escaped and are coming to your home town! IT'S HELL ON EARTH BAY-BAY!"
NervousXtian
I'm an idiot
(02-28-2012, 08:31 PM)

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#311

I don't think old school Doom1 or Doom2 styled games are going to sell in this day and age.

I liked Doom 1 and 2 back in the day, but then again, the competition was weak.

I think people greatly overstate how great the level design truly was back then, it was generic as hell. Yeah, they were mazes, but they were devoid of life.

Also, it's not like Serious Sam 3 lit up the sales charts, and it was old school as you can get these days.

Also, I really did like Doom 3.. but going back to space? Dead Space has that niche locked up.
Neuromancer
The Mayuh of f'n Bawston
(02-28-2012, 08:32 PM)

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#312



Welcome to Urf
animlboogy
Member
(02-28-2012, 08:33 PM)

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#313

Originally Posted by DopeyFish: View Post
Well I do remember one level where you're on some sortof a city street with multiple buildings/towers

Sure it didn't look so earthy but it was 1994... What did you expect :)
There's that, and the excuse that hell rising on earth is why things looked the way they did. Basically just an excuse to re-use assets, of course. But still! It was a cool idea, and I'm sure they always wanted it to feel more apocalyptic than the original Doom 2 ended up.
jim-jam bongs
Member
(02-28-2012, 08:33 PM)

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#314

Originally Posted by NervousXtian: View Post
I think people greatly overstate how great the level design truly was back then, it was generic as hell. Yeah, they were mazes, but they were devoid of life.
BZZZZZZT

OPINION INVALIDATED

PLEASE INSERT COIN TO TRY AGAIN
Demigod Mac
Member
(02-28-2012, 08:34 PM)
#315

To me this looks like they're trying to do Doom 2 style.

Remember that Doom 2 took place on Earth (there was even a level called Suburbs)
peakish
Member
(02-28-2012, 08:34 PM)

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#316

Originally Posted by DopeyFish: View Post
Well I do remember one level where you're on some sortof a city street with multiple buildings/towers

Sure it didn't look so earthy but it was 1994... What did you expect :)
This time they can have like actual tons of civilians running around and being slaughtered by demons, get it a nice R rating and stuff. Even if people didn't know or care about D2 being set on earth I'm mostly surprised about people hating on it as if it couldn't fit at all but automatically makes it boring and un-Doom.
animlboogy
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(02-28-2012, 08:34 PM)

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#317

Originally Posted by NervousXtian: View Post
Also, I really did like Doom 3.. but going back to space? Dead Space has that niche locked up.
In a lot of ways, Dead Space is kind of a successor to Doom 3. Play them consecutively, and you can see a ton of connections in terms of the design. Dead Space was sort of like Doom 3 done right.
Stallion Free
Cock Encumbered
(02-28-2012, 08:35 PM)

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#318

Originally Posted by NervousXtian: View Post
I think people greatly overstate how great the level design truly was back then, it was generic as hell. Yeah, they were mazes, but they were devoid of life.
Doom 1 had fucking brilliant mazes.
jim-jam bongs
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(02-28-2012, 08:36 PM)

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#319

Originally Posted by animlboogy: View Post
In a lot of ways, Dead Space is kind of a successor to Doom 3. Play them consecutively, and you can see a ton of connections in terms of the design. Dead Space was sort of like Doom 3 done right.
No, Doom 3 and Dead Space are just both huge rip offs of System Shock 2. Good games, but that's the reason for their similarities.
Vilam
Maxis Redwood
(02-28-2012, 08:37 PM)

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#320

Originally Posted by Nirolak: View Post
I still don't get why they would cancel the game based on their only worthwhile IP.

Cancel it and restart, sure, but I mean, Rage, Quake, and Wolfenstein are all kind of dumps compared to Doom (and basic profitability).
That's ridiculous. A new Quake would sell better than a new Doom. Why they've tossed that IP aside is beyond me.

And I'm a far stretch from an id fan, but those graphics are certainly competent.

Originally Posted by Esnel Pla: View Post
Though I do have the feeling that Doom 4 will be this decade's Duke Nukem Forever.
This decade's DNF is DNF. Doom 4 has to get delayed another 8 years.
animlboogy
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(02-28-2012, 08:37 PM)

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#321

Originally Posted by jim-jam bongs: View Post
No, Doom 3 and Dead Space are just both huge rip offs of System Shock 2. Good games, but that's the reason for their similarities.
I've never played SS2 for more than an hour or so (it's a bitch to get running on modern systems). But I'm sure you're right. Wasn't it rumored that Dead Space was originally going to be SS3?
pa22word
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(02-28-2012, 08:38 PM)

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#322

Originally Posted by dr_rus: View Post
Guys, you do understand that Doom 3 was kind of a reimagining of Doom 1 and Doom 2 was set on Earth and had a "Hell on Earth" subtitle in the readme, right? Why is it such a surprise to some of you that a sequel to Doom 3 would be a reimagining of Doom 2 and, as Doom 2, will be set on Earth?
Pretty much my thoughts on this entire topic. Makes me wonder just how many people actually played DOOM II.
foogles
Junior Member
(02-28-2012, 08:38 PM)

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#323

Originally Posted by Krilekk: View Post
That's what I was expecting from Quake 4. Doom never had cyborgs. Well, except that rocketlauncher guy.
Uh, the textures in some levels had flesh and wires and tubes going into it. Even the walls in Doom were made out of cyborg!
Zeliard
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(02-28-2012, 08:38 PM)

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#324

Originally Posted by jim-jam bongs: View Post
No, Doom 3 and Dead Space are just both huge rip offs of System Shock 2. Good games, but that's the reason for their similarities.
Tons of Half-Life influence in Doom 3 as well, and Rage, I guess. Problem is id just doesn't do story and characters nearly as well as Valve. Their strengths lie elsewhere. Doom 4 could be perfect if they stripped it back a bit and let the hopefully insane atmosphere and enemy designs and such create most of the story.
jim-jam bongs
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(02-28-2012, 08:39 PM)

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#325

Originally Posted by animlboogy: View Post
I've never played SS2 for more than an hour or so (it's a bitch to get running on modern systems). But I'm sure you're right. Wasn't it rumored that Dead Space was originally going to be SS3?
Rumoured by me probably :lol

It's never been confirmed either way, but the original Dead Space is practically a point for point remake of System Shock 2 so I've always maintained that it began life as a System Shock title.
DR3AM
Member
(02-28-2012, 08:39 PM)

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#326

Doom 4??? More like Gears of RAGE
INDIGO_CYCLOPS
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(02-28-2012, 08:39 PM)

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#327

Originally Posted by subversus: View Post
he designed a lot of levels.

Sandy Petersen designed a lot of levels + influenced art-direction with his obsession for Lovecraft
Originally Posted by Zeliard: View Post
Large, I have to imagine. He was one of the primary level designers. The team wasn't very large back then, and McGee worked on much of the great id stuff till he was unceremoniously fired for whatever reason.

Dunno that Carmack's always been the easiest guy to get along with. Romero gets a lot of shit and he deserves it for Ion Storm, but it's unfortunate that his amazing work at id has been so overshadowed by his later stuff.
Thanks, I imagined that was the case. Considering the size of teams back then, and the fact that he ended up with his own pretty good studio made me think he was important at id. I can imagine Carmack being a real tough guy, even controlling, to work for.

Sandy Petersen + Lovecraft obsession, I had no idea. That's pretty cool info.
infinityBCRT
Member
(02-28-2012, 08:40 PM)
#328

Originally Posted by Zeliard: View Post
Tons of Half-Life influence in Doom 3 as well, and Rage, I guess. Problem is id just doesn't do story and characters nearly as well as Valve. Their strengths lie elsewhere. Doom 4 could be perfect if they stripped it back a bit and let the hopefully insane atmosphere and enemy designs and such create most of the story.
The only thing worse than id's story and characters is their enemy designs. Generic demon/goth stuff in Doom 3.
purple cobra
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(02-28-2012, 08:40 PM)

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#329

I think it's good news that Doom 4 is still being worked on. I played the demo for Rage (PS3) and while I thought the game looked and ran great, I didn't really dig the controls. To me they felt a bit sluggish, even with sensitivity maxed out. I hope they work that out for Doom 4.
animlboogy
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(02-28-2012, 08:41 PM)

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#330

Originally Posted by Zeliard: View Post
Tons of Half-Life influence in Doom 3 as well, and Rage, I guess. Problem is id just doesn't do story and characters nearly as well as Valve. Their strengths lie elsewhere. Doom 4 could be perfect if they stripped it back a bit and let the hopefully insane atmosphere and enemy designs and such create most of the story.
Absolutely. Make it like a shooter-heavy version of Metroid Prime. You should feel isolated, and whatever information you do find should pretty much be optional like Metroid Prime's scanning system.
Stallion Free
Cock Encumbered
(02-28-2012, 08:42 PM)

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#331

Originally Posted by purple cobra: View Post
I think it's good news that Doom 4 is still being worked on. I played the demo for Rage (PS3) and while I thought the game looked and ran great, I didn't really dig the controls. To me they felt a bit sluggish, even with sensitivity maxed out. I hope they work that out for Doom 4.
I think that's a dualshock 3 issue. Controls were snappy on a 360 pad.
NervousXtian
I'm an idiot
(02-28-2012, 08:45 PM)

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#332

Originally Posted by Stallion Free: View Post
Doom 1 had fucking brilliant mazes.
That's because that's all you could basically do with an engine back then.

They didn't look like realistic places at all.. people expect things to be somewhat realistic in nature, even if it's hell.
jim-jam bongs
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(02-28-2012, 08:47 PM)

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#333

Originally Posted by NervousXtian: View Post
That's because that's all you could basically do with an engine back then.

They didn't look like realistic places at all.. people expect things to be somewhat realistic in nature, even if it's hell.
Your posts are bad and you should feel bad. Level design has little or nothing to do with how something looks, it's all about how it plays, and Doom plays fucking magnificently.

Edit: BAHAHAHAHA
Last edited by jim-jam bongs; 02-28-2012 at 08:49 PM.
Stallion Free
Cock Encumbered
(02-28-2012, 08:47 PM)

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#334

Originally Posted by NervousXtian: View Post
That's because that's all you could basically do with an engine back then.

They didn't look like realistic places at all.. people expect things to be somewhat realistic in nature, even if it's hell.
How a place looks has absolutely nothing to do with it's level DESIGN. The level design would deal with how the levels play and they play brilliantly in Doom.

FUUUUU JIM JAM DICK
Last edited by Stallion Free; 02-28-2012 at 08:51 PM.
robin2
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(02-28-2012, 08:56 PM)

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#335

Originally Posted by pa22word: View Post
Makes me wonder just how many people actually played DOOM II.
Doom 2 is set immediately after Doom. The space marine protagonist, go back to earth from Mars, to find it invaded.

Humans built giant space ships to flee in space, but the spaceport is blocked by demons.

It is not contemporary earth.
Last edited by robin2; 02-28-2012 at 09:01 PM.
Sciz
Member
(02-28-2012, 08:57 PM)

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#336

Originally Posted by NervousXtian: View Post
That's because that's all you could basically do with an engine back then.

They didn't look like realistic places at all.. people expect things to be somewhat realistic in nature, even if it's hell.
id was capable of building reasonably realistic places by the time Quake rolled around. They stuck with insane nonsense labyrinths because those are vastly more interesting spaces to play a high-twitch, shoot-everything-that-moves kind of game in compared to hyper-realistic city streets.

Also, how the hell is hell supposed to be realistic?


edit: For that matter, most of Tom Hall's original maps for DOOM were rejected because they were too realistic, and consequently weren't much fun to play.
luka
Loves Robotech S1
(02-28-2012, 09:01 PM)

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#337

For what is obviously WIP pre-alpha stuff that looks pretty damn great if they end up being fairly open and labyrinthe while packed with interesting enemies.

Originally Posted by peakish: View Post
You can only judge what you can see, not whatever hypothetical amazingness that lies hidden in Id's offices. Though one should keep in mind that (again, if true) it is a version that they don't think is ready to show yet for whatever reason (and doesn't include stuff like actual characters). I think most commenters know this.
Do you really think so? It doesn't look that way from where I'm standing.

I think most commenters are puerile, belligerent and utterly oblivious. Fankly it's goddamned shameful. OH NO THAT BUILDING LOOKS LIKE RAGE! I DIDN'T LIKE RAGE FUCK THIS GAME. Give me a break.
jim-jam bongs
Member
(02-28-2012, 09:03 PM)

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#338

Originally Posted by Stallion Free: View Post
FUUUUU JIM JAM DICK
:lol

Great minds, what can I say?

Originally Posted by luka: View Post
Do you really think so? It doesn't look that way from where I'm standing.

I think most commenters are puerile, belligerent and utterly oblivious. Fankly it's goddamned shameful.
Do you really love Robotech S1 or is your tag ironic?
The Lamonster
Member
(02-28-2012, 09:05 PM)

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#339

Last time I checked, DOOM was a colorful arcade game with amazing level design...
luka
Loves Robotech S1
(02-28-2012, 09:07 PM)

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#340

I'm looking through all the shots again after reading everyone's reactions and I'm throttled by the immensity of the bullshit that people are spewing right now. People seriously think this looks bad? Not even average, but outright BAD? I don't even know what to say.

Originally Posted by jim-jam bongs: View Post
Do you really love Robotech S1 or is your tag ironic?
I hate my tag. Not only is it wrong but it's also super lame. :P

edit: oops lol
Last edited by luka; 02-28-2012 at 09:20 PM.
jim-jam bongs
Member
(02-28-2012, 09:11 PM)

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#341

Originally Posted by luka: View Post
I hate my tag. Not only is it wrong but it's also super lame. :P
Aw. I was dumping my DVDs of S1 to my XBMC box the other day is all, it's definitely not as good as I remember it being when it first aired.

Edit: stop editing :lol
Last edited by jim-jam bongs; 02-28-2012 at 09:13 PM.
NervousXtian
I'm an idiot
(02-28-2012, 09:12 PM)

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#342

Originally Posted by Sciz: View Post
id was capable of building reasonably realistic places by the time Quake rolled around. They stuck with insane nonsense labyrinths because those are vastly more interesting spaces to play a high-twitch, shoot-everything-that-moves kind of game in compared to hyper-realistic city streets.

Also, how the hell is hell supposed to be realistic?


edit: For that matter, most of Tom Hall's original maps for DOOM were rejected because they were too realistic, and consequently weren't much fun to play.
You still couldn't do true realism, at least interesting realism back then. You can now, you can make a fully living world in 3D.

I'm not saying the levels in Doom1 or 2 sucked, they were great back then. I'm saying it wouldn't fly today. It'd get killed by gamers and the media, and would probably sell like crap.
Trojita
Member
(02-28-2012, 09:19 PM)

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#343

Doom is just a Warhammer 40K prequel where you play as the Marine God Emperor to destroy the legions of Hell Chaos.
Sciz
Member
(02-28-2012, 09:22 PM)

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#344

Originally Posted by NervousXtian: View Post
You still couldn't do true realism, at least interesting realism back then. You can now, you can make a fully living world in 3D.

I'm not saying the levels in Doom1 or 2 sucked, they were great back then. I'm saying it wouldn't fly today. It'd get killed by gamers and the media, and would probably sell like crap.
Well, fine, but that's a different argument from "DOOM's level design was generic as hell."

Since you mentioned it earlier, Croteam's doing well enough with Serious Sam 3. DOOM could keep being a relevant and profitable brand more or less indefinitely if id could produce tightly focused sequels with a similar budget and market them to the niche audience that still likes that sort of thing. It'd certainly be a safer bet than trying to make it into a massive $20M+ affair that tries to straddle the fence the way RAGE did.
brain_stew
Hello friend! Have you heard the good news about Jesus PC gaming?
(02-28-2012, 09:22 PM)
#345

Originally Posted by LabouredSubterfuge: View Post
My understanding (and it could be wrong) is that to do Mega Textures with actual high res textures would require a prohibitive amount of VRAM.
Its not storage space, its disk space.
videogames
Banned
(02-28-2012, 09:30 PM)
#346

Originally Posted by NervousXtian: View Post
You still couldn't do true realism, at least interesting realism back then. You can now, you can make a fully living world in 3D.

I'm not saying the levels in Doom1 or 2 sucked, they were great back then. I'm saying it wouldn't fly today. It'd get killed by gamers and the media, and would probably sell like crap.
Please post games featuring 100% real life.
El_Chino
Member
(02-28-2012, 09:34 PM)

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#347

Judging by these leaked screen shots, i believe ID is going for a "down to earth" kind of look.
MightyHedgehog
Welcome to the Wasteland.
I hope you're wearing your flak vest!
(02-28-2012, 09:36 PM)

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#348

Just got done playing some Brutal Doom. Wow! I can live with the fact that new Doom will never live up to the classics that made it relevant in the first place.
Neuromancer
The Mayuh of f'n Bawston
(02-28-2012, 09:37 PM)

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#349

Originally Posted by ScreenSplitter: View Post
Really? The most memorable levels to me were the sprawling, open two levels which were very clearly set on Earth.
Hmm I do seem to remember some quasi open levels, possible with trees. The graphics were too primitive back then to even make things like cars though, making the entire exercise a bit abstract.
Ifrit
Member
(02-28-2012, 09:40 PM)

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#350

Originally Posted by MightyHedgehog: View Post
Just got done playing some Brutal Doom. Wow! I can live with the fact that new Doom will never live up to the classics that made it relevant in the first place.
Brutal Doom is godly :)