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Member
(02-28-2012, 08:17 PM)
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#301
Guys, you do understand that Doom 3 was kind of a reimagining of Doom 1 and Doom 2 was set on Earth and had a "Hell on Earth" subtitle in the readme, right? Why is it such a surprise to some of you that a sequel to Doom 3 would be a reimagining of Doom 2 and, as Doom 2, will be set on Earth?
Last edited by dr_rus; 02-28-2012 at 08:24 PM.
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Not bitter, just unsweetened
(02-28-2012, 08:20 PM)
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#302
Afaik the only place it didn't say hell on earth was the title screen :p |
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Member
(02-28-2012, 08:23 PM)
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#303
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Member
(02-28-2012, 08:24 PM)
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#304
Now what I want is more pentagrams and other hellish elements, but we have no idea of the context of these images. |
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Member
(02-28-2012, 08:24 PM)
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#305
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Not bitter, just unsweetened
(02-28-2012, 08:27 PM)
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#307
Sure it didn't look so earthy but it was 1994... What did you expect :) |
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Member
(02-28-2012, 08:28 PM)
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#308
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Member
(02-28-2012, 08:30 PM)
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#310
It's not even about the look, though it's arguably more like Earth than the first game. It's that every single magazine used the subtitle Hell on Earth to promote their reviews, and it was the reason to get the game. Like the ads you saw were all "The legions of hell have escaped and are coming to your home town! IT'S HELL ON EARTH BAY-BAY!"
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I'm an idiot
(02-28-2012, 08:31 PM)
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#311
I don't think old school Doom1 or Doom2 styled games are going to sell in this day and age.
I liked Doom 1 and 2 back in the day, but then again, the competition was weak. I think people greatly overstate how great the level design truly was back then, it was generic as hell. Yeah, they were mazes, but they were devoid of life. Also, it's not like Serious Sam 3 lit up the sales charts, and it was old school as you can get these days. Also, I really did like Doom 3.. but going back to space? Dead Space has that niche locked up. |
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Member
(02-28-2012, 08:33 PM)
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#313
There's that, and the excuse that hell rising on earth is why things looked the way they did. Basically just an excuse to re-use assets, of course. But still! It was a cool idea, and I'm sure they always wanted it to feel more apocalyptic than the original Doom 2 ended up.
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Member
(02-28-2012, 08:34 PM)
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#316
This time they can have like actual tons of civilians running around and being slaughtered by demons, get it a nice R rating and stuff. Even if people didn't know or care about D2 being set on earth I'm mostly surprised about people hating on it as if it couldn't fit at all but automatically makes it boring and un-Doom.
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Member
(02-28-2012, 08:34 PM)
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#317
In a lot of ways, Dead Space is kind of a successor to Doom 3. Play them consecutively, and you can see a ton of connections in terms of the design. Dead Space was sort of like Doom 3 done right.
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Member
(02-28-2012, 08:36 PM)
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#319
No, Doom 3 and Dead Space are just both huge rip offs of System Shock 2. Good games, but that's the reason for their similarities.
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Maxis Redwood
(02-28-2012, 08:37 PM)
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#320
And I'm a far stretch from an id fan, but those graphics are certainly competent. This decade's DNF is DNF. Doom 4 has to get delayed another 8 years. |
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Member
(02-28-2012, 08:37 PM)
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#321
I've never played SS2 for more than an hour or so (it's a bitch to get running on modern systems). But I'm sure you're right. Wasn't it rumored that Dead Space was originally going to be SS3?
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Member
(02-28-2012, 08:38 PM)
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#322
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Junior Member
(02-28-2012, 08:38 PM)
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#323
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Member
(02-28-2012, 08:38 PM)
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#324
Tons of Half-Life influence in Doom 3 as well, and Rage, I guess. Problem is id just doesn't do story and characters nearly as well as Valve. Their strengths lie elsewhere. Doom 4 could be perfect if they stripped it back a bit and let the hopefully insane atmosphere and enemy designs and such create most of the story.
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Member
(02-28-2012, 08:39 PM)
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#325
It's never been confirmed either way, but the original Dead Space is practically a point for point remake of System Shock 2 so I've always maintained that it began life as a System Shock title. |
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Member
(02-28-2012, 08:39 PM)
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#327
Sandy Petersen + Lovecraft obsession, I had no idea. That's pretty cool info. |
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Member
(02-28-2012, 08:40 PM)
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#328
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Member
(02-28-2012, 08:40 PM)
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#329
I think it's good news that Doom 4 is still being worked on. I played the demo for Rage (PS3) and while I thought the game looked and ran great, I didn't really dig the controls. To me they felt a bit sluggish, even with sensitivity maxed out. I hope they work that out for Doom 4.
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Member
(02-28-2012, 08:41 PM)
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#330
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Cock Encumbered
(02-28-2012, 08:42 PM)
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#331
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I'm an idiot
(02-28-2012, 08:45 PM)
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#332
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Member
(02-28-2012, 08:47 PM)
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#333
Edit: BAHAHAHAHA
Last edited by jim-jam bongs; 02-28-2012 at 08:49 PM.
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Cock Encumbered
(02-28-2012, 08:47 PM)
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#334
FUUUUU JIM JAM DICK
Last edited by Stallion Free; 02-28-2012 at 08:51 PM.
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Member
(02-28-2012, 08:56 PM)
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#335
Doom 2 is set immediately after Doom. The space marine protagonist, go back to earth from Mars, to find it invaded.
Humans built giant space ships to flee in space, but the spaceport is blocked by demons. It is not contemporary earth.
Last edited by robin2; 02-28-2012 at 09:01 PM.
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Member
(02-28-2012, 08:57 PM)
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#336
Also, how the hell is hell supposed to be realistic? edit: For that matter, most of Tom Hall's original maps for DOOM were rejected because they were too realistic, and consequently weren't much fun to play. |
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Loves Robotech S1
(02-28-2012, 09:01 PM)
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#337
For what is obviously WIP pre-alpha stuff that looks pretty damn great if they end up being fairly open and labyrinthe while packed with interesting enemies.
I think most commenters are puerile, belligerent and utterly oblivious. Fankly it's goddamned shameful. OH NO THAT BUILDING LOOKS LIKE RAGE! I DIDN'T LIKE RAGE FUCK THIS GAME. Give me a break. |
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Member
(02-28-2012, 09:03 PM)
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#338
:lol
Great minds, what can I say? Do you really love Robotech S1 or is your tag ironic? |
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Loves Robotech S1
(02-28-2012, 09:07 PM)
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#340
I'm looking through all the shots again after reading everyone's reactions and I'm throttled by the immensity of the bullshit that people are spewing right now. People seriously think this looks bad? Not even average, but outright BAD? I don't even know what to say.
I hate my tag. Not only is it wrong but it's also super lame. :P edit: oops lol
Last edited by luka; 02-28-2012 at 09:20 PM.
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Member
(02-28-2012, 09:11 PM)
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#341
Aw. I was dumping my DVDs of S1 to my XBMC box the other day is all, it's definitely not as good as I remember it being when it first aired.
Edit: stop editing :lol
Last edited by jim-jam bongs; 02-28-2012 at 09:13 PM.
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I'm an idiot
(02-28-2012, 09:12 PM)
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#342
I'm not saying the levels in Doom1 or 2 sucked, they were great back then. I'm saying it wouldn't fly today. It'd get killed by gamers and the media, and would probably sell like crap. |
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Member
(02-28-2012, 09:22 PM)
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#344
Since you mentioned it earlier, Croteam's doing well enough with Serious Sam 3. DOOM could keep being a relevant and profitable brand more or less indefinitely if id could produce tightly focused sequels with a similar budget and market them to the niche audience that still likes that sort of thing. It'd certainly be a safer bet than trying to make it into a massive $20M+ affair that tries to straddle the fence the way RAGE did. |
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Hello friend! Have you heard the good news about
(02-28-2012, 09:22 PM)
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#345
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Banned
(02-28-2012, 09:30 PM)
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#346
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The Mayuh of f'n Bawston
(02-28-2012, 09:37 PM)
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#349
Hmm I do seem to remember some quasi open levels, possible with trees. The graphics were too primitive back then to even make things like cars though, making the entire exercise a bit abstract.
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