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Writing a dinosaur space opera symphony
(04-30-2012, 04:49 PM)
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The problem with watching fighting games more sedate than Marvel is that it's not hype if you don't know what's going on.
There are PLENTY of people who think SFIV is boring to watch, and quite a few of them (I'm not saying ALL of them) betray that they don't actually know what's happening, so don't know why a skillful or tight fight is meaningful. But SFIV is still close to 1 on 1 SF2 so it's familiar to a lot of people. It's easy for many to get hype about watching an SFIV match between good players. Plus, SFIV was the "revival" game for Capcom, so we all probably watched it intently and figured out what was going on pretty fast. Personally, I am getting more hype while watching SFxT the more I figure the game out and see why it's not SFIV. But like most games it's going to be boring if you don't have anything to look for in one of its matches. It can't help that the meta game's development seems to have been slowed down by bitching about the timer, people playing it like SFIV, not using gems, and not taking advantage of openings the way they probably should be. I suspect this is another reason why some folks are unhappy with Evo being 2 on 2 only... it could have been a major turning point for the game if people arrived and really stepped it up. So we could see how it played "normally" i.e. with one player on each side as opposed to teams. |
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Member
(04-30-2012, 06:07 PM)
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sfxt is a wierd game to judge the level of its complexity. on the surface it looks like a very casual-oriented game, but when you really look at it its pretty complex. i don't think it does justice to compare the complexity levels to either tekken or sf. jibbo said something last nite on stream which i very much agree with, and thats the importance of management and decision making. health, meter, clock; there are so many decisions to be made in this game that in a sense to me it almost feels like a strategy game (and no i'm not referring to gems). for example in other games, it may be pretty standard to have your "bnb", but in this game you'll need a bigger repertoire to draw from if you want to succeed at a high level.
Last edited by ihearthawthats; 04-30-2012 at 06:10 PM.
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Member
(04-30-2012, 08:24 PM)
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http://www.youtube.com/watch?v=c2BhkXyQQcE
Some interesting matches here. There're some time outs, but man that final match...only in Soviet Russia tovarich...only in Soviet Russia. |
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Member
(05-01-2012, 12:59 AM)
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As it's a Capcom game, for me the comparison lies between SF4 and MvC3, in which case it settles happily between the two in terms of being "dumb". It retains a bit of the flash and combo potential from Marvel, while keeping the overall system relatively grounded (but not so much as SF4). It definitely takes itself less seriously than both games, which I think is where most of the fun is to be had. Couldn't tell you about its long-lasting professional/competitive appeal, but then again I couldn't really care less, as (like people have said) there are already a lot of great fighting games that people will continue to play/watch. SFxT might be considered a fad by some, but that doesn't mean it won't be enjoyed by a lot of people out there for a while to come. |
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Member
(05-01-2012, 03:30 PM)
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https://fb.namcobandaigames.com/fbte....php?sid=78423 |
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Member
(05-01-2012, 04:19 PM)
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Member
(05-01-2012, 08:42 PM)
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I play King, and I had a session with a Heihachi that kept doing his overhead string, and on block he would immediately went to counter because he knew he was negative and people usually press a button after that. So I switched to his swinging throw. WEEEEEEE 250 damage! Something odd I discovered due to the guide. Jin's regular throw does more damage than Hugo's regular throw (150 vs 140). I wonder why his throw does so much damage. |
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Member
(05-02-2012, 03:29 AM)
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I feel you on the gems, though. The game might be more interesting to watch if that came to be. Capcom dug its own grave on that one though. Also, I'm against the idea that someone has to know what's going on to be excited. Case in point: After I watched the Clockwork vs. Neo moneymatch, I told my wife I wanted her to see it. She had never played a Marvel game at this point, ever. Her socks were knocked off though, and she was screaming and hyping like anyone in that crowd would be. Crazy shit is crazy shit, and she knew this was fantastic to watch just by knowing that there are two sides with life bars. She watched the whole thing without a groan.
Last edited by Karsticles; 05-02-2012 at 03:33 AM.
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Member
(05-02-2012, 03:53 AM)
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Still it's a start, better then all matchs being a timeout like usual.
Also it was a local so there's not going to be that many people. I'm not denying that people don't like this game but maybe if there were less timeouts then they might.
Last edited by laaame; 05-02-2012 at 03:58 AM.
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Member
(05-02-2012, 04:21 AM)
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Developers shouldn't make games with the satisfaction of watchers as some sort of priority. If people want to hate on the game, then they should hate on it for the right reasons (bad online and DLC) and not because "it's boring to watch." /myopinion
Last edited by Sayah; 05-02-2012 at 04:28 AM.
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Member
(05-02-2012, 05:04 AM)
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Last edited by laaame; 05-02-2012 at 05:21 AM.
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Member
(05-02-2012, 06:11 AM)
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I was speaking more generally of all the complaining about it being boring to watch. I'm not really seeing, however, how having a vibrant community for a game is dependent on having fun matches to spectate. Either can exist without the other.
For instance, some people think Tekken 6 is boring to watch, mostly because they don't know what's going on in the match but the game has enough youtube tutorials, videos and the like and still has tons of players playing online. |
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Member
(05-02-2012, 03:02 PM)
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i do agree that a person doesn't have to understand the game to enjoy it. marvel does that best imo. its fast paced, the graphics are like crack, and the commentators always get hype. someone made a point about the commentators for sfxt so far being boring, and i agree that has an effect on it. even watching what is normally an exciting game like mvc3 on mute isn't as exciting as watching it with yipes and chris matrix commentating. one job of the commentator could be said to help make the match easier to understand for those that don't really know the game well. the example of a match you used was the neo vs clockwork match, and i think justin was pretty hillarious because he bantered about things not-relating to the match which also helps make it entertaining to watch both for those that do understand and those that don't. so there are many things a commentator can do to pique the interest of those that don't necessarily know the game. ultradavid has expressed numerous times his dislike for the game, so i don't think he should be really forced to commentate the game. jibbo was dropping a lot of knowledge on the game during civil war which i thought was pretty good. if i had to nominate someone to be the unofficial commentator for sfxt though, i would have to say tasty steve. i hope he still plays the game or at least has interest in it.
Last edited by ihearthawthats; 05-02-2012 at 03:06 PM.
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Member
(05-02-2012, 05:29 PM)
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Here the whole tournament.
http://youtu.be/VBOtBfIwFo4
Last edited by laaame; 05-02-2012 at 05:35 PM.
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Member
(05-03-2012, 02:49 AM)
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Yeah, that's the most logical thing. I mean they put them in there for learning. I think they serve their purpose. If they allow you to filter out players using them online then it would be fine and stop all the b.s. gem accusations. But since so many people only have online to use as practice it's inevitable.
Shouldn't even be a question for locals. Boost gems only. |
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Member
(05-03-2012, 03:06 AM)
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Somebody found some auto-correct jumping thing against tech rolls.
http://www.youtube.com/watch?v=DxxZynSP2LI |