|
Member
(05-16-2012, 04:13 PM)
|
Last edited by Tizoc; 05-16-2012 at 04:55 PM.
|
|
Member
(05-16-2012, 04:18 PM)
|
Julia's partner should have been Ganryu the whole time.
Last edited by Sayah; 05-16-2012 at 04:25 PM.
|
|
Member
(05-16-2012, 05:30 PM)
|
SFxT - Kazuya/King, Jin/Kazuya, Kazuya/Hugo .... yeah I really need to find my second character. 3s - Alex main, Hugo/Q/Remy/Oro I know what I'm doing And just for fun: UMvC3 - Nemesis/Hawkeye/Doom, Spencer/Frank/Wesker SF4 - Honda Abel Sakura
Last edited by LakeEarth; 05-16-2012 at 05:36 PM.
|
|
Member
(05-16-2012, 06:38 PM)
|
Great selection of characters! mine would be: SFxT Guile paired up with King/Sagat or sometimes Rolento or Kuma 3s Remy SF4 Blanka, Guile, Cammy |
|
Member
(05-16-2012, 07:33 PM)
|
@flying_phoenix-
Yeah well NG was incomplete; a prototype if you will, even had infinite loops of sorts. tHERE'S A video on YT that showcases some of the whacky combos you could do in it.
...but my mains in SFxT are: Hugo, Claw, King & Marduk(e). 3S: Alex, Ryu and Elena.
Last edited by Tizoc; 05-16-2012 at 07:44 PM.
|
|
Member
(05-16-2012, 09:53 PM)
|
He has such an easy combo, Ex Tiger knee, j.HP into uppercut. That's about 350 damage with one meter and never misses. You can use an EX-uppercut or an super to increase the damage. Or just start with a jump-in or cancel it from a launcher combo. There are more complex combo's with sagat, but in this game I use easy to hit good damage combo's that won't fail due to lag. But always use him as a secondary character, he needs his meter and he has a couple of difficult links in his launcher combo's because a lot of his normals whiff on crouching opponents. |
|
Member
(05-16-2012, 10:17 PM)
|
|
|
Member
(05-17-2012, 05:03 AM)
|
Well I can't say this Rolento glitch is surprising considering all of these patches were a knee jerk reaction to all of the negative reaction to how broken this game is (imo the only legit problems was Kaz's infinite and Megaman). Honestly I'm just going to wait a bit and play other games until this is sorted out. Still really like the game but I can wait a few months so I can come back to what will seem like a new game (if the dev. Q&A is fulfilled).
On a semi-related note, how bad is KOF 13's netcode? This game's netcode is alright like 60% for me on my wifi fisher price internet so any comparisons between the two games? |
|
Member
(05-17-2012, 06:38 AM)
|
|
|
Member
(05-17-2012, 07:04 AM)
|
They'll fix it...in 2-4 weeks =V
So while playing around in Training mode...I come to an epiphany; I could use the Get 20% extra attack power when you perform a super, with characters whose supers do less than 300 points of damage. ...and while I'm at it, I should equip defense buffing gems to the ladies. EDIT: Uh is the Power Gem I mentioned available only through purchase or something?
Last edited by Tizoc; 05-17-2012 at 07:49 AM.
|
|
Member
(05-17-2012, 03:58 PM)
|
What I don't get is how the heck, out of the THOUSANDS of command lines and the stuff that could happen in the game, did THAT specific move cause a glitch? Why wasn't it if Ogre's super colided with Bob's body flop? Or if King's UF+MK clashed with Rufus' dive kick? WHAT MADNESS CAUSED ALL THIS?!!?!?1111 |
|
Member
(05-17-2012, 04:00 PM)
|
And honestly? I wouldn't say the 2 month thing is guaranteed enough time. That assumes they knew about it or even started on a fix. It costs $$ to do a patch (on XBL at least). And the companies can take a long time to okay a patch. |
|
Member
(05-17-2012, 07:23 PM)
|
DAT 700+ DAMAGE JULIA+RUFUS COMBO!
http://www.youtube.com/watch?v=iXx5G...layer_embedded |
|
Member
(05-17-2012, 08:06 PM)
|
|
|
Member
(05-18-2012, 05:16 PM)
|
I got the SFXTK Arcadia mook in the mail today. Much more complete frame data than the BradyGames guide, has the frame data for normals standalone and as part of a Boost Combo. Just doing a random character check, Juri's frame data has differences between the two guides. The Arcadia guide says her cl.MP is -5, BradyGames says it's -4. Testing in training mode, it's punishable with Ryu cr.MK, which is 5F.
So yeah, it's been known that the BradyGames guide had inaccuracies, probably shouldn't use it as a reference for frame data. Haven't had a chance to look at the rest of the book though. It doesn't have hitbox data unfortunately, but at least the Arcadia mook is more accurate. It has meter gain info as well, and (total damage - recoverable health) values.
Last edited by USD; 05-18-2012 at 05:23 PM.
|