SimSimIV
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(08-10-2012, 01:47 PM)

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Any Jack players in here?:P Too bad DLC chars won't be available at the Capcom tournament in NYC this weekend.
Tizoc
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(08-10-2012, 07:29 PM)

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That combo vid was neat, gonna try that Jack combo later:
DP+LP, DP+LP, Cr. HP, Super.
Degen
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(08-10-2012, 09:56 PM)

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the 5:39 combo? i swear it's impossible
stn
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(08-11-2012, 05:21 AM)

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Anyone use Rolento still? Picked him up, fun character to play. Ideally I'd like to make him my main. I was using Akuma but feel like he doesn't excel at keep-away even though its his bread-'n-butter. And his pressure game is not too great.
hertog
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(08-11-2012, 08:48 AM)

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Originally Posted by SimSimIV: View Post
Any Jack players in here?:P Too bad DLC chars won't be available at the Capcom tournament in NYC this weekend.
Have him as my anchor.

you can hit a launcher, hit lp uppercur into his hundred handslap and tag him out again for free.

Ifyou got three bars you can do crazy thing like:

jump HK, cl. lp, ex- HHS, lp uppercut into super for around 700 damage :)
SimSimIV
Junior Member
(08-11-2012, 11:48 PM)

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Originally Posted by hertog: View Post
Have him as my anchor.

you can hit a launcher, hit lp uppercur into his hundred handslap and tag him out again for free.

Ifyou got three bars you can do crazy thing like:

jump HK, cl. lp, ex- HHS, lp uppercut into super for around 700 damage :)
I actually put launch->HHS tag cancel to good use with Dhalsim coming in and canceling his run from full screen with a lp fireball, then I can go for teleport mixup on opponent's wake up!

Using Dhalsim on point and Jack on anchor. Main team is Hugo as anchor, but trying to learn Jack!
Tizoc
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(08-12-2012, 11:14 AM)

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thanks for the combo hertog gonna try it out in training later.
hertog
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(08-12-2012, 12:21 PM)

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Jack is just fun to play, but I'm worried if people get to know him.

But for now they are always surprised when I hit them with a seismo or mix it up with his shoulder tackle. And one bad jump-in and they're toast.

The most meterless damage I can get from him after a launcher is cl. HP XXX HK shouldertackle.
And if your partners launcher makes the first HP too hard, you can go for lk, mp, mp, mp, hp
Degen
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(08-12-2012, 01:59 PM)

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Last thing I knew, online players were still trying to zone Jack out with characters like Ryu and Juri

good times
SimSimIV
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(08-12-2012, 04:28 PM)

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Originally Posted by hertog: View Post
Jack is just fun to play, but I'm worried if people get to know him.

But for now they are always surprised when I hit them with a seismo or mix it up with his shoulder tackle. And one bad jump-in and they're toast.

The most meterless damage I can get from him after a launcher is cl. HP XXX HK shouldertackle.
And if your partners launcher makes the first HP too hard, you can go for lk, mp, mp, mp, hp
Actually I think st.lp st.lp c.mp xx tackle does more damage than just HP xx tackle
Tizoc
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(08-13-2012, 11:54 AM)

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Alright GAF, I give up; give me ideas for color palletes, I want to make some charas resemble other characters from anime, movies, games, etc.
Widdly Scuds
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(08-13-2012, 04:11 PM)

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Originally Posted by Tizoc: View Post
Alright GAF, I give up; give me ideas for color palletes, I want to make some charas resemble other characters from anime, movies, games, etc.
You could give Sakura Karin's colors.
hertog
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(08-13-2012, 10:20 PM)

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Originally Posted by SimSimIV: View Post
Actually I think st.lp st.lp c.mp xx tackle does more damage than just HP xx tackle
That would depend on the damage scaling
odd_morsel
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(08-14-2012, 12:04 PM)

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I swear the most frustrating thing about fighting games is knowing exactly what the other guy is going to do, and then just taking it up the ass because you don't know how to fight back. :lol

Getting owned all day long~
chaoslimits
Junior Member
(08-22-2012, 04:36 AM)

Hello guys....
Is this THE SFxT thread or is there a subforum somewhere around here?
Uraizen
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(08-22-2012, 05:04 AM)

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Originally Posted by chaoslimits: View Post
Hello guys....
Is this THE SFxT thread or is there a subforum somewhere around here?
This is it; expect nothing but hate for this game everywhere else FGC related here.
Marz
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(08-22-2012, 05:52 AM)

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So uh, does Capcom have any further things in the pipeline to try an reignite interest in the game? Not sure if the patch they were talking about has already taken place.

Getting the game in September in that 25th anniversary collection and i'm just hoping that the game isn't completely dead by then as it's being dropped by a lot of tournaments.
AAK
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(08-22-2012, 06:22 AM)

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Capcom still has plans to further balance the game. And I'm sure when those balance changes come the people will come back to play some of it.
hertog
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(08-22-2012, 12:20 PM)

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Luckily the online community is still big and diverse.
I never have to wait to find opponents online, but I'm afraid that's going to change. :(
ihearthawthats
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(08-22-2012, 01:57 PM)

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nice to see new people are still picking up the game. online is not dead by any means, last i checked.

i'm still not picking up the dlc though. are people still sticking with the new charas? or did they go back to their old ones? i don't think i can give up king, but after seeing combofiend at revelations i'm contemplating marduk. none of the new characters really interest me over either king or marduk.
hertog
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(08-22-2012, 02:37 PM)

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Originally Posted by ihearthawthats: View Post
nice to see new people are still picking up the game. online is not dead by any means, last i checked.

i'm still not picking up the dlc though. are people still sticking with the new charas? or did they go back to their old ones? i don't think i can give up king, but after seeing combofiend at revelations i'm contemplating marduk. none of the new characters really interest me over either king or marduk.
I really like Jack-X, Blanka, Bryan, Dudley, Elena and Alisa.
Lyte Edge
All I got for Hanukkah is this stupid tag...
(08-22-2012, 08:15 PM)

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Originally Posted by hertog: View Post
Luckily the online community is still big and diverse.
I never have to wait to find opponents online, but I'm afraid that's going to change. :(
Did I ask you what your XBL GT and/or PSN tag is? Let's play sometime since nobody else seems be! :P

It will be interesting to see how this game is affected by TTT2 next month. And even though it will be a small increase, there still will be new people playing the PS3 SFxTK once the Vita version is released...
chaoslimits
Junior Member
(08-22-2012, 08:51 PM)

Originally Posted by Uraizen: View Post
This is it; expect nothing but hate for this game everywhere else FGC related here.
Well... that sounds awesome...
Thanks man.
hertog
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(08-23-2012, 10:05 AM)

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Originally Posted by Lyte Edge: View Post
Did I ask you what your XBL GT and/or PSN tag is? Let's play sometime since nobody else seems be! :P

It will be interesting to see how this game is affected by TTT2 next month. And even though it will be a small increase, there still will be new people playing the PS3 SFxTK once the Vita version is released...
PSN: Hertogdaan

always up for an endless lobby :)
Horseress
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(08-23-2012, 03:50 PM)

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Originally Posted by hertog: View Post
PSN: Hertogdaan

always up for an endless lobby :)
Me too

PSN: julianoabrs

I've been playing a lot lately, the online community is still strong, and, for me, online play is great, not perfect, but I can't complain
ihearthawthats
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(08-23-2012, 04:02 PM)

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Originally Posted by Horseress: View Post
Me too

PSN: julianoabrs

I've been playing a lot lately, the online community is still strong, and, for me, online play is great, not perfect, but I can't complain
mind if i add you?

it'd be cool if we could get some bigger gaf lobbies goin.
Horseress
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(08-23-2012, 04:38 PM)

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Originally Posted by ihearthawthats: View Post
mind if i add you?

it'd be cool if we could get some bigger gaf lobbies goin.
No prob man ^^
And yes, let's do a lobby sometime, tonight maybe?
Tizoc
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(08-23-2012, 05:06 PM)

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http://www.youtube.com/watch?feature...&v=l0bqQH_juSU
Desk's Lars combo video is very informative, that last combo would've been so sweet if the game didn't have such a sissy-ass damage scaling.
hertog
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(08-24-2012, 09:01 AM)

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Originally Posted by Horseress: View Post
Me too

PSN: julianoabrs

I've been playing a lot lately, the online community is still strong, and, for me, online play is great, not perfect, but I can't complain
I'll add you too.

I'll start a lobby around 21:00 (timezone Amsterdam/Brussels)
Horseress
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(08-24-2012, 09:49 PM)

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Originally Posted by hertog: View Post
I'll add you too.

I'll start a lobby around 21:00 (timezone Amsterdam/Brussels)
How many hours from now? I'm far away ^^

EDIT: I'm on now, just added you
Last edited by Horseress; 08-24-2012 at 09:55 PM.
hertog
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(08-27-2012, 10:17 AM)

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Here's a tierlist I made, sadly it doesn't include the DLC characters:

http://www.mmcafe.com/tiermaker/sfxt...d3-x310-d4-x47
hertog
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(08-27-2012, 10:39 AM)

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DLC grades:


A:

Lars: Combomachine that falls into the just below Kaz tier. So the Heihachi's and Jin's of this game.

Lei: I feel he can be become slighty OP because he has too many options, a real damaging super and I wonder if they balanced out all his moves. But he is so difficult to master.



B+:

Blanka: As in SF4 he has a lot of good and bad match-ups. Thing that hurts him the most is his reduced throw-range, slower forward hop.
But he's still an awesomefootsie character with some good pokes, a great upball and maybe the best airnormals in the game

Alisa: Love her, a better version of Gouken. Slow normals, great keep away game and when she's in destructo-form you'd better NEVER jump in on her.

Sakura: Great assist character. Perfect for tag set-ups and she's still quite the damage queen herself. Lack of health (900 I believe) makes her a lesser option than Ken though.

Jack-X: One of my favourite characters ever in a 2D fighting game. A giant zoner, you want them to be far away from you and you can do your damage from the other side of the screen. Where you expect him to be command-grab based.
You're screwed though when Ryu/Kaz/Rolento/etc is right beside you.

Bryan: Good mobility with his forward dash, Great damaging combo's, slow slow normals. Difficult but rewarding character.

Guy: As boring as a character as he is average

B

Dudley:Great rushdown character, but he lacks a cross-up and range on his normals.

Christie: No idea where to place her, she just feels weird to me with her "floaty" normals.
So I'm just putting her somewhere. So could turn out to be SS-god-tier or something :p

Cody: He has no safe special moves, so prepared to get punished after a bad read.

C

Elena: She has nothing going for her except a weird jump-arc. Weakest of the bunch sadly
Booter
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(08-27-2012, 01:51 PM)

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Originally Posted by hertog: View Post
DLC grades:
nice, thanks. i love posts like this.

seems like everything could change *IF* capcom puts out the rebalance patch, there's some hope for Elena.
ihearthawthats
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(08-27-2012, 02:26 PM)

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Originally Posted by hertog: View Post
Here's a tierlist I made, sadly it doesn't include the DLC characters:

http://www.mmcafe.com/tiermaker/sfxt...d3-x310-d4-x47
i want to disagree, but then again, this game gets practically no stream time that it's hard for me to make one of my own. i do feel that the game has a lot of undiscovered tech that barely anyone should be below that halfway line, except for maybe paul and yoshi. the only specifics i would change on your list would be to bump up ibuki and marduk. both mike ross and combofiend have placed high using marduk, and ibuki is really just so good tbh even though no one plays her. not many play her in ae either and shes good in that game too. granted theres no vortext in sfxt, they should still be nowhere near yoshi imo. though honestly, i don't even think yoshi is that bad of a character either.
Last edited by ihearthawthats; 08-27-2012 at 02:31 PM.
inanutshell
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(08-27-2012, 04:53 PM)

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Originally Posted by hertog: View Post
DLC grades:


A:

Lars: Combomachine that falls into the just below Kaz tier. So the Heihachi's and Jin's of this game.

Lei: I feel he can be become slighty OP because he has too many options, a real damaging super and I wonder if they balanced out all his moves. But he is so difficult to master.



B+:

Blanka: As in SF4 he has a lot of good and bad match-ups. Thing that hurts him the most is his reduced throw-range, slower forward hop.
But he's still an awesomefootsie character with some good pokes, a great upball and maybe the best airnormals in the game

Alisa: Love her, a better version of Gouken. Slow normals, great keep away game and when she's in destructo-form you'd better NEVER jump in on her.

Sakura: Great assist character. Perfect for tag set-ups and she's still quite the damage queen herself. Lack of health (900 I believe) makes her a lesser option than Ken though.

Jack-X: One of my favourite characters ever in a 2D fighting game. A giant zoner, you want them to be far away from you and you can do your damage from the other side of the screen. Where you expect him to be command-grab based.
You're screwed though when Ryu/Kaz/Rolento/etc is right beside you.

Bryan: Good mobility with his forward dash, Great damaging combo's, slow slow normals. Difficult but rewarding character.

Guy: As boring as a character as he is average

B

Dudley:Great rushdown character, but he lacks a cross-up and range on his normals.

Christie: No idea where to place her, she just feels weird to me with her "floaty" normals.
So I'm just putting her somewhere. So could turn out to be SS-god-tier or something :p

Cody: He has no safe special moves, so prepared to get punished after a bad read.

C

Elena: She has nothing going for her except a weird jump-arc. Weakest of the bunch sadly
Cody is one of the best dlc characters. His c. Lk has good range and is fast. He can also do a lot of damage with his bingo combos. Also a plus is his two hit overhead that can be used to tag out for big damage.

Sakura is terrible. Her tatsus are unsafe on block and her pokes have poor range. Damage output is also nothing special. Lacks her reset game from sf4 due to this game's juggle system.
hertog
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(08-27-2012, 04:55 PM)

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Originally Posted by ihearthawthats: View Post
i want to disagree, but then again, this game gets practically no stream time that it's hard for me to make one of my own. i do feel that the game has a lot of undiscovered tech that barely anyone should be below that halfway line, except for maybe paul and yoshi. the only specifics i would change on your list would be to bump up ibuki and marduk. both mike ross and combofiend have placed high using marduk, and ibuki is really just so good tbh even though no one plays her. not many play her in ae either and shes good in that game too. granted theres no vortext in sfxt, they should still be nowhere near yoshi imo. though honestly, i don't even think yoshi is that bad of a character either.
Didn't really look at the line, just placed them in order, some character feels only slightly better than others.

And I just love discussing tierlists :) and I think you're right about Ibuki.
hertog
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(08-27-2012, 05:11 PM)

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Originally Posted by inanutshell: View Post
Cody is one of the best dlc characters. His c. Lk has good range and is fast. He can also do a lot of damage with his bingo combos. Also a plus is his two hit overhead that can be used to tag out for big damage.

Sakura is terrible. Her tatsus are unsafe on block and her pokes have poor range. Damage output is also nothing special. Lacks her reset game from sf4 due to this game's juggle system.
bingo combo's are quite a bitch to use online.
And his specials just feel bad, haven't explored his overhead though.
inanutshell
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(08-27-2012, 05:17 PM)

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Originally Posted by hertog: View Post
bingo combo's are quite a bitch to use online.
And his specials just feel bad, haven't explored his overhead though.
An online tierlist would be different from an offline one. Hugo, Zangief, and Kazuya are much better online than they are offline since it's so hard to react to things with the lag and rollbacks.
hertog
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(08-27-2012, 05:22 PM)

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wow,

2 great Jack-x gems. partner connects with 2 launchers +20% damage and 20% damage on his super.

Launcher, lp uppercut, cl. hp xxx super for so much easy damage.
hertog
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(08-27-2012, 05:50 PM)

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Originally Posted by inanutshell: View Post
An online tierlist would be different from an offline one. Hugo, Zangief, and Kazuya are much better online than they are offline since it's so hard to react to things with the lag and rollbacks.
Well sorry about that, but this is a online tier-list based on my own experience :)
It was not meant as the absolute truth but as a discussion starter. You're welcome to post your own.
Marz
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(08-27-2012, 11:37 PM)

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Guy boring?

He's still got his speed from SF4 right? How's his pressure game?
inanutshell
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(08-28-2012, 12:46 AM)

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Originally Posted by Marz: View Post
Guy boring?

He's still got his speed from SF4 right? How's his pressure game?
Guy definitely has potential. His jumping down elbow can cross up opponents. Unfortunately the new characters are banned in the capcom tournaments so he'll probably stay unexplored.
Esura
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(08-28-2012, 10:14 PM)

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How much do Sakura cost in SFxT?
Xevren
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(08-28-2012, 11:49 PM)

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Originally Posted by inanutshell: View Post
Guy definitely has potential. His jumping down elbow can cross up opponents. Unfortunately the new characters are banned in the capcom tournaments so he'll probably stay unexplored.
While it's nice it can cross up, it doesn't hit airborne opponents which sucks.
IpKaiFung
Junior Member
(08-29-2012, 12:23 AM)

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Originally Posted by inanutshell: View Post
Guy definitely has potential. His jumping down elbow can cross up opponents. Unfortunately the new characters are banned in the capcom tournaments so he'll probably stay unexplored.
They were only banned in the Austin and NYC ones. They are allowed in the remaining tournaments.
ihearthawthats
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(08-29-2012, 01:16 AM)

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Originally Posted by Esura: View Post
How much do Sakura cost in SFxT?
the dlc price? they don't sell individually, gotta buy the whole lot of charas for $20.
inanutshell
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(08-29-2012, 04:30 AM)

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Originally Posted by IpKaiFung: View Post
They were only banned in the Austin and NYC ones. They are allowed in the remaining tournaments.
Do you have a source for that? The rule sheet on streetfighter25.com just says they are banned but also that rules are subject to change. Though I wouldn't doubt them changing things around given how they chose to use classic mode in hd remix without much notice.

If dlc characters are allowed in the Los Angeles tournament, I'll definitely have to consider using jack x.
AAK
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(08-29-2012, 05:10 AM)

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Gamerbee used Jack in the Taiwan tournament.
inanutshell
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(08-29-2012, 05:23 AM)

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Originally Posted by AAK: View Post
Gamerbee used Jack in the Taiwan tournament.
Well, I remember someone used Cole in the NY tournament against Chris G. Guess capcom doesn't really care.
IpKaiFung
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(08-29-2012, 10:20 AM)

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Originally Posted by inanutshell: View Post
Do you have a source for that? The rule sheet on streetfighter25.com just says they are banned but also that rules are subject to change. Though I wouldn't doubt them changing things around given how they chose to use classic mode in hd remix without much notice.

If dlc characters are allowed in the Los Angeles tournament, I'll definitely have to consider using jack x.
http://www.twitch.tv/srkevo3/b/323911909 go to 52:10