|
(02-28-2012, 10:59 PM)
|
Little Racers STREET: Forza meets Micro Machines, $1
#1
Extensive single player mode // 12-player online multiplayer with career integration // Leaderboards // Great gameplay
![]() --DOWNLOAD THE GAME TO YOUR XBOX 360 WITH THIS HANDY LINK!-- Little Racers STREET is amazing. There. I’ve said it. milkstone have made some fine games but this one is absolutely the best to date, and it’s deservedly riding high in the Top Rated charts because it’s really that good. And it’s one tiny little dollar. ![]() ![]() That’s one dollar. Here’s a list of things you can buy for a dollar, and how much entertainment they will provide for that dollar. Little Racers STREET: TONS OF HOURS A can of Coca Cola: 10 minutes An mp3 on iTunes: 3 minutes This week’s HYPEGAF iOS game: 57 seconds A lady of ill repute: 24 seconds I think you can see where the value lies. It's Little Racers STREET, before anyone says anything. ![]() So what is it? You may have guessed by now, but it’s a racing game, the cars are quite small, and it takes places on the STREET. That’s ‘the street,’ rather than ‘da street,’ there’s no stupid Need for Speed shit here. The game is more like Forza, in a way. You start with a bank of credits and have to earn more to buy better cars or upgrade the ones you’ve got to be more competitive in faster fields, thus earning more credits. The customisation options aren’t as in-depth as Forza, but they do have one awesome quality. They noticeably change the way the car feels to drive. You can upgrade your power, turning, grip and nitro. Power affects your top speed. Turning affects how quickly your car can turn. Grip affects... how much grip you have. Nitro affects how long your nitro takes to recharge. Each of those can be levelled up five times, and even going up a few levels and then taking your car out for a race will result in a car that feels so different to how it did before. Faster. More efficient round corners. All sorts of subtle tweaks. It’s really quite incredible, and means that you can genuinely customise the cars to your own preferred driving style. The handling in this game really needs to be experienced, because as top-down racers go it’s basically the nicest feeling one I can remember. It’s certainly far, far better than anything on Xbox LIVE Arcade, by quite some distance. For further customisation, you can also change the colours of the cars and the patterns. Pimp your rides. So you’ve customised your car, what now? Take it out for a drive! Little Racers STREET features one huge area with loads of tracks based on different sections and orders of corners. The city is brilliantly designed, with chicanes, hairpins, wide straights, tiny alleyways, a roundabout, a waterfall, jumps, drops, just so much variety. Every track feels different and offers a different challenge, and it never gets boring. All you do is choose the track you want to enter (from a choice of five at a time) and go! Overall, there are something like 250 events or more to play in. You won’t run out any time soon. While you’re racing events, you’re earning credits for upgrades and new cars, and also completing challenges. Challenges are things like winning a certain number of races, or using certain cars, or reaching higher ranks among the AI drivers. The best thing about the career mode? It can be done online as well as offline. Aside from the AI rankings, you can complete every challenge online, whether it’s winning with a certain car or just completing races at B Class, your career carries on when you’re online. You’ll also earn credits online exactly the same way you earn them offline. The whole thing is integrated wonderfully. I honestly don’t have a bad word to say about it. Sometimes when it snows there is a small amount of slowdown when the screen is busy but it honestly feels absurd to complain when the game is so good, and so cheap. The next update is probably going to include the world on a stick, and it’ll still be one dollar. ![]() ![]() ![]() ![]() ![]() NeoGAF is basically the last place on the internet to catch on to this gem. SORT YOURSELVES OUT, GUYS. Here are some impressions from players on other forums that are playing the game.
Originally Posted by agparrot on Eurogamer:
Originally Posted by multiClunk on rllmukforum:
Originally Posted by Beetroot_Bertie on Eurogamer:
Originally Posted by mrpranny on rllmukforum:
Originally Posted by Popzeus on Eurogamer:
Originally Posted by Literally not a single person anywhere:
![]() So here’s a look at what your dollar gets you: 30 cars. Over 50 tracks spread over five classes of car, making 250 events. Tons of challenges. 12-Player online multiplayer. Time trials. Leaderboards. Me, as an AI driver. A developer that cares. Don’t underestimate that last one. Seriously. When LRS launched, it did so as a purely single-player game. The fans (and there were fans very quickly) requested multiplayer and so milkstone had an update ready within days and we had our multiplayer – they just threw in online leaderboards as a bonus. The leaderboards cried out for a time trial mode. We asked for it, and a few weeks later milkstone had updated the game again with time trials. Obviously there’s a limit to what they can do, but it’s just so awesome to see a developer love their game and love the community around it so much that they just want to do everything they possibly can to make people happy. There’s a tear in my eye, you guys. Their love for the community is how I’ve ended up as an AI driver. They asked on twitter for people to send their names to them so that they could be inserted as AI drivers, for no reason other than for lols. And so there I am. ![]() I’ll tell you what. I’m so confident that you’ll love this game, that if you download the free trial and you don’t enjoy it, I’ll give you your money back. Can’t say fairer than that. So you’ve played the trial and decided that it’s so good that you feel almost guilty just paying one single dollar for something so packed full of awesome? Here’s the rest of milkstone’s back catalogue on Xbox LIVE Indie Games, so you can throw a few more pennies their way and have even more awesome. Games are in order of excellence. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Seriously, NeoGAF. It’s that good. If you’ve enjoyed literally a single game about driving before, you have to try this. --DOWNLOAD IT HERE!-- (If you're in a country that doesn't get XBLIGs, download there after setting up a free gamertag for a country that does get them!)
Last edited by toythatkills; 02-29-2012 at 12:34 PM.
|
|
Member
(02-29-2012, 09:16 AM)
|
Little Racers STREET (XBLA Indie Game)
#2
It's 80pts ($1). It's pretty solid for an isometric racer. I found out about it in another forum, and am sorry if a thread has already been made about it. I bought it earlier today and had a lot of fun with the career mode.
Debut Trailer: http://www.youtube.com/watch?v=VnfH6Z46NDc I assume the 12 player MP is pretty fun, but currently no one is playing it. Just thought I'd let the GAF nation know about it. At least DL the trial and check it out. Xbox.com Link
Last edited by Marcellus Wallace; 02-29-2012 at 09:46 AM.
|
|
(02-29-2012, 11:14 AM)
|
#8
nb. Time Trials are coming veeeery soon, in an update that's in peer review right now.
Last edited by toythatkills; 02-29-2012 at 12:31 PM.
|
|
(02-29-2012, 12:33 PM)
|
#17
It really is. Magic Racing GP2 had that crown for about a month, but then this came out and basically destroys every other downloadable racing game on Xbox. It's better than 98% of the racing games on XBLA, too.
|
|
(02-29-2012, 12:44 PM)
|
#18
whoah ttk is back
|
|
Junior Member
(02-29-2012, 01:08 PM)
|
#19
Its a fantastic game I have sunk quite a few hours into the career mode and a few games of multi with EG friends where the community for this game is quite active.
Fully agree with the comments that the devs deserve a lot more money and exposure. They have listened to the players and are patching in new additions regularly too. Its so good I wanted to buy it twice. |
|
formerly cjelly
(02-29-2012, 01:12 PM)
|
#20
|
|
Junior Member
(02-29-2012, 01:14 PM)
|
#21
Thank you for the love shown, guys. It's a wonderful sensation to play your game with other people :).
The latest update (1.2) is currently undergoing peer review, but it's going at a very slow pace, so I don't think it will be available until this weekend, and that if we're lucky. We have lots of ideas to improve the game (starting with a new city, and adding more cars), but we need a little better sales level to justify the effort. Also, an idea we've had: Create some themed cars, locked with codes you could get by purchasing our other games. |
|
Member
(02-29-2012, 01:16 PM)
|
#22
|
|
(02-29-2012, 01:17 PM)
|
#23
|
|
Has the worst ideas ever
(02-29-2012, 01:26 PM)
|
#24
|
|
(02-29-2012, 01:43 PM)
|
#27
|
|
Member
(02-29-2012, 01:43 PM)
|
#28
If you are entertaining feature requests maybe demolition derby mode where you have to smash other cars into explodable walls or barrels (and keep lapping until no one is alive), but that is more because I'm a huge fan of Rock n Roll Racing and Galaxy 5000...
It would be cool if you put out numbers that would take to get mode X, Y, Z like Dead Pixels guy did. |
|
(02-29-2012, 01:49 PM)
|
#29
There's one tiny little piece of road that it's quite hard to get down, but if there's another car there you can get down it really easy! |
|
Junior Member
(02-29-2012, 04:30 PM)
|
#36
The game got past 5,000 sales just recently, which can sound like a big thing, but if you take the 30% cut and convert it to dollars, well, it's not that much for a full time job. The game needs 10,000 sales in order to break even financially. So all this extra work in updates is being made for the fans, more than for the money. |
|
(02-29-2012, 06:17 PM)
|
#40
|
|
(02-29-2012, 07:32 PM)
|
#46
It's on basically the first line of the OP ;)
Nah, no local MP, it's online only, but it's so good online. I thought it'd be an issue but actually I find that I don't really miss it that much. |