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Junior Member
(02-29-2012, 08:33 PM)
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#253
Please, please let this be a full-fledged sequel and not some kind of Farmville-style take on the SimCity formula.
I want this to be a complex and difficult, but rewarding game to play like the earlier ones.
Last edited by Goronmon; 02-29-2012 at 08:38 PM.
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Member
(02-29-2012, 08:36 PM)
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#254
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Banned
(02-29-2012, 08:38 PM)
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#257
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Super Adventure Boxing
(02-29-2012, 08:41 PM)
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#260
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Junior Member
(02-29-2012, 08:45 PM)
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#262
Yes, you do place down roads and then residences, commercial, and industrial areas but I never felt really engaged when building my city in Cities XL and never felt like I was nurturing an ecosystem. Those feelings are what makes SimCity great for me. |
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Member
(02-29-2012, 08:46 PM)
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#263
C&C, Populous and SimCity it´s like the good 90´s strategy coming back :) |
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Member
(02-29-2012, 08:46 PM)
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#264
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will fuck homely black hookers in the name of progress and tolerance
(02-29-2012, 08:55 PM)
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#269
I really really need to buy Sim City 4.
I truly loved the entire series up until I was trying to play 4 on a shitty old computer. Computer played the game horribly and I lost interest. Civilization took hold of my interest instead. |
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Member
(02-29-2012, 08:59 PM)
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#271
Looks awesome, really hope a non-gimped version of this winds up on iOS or Wii U. Sim City seems like like the kind of game that would greatly benefit from a tablet/touch screen interface. Actually, now that I think about it, a Kinect enabled version might be fun too (though it would probably be even better for something like Populous).
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Member
(02-29-2012, 09:01 PM)
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#272
People definitely change. Same person that lead the design of SimEarth finds SimCity4 too complicated? He's not really the same designer at all.
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Banned
(02-29-2012, 09:15 PM)
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#277
It'll definitely be on console, but unlike a lot of games the mod community of SimCity fundamentally improves the game on such a level that PC is THE ONLY way to go. We aren't talking about topless mods and improved textures, we're talking about fundamentally improving game logic and vastly increasing the options for transit, power, terrain editing etc.
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Member
(02-29-2012, 09:22 PM)
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#280
I'll uninstall Steam and go Origins exclusive if you do. /Not, really. |
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Member
(02-29-2012, 09:27 PM)
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#281
I'm guess I'm in the minority, I also thought Sim City 4 was a bit too complicated back then. Sim City 3000 was my favorite. :\
Last edited by massoluk; 02-29-2012 at 09:37 PM.
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Member
(02-29-2012, 09:33 PM)
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#285
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Member
(02-29-2012, 10:40 PM)
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#288
SimCity 4 isn't really complicated so much as it has a somewhat esoteric learning curve. A good deal of the information that is necessary to understand how the simulation functions and in turn how to plan for it effectively wasn't really conveyed to you properly in-game, and it isn't really designed to teach any of that via experimentation. The change in how demand works, what R$, R$$, etc actually mean, and what factors you need to be aware of that will suddenly limit your expansion, etc.
Once you get access to that basic information though, how to "win" the game isn't hard to grasp at all. It's all fundamentally the same stuff we've been going through since SimCity 2000 back in the day: Give your sims housing, employment, and keep them happy with utilities and civil services while reducing negative factors like traffic and pollution. |
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Member
(02-29-2012, 10:42 PM)
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#289
Water was really annoying though... |
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Member
(02-29-2012, 10:44 PM)
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#291
I thought power was the same between the two? Man, I need to play some 2000 again. I haven't played 2000 since I was in middle school, I think. That seems...excessive for a simcity game.
Last edited by zoku88; 02-29-2012 at 10:49 PM.
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Member
(02-29-2012, 10:48 PM)
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#294
Water works the same I think, it's that the effective radius of a water pipe is lower so you need more of them. |
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Member
(02-29-2012, 10:49 PM)
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#296
I think pipes had an effect of 3 tiles from each side in SC4. Compare this to previous games where your pipes only had effect on the tile they were on. That made water even more tedious so I don't actually understand all the complaints about SC4 water management (water management in general I understand, but they made it so much better in 4). Same with power, iirc. At least aesthetically if you didn't like wires everywhere it worked in almost the same way.
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Member
(02-29-2012, 10:54 PM)
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#299
Question
Is it normal that Sim City 4 performs really badly even on a modern pc? Whenever my city gets any decent size, the whole thing starts to choke and stutter. Is it because of Windows 7? Is it because I don't have the "right" pc components? Is it because -for some insane reason- a 9 year old game is still to heavy for my 5 months old pc? Or is it just a badly made game that just can't run smooth at all? Either way, it's one of the contributing factors why I greatly prefer playing SC3000. |
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Member
(02-29-2012, 10:54 PM)
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#300
Awwwwwwwwww yaaaaaaaaaaaaaah
Originally Posted by Souldriver:
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