Shaneus
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(03-05-2012, 10:20 PM)

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#351

Originally Posted by ConvenientBox: View Post
Why though? Do shitty physics = fun?
PGR4 physics = funner
Seanspeed
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(03-06-2012, 01:58 AM)

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#352

Originally Posted by Shaneus: View Post
PGR4 physics = funner
I like realism better. I want a proper driving simulator set in a big open-world environment. I think that'd be awesome. Tracks like Fujimi Kaido and the old Forza 1 point-to-point tracks were fun because they give you that 'racing on public roads' feel thats so exciting.

Seriously, imagine if in real life, you could just take a Radical SR8 and were legally allowed to just GO. Wherever. As fast as you dared. Of course, in real life, you'd probably crash and die within 10 minutes, but its at least 'the dream', ya know? The closer a game can get me to this experience, the better.

Hopefully in like 25 years we'll have some sort of driver simulator where we could drive around our own town or wherever we want to as its all been mapped out and modeled automatically using GPS or some shit like that. But for now, I'll take a TDU with better physics, even if its only as good as PGR's.
amar212
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(03-06-2012, 03:48 PM)

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#353

And have we even remotely discussed the option of Horizon being the nextgen title?
saladine1
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(03-06-2012, 03:52 PM)

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#354

Originally Posted by amar212: View Post
And have we even remotely discussed the option of Horizon being the nextgen title?
I don't think that's a possibility seeing how it's releasing this year...
ConvenientBox
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(03-06-2012, 03:59 PM)

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#355

Originally Posted by Shaneus: View Post
PGR4 physics = funner
I don't agree - PGR is fun because its an arcade city racer where the whole point is to earn kudos through style. Not everyone knows how to properly drift or do powerslides so they make it easier to do so. This is the exact reason I can't stand NFS games or TDU, the handling sucks. What's the point of adding ultra realistic graphics and cars when you're just going to exaggerate their abilities and absolutely destroy the immersion and atmosphere?

If I wanted to play an open world ridge racer I'll play tdu2. The forza name should only be reserved for sim, because then it downplays the rest of the games in the series. That's like gran turismo merging with mario kart. no thanks.

Originally Posted by Seanspeed: View Post
Seriously, imagine if in real life, you could just take a Radical SR8 and were legally allowed to just GO. Wherever. As fast as you dared. Of course, in real life, you'd probably crash and die within 10 minutes, but its at least 'the dream', ya know? The closer a game can get me to this experience, the better.
You summed it up perfectly :) Cept mine would be an ariel atom in the summer, on the 401 in Toronto - because the atom isn't legal in Canada :(
Last edited by ConvenientBox; 03-06-2012 at 04:05 PM.
epmode
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(03-06-2012, 04:02 PM)

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#356

Originally Posted by Shaneus: View Post
funner
*eye twitch*
AlanzTalon
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(03-06-2012, 04:09 PM)

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#357

Originally Posted by ConvenientBox: View Post
I don't agree - PGR is fun because its an arcade city racer where the whole point is to earn kudos through style. Not everyone knows how to properly drift or do powerslides so they make it easier to do so. This is the exact reason I can't stand NFS games or TDU, the handling sucks. What's the point of adding ultra realistic graphics and cars when you're just going to exaggerate their abilities and absolutely destroy the immersion and atmosphere?

If I wanted to play an open world ridge racer I'll play tdu2. The forza name should only be reserved for sim, because then it downplays the rest of the games in the series. That's like gran turismo merging with mario kart. no thanks.



You summed it up perfectly :) Cept mine would be an ariel atom in the summer, on the 401 in Toronto - because the atom isn't legal in Canada :(
its happening!

saladine1
Junior Member
(03-06-2012, 04:19 PM)

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#358

Tank slappers at every set of street lights FTW!

Oh, and Facebook profile hunting FTW. You can find some good info in there such as various PG employees taking "work trips" to Vegas for some reason.... ...
Last edited by saladine1; 03-06-2012 at 04:32 PM.
RayStorm
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(03-07-2012, 03:41 AM)

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#359

Originally Posted by ConvenientBox: View Post
I don't agree - PGR is fun because its an arcade city racer where the whole point is to earn kudos through style. (
Last time I checked, winning the race by finishing first wasn't optional. PGR is fun because it has one of the most fun driving models in racing games along with an incredible sense of style and believable game world.
Shaneus
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(03-07-2012, 05:13 AM)

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#360

Originally Posted by RayStorm: View Post
Last time I checked, winning the race by finishing first wasn't optional. PGR is fun because it has one of the most fun driving models in racing games along with an incredible sense of style and believable game world.
Very much so. And given that the trailer focused more on style than anything else, I'm hoping it errs on that side (though obviously not to the extremes of the NFS series). Drive from point X to point Y and earn Z kudos? I'd rather have that than just be restricted to races.

God, I hope some of that comes through in Horizon. The city/landscape modelling, driving model/physics, sound (Wiswell is with T10, so maybe?) and style of PGR4 in an open world environment would be the shit. Hell, they even had the walk-around garage in 3 and 4 (and 2?) so most of the game has already been designed ;)
Grassy
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(03-07-2012, 06:30 AM)

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#361

I'm wondering if this game might be aiming for 30fps as it might be more graphically demanding with the potential setting to be locked at 60 fps. Especially if it has day/night and rain/weather, potentially they could use the IBL from Forza 4 and lock it to 30fps you'd think.

They better have walk-in/around garages in this game, they were awesome in PGR.
Shaneus
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(03-07-2012, 06:40 AM)

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#362

Originally Posted by Grassy: View Post
I'm wondering if this game might be aiming for 30fps as it might be more graphically demanding with the potential setting to be locked at 60 fps. Especially if it has day/night and rain/weather, potentially they could use the IBL from Forza 4 and lock it to 30fps you'd think.

They better have walk-in/around garages in this game, they were awesome in PGR.
That's what I meant by the post above. PGR4 had all those things save for IBL (though the lighting was pretty good as it was, at least compared to Forza at the time) so all that's really missing is the "open world" aspect of it. It's insane how far ahead of it's time it was. AFAIK it was also the first racer that used the framebuffer trick to use higher-res reflections on cars.

Anyway, enough of the PGR lovefest, we need more info!

PS. Can't believe that trailer was actually legit... looked incredibly unprofessional.
Krilekk
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(03-07-2012, 07:20 AM)

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#363

Originally Posted by Grassy: View Post
I'm wondering if this game might be aiming for 30fps as it might be more graphically demanding with the potential setting to be locked at 60 fps. Especially if it has day/night and rain/weather, potentially they could use the IBL from Forza 4 and lock it to 30fps you'd think.

They better have walk-in/around garages in this game, they were awesome in PGR.
I think NfS Hot Pursuit gave a good impression of how Forza Horizon is gonna be. I'd be shocked if it ran at 60 fps. Isn't this also the year of the next Hot Pursuit?
ResidentDante
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(03-07-2012, 07:32 AM)

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#364

With tracks like Camino Viejo, Bernese Alps and Maple Valley which imo all have the equel amount of trackside details like the NFS games etc. I'm actually hoping for a sort of roadtrip Forza with 60fps. I mean if they make long, more vague looking tracks, shouldn't the engine be able to keep the framerate?
saladine1
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(03-07-2012, 07:59 AM)

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#365

Quote:
"To me it's not about competition with them. Having a colleague I trust to help me climb Everest, that's what I want. The next question is, do I trust them? There's of course risk. But I do trust their pedigree. Some of the best racing games in the last twenty years have come out of that post-Psygnosis fracturing and reconvening of the UK racing game development studios, and that's Black Rock, and Slightly Mad, and Bizarre Creations, and even Criterion. There's a whole lot of these great racing game developers [in the UK], and the talent [Playground Games] has attracted and distilled down into this team gives me great faith."

Greenawalt also made it clear that Horizon isn't Turn 10 or Microsoft's concept given to Playground Games, but the idea of Playground Games which they have been allowed to run with.

"We didn't say 'hey you guys should make a game like this', it was their vision. It was theirs. And they had embraced our franchise vision and made sure their vision aligned to the greater franchise good," explained Greenawalt. "And that just develops faith, right? I hear that sort of rhetoric from them and see that pedigree and I go 'I think I can trust you to help me climb Everest''.



http://www.videogamer.com/xbox360/fo...s_turn_10.html


Gametrailers interview

http://www.gametrailers.com/video/he...horizon/727667
Last edited by saladine1; 03-07-2012 at 08:04 AM.
adelante
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(03-07-2012, 08:06 AM)

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#366

Originally Posted by saladine1: View Post
Climb Everest's a buzzword for Horizon confirmed
Slayer-33
Liverpool-2
(03-07-2012, 08:06 AM)

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#367

Sala I think they mean get to the top :p

Anyway I'm super excite.
saladine1
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(03-07-2012, 08:13 AM)

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#368

Originally Posted by Slayer-33: View Post
Sala I think they mean get to the top :p

Anyway I'm super excite.
lol, I know, I was just playn'
Xun
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(03-07-2012, 10:34 AM)

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#369

Should be good.

I trust Playground will make something superb.
Seanspeed
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(03-07-2012, 12:16 PM)

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#370

Originally Posted by Krilekk: View Post
I think NfS Hot Pursuit gave a good impression of how Forza Horizon is gonna be.
If this turns out to be the case, then I'm out. And it would be a travesty on the Forza name.
saladine1
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(03-07-2012, 12:38 PM)

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#371

Originally Posted by Seanspeed: View Post
If this turns out to be the case, then I'm out. And it would be a travesty on the Forza name.
Agreed.

About Dan G saying how neither Turn 10 nor MS came up with the Horizon concept sounds a bit weird.
I mean, did Playground Games one day just come up and say,"Hey Turn 10, we would love to take your game and put a spin on it"..?

How often does something like that even happen?

Imo, it's Mr Beard all along who came up with that proposition. He's the Capo di tutti capi who had big ambitions and decided that his ideas and visions for the Forza franchise were just too big to be handled in one game and so, decided to pitch the idea to MS, of a 'second team' to fulfill that vision..

Either way, I really admire and respect Greenawalt for his efforts and dedication to his projects. You can clearly tell he loves his job and loves delivering to the fans...
hwalker84
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(03-07-2012, 12:58 PM)

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#372

Superb talent in this studio so I expect a superb game.
sneaky77
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(03-07-2012, 01:06 PM)

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#373

Originally Posted by adelante: View Post
Climb Everest's a buzzword for Horizon confirmed
Forza Deadly Descents

Originally Posted by Seanspeed: View Post
If this turns out to be the case, then I'm out. And it would be a travesty on the Forza name.
agreed, The forza name should be reserved for sims
ConvenientBox
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(03-07-2012, 01:12 PM)

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#374

Originally Posted by Shaneus: View Post
Very much so. And given that the trailer focused more on style than anything else, I'm hoping it errs on that side (though obviously not to the extremes of the NFS series). Drive from point X to point Y and earn Z kudos? I'd rather have that than just be restricted to races.

God, I hope some of that comes through in Horizon. The city/landscape modelling, driving model/physics, sound (Wiswell is with T10, so maybe?) and style of PGR4 in an open world environment would be the shit. Hell, they even had the walk-around garage in 3 and 4 (and 2?) so most of the game has already been designed ;)
haha don't get me wrong, I'd play the shit out the game you just described! I've wanted a walkaround garage for forza since the first game :)
HollovVpo1nt
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(03-07-2012, 01:12 PM)

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#375

Wow, for some reason that teaser 'tone' trailer got me pumped! Not a single piece of gameplay, but the visuals with the audio is just great :D

The song is "The Chemical Brothers - Hey Boy Hey Girl (Souldwax Remix)" for people wondering :P

So... Turn10 = Infinity Ward, Playground = Treyarch?
Last edited by HollovVpo1nt; 03-07-2012 at 01:18 PM.
shinnn
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(03-07-2012, 08:57 PM)

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#376

Quote:
Greenawalt said the game has been designed with a different vision in mind compared to Forza Motorsport 4
Quote:
The new game will make use of bits of Forza Motorsport 4's physics engine, Greenawalt said, telling me that the active collaboration between Turn 10 and Playground will effectively give players the benefit of not one but two teams of developers.
http://arstechnica.com/gaming/news/2...torsport-4.ars

sounds good!
derFeef
lil' bit tasty
(03-07-2012, 08:59 PM)

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#377

Sounds really good, can't wait for some detailed infos and especially coverage/footage. Should not take long as it's coming out this fall I guess.
sneaky77
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(03-07-2012, 09:43 PM)

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#378

using bits of engine, makes it sound like it won't be a sim...
G Rom
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(03-07-2012, 11:18 PM)

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#379

I was just thinking about that the other day (that it would be amazing if they adopted the COD approach of two teams). The games seem vastly different so franchise burn out likely won't happen and unlike FPS games, racing games can have lots of common assets.
Imagine the possibilities if they share assets, tricks, etc...
Maybe we could finally get proper EU versions of EU cars instead of the worse looking US versions (fucking orange sidelights ruining designs...), maybe the ex-Bizarre guys can teach Turn 10's art team how to calibrate their monitors so they can make realistic lighting/colors/etc, etc...

I was also thinking that it will be very interesting to see what they do in regard to car list and graphics. Do they basically take all FM4 cars (including DLC) and add newer models or do they take a smaller more heteroclite car list like PGRs ?
Do they aim for 30 fps with motion blur with the risk of making FM look bad or do they stick to 60 fps like all three previous FM ?

What would be amazing is if DLC was shared between games.
Basically you'd buy the car once and you'd then choose if you want to try it on open roads in Horizon (assuming it has open roads) or on racetracks in FM.
OrangeOak
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(03-08-2012, 12:08 AM)

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#380

I'm curious what engine they are going to use.
My biggest wish for this game is awesome Forza 4 driving model,windshield in cockpits and open roads.
sneaky77
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(03-08-2012, 12:08 AM)

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#381

Originally Posted by G Rom: View Post
I was just thinking about that the other day (that it would be amazing if they adopted the COD approach of two teams). The games seem vastly different so franchise burn out likely won't happen and unlike FPS games, racing games can have lots of common assets. .
I think a Forza every yr would kill the brand imo.. I also don't think that Forza 5 should come out on 2013 either but that's just me.
NullPointer
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(03-08-2012, 12:08 AM)

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#382

Originally Posted by sneaky77: View Post
using bits of engine, makes it sound like it won't be a sim...
Dunno. There are different resource limitations when creating an open world game instead of a circuit racer. We should expect that some compromises will have to be made.

At least they can look at Test Drive Unlimited 2 to see what not to do physics wise.
dragonelite
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(03-08-2012, 12:13 AM)

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#383

Any word yet if it will be 30 or 60 fps?
sneaky77
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(03-08-2012, 12:21 AM)

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#384

Originally Posted by NullPointer: View Post
Dunno. There are different resource limitations when creating an open world game instead of a circuit racer. We should expect that some compromises will have to be made.

At least they can look at Test Drive Unlimited 2 to see what not to do physics wise.
I agree TDU2 physics were not good, but I still enjoyed it quite a bit lol
G Rom
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(03-08-2012, 12:26 AM)

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#385

Originally Posted by sneaky77: View Post
I think a Forza every yr would kill the brand imo.. I also don't think that Forza 5 should come out on 2013 either but that's just me.
I don't think so. It seems to me that they've thought about this and made sure that Horizon was as far as possible from FM in term of concept. Beside, if it's not a sim then it will definitely feel different and no overlap will occure.

I also think that if FM is treated (as I hope) as an ever evolving platform next-gen, this would be even more less of a problem.
Shaneus
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(03-08-2012, 02:44 AM)

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#386

Originally Posted by sneaky77: View Post
I agree TDU2 physics were not good, but I still enjoyed it quite a bit lol
I was in the beta for it :/
FStop7
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(03-08-2012, 03:22 AM)

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#387

Raves, iPhones, bikini girls, and Lamborghinis.

So pretty much a typical weekend.
NullPointer
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(03-08-2012, 03:23 AM)

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#388

Originally Posted by sneaky77: View Post
I agree TDU2 physics were not good, but I still enjoyed it quite a bit lol
I still try to every once in a while. I mean it's nice to take a long ass drive through beautiful vistas with gorgeous cars. I just don't deal with races and can't seem to drift to save my life. You're either in control perfectly or out of control entirely - there's no middle ground or recovery to be had.

It always had monstrous potential though. Potential that I hope can be realized with another developer trying their hand.

The best open world racer I have at the moment is Driver: San Francisco. Its sure as hell not a sim, but its a blast. If only it wasn't a perpetually sunny day in bizarro San Francisco. That game deserves and needs Burnout Paradise levels of DLC.
Last edited by NullPointer; 03-08-2012 at 03:49 AM.
adelante
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(03-08-2012, 03:27 AM)

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#389

My only wish at this point is that the game has a killer soundtrack ala PGR4, hope them including Hey Boy Hey Girl in the trailer is an indication of that
Lingitiz
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(03-08-2012, 03:28 AM)

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#390

Originally Posted by G Rom: View Post
I don't think so. It seems to me that they've thought about this and made sure that Horizon was as far as possible from FM in term of concept. Beside, if it's not a sim then it will definitely feel different and no overlap will occure.

I also think that if FM is treated (as I hope) as an ever evolving platform next-gen, this would be even more less of a problem.
Yeah there are alot of ways to keep the game "Forza" but go in a totally different style of racing. The slick menu interface, synth heavy soundtrack, livery editor, large selection of cars, upgrades, big online focus, etc, are integral to Forza, but the actual racing and structure of the main campaign could be far different. Of course since Turn10 is involved, Playground is going to have all of those resources easily available, which is a good reason to have the Forza brand on there.
Last edited by Lingitiz; 03-08-2012 at 03:31 AM.
Xanadu
Banned
(03-08-2012, 03:37 AM)

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#391

just from that trailer i know i will hate this game already,

a shame to see a once great series go down hill with each game
tranciful
Member
(03-08-2012, 03:39 AM)
#392

Seems like they're trying to take on Need for Speed
Bgamer90
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(03-08-2012, 03:39 AM)

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#393

Originally Posted by Xanadu: View Post
just from that trailer i know i will hate this game already,

a shame to see a once great series go down hill with each game
lol, it's not part of the main franchise

Also Forza 4 is great. Better than any other Forzas.
Xanadu
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(03-08-2012, 03:41 AM)

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#394

Originally Posted by Bgamer90: View Post
lol, it's not part of the main franchise

Also Forza 4 is great. Better than any other Forzas.
4 is better than 3 but the first forza is the best by far, i played that game for way over 100 hours, didnt even complete 4 i got so bored
Bgamer90
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(03-08-2012, 03:44 AM)

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#395

Originally Posted by Xanadu: View Post
4 is better than 3 but the first forza is the best by far, i played that game for way over 100 hours, didnt even complete 4 i got so bored
I played the first Forza but I didn't own an xbox at the time so I never got to go deep into it.

What was better about it in your opinion?
Xanadu
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(03-08-2012, 03:51 AM)

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#396

Originally Posted by Bgamer90: View Post
I played the first Forza but I didn't own an xbox at the time so I never got to go deep into it.

What was better about it in your opinion?
well the thing is obviously it has less features but the core game remains the same and i've gotten every forza game on release day so by the fourth game not that much has changed overall and it gets stale, you can say things like auction house and autovista are massive features but for me they dont do much, all i want is a lot of tracks and cars and modifications options, forza 4 has hardly any tracks for a game with that many cars and it seems silly to me instead of putting in tracks we've been asking for for over 5 years they instead make top gear bowling and stupid cars like the hummer. i really hope t10 focus on the things the REAL fans want for forza 5 such as night racing, weather, way more tracks and maybe even a track editor of some kind, oh and sort the old inaccurate models out (the f40 looks like a pile of shit)
NullPointer
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(03-08-2012, 03:59 AM)

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#397

Originally Posted by Xanadu: View Post
well the thing is obviously it has less features but the core game remains the same and i've gotten every forza game on release day so by the fourth game not that much has changed overall and it gets stale, you can say things like auction house and autovista are massive features but for me they dont do much, all i want is a lot of tracks and cars and modifications options, forza 4 has hardly any tracks for a game with that many cars and it seems silly to me instead of putting in tracks we've been asking for for over 5 years they instead make top gear bowling and stupid cars like the hummer. i really hope t10 focus on the things the REAL fans want for forza 5 such as night racing, weather, way more tracks and maybe even a track editor of some kind, oh and sort the old inaccurate models out (the f40 looks like a pile of shit)
Yep, you give me an off road vehicle and I'll want to drive it through Death Valley. You give me a rally car and I want to hill climb and rampage through Finland. Tease me with a freakin Warthog and I'll want to do high speed kangaroo hops across Space-Yosemite while unloading explosive armor piecing heat-death upon my opponents. You get the picture.

Being restricted to too few and too flat circuits just seems like a lack of ambition as well as a cock-tease. Which just makes an open world alternative that much more exciting.

Yeah, even if we won't be able to tear other drivers to shreds. But I'm willing to compromise ;P
Iknos
Junior Member
(03-08-2012, 06:01 AM)

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#398

Can I say this is a bizarre idea even though we don't know much about it?

The little I know is enough...using some hacked together engine that doesn't represent Forza to make a Forza branded game.

The idea of racing the 500 cars in Forza on open winding ribbons sounds cool. Take away the Forza physics and it makes you wonder WTF this has to do with Forza.

UK super racing developer sounds cool...so I can't completely hate this idea.

Would much rather have an official ALMS game using the Forza engine. But I know that's not gonna sell so...
Grassy
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(03-08-2012, 07:34 AM)

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#399

Originally Posted by Xanadu: View Post
just from that trailer i know i will hate this game already,

a shame to see a once great series go down hill with each game
Yeah because the trailer shows exactly what the game will be like and is filled with so much information!

Trolls gonna troll I guess.
Xun
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(03-08-2012, 09:49 AM)

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#400

Originally Posted by Grassy: View Post
Yeah because the trailer shows exactly what the game will be like and is filled with so much information!

Trolls gonna troll I guess.
Don't feed the troll.

Also in regards to what Greenawalt said about the engine, it doesn't necessarily mean it'll be an arcadey racer.

An engine like Forza would have to be mostly rewritten for a game like this.