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Member
(03-06-2012, 01:58 AM)
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#352
I like realism better. I want a proper driving simulator set in a big open-world environment. I think that'd be awesome. Tracks like Fujimi Kaido and the old Forza 1 point-to-point tracks were fun because they give you that 'racing on public roads' feel thats so exciting.
Seriously, imagine if in real life, you could just take a Radical SR8 and were legally allowed to just GO. Wherever. As fast as you dared. Of course, in real life, you'd probably crash and die within 10 minutes, but its at least 'the dream', ya know? The closer a game can get me to this experience, the better. Hopefully in like 25 years we'll have some sort of driver simulator where we could drive around our own town or wherever we want to as its all been mapped out and modeled automatically using GPS or some shit like that. But for now, I'll take a TDU with better physics, even if its only as good as PGR's. |
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Member
(03-06-2012, 03:59 PM)
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#355
I don't agree - PGR is fun because its an arcade city racer where the whole point is to earn kudos through style. Not everyone knows how to properly drift or do powerslides so they make it easier to do so. This is the exact reason I can't stand NFS games or TDU, the handling sucks. What's the point of adding ultra realistic graphics and cars when you're just going to exaggerate their abilities and absolutely destroy the immersion and atmosphere?
If I wanted to play an open world ridge racer I'll play tdu2. The forza name should only be reserved for sim, because then it downplays the rest of the games in the series. That's like gran turismo merging with mario kart. no thanks.
Last edited by ConvenientBox; 03-06-2012 at 04:05 PM.
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Member
(03-06-2012, 04:09 PM)
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#357
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Junior Member
(03-06-2012, 04:19 PM)
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#358
Tank slappers at every set of street lights FTW!
Oh, and Facebook profile hunting FTW. You can find some good info in there such as various PG employees taking "work trips" to Vegas for some reason.... ...
Last edited by saladine1; 03-06-2012 at 04:32 PM.
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Member
(03-07-2012, 03:41 AM)
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#359
Last time I checked, winning the race by finishing first wasn't optional. PGR is fun because it has one of the most fun driving models in racing games along with an incredible sense of style and believable game world.
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Member
(03-07-2012, 05:13 AM)
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#360
God, I hope some of that comes through in Horizon. The city/landscape modelling, driving model/physics, sound (Wiswell is with T10, so maybe?) and style of PGR4 in an open world environment would be the shit. Hell, they even had the walk-around garage in 3 and 4 (and 2?) so most of the game has already been designed ;) |
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Member
(03-07-2012, 06:30 AM)
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#361
I'm wondering if this game might be aiming for 30fps as it might be more graphically demanding with the potential setting to be locked at 60 fps. Especially if it has day/night and rain/weather, potentially they could use the IBL from Forza 4 and lock it to 30fps you'd think.
They better have walk-in/around garages in this game, they were awesome in PGR. |
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Member
(03-07-2012, 06:40 AM)
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#362
Anyway, enough of the PGR lovefest, we need more info! PS. Can't believe that trailer was actually legit... looked incredibly unprofessional. |
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Member
(03-07-2012, 07:20 AM)
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#363
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Member
(03-07-2012, 07:32 AM)
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#364
With tracks like Camino Viejo, Bernese Alps and Maple Valley which imo all have the equel amount of trackside details like the NFS games etc. I'm actually hoping for a sort of roadtrip Forza with 60fps. I mean if they make long, more vague looking tracks, shouldn't the engine be able to keep the framerate?
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Junior Member
(03-07-2012, 07:59 AM)
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#365
Quote:
![]() http://www.videogamer.com/xbox360/fo...s_turn_10.html Gametrailers interview http://www.gametrailers.com/video/he...horizon/727667
Last edited by saladine1; 03-07-2012 at 08:04 AM.
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Member
(03-07-2012, 08:06 AM)
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#366
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Junior Member
(03-07-2012, 12:38 PM)
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#371
About Dan G saying how neither Turn 10 nor MS came up with the Horizon concept sounds a bit weird. I mean, did Playground Games one day just come up and say,"Hey Turn 10, we would love to take your game and put a spin on it"..? How often does something like that even happen? Imo, it's Mr Beard all along who came up with that proposition. He's the Capo di tutti capi who had big ambitions and decided that his ideas and visions for the Forza franchise were just too big to be handled in one game and so, decided to pitch the idea to MS, of a 'second team' to fulfill that vision.. Either way, I really admire and respect Greenawalt for his efforts and dedication to his projects. You can clearly tell he loves his job and loves delivering to the fans... |
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Member
(03-07-2012, 01:06 PM)
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#373
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Member
(03-07-2012, 01:12 PM)
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#374
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Member
(03-07-2012, 01:12 PM)
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#375
Wow, for some reason that teaser 'tone' trailer got me pumped! Not a single piece of gameplay, but the visuals with the audio is just great :D
The song is "The Chemical Brothers - Hey Boy Hey Girl (Souldwax Remix)" for people wondering :P So... Turn10 = Infinity Ward, Playground = Treyarch?
Last edited by HollovVpo1nt; 03-07-2012 at 01:18 PM.
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Member
(03-07-2012, 08:57 PM)
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#376
Quote:
Quote:
sounds good! |
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Member
(03-07-2012, 11:18 PM)
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#379
I was just thinking about that the other day (that it would be amazing if they adopted the COD approach of two teams). The games seem vastly different so franchise burn out likely won't happen and unlike FPS games, racing games can have lots of common assets.
Imagine the possibilities if they share assets, tricks, etc... Maybe we could finally get proper EU versions of EU cars instead of the worse looking US versions (fucking orange sidelights ruining designs...), maybe the ex-Bizarre guys can teach Turn 10's art team how to calibrate their monitors so they can make realistic lighting/colors/etc, etc... I was also thinking that it will be very interesting to see what they do in regard to car list and graphics. Do they basically take all FM4 cars (including DLC) and add newer models or do they take a smaller more heteroclite car list like PGRs ? Do they aim for 30 fps with motion blur with the risk of making FM look bad or do they stick to 60 fps like all three previous FM ? What would be amazing is if DLC was shared between games. Basically you'd buy the car once and you'd then choose if you want to try it on open roads in Horizon (assuming it has open roads) or on racetracks in FM. |
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Member
(03-08-2012, 12:08 AM)
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#381
I think a Forza every yr would kill the brand imo.. I also don't think that Forza 5 should come out on 2013 either but that's just me.
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Member
(03-08-2012, 12:08 AM)
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#382
Dunno. There are different resource limitations when creating an open world game instead of a circuit racer. We should expect that some compromises will have to be made.
At least they can look at Test Drive Unlimited 2 to see what not to do physics wise. |
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Member
(03-08-2012, 12:21 AM)
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#384
I agree TDU2 physics were not good, but I still enjoyed it quite a bit lol
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Member
(03-08-2012, 12:26 AM)
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#385
I also think that if FM is treated (as I hope) as an ever evolving platform next-gen, this would be even more less of a problem. |
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Member
(03-08-2012, 03:23 AM)
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#388
It always had monstrous potential though. Potential that I hope can be realized with another developer trying their hand. The best open world racer I have at the moment is Driver: San Francisco. Its sure as hell not a sim, but its a blast. If only it wasn't a perpetually sunny day in bizarro San Francisco. That game deserves and needs Burnout Paradise levels of DLC.
Last edited by NullPointer; 03-08-2012 at 03:49 AM.
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Member
(03-08-2012, 03:28 AM)
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#390
Last edited by Lingitiz; 03-08-2012 at 03:31 AM.
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Banned
(03-08-2012, 03:41 AM)
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#394
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Member
(03-08-2012, 03:44 AM)
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#395
What was better about it in your opinion? |
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Banned
(03-08-2012, 03:51 AM)
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#396
well the thing is obviously it has less features but the core game remains the same and i've gotten every forza game on release day so by the fourth game not that much has changed overall and it gets stale, you can say things like auction house and autovista are massive features but for me they dont do much, all i want is a lot of tracks and cars and modifications options, forza 4 has hardly any tracks for a game with that many cars and it seems silly to me instead of putting in tracks we've been asking for for over 5 years they instead make top gear bowling and stupid cars like the hummer. i really hope t10 focus on the things the REAL fans want for forza 5 such as night racing, weather, way more tracks and maybe even a track editor of some kind, oh and sort the old inaccurate models out (the f40 looks like a pile of shit)
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Member
(03-08-2012, 03:59 AM)
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#397
Being restricted to too few and too flat circuits just seems like a lack of ambition as well as a cock-tease. Which just makes an open world alternative that much more exciting. Yeah, even if we won't be able to tear other drivers to shreds. But I'm willing to compromise ;P |
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Junior Member
(03-08-2012, 06:01 AM)
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#398
Can I say this is a bizarre idea even though we don't know much about it?
The little I know is enough...using some hacked together engine that doesn't represent Forza to make a Forza branded game. The idea of racing the 500 cars in Forza on open winding ribbons sounds cool. Take away the Forza physics and it makes you wonder WTF this has to do with Forza. UK super racing developer sounds cool...so I can't completely hate this idea. Would much rather have an official ALMS game using the Forza engine. But I know that's not gonna sell so... |
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Member
(03-08-2012, 07:34 AM)
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#399
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Member
(03-08-2012, 09:49 AM)
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#400
Also in regards to what Greenawalt said about the engine, it doesn't necessarily mean it'll be an arcadey racer. An engine like Forza would have to be mostly rewritten for a game like this. |