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Member
(03-20-2012, 01:38 PM)
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#1802
To be fair though, Silent Hill 2 had the same amount of monsters. You had the lying figures, the nurses, abstract daddies, mannequins and creepers to fight against - that was it. I know the big determining factor is that the enemies in 2 were way better designed, but still.
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Member
(03-20-2012, 01:45 PM)
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#1803
Silent Hill 2 had around about nine (Abstract Daddy - Bubble Head Nurse - Creeper - Flesh Lips - Lying Figure - Mandarin - Mannequin - Prisoner) Silent Hill Downpour has about five (or seven if you think the prisoner enemies are unique when they really aren't or "The Void" which isn't really a design =/) (Doll (Shadow) - Prisoner Juggernaut - Prisoner Minion - Screamer - The Void - Wall Corpse - Weeping Bat) Even Homecoming, which I absolutely hate, has eight. (Not including the bosses which are so much better than in Downpour) It is rather perplexing, but to be honest it's probably the only thing I actually have a problem with beside what I've already posted here previously. At least they are original enemies and not ripped straight from the film, I guess.
Last edited by Nemesis_; 03-20-2012 at 01:53 PM.
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Member
(03-20-2012, 03:02 PM)
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#1804
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Member
(03-20-2012, 03:05 PM)
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#1805
Last edited by INDIGO_CYCLOPS; 03-20-2012 at 03:10 PM.
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Member
(03-20-2012, 03:13 PM)
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#1806
I can't find the fucking manhole that you come out of when you exit St Maria's. Can anyone please give me more information than "just head north"..
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Member
(03-20-2012, 03:13 PM)
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#1807
I'm really surprised at how awesome the final boss fight was. Simple, yet difficult.
My biggest upset with this game was the Nightmare portions of the game just weren't.....good. Not scary, oppressive, or devilish enough for me. It's around the quality of Silent Hill 4. Everything was too lit up. I demand DARKNESS when the Nightmare sets in! It's the darkness and the ambiance that scares the living shit out of me. But then i fall back to my first point. Even though the Nightmare world didn't do it's job like I remember it in the old days, I feel like the NORMAL world picked up its slack. Going into random house's or apartments were genuinely creepy. Dark and scary basements, etc. Totally terrifying! I want to hate Tomm Hulett so much! But when I finished Downpour I felt.....Satisfied.
Last edited by legacyzero; 03-20-2012 at 03:21 PM.
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Member
(03-20-2012, 04:10 PM)
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#1808
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60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(03-20-2012, 04:52 PM)
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#1809
You know what really makes me lament the poor technology behind this game? Ace Combat Assault Horizon. I know, that sounds crazy, right? Hear me out.
So I'm stuck sick at home and decided to pop in a borrowed copy of AC just to see what it was all about. Immediately I'm struck by how effortlessly they are able to display whatever they want with incredible slick, smooth running visuals. Seamlessly cutting between gameplay, cutscenes, and other bits without a single hitch. Their vision for this game was supported by the technology they created for it and I always felt as if their vision was being propelled forward by this. There is something in the game that recalls the glory days of Japanese development on PS2 where developers were able to acutely focus on what they wanted to achieve and delivered the best technology to pull it off. Silent Hill was most certainly one such game. Naturally, the two games have absolutely nothing in common, but as I was just playing Downpour last night the difference really struck me. Downpour is one of the worst cases I've seen this generation of a game idea that is completely limited by its poor engine implementation. I constantly feel as if their ideas were nipped and cut in order to stick within the limits of their technical know how. Downpour is so full of compromises that it becomes hard to enjoy. If the content and ideas weren't hot I would find it hard to care, but I feel like they were really onto something here. If they weren't so technically inept Vatra may actually have delivered a world class Silent Hill game. I'd love to have some insight into the development process for Downpour in order to understand what went wrong. I can't think of any other recent game that is so technically poor as to interfere with the experience (outside of, ironically, MGS3D perhaps). I'm still managing to enjoy the experience despite all this, but man, it feels like such a wasted opportunity and I don't think I'll ever be able to go back. This is going to age SOOOO poorly as well. Of the three SH products releasing in the span of a month I actually believe that Book of Memories stands the chance of being the best game simply because WayForward have proven themselves to be excellent game developers time and time again. Just for kicks, take a look at the 2010 trailer for Downpour. http://www.youtube.com/watch?v=ybM3C0GwhZM Going back now I'd imagine they were having a lot of problems at that point as the trailer is clearly pre-rendered using in-game assets. I can't imagine how poor the framerate must have been on their dev kits back then.
Last edited by dark10x; 03-20-2012 at 04:58 PM.
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Member
(03-20-2012, 05:01 PM)
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#1810
I beat the game last night...
I feel it's very much a step in the right direction from the developers. It's seriously flawed in a lot of ways, and it's still not in the same league as Silent Hil 1-4, however I thoroughly enjoyed the game. I think it's about a 6.5/10, would be 7.5 or 8 if the technical issues weren't there. |
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Member
(03-20-2012, 05:53 PM)
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#1812
There is a little bit more than "just head north"... clearly. Give me a street name or something.. |
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Member
(03-20-2012, 06:20 PM)
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#1813
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Junior Member
(03-20-2012, 11:28 PM)
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#1815
Is it me or is this kind of immature of a major gaming site? Does GT do this regularly?
http://www.gametrailers.com/video/te...nt-hill/728249 |
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Member
(03-21-2012, 12:03 AM)
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#1816
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(03-21-2012, 12:04 AM)
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#1817
did we ever decide if the 360 version performed any better than PS3?
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(03-21-2012, 12:07 AM)
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#1819
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Combovers don't work when there is no hair
(03-21-2012, 12:08 AM)
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#1820
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Member
(03-21-2012, 12:23 AM)
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#1821
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(03-21-2012, 03:20 AM)
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#1822
damn, I actually think Downpour performs way better on 360. I've played through about an hour of it, right before you get to town, and there's maybe been like... 2-3 times, at best, of some framerate drops. other than that it's been pretty smooth.
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Junior Member
(03-21-2012, 03:29 AM)
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#1823
You exchanged your PS3 copy? No wonder I don't see you on PSN playing it. :P
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(03-21-2012, 03:30 AM)
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#1824
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Member
(03-21-2012, 06:50 AM)
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#1825
So finally finished it. The ending could have been better, but I really enjoyed the game overall (if you guys haven't figured that out already, ha ha). The last boss was much, much easier than I expected it to be, but the story pay off was pretty good. Time to go back and play my hard/hard no enemies killed run! Silent Hill is back baby! Between this and the HD Collection I'm going to be a permanent resident of the town.
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Member
(03-21-2012, 09:52 PM)
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#1826
Wait wait wait
Someone please shed some light on this, very early game spoilers. I'm watching a Let's Play of this game, and the player skipped right past the diner. He just went for the tram thing and didn't trigger the otherworld sequence that occurs when you're in the diner. Is the entire game "open" like that? |
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Member
(03-21-2012, 09:54 PM)
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#1827
Otherwise, you do have to go the tram station to pick up an item that you're going to need to get the ticket for the tram. Whether that happens before you go in or after doesn't matter. |
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Member
(03-21-2012, 09:56 PM)
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#1828
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Member
(03-21-2012, 10:05 PM)
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#1831
Well I was referring to the fact that the vids of the opening and this part of the game that I saw had massive tearing and weird other things going on but I haven't seen any of it. But yeah I will wait till the actual town then to make another assessment :P
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Member
(03-21-2012, 11:24 PM)
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#1832
I think the What's Your Sign? side-quest is bugged :s
For the symbol under the draw bridge, I've got the two fragments in place. Problem is the game won't let me turn them; it just says 'Open Inventory'. That can't be right - has this happened to anyone else? What fucks me off is that this is literally the last thing I had to do to finish off all the side-quests. |
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Junior Member
(03-21-2012, 11:56 PM)
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#1833
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Member
(03-22-2012, 12:04 AM)
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#1834
Not possible - they're both in place now and I can't remove them. At first I thought I had to find a third fragment or something so I left it til later, but now I can see I'm royally fucked.
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Junior Member
(03-22-2012, 12:05 AM)
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#1835
edit: re read your post. wow that is definitely not right. |
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GameFan alumnus
ganguro preacher (03-22-2012, 02:00 AM)
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#1836
Were I supreme overlord of the Silent Hill series (instead of that no-good Tomm Hulett), I'd have scrapped the entire idea of generic enemies in this game. Rip them all out, and put in more one-time unique encounters like the "turn back time" event. I know that's a scary idea for a developer, but do it! This game would have been so, so much better had every fight been meaningful. |
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Junior Member
(03-22-2012, 02:05 AM)
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#1837
Kinda nice now that I'm thinking about it. |
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Member
(03-22-2012, 03:52 AM)
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#1838
I haven't followed this thread, but has this review been posted? It's from Dead Pixels, the gaming side of Bloody-Disgusting, the site I contribute to now. They liked it. http://www.bloody-disgusting.com/news/videogames/2353
Quote:
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stealth sex brag incoming
(03-22-2012, 04:36 AM)
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#1839
I just finished St. Marias
Oh boy that was fantastic. There's such a great game hidden under all of the technical issues. The hobo quest bugged out on me, too. The fishing rod won't appear in the any of the three locations it's supposed to be (I checked a guide) so I proceeded onward and figured I'd hit it up on a second playthrough. Maybe Vatra will do a PC version in the near future that fixes all of these issues and provides the performance the game needs. The tech side, enemy design and clunky combat are the only thing that lets down the experience. The fundamental game (exploration, atmosphere, narrative) is /fantastic/ thus far. |
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60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(03-22-2012, 12:33 PM)
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#1840
Might have to look into getting that version then. :\ Fuck the PS3 release. |
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Member
(03-22-2012, 12:39 PM)
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#1841
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Member
(03-22-2012, 01:19 PM)
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#1842
Played it for about two hours now. A lot of things I really like about it, it sure as fuck got a great atmosphere and Lichts music fits it really well, also a hell lot of small details everywhere that I love going through and looking at. Techical issues are a bit of a disgrace though, so many frame rate drops everywhere but worst of all : that huge ass fucking freeze whenever you get a trophy, just what the fuck. Of smaller things that are imo not that great is Murphy reacting to stuff, understand the logic behind it being silly if he was just completely mute while crazy stuff is happening around him but having him scream "what the fuck, aaaaaaaaaarh" gets on my nerves, especially since it's not done very convincingly.
So yeah, unless the game suddenly goes really stupid I would really like to see Vatra get another try, just give them some more QA time next time. But knowing konami they will ship it off to yet another developer.
Last edited by WoodenLung; 03-22-2012 at 01:23 PM.
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Junior Member
(03-22-2012, 01:27 PM)
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#1843
7.5/10 from Strategy Informer.
Not sure about this one, I may pick it up. I'm going to pick up the HD Collection first though, can't wait to replay Silent Hill 2 again :) |
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Member
(03-22-2012, 01:31 PM)
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#1844
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Member
(03-22-2012, 01:40 PM)
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#1845
![]() I would link you to a specific post in it but there's just so many gems in there, it's a mess and you are probably better off playing your old versions of the game. |
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Member
(03-22-2012, 03:44 PM)
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#1846
Seriously, being a PS3 owner can be pretty annoying at times where multiplat releases are concerned. The frame drops in the town are definitely more prevalent than the previous portions
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stealth sex brag incoming
(03-22-2012, 03:48 PM)
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#1847
Originally Posted by INDIGO_CYCLOPS:
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Member
(03-22-2012, 03:51 PM)
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#1848
6/10 @ Eurogamer
Quote:
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(03-22-2012, 04:03 PM)
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#1849
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stealth sex brag incoming
(03-22-2012, 04:11 PM)
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#1850
The Eurogamer review has a "harsh" score for those used to the 7-10 scale, but I can't disagree much with the content of the review itself and I'm enjoying the hell out of the game, too. Though I'd disagree that there aren't genuinely scary moments. I've felt tons of tension and creep factor. Especially in the main storyline areas.
Last edited by Futurevoid; 03-22-2012 at 04:15 PM.
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