Hydranockz
Member
(03-05-2012, 11:09 AM)

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#501

Do these screenshots signal the return of...

COLOUR?!?!
Krev
Member
(03-05-2012, 11:10 AM)

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#502

Originally Posted by Vire: View Post
It's a shame it doesn't show off the environments since that's always what I've loved about Halo the most.
Yeah, that's what I wanted to see. These pictures, though they look good, don't really tell me much.
szaromir
Member
(03-05-2012, 11:10 AM)
#503

Some of you people must realise it's a photo mode picture and move on. Its only purpose is to reveal in-game Master Chief model (aka the series' icon). When Naughty Dog reveals photo mode pictures no one complains and everybody just looks at the quality of modelling, textures, lighting etc.

We're going to see in-game footage in a few hours anyway.
EvB
Member
(03-05-2012, 11:10 AM)
#504

Originally Posted by GavinGT: View Post
No, I'm pretty sure that when a developer puts out a trailer for a game that's exclusive to one console, that trailer is supposed to represent the final product as it looks on that console.
It's no different to what other developers do, whether it's Issuing Photo mode screenshots in GT5 as in-game or whether it's epic flat out cheating or whether it's Uncharted having screenshots issued with additional AA passes applied to them.
Hydranockz
Member
(03-05-2012, 11:10 AM)

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#505

Originally Posted by Krev: View Post
Yeah, that's what I wanted to see. These pictures, though they look good, don't really tell me much.
The embargo hasn't even lifted yet. I seriously doubt this is as much as we'll get :p
adelante
Member
(03-05-2012, 11:11 AM)

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#506

Originally Posted by szaromir: View Post
We're going to see in-game footage in a few hours anyway.
We are?!? :O
wwm0nkey
Member
(03-05-2012, 11:12 AM)

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#507

Originally Posted by adelante: View Post
We are?!? :O
Yes, SP and MP where both shown at the Spring Showcase.
GavinGT
Banned
(03-05-2012, 11:12 AM)

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#508

Originally Posted by Cabbie: View Post
This... is the kind of discussion I was hoping for.
Baseless, highly unlikely conjecture is what you're looking for?

Originally Posted by EvB: View Post
It's no different to what other developers do, whether it's Issuing Photo mode screenshots in GT5 as in-game or whether it's epic flat out cheating or whether it's Uncharted having screenshots issued with additional AA passes applied to them.
And it's fucking terrible and it needs to stop.
Hix
Banned
(03-05-2012, 11:13 AM)
#509

Originally Posted by szaromir: View Post
Some of you people must realise it's a photo mode picture and move on. Its only purpose is to reveal in-game Master Chief model (aka the series' icon). When Naughty Dog reveals photo mode pictures no one complains and everybody just looks at the quality of modelling, textures, lighting etc.

We're going to see in-game footage in a few hours anyway.
Exactly.

I understand that as it's Halo (one of the biggest and most important franchises in gaming) it's open for a lot of scrutiny for this kinda thing. That said, I doubt these bullshots were done for the standard reason of misrepresenting in-game graphics, rather, to give fans something salivate over until we get actual footage.
Sn4ke_911
If I ever post something in Japanese which I don't understand, please BAN me.
(03-05-2012, 11:13 AM)

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#510

amazing thread :lol
adelante
Member
(03-05-2012, 11:15 AM)

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#511

Originally Posted by wwm0nkey: View Post
Yes, SP and MP where both shown at the Spring Showcase.
And in a few hours?!? Just in time when I get home from work! Haven't been this excited for a 360 game in a long while...can't freakin wait :D
GavinGT
Banned
(03-05-2012, 11:16 AM)

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#512

Originally Posted by szaromir: View Post
Some of you people must realise it's a photo mode picture and move on. Its only purpose is to reveal in-game Master Chief model (aka the series' icon). When Naughty Dog reveals photo mode pictures no one complains and everybody just looks at the quality of modelling, textures, lighting etc.

We're going to see in-game footage in a few hours anyway.
Oh, I must have missed the part where they told us which parts to look at and which to ignore.
Last edited by GavinGT; 03-05-2012 at 11:19 AM.
Ajemsuhgao
Member
(03-05-2012, 11:16 AM)

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#513

Originally Posted by brain_stew: View Post
We lost a lot more than just AA and resolution from those Halo 2 and 3 bullshots, who knows what we'll lose this time. If its not ruining in real time on retail hardware its a bullshot and not in any way representative of the final product. Lets call it as it is and not do 343's spin campaign for them, they can manage that themselves.
To be honest, this isn't exactly a huge departure from Reach. The screenshots do their job fine. They give fans something to discuss(design, new gun, etc).

If the pictures posted were a jaggy mess, there would be an even longer thread bitching about that.

Does nobody else remember this screenshot released from Halo 3?


It was posted on..IGN I think, before B.net and people flipped shit about the trees, and the lack of AA. There was zero discussion about the Infection gametype, or anything else that screenshot revealed.
Redford
aka Cabbie
(03-05-2012, 11:17 AM)

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#514

Originally Posted by GavinGT: View Post
Baseless, highly unlikely conjecture is what you're looking for?
Better than the raving conspiracy theories so far.
HollovVpo1nt
Banned
(03-05-2012, 11:17 AM)

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#515

Originally Posted by GavinGT: View Post
No, I'm pretty sure that when a developer puts out a trailer for a game that's exclusive to one console, that trailer is supposed to represent the final product as it looks on that console.
Aside from the fact that what you're saying technically impossible - code changes up to a month from release, so you should see a first trailer one month before release (by your logic) - it's also very subjective. That's your take on what developers should be doing. And becouse of that, you should stop generalising how developers try to deceive everyone, becouse I don't experience it that way.
Dabanton
Member
(03-05-2012, 11:17 AM)

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#516

I have a feeling today is going to be a bloodbath lol.
EvB
Member
(03-05-2012, 11:18 AM)
#517

Originally Posted by GavinGT: View Post
Baseless, highly unlikely conjecture is what you're looking for?



And it's fucking terrible and it needs to stop.
Most people are never going to see these images or videos in their full bullshot form.

By the time most people have watched a trailer on Youtube or TV or on their console, it will of been compressed to fuck and looks worse than it does on TV.

Same with the screenshots, most of these will end up reduced to tinyvision with severe jpeg compression on them.
REMEMBER CITADEL
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(03-05-2012, 11:18 AM)

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#518

Originally Posted by adelante: View Post
And in a few hours?!? Just in time when I get home from work! Haven't been this excited for a 360 game in a long while...can't freakin wait :D
Your avatar goes so well with this.
szaromir
Member
(03-05-2012, 11:18 AM)
#519

Originally Posted by Hix: View Post
Exactly.

I understand that as it's Halo (one of the biggest and most important franchises in gaming) it's open for a lot of scrutiny for this kinda thing. That said, I doubt these bullshots were done for the standard reason of misrepresenting in-game graphics, rather, to give fans something salivate over until we get actual footage.
I don't even think that the model's complexity is any better than what we had in Reach, in terms of geometry or texturing. Reach spartans already looked good enough IMO. It only shows that 343i nailed what MC should feel like, the model's different from Halo 3 but indistinguishably it's Master Chief.
wwm0nkey
Member
(03-05-2012, 11:20 AM)

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#520

Originally Posted by adelante: View Post
And in a few hours?!? Just in time when I get home from work! Haven't been this excited for a 360 game in a long while...can't freakin wait :D
Yeah these screens just got leaked a bit early, there is a huge media blow out planed in a few hours.
Ajemsuhgao
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(03-05-2012, 11:20 AM)

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#521

Originally Posted by szaromir: View Post
I don't even think that the model's complexity is any better than what we had in Reach, in terms of geometry or texturing. Reach spartans already looked good enough IMO. It only shows that 343i nailed what MC should feel like, the model's different from Halo 3 but indistinguishably it's Master Chief.
Model is a bit more complex, yes. Textures..doesn't look like it. Looks worse in some areas, actually.
GavinGT
Banned
(03-05-2012, 11:22 AM)

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#522

Originally Posted by HollovVpo1nt: View Post
Aside from the fact that what you're saying technically impossible - code changes up to a month from release, so you should see a first trailer one month before release (by your logic) - it's also very subjective. That's your take on what developers should be doing. And becouse of that, you should stop generalising how developers try to deceive everyone, becouse I don't experience it that way.
The post of yours I quoted openly supported developers cranking all the visual settings to the max and then releasing the trailer and calling it "in-engine". This is your view on how developers should handle pre-release footage.

My argument is that developers should try to provide an accurate barometer for what their final product will look like.

Which side sounds more reasonable? You're basically straw-manning yourself here.
Last edited by GavinGT; 03-05-2012 at 11:26 AM.
EvB
Member
(03-05-2012, 11:23 AM)
#523

Originally Posted by szaromir: View Post
I don't even think that the model's complexity is any better than what we had in Reach, in terms of geometry or texturing. Reach spartans already looked good enough IMO. It only shows that 343i nailed what MC should feel like, the model's different from Halo 3 but indistinguishably it's Master Chief.
I guess that's the important thing, I was quite terrified at how 4 would turn out after playing Halo Anniversary, which was tragic in my eyes. So many visual conventions that were totally overridden, but this Screenshot shows that they are on the right path.

Last thing we want is Halo 4 looking Like Nexuiz!

Halo has always been pretty consistant between campaign and Multiplayer, Keeping the geometry down ensures they will still have the grunt to push 16 players on screen at the same time all firing rockets and needlers and grenades at the same time.
That's not to mention the split screen co-op of the game is famous for and the inclusion of 4 player online co-op in the campaign, which must have some bearing on design decisions that have to be made to accomodate these processor expensive modes.

We get less of this disparity anyway nowadays, but I think back to the days of Ghost Recon, where the Campaign looked just like you wanted it to and the Multiplayer looked like a Ps2 game!
Last edited by EvB; 03-05-2012 at 11:25 AM.
dalVlatko
Member
(03-05-2012, 11:24 AM)

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#524

Not sure if I like the look.

I can't get too excited for a new halo game after how disappointed I was with Reach anyway.
TheBioLover
Member
(03-05-2012, 11:24 AM)
#525

Between the AC III trailer and Halo 4 in-game footage reveal, gaf simply won't survive the meltdown.
REMEMBER CITADEL
Member
(03-05-2012, 11:25 AM)

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#526

Originally Posted by Ajemsuhgao: View Post
Model is a bit more complex, yes. Textures..doesn't look like it. Looks worse in some areas, actually.
I'll have to disagree here. The weapon textures look better, the visor is obviously better, armor plates look at least as good and the parts underneath look more detailed, although the texture looks stretched in the first screen (it looks great in the orange shot).
StalkerUKCG
Member
(03-05-2012, 11:32 AM)

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#527

This thread



not long now guys

HollovVpo1nt
Banned
(03-05-2012, 11:48 AM)

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#528

Originally Posted by GavinGT: View Post
The post of yours I quoted openly supported developers cranking all the visual settings to the max and then releasing the trailer and calling it "in-engine". This is your view on how developers should handle pre-release footage.
Partially, only if it's related to the context. I find it acceptable when a developers shows questionably good footage, along with telling us it is in-engine. I see nothing wrong with that. However, if I were to see that questionable footage and the developers labelled it in-game framebuffer footage for me to later find out it's not, that would be deceiving (che Forza 3 fiasco).

Originally Posted by GavinGT: View Post
My argument is that developers should try to provide an accurate barometer for what their final product will look like.
Didn't they?

Just look at the difference between the two, it's impossible to provide that accurate barometer. As for the visual quality, apart from the MC model, they're pretty close.

Originally Posted by GavinGT: View Post
Which side sounds more reasonable?
Both, and I agree with both. But what you pass trough as your arguement here is different on what you were willing to achieve by posting this and this

Trailers shouldn't be taken out of context.
Last edited by HollovVpo1nt; 03-05-2012 at 11:52 AM.
RedSparrows
Junior Member
(03-05-2012, 11:50 AM)
#529

I'd just like to say, before the horror takes hold, the screaming starts and the blood flows, that I freaking love Halo and it could look like Dwarf Fortress and still get my money.
enzo_gt
tagged by Blackace
(03-05-2012, 11:51 AM)

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#530

Doesn't seem bullshot-ish at all. Seems about what I expected.
Rad Agast
Member
(03-05-2012, 11:51 AM)

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#531

Originally Posted by Zekes!: View Post
Sucks that Master Chief is iconic, his design is still terrible and looks worse with time
I hear that a lot but I'd like to agree to disagree.
Ajemsuhgao
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(03-05-2012, 11:52 AM)

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#532

Originally Posted by REMEMBER CITADEL: View Post
I'll have to disagree here. The weapon textures look better, the visor is obviously better, armor plates look at least as good and the parts underneath look more detailed, although the texture looks stretched in the first screen (it looks great in the orange shot).

Weapon texture looks about the same as Reach. Weapon textures in reach were generally 1024X, I can't imagine they're going to going higher than that, unless they were going to split the weapon models into multiple pieces and have those each be 512x or higher..which is highly unlikely since the 360 has such little RAM.

Visor is better, yeah, but that's not really because of textures. Chances are it's probably the same setup they had in Reach. It's a few different decent res textures, with a cubemap showing through and a yellow tinted specular. Damn nice shader though.

Armor looks like the set up as Reach as well. Looks like it was split into multiple(possibly interchangeable) parts, and textured that way. Reach had a base body texture, under armor texture, and then different textures for each body part. These ranged from 128(for the smaller things, like the grenade belt, arm accessories, knife, etc), to 1024(this was actually just for the base Mark V(b). Most of the other helmets and main body pieces were 512. So with this, we're probably seeing the 1024x since it'll be the "base" variant(if there are even others, which I REALLY hope there are). My only complaint with the hard armor portions is that it's very...flat, in terms of highlights. A really dull metal look. And that the scratches and signs of wear look like crap..mainly the elbows.


The under armor is what bugs me the most. Looks really low res compared to the rest of the armor. In Reach, the "rubber" bits on the body alone had its own texture that was 1024x. It was really clean and looked GREAT up close in-game. I'd post the texture but I'm..pretty sure that's illegal.
Zeouterlimits
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(03-05-2012, 11:57 AM)

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#533

Originally Posted by Ajemsuhgao: View Post
The under armor is what bugs me the most. Looks really low res compared to the rest of the armor.
I've got to agree with this.
Tashi
Member
(03-05-2012, 11:57 AM)

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#534

Originally Posted by Dabanton: View Post
I have a feeling today is going to be a bloodbath lol.
For the haters I hope
pringles
Member
(03-05-2012, 12:01 PM)

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#535

Looks terrible.

Then again I can only see "bandwidth exceeded" so maybe once I see actual Halo 4 images I'll change my mind.
Der Flatulator
Member
(03-05-2012, 12:02 PM)

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#536

lol, the images were removed for exceeding bandwidth, nice.
Lakitu
st5fu
(03-05-2012, 12:03 PM)

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#537

I'm hoping for big expansive sandbox levels.
Rickenslacker
Member
(03-05-2012, 12:04 PM)

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#538

Originally Posted by Hydranockz: View Post
Do these screenshots signal the return of...

COLOUR?!?!
No awful film grain either. :D
enzo_gt
tagged by Blackace
(03-05-2012, 12:05 PM)

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#539

Originally Posted by Der Flatulator: View Post
lol, the images were removed for exceeding bandwidth, nice.
MS embargo is killing Photobucket.

Except Photobucket was always shit.
Ajemsuhgao
Member
(03-05-2012, 12:05 PM)

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#540

Originally Posted by Rehosted:


.
Last edited by Ajemsuhgao; 03-05-2012 at 12:07 PM.
HollovVpo1nt
Banned
(03-05-2012, 12:06 PM)

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#541

@Ajemsuhgao, please put those images in quote tags.

Thanks brah :)
Last edited by HollovVpo1nt; 03-05-2012 at 12:21 PM.
monome
Banned
(03-05-2012, 12:07 PM)

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#542

Originally Posted by Hydranockz: View Post
Do these screenshots signal the return of...

COLOUR?!?!
yeah. kind of at least. But we already have some sun and some purple to satisfy our clour appetite.
GavinGT
Banned
(03-05-2012, 12:08 PM)

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#543

Originally Posted by HollovVpo1nt: View Post
Partially, only if it's related to the context. I find it acceptable when a developers shows questionably good footage, along with telling us it is in-engine. I see nothing wrong with that. However, if I were to see that questionable footage and the developers labelled it in-game framebuffer footage for me to later find out it's not, that would be deceiving (che Forza 3 fiasco).
Every developer who does this knows better. They know that their final product isn't going to have flawless image quality, yet they do their best to convince the public otherwise. You act like it's general knowledge that this stuff is typically doctored, as if everyone knows not to take footage like this seriously. But you know better.

Originally Posted by HollovVpo1nt: View Post
Didn't they?

Just look at the difference between the two, it's impossible to provide that accurate barometer. As for the visual quality, apart from the MC model, they're pretty close.
These kind of inconsistencies aren't conveyed very well in a Youtube video.

Originally Posted by HollovVpo1nt: View Post
Both, and I agree with both. But what you pass trough as your arguement here is different on what you were willing to achieve by posting this.

Trailers shouldn't be taken out of context.
Again, you're acting like there's this publicly accepted context for videogame trailers, but no such context exists. People see a trailer and they go, "I wanna play that game!". The average consumer couldn't even tell you if a trailer was pre-rendered, or what that even means.
monome
Banned
(03-05-2012, 12:09 PM)

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#544

Originally Posted by Ajemsuhgao: View Post
.
can't see shit... :-((((((((((((((((((((((

can anybody rehost on imgur or else...? pretty sweet please.
reggie
Member
(03-05-2012, 12:09 PM)

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#545

Judging from those two screenshots alone, it doesn't look any different from Reach.
Ajemsuhgao
Member
(03-05-2012, 12:10 PM)

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#546

Originally Posted by monome: View Post
can't see shit... :-((((((((((((((((((((((

can anybody rehost on imgur or else...? pretty sweet please.

Originally Posted by Imgur:

Can't see min.us? Odd. Hosted on imgur now.
monome
Banned
(03-05-2012, 12:11 PM)

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#547

Originally Posted by reggie: View Post
Judging from those two screenshots alone, it doesn't look any different from Reach.
I was not excpecting Halo to become cell-shaded, nor XBOX360 to grow a new graphics card overnight.



Thanks Ajemsuhgao , I thought those were new leaky pics... you're expandiancy is much appreciated though. We at work when the reveal comes will live or die relying on those with rehosting skills!
Last edited by monome; 03-05-2012 at 12:14 PM.
Ajemsuhgao
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(03-05-2012, 12:12 PM)

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#548

Originally Posted by monome: View Post
I was not excpecting Halo to become cell-shaded.
I thought Halo 4 was taken over by Gearbox. This isn't Borderlands 2 we're talking about? Fuck.
Satchel
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(03-05-2012, 12:12 PM)

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#549

Originally Posted by reggie: View Post
Judging from those two screenshots alone, it doesn't look any different from Reach.
That's significantly better than Reach. Anyone with functioning eyes can see that.

My issue is how close to gameplay they'll be. Need to see it in motion.
reggie
Member
(03-05-2012, 12:13 PM)

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#550

Originally Posted by monome: View Post
I was not excpecting Halo to become cell-shaded.
Not sure what you're trying to get at here.