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Dennis
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(03-05-2012, 01:13 PM)
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Originally Posted by monome

can't see shit... :-((((((((((((((((((((((

can anybody rehost on imgur or else...? pretty sweet please.



TheOddOne
Member
(03-05-2012, 01:13 PM)
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Originally Posted by Ajemsuhgao

I thought Halo 4 was taken over by Gearbox. This isn't Borderlands 2 we're talking about? Fuck.

Wub wub wub wub 999 million BR's wub wub wub.
ZombieFred
Member
(03-05-2012, 01:13 PM)
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Originally Posted by reggie

Judging from those two screenshots alone, it doesn't look any different from Reach.

I think there's a difference already; the rays and DOF seems to be quite the chaner in compared to the previous title. Also got to love the visor detail and that eerie feeling I am getting with the environments in the two pictures, it's reminding me of Combat Evolved for some strange reason.
Ajemsuhgao
Member
(03-05-2012, 01:15 PM)
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Originally Posted by TheOddOne

Wub wub wub wub 999 million BR's wub wub wub.

If Borderlands 2 has any sort of decent modding community early on...oh the Halo mods I will make.
FHIZ
Member
(03-05-2012, 01:18 PM)
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Yep, that's Master Chief alright.
Izayoi
(03-05-2012, 01:20 PM)
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Originally Posted by Zeouterlimits

I've got to agree with this.

Strongly dislike the detailed under armor as well. It's a low-res mess right now.
Rad Agast
Member
(03-05-2012, 01:20 PM)
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Just making sure, 40 minutes till embargo ends right?
HollovVpo1nt
Banned
(03-05-2012, 01:20 PM)
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Originally Posted by GavinGT

Every developer who does this knows better. They know that their final product isn't going to have flawless image quality, yet they do their best to convince the public otherwise. You act like it's general knowledge that this stuff is typically doctored, as if everyone knows not to take footage like this seriously. But you know better.

Don't forget the experience. Watching a supersampled pic on a monitor <50cm away from me, I see no aliasing. Watching a finished product with 2x-4x AA on a couch 2-3 meters away from my TV, the aliasing is negligible.

But, watching a framebuffer screencap on your monitor reveals all the flaws imaginable. The difference with what you see while playing and what you see on your screengrab is night and day. Although framebuffer screengrabs shows the actual quality of the game/rendering, they appear much better live. Which validas comments like "I don't remember this game looking this bad" on message boards.

That beeing said, there are people who'd appreciate in-game images from developers (like you), but these kinds of people are massively overshadowed by people who negatively judge a game by the same images. I'm 100% certain that Alan Wake lost a lot of sales around the pixel counting time.

Originally Posted by GavinGT

Again, you're acting like there's this publicly accepted context for videogame trailers, but no such context exists. People see a trailer and they go, "I wanna play that game!". The average consumer couldn't even tell you if a trailer was pre-rendered, or what that even means.

I don't really understand what you're trying to say here cause you're rather positive. How is people seeing a trailer and go "I wanna play that game" bad? The average consumer you're talking about doesn't even care for the differences between in-game and in-engine we're discussing here.

I think I can safely say that we both have different views on the subject. Which is perfectly fine :)
Ajemsuhgao
Member
(03-05-2012, 01:20 PM)
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One thing I absolutely hate that's been a trend in everything Halo 4 we've seen so far, Warthog included:



Fucking rivets/circles for NO REASON whatsoever. It looks so stupid.
EuropeOG
Member
(03-05-2012, 01:21 PM)
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Originally Posted by Ajemsuhgao

One thing I absolutely hate that's been a trend in everything Halo 4 we've seen so far, Warthog included:



Fucking rivets/circles for NO REASON whatsoever. It looks so stupid.

How would you know?
Brad Grenz
Member
(03-05-2012, 01:21 PM)
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Originally Posted by REMEMBER CITADEL

It would be supersampling if they were then downsampled to 720p. Nobody was trying to deceive you.

It's super-sampling because they were already down-sampled to 1600x900 from a much higher resolution.

Originally Posted by EvB

Jeez, they are promo shots.

OK, they're promo shots. But they were posted as the first "in game" screenshots, which is still what the thread name reflects, and that is clearly bullocks. They are posed, supersampled, print resolution shots taken from the engine. The game will never, ever look like that on a 360.
FHIZ
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(03-05-2012, 01:21 PM)
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Originally Posted by Ajemsuhgao

One thing I absolutely hate that's been a trend in everything Halo 4 we've seen so far, Warthog included:



Fucking rivets/circles for NO REASON whatsoever. It looks so stupid.

If only there was a way to not see them 90% of the time during gameplay
Tashi
343i Community Coordinator
(03-05-2012, 01:22 PM)
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Originally Posted by Rad Agast

Just making sure, 40 minutes till embargo ends right?

1hr 40 minutes
lefantome
Member
(03-05-2012, 01:23 PM)
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This is still better

monome
Member
(03-05-2012, 01:24 PM)
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Originally Posted by reggie

Not sure what you're trying to get at here.

Most of us have two eyes, and that the Reach and 4 look alike is a given since both games are on 360, that halo 4 was not going to be a cell-shaded game.

What those screens imply is :
1/ 343i, as a new studio, can pump out stuff that matches a God-tier like Bungie studio
2/ they know we want the BR
3/ they like colors too
Ajemsuhgao
Member
(03-05-2012, 01:24 PM)
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Originally Posted by lefantome

This is still better

Infinitely better design. Love Halo 3 chief.
DarkChild
Banned
(03-05-2012, 01:24 PM)
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What I wonder is if Halo is going to hit 720p this gen or we are going have to wait for next one to reach that milestone.
Striker
got struck
(03-05-2012, 01:27 PM)
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Originally Posted by lefantome

This is still better

He looked nothing like that in-game, unfortunately.

H4 Chief looks great. Weapon looks BR-esque, we'll see.
Rad Agast
Member
(03-05-2012, 01:28 PM)
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Originally Posted by Tashi0106

1hr 40 minutes

Damn! well, that gives me some time to finish up some daily challenges at least.
GavinGT
Member
(03-05-2012, 01:28 PM)
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Originally Posted by HollovVpo1nt

Don't forget the experience. Watching a supersampled pic on a monitor <50cm away from me, I see no aliasing. Watching a finished product with 2x-4x AA on a couch 2-3 meters away from my TV, the aliasing is negligible.

But, watching a framebuffer screencap on your monitor reveals all the flaws imaginable. The difference with what you see while playing and what you see on your screengrab is night and day. Although framebuffer screengrabs shows the actual quality of the game/rendering, they appear much better live. Which validas comments like "I don't remember this game looking this bad" on message boards.

That beeing said, there are people who'd appreciate in-game images from developers (like you), but these kinds of people are massively overshadowed by people who negatively judge a game by the same images. I'm 100% certain that Alan Wake lost a lot of sales around the pixel counting time.

In an ideal world, all developers would post undoctored shots, so that there was a level playing field.

Originally Posted by HollovVpo1nt

I don't really understand what you're trying to say here cause you're rather positive. How is people seeing a trailer and go "I wanna play that game" bad? The average consumer you're talking about doesn't even care for the differences between in-game and in-engine we're discussing here.

I think I can safely say that we both have different views on the subject. Which is perfectly fine :)

My point is that Joe Public doesn't know that developers are loading the deck in their favor. They see pretty pictures and figure that the final product will look just like that.
plagiarize
Member
(03-05-2012, 01:29 PM)
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Originally Posted by monome

Most of us have two eyes, and that the Reach and 4 look alike is a given since both games are on 360, that halo 4 was not going to be a cell-shaded game.

What those screens imply is :
1/ 343i, as a new studio, can pump out stuff that matches a God-tier like Bungie studio
2/ they know we want the BR
3/ they like colors too

trust in Corrine Yu. girl used to program for NASA.

Originally Posted by GavinGT

My point is that Joe Public doesn't know that developers are loading the deck in their favor. They see pretty pictures and figure that the final product will look just like that.

Joe Public regularly claims that his games don't have those weird steppy stairs that he sees in screenshots when he plays them on his TV.
Buttonbasher
Member
(03-05-2012, 01:29 PM)
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This looks fantastic! Can't wait to see the rest of the fun today!
Scullibundo
MEMBER
(03-05-2012, 01:29 PM)
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Originally Posted by lefantome

This is still better

Agreed. The perfect Chief.
feel
Member
(03-05-2012, 01:29 PM)
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Originally Posted by TemplaerDude

That there is some Halo.

Originally Posted by Sn4ke_911

looks like Halo

Originally Posted by GDGF

Halolicious!

Originally Posted by Veins

That's some Halo ass Halo.

Originally Posted by Pinko Marx

looks like halo

Originally Posted by Mully

Ugh, the BR/DMR is back? I love using the gun, but it makes a lot of engagements boring.

Originally Posted by steveovig

Looks like every other Halo game in history.

Originally Posted by steveovig

Honestly, not trying to troll or anything, but you could mix those screens up with screens from the other 360 Halos and try to have me guess what games they are from and I couldn't tell ya. All the damn Halo games look the same to me and this one is no different.

Originally Posted by Rat Salad

Wow. Those shots look amazing. I thought I was looking at a PS3 game!!!

Originally Posted by funkystudent

looks like halo but now with god rays.


Yay? People like halo so its a good thing it looks like that I guess.


Cant wait to see gameplay.

Originally Posted by Feature

Bullshots and looks like the other Halos... big surprise.
Also, why are MC's fingers so long?

Originally Posted by GlamFM

Yep - Those Halo Bullshots always look pretty nice, but once you play it it always looks like halo- unfortunately.

Originally Posted by Zekes!

Sucks that Master Chief is iconic, his design is still terrible and looks worse with time

Originally Posted by FHIZ

Yep, that's Master Chief alright.

Originally Posted by Coolwhip

What is the point of releasing screenshots like this anyway? Graphicwhores will pick it apart and there will be no discussion or hype whatsoever about the actual game. Cool the generic main character of Halo is standing there, can't wait!











Good show gaf, good show. :)
Last edited by feel; 03-05-2012 at 01:43 PM.
WickedCobra03
Member
(03-05-2012, 01:30 PM)
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Originally Posted by Hydranockz

Do these screenshots signal the return of...

COLOUR?!?!

No, but here is to hoping. They are never, ever going to go back to 2001 Halo:CE days...I feel like bro-brown is the color of choice for awhile, and it's staying. :(
monome
Member
(03-05-2012, 01:30 PM)
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Originally Posted by Ajemsuhgao

One thing I absolutely hate that's been a trend in everything Halo 4 we've seen so far, Warthog included:



Fucking rivets/circles for NO REASON whatsoever. It looks so stupid.

halo 4 is heavily influenced by industrial design. i think the rivets overdose comes from the perspective everything has to be accountable to the point where no rivets or possible/credible attachments makes 343i designers unhappy.

it's their fist Halo game, let them learn too.
Rickenslacker
Member
(03-05-2012, 01:31 PM)
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Originally Posted by Scullibundo

Agreed. The perfect Chief.

I feel like this new design is one that I'll need to grow to tolerate, but yeah, definitely prefer the old sleeker look.
dancrane212
Member
(03-05-2012, 01:32 PM)
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Oh the memories.
Last edited by dancrane212; 03-05-2012 at 01:35 PM.
Ajemsuhgao
Member
(03-05-2012, 01:33 PM)
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Originally Posted by GavinGT

In an ideal world, all developers would post undoctored shots, so that there was a level playing field.



My point is that Joe Public doesn't know that developers are loading the deck in their favor. They see pretty pictures and figure that the final product will look just like that.

Joe Public probably doesn't even notice the difference unless what they've been shown, and what the final product looks like, are side by side. We had people here saying that all of the 360 Halo games are indistinguishable just going off of memory. I doubt anyone that isn't really into the game would notice a difference unless the difference in quality, or art style is massively changed between that trailer they saw, and the release.

Originally Posted by dancrane212



Oh the memories.

Barf.
Satchel
Banned
(03-05-2012, 01:33 PM)
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Gotta love all the "Looks like Halo" bullshit.

What did you want it to look like? Puzzle Fighter Turbo?

Uncharted looks like Uncharted
Killzone looks like Killzone
Mario Galaxy looks like Mario Galaxy
Gears looks like Gears

Seriously, what do you people expect? How is it a Halo game if it doesn't look like Halo?
shinobi602
(03-05-2012, 01:33 PM)
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Originally Posted by Letters











Good show gaf, good show. :)

Yea, not sure where these guys are seeing Halo. Looks like Elder Scrolls to me.
Metalmurphy
Banned
(03-05-2012, 01:34 PM)
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Originally Posted by Demoncarnotaur

For those saying Bullshot-

"Originally Posted by Team Klimt:
Nope. 100% untouched.
Originally Posted by Team Klimt:
Debug cam with in-engine Depth-of-field."

So this is a Xbox 720 game?
plagiarize
Member
(03-05-2012, 01:34 PM)
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Originally Posted by WickedCobra03

No, but here is to hoping. They are never, ever going to go back to 2001 Halo:CE days...I feel like bro-brown is the color of choice for awhile, and it's staying. :(

Anniversary actually amped up the colour, and 343 were obviously quite involved there. so hopefully your pessimism is misplaced.

Originally Posted by Metalmurphy

So this is a Xbox 720 game?

no, it's a dev kit shot. it IS in engine. it IS untouched. it's just been output at a resolution your 360 can't output at. for press usage, like pretty much every game has done this generation to minor whining prior to release, and zero whining after.
Hix
Member
(03-05-2012, 01:35 PM)
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I take it positively.

"Looks like Halo" is the same as saying "Looks like the greatest video game series ever"

You're on the right track 343i.
pringles
Member
(03-05-2012, 01:36 PM)
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I like how it looks, but obviously need to see more shots to really say anything about the graphics and the environment design etc.

Chief looks VERY different. I'm very interested in seeing how they handle the story.

BR back is nice, but I kinda like the DMR more.
Coolwhip
Banned
(03-05-2012, 01:36 PM)
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What is the point of releasing screenshots like this anyway? Graphicwhores will pick it apart and there will be no discussion or hype whatsoever about the actual game. Cool the generic main character of Halo is standing there, can't wait!
Ajemsuhgao
Member
(03-05-2012, 01:37 PM)
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I wonder how the whole transfer of the Halo reigns thing went, and how far exactly. Bungie reused a decent amount of art assets throughout their games...would 343i be able to use these same assets? If not then this should be an interesting fresh start to the series.
DarkChild
Banned
(03-05-2012, 01:37 PM)
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So DOF is actually not in game too? Heh...This is very definition of bullshot. High resolution, max AA and added post processing to enhance visuals. We can expect sub hd, low AA and no DOF in game? Thats still fine, didn't expect much anyway.
Flipyap
Member
(03-05-2012, 01:38 PM)
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Can't say I'm too happy to see that he's covered head-to-toes in hexagons (even the damn visor), but I guess it IS a modern sci-fi video game. Can't have it breaking all the rules.
Though maybe it's not the best idea, considering he's already wearing the Crysis dude's gloves.

This guy, on the other hand, is pretty cool.

TheBioLover
Member
(03-05-2012, 01:38 PM)

Originally Posted by Letters











Good show gaf, good show. :)

The wall of shame has arrived folks.
jett
Member
(03-05-2012, 01:39 PM)
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Originally Posted by Metalmurphy

So this is a Xbox 720 game?

Devs don't even know what a bullshot means, when they see that they probably think we're saying it's all CG and whatnot. Most of the time a "bullshot" just means unrealistic image quality.

Character model looks nice to me
Tashi
343i Community Coordinator
(03-05-2012, 01:39 PM)
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Originally Posted by Flipyap

Can't say I'm too happy to see that he's covered head-to-toes in hexagons (even the damn visor), but I guess it IS a modern sci-fi video game. Can't have it breaking all the rules.
Though maybe it's not the best idea, considering he's already wearing the Crysis dude's gloves.

This guy, on the other hand, is pretty cool.

Looks like an Autobot.

Or 4th level bad guys from Gradius 3 for SNES
Ravensmash
Member
(03-05-2012, 01:39 PM)
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Originally Posted by Hix

I take it positively.

"Looks like Halo" is the same as saying "Looks like the greatest video game series ever"

You're on the right track 343i.

Yeah, it's just acknowledging that it is indeed Halo - same gorgeous artstyle seems intact.

So what can I expect from this embargo lifting? Gameplay videos? Oh please !

Also - make the multiplayer more like Anniversary Classic playlist and less like Reach .
Metalmurphy
Banned
(03-05-2012, 01:40 PM)
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Originally Posted by plagiarize

no, it's a dev kit shot. it IS in engine. it IS untouched. it's just been output at a resolution your 360 can't output at. for press usage, like pretty much every game has done this generation to minor whining prior to release, and zero whining after.

Oh, so it's a bullshot.

I was being sarcastic. And higher resolution isn't the only thing it's been output at. Dat SSAA! And you're wrong about the zero whining. They all got it. Uncharted, Forza, Resistance, Ratchet and Clank, Last of Us, Gears, etc... If you don't want your fans whining stop saying a bullshot is not a bullshot.
plagiarize
Member
(03-05-2012, 01:41 PM)
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Originally Posted by Metalmurphy

Oh, so it's a bullshot.

I was being sarcastic. And higher resolution isn't the only thing it's been output at. Dat SSAA! And you're wrong about the zero whining. They all got it. Uncharted, Forza, Resistance, Ratchet and Clank, Last of Us, Gears, etc... If you don't want your fans whining stop saying a bullshot is not a bullshot.

hey, i said minimal whining over the screens, not no whining. no one was whining about Uncharted 3's graphics once it actually came out. that was my point.
Ajemsuhgao
Member
(03-05-2012, 01:41 PM)
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Originally Posted by Flipyap

Can't say I'm too happy to see that he's covered head-to-toes in hexagons (even the damn visor), but I guess it IS a modern sci-fi video game. Can't have it breaking all the rules.
Though maybe it's not the best idea, considering he's already wearing the Crysis dude's gloves.

This guy, on the other hand, is pretty cool.

How can you leave out his twin brother?



They're actually conjoined twins, attached at the eyeballs.

Last edited by Ajemsuhgao; 03-05-2012 at 01:44 PM.
Coolwhip
Banned
(03-05-2012, 01:41 PM)
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Originally Posted by Metalmurphy

Oh, so it's a bullshot.

I was being sarcastic. And higher resolution isn't the only thing it's been output at. Dat SSAA! And you're wrong about the zero whining. They all got it. Uncharted, Forza, Resistance, Ratchet and Clank, Last of Us, Gears, etc... If you don't want your fans whining stop saying a bullshot is not a bullshot.


99.99% of the fans don't even know what a bullshot is.
MrBig
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(03-05-2012, 01:41 PM)
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Looks quite nice; better than the toys did.
shinobi602
(03-05-2012, 01:43 PM)
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Originally Posted by Coolwhip

Cool the main character of Halo is standing there, can't wait!

If you're a Halo fan? Yea pretty much.
GarthVaderUK
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(03-05-2012, 01:43 PM)
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Originally Posted by Coolwhip

What is the point of releasing screenshots like this anyway? Graphicwhores will pick it apart and there will be no discussion or hype whatsoever about the actual game. Cool the generic main character of Halo is standing there, can't wait!

Don't worry, there's more stuff coming today when the embargo ends (in about 1 hour 17 minutes). Campaign and multiplayer were shown at the Spring Showcase.

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