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Member
(03-06-2012, 07:15 PM)
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#653
Quote:
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Member
(03-06-2012, 07:16 PM)
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#654
Here's a thread on it.
Quote:
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Member
(03-06-2012, 07:16 PM)
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#655
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Member
(03-06-2012, 07:17 PM)
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#656
PS. I enjoyed the maps you listed. :_P
Last edited by Ryaaan14; 03-06-2012 at 07:22 PM.
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Member
(03-06-2012, 07:40 PM)
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#665
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knows his self-worth.
(03-06-2012, 07:43 PM)
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#666
"Built on the foundations of the Halo: Reach engine, it'll be super-powered to take advantage of the next wave of hardware."Their headline doesn't really match that description. Halo 4 is also built on the "foundations" of the Reach engine in the sense that the Halo engine was the basis, with huge parts of it rewritten, updated, replaced, etc. Seems from that description Bungie is continuing the iteration on their technology just as they (and everyone else) already does. |
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Member
(03-06-2012, 07:43 PM)
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#667
Maybe they're using Reach engine to prototype stuff? Halo 3 levels and stuff were prototyped with Halo 2 engine and Reach stuff was prototyped with Halo 3 engine. EDIT as GhaleonEB said, Destiny engine might be based of Reach's engine. |
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Member
(03-06-2012, 07:44 PM)
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#668
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Member
(03-06-2012, 07:45 PM)
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#669
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Member
(03-06-2012, 07:46 PM)
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#670
Basically I want a arena system that works. How you skill is displayed, whether by numbers or symbol doesn't matter. So yeah, what you said basically. A combination of both. |
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Member
(03-06-2012, 07:46 PM)
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#672
They've been working on this engine for over a decade and have built so much into it and created so much new tech for it. Did you think they would just give it all up? |
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Member
(03-06-2012, 07:47 PM)
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#674
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Member
(03-06-2012, 07:47 PM)
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#675
Ah, the nebulous "engine".
It's a non-story in a sense. Bungie would hardly be left sitting with 0 lines of code left when control transferred to MS. And anyway, the crack Engineers at Bungie have a lot of that understanding in their head so there's going to be a base level of overlap.
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Member
(03-06-2012, 07:50 PM)
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#677
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Member
(03-06-2012, 07:50 PM)
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#678
My response: Nothing new, sounds to me like they just read the Gamasutra interview with Hao Chen back in December. Pretty much every gaming engine is “built on the foundations of” the previous engine. “For the first time we’re now shipping on multiple platforms, and then the new consoles are at least not far on the horizon.” I get the impression Destiny will ship on the current consoles, but they’ll still be able to use the engine on the next-gen consoles. Thanks for the link, I’m just very skeptical of PSM3′s rumors. Keep in mind Jaime Griesemer listed the following on his résumé, so this isn't really shocking new info: "Unannounced Project - Designed and built multiple gameplay prototypes in a modified version of the Halo engine."
Last edited by ncsuDuncan; 03-06-2012 at 07:54 PM.
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Fallen Xbot (cannot continue gaining levels in this class)
(03-06-2012, 08:00 PM)
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#682
EDIT: this it? http://www.gamasutra.com/view/featur...interview_.php EDIT 2: aaaand duncan posted the same thing. i need to learn to catch up on a thread 100% before posting. sorry
Last edited by op_ivy; 03-06-2012 at 08:03 PM.
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NeoGAF's smiling token!
(03-06-2012, 08:05 PM)
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#686
Kind of messy thoughts but here is what I had in mind:
So I was thinking the Arena system would basically function the same, giving Bronze-Oynx as before based on Wins/Losses but your Numbered Rank could see more active gains by for example: Beating someone who is the same Rank as you but has more wins than you. Alongside that the ratings you receive at the end of every match could serve as a smaller(but still worthwhile) numbered rank boost based on whatever amount you receive. If the players knew this I think it would cause them to be more motivated to try and get the "big win" over a tougher player(or group of players) knowing that getting a win such as that is that much more important than their average game and that they should in turn play more competitively. I also see the numbered ranking system having more active gains and drops in this mix which would help to give a sense that ones rank is not 'stuck' permanently and is instead constantly updating based on how good you are currently. Another thought I had regarding numbered ranks(in addition to the thing I'm talking about above, was): Should one reach rank 50 they would be allowed to reset their rank similar to prestige(note I have no idea how prestige works, only thing that comes to mind!) but they would be instead for example be: 50, Rank 1. Thus they would still get matched up with better skilled players and they could repeat this to infinity until the competition is excruciatingly tough. Where they have earned their 50's, 50's, 50 by defeating other 50,'s, 50's. /xzibit
Last edited by Plywood; 03-06-2012 at 08:08 PM.
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Member
(03-06-2012, 08:20 PM)
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#689
He is already dead. My gut feeling has been that Bungie's new game will be for the next consoles. Obviously it's not coming out this year, and it seems like a new Xbox will come out next year, so I just don't see it happening on this generation of consoles. |
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NeoGAF's smiling token!
(03-06-2012, 08:24 PM)
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#691
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Member
(03-06-2012, 08:27 PM)
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#694
Halo 4 Video Breakdown From TSquared
Quote:
Last edited by CyReN; 03-06-2012 at 08:31 PM.
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Member
(03-06-2012, 08:29 PM)
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#696
Too early to tell, but it seems like it. They're changing as the industry changes. CoD happened to set a lot of industry trends.
I really want to see what they're doing with Haloz. No one with half a brain expected Halo to stay the same, not even go back to its more purer roots. The only thing I want from Halo MP is to make sure everyone starts on even ground. That's a Halo classic staple that should never change. |
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Member
(03-06-2012, 08:38 PM)
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#700
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