senador
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(04-09-2012, 03:56 AM)

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Originally Posted by Hydranockz: View Post
Eah are so slightly different, it just comes down to taste. Having players choose what to roll with is kind of awesome.
We don't know yet what the rate of fire, shots to kill, clip sizes, and range are like for each of these weapons yet though. I agree though, I'm glad for it even if its just preference. In Reach, I pick up the Needle Rifle anytime I can as I prefer it to the DMR even though its slower to kill.
Hydranockz
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(04-09-2012, 03:58 AM)

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Originally Posted by senador: View Post
We don't know yet what the rate of fire, shots to kill, clip sizes, and range are like for each of these weapons yet though. I agree though, I'm glad for it even if its just preference. In Reach, I pick up the Needle Rifle anytime I can as I prefer it to the DMR even though its slower to kill.
Exactly, can't wait to see what 343 has planned.
senador
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(04-09-2012, 04:00 AM)

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This will be my starting weapon after I pay 343 million Spartan Bazingas for it:

Letters
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(04-09-2012, 04:01 AM)

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Exact same kill time and scope zoom (2X) for all precision rifles that you can spawn with, please.
Tawpgun
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(04-09-2012, 04:04 AM)

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Originally Posted by vhfive: View Post
just want to say PAX was fun and all the halogaffers I met were all awesome people
:D


Also Trial Evolution is the shit
Never got Trials. Gonna get Evolution day 1. They had so many stations for trials whenever there was nothing else to do I would be on that.
zap
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(04-09-2012, 04:04 AM)

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Originally Posted by StalkerUKCG: View Post
Its the 11 year old bk on dial up from New Zealand who has to quit because his mother wants to watch her stories.....
Hey man, us Kiwis gotta get games too :(
ViewtifulJC
shots fired? we run!
(04-09-2012, 04:04 AM)

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In fact, change all the starting weapons to BR, just different shades of colors you can unlock with Marathon Monopoly Money
kittens
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(04-09-2012, 04:04 AM)

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Originally Posted by Letters: View Post
Exact same kill time and scope zoom (2X) for all precision rifles that you can spawn with, please.
I expect shots to kill will be the same, but some guns (DMR?) might shoot slower, making kill times slower. This is just speculation.
FyreWulff
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(04-09-2012, 04:12 AM)

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Originally Posted by senador: View Post


Do we know they are going to be redundant? I don't think we do yet.
We've seen two of them, one in video, and the unseen one's usage is pretty well defined by it's appearance in two other games.

At this point, it seems more like they'll be player preference for starting choice than anything. They'll probably be able to have them available as choices across all of multiplayer, since cutting Elites from multiplayer would certainly buy you more RAM to play with. That DMR has a scope only a mother could love though.
HiredN00bs
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(04-09-2012, 04:17 AM)

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Ugh, driving back home, still have 2 hours to go, it's midnight, I have a cold, tired as shit, drinking red bull and listening to the Glasslands audiobook.

I guess things could be worse...
senador
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(04-09-2012, 04:20 AM)

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Originally Posted by HiredN00bs: View Post
Ugh, driving back home, still have 2 hours to go, it's midnight, I have a cold, tired as shit, drinking red bull and listening to the Glasslands audiobook.

I guess things could be worse...
You could be playing Halo 4. Amiright Over?
Mister Negative
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(04-09-2012, 04:20 AM)

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Originally Posted by FyreWulff: View Post
Unfortunately playlists tend to become centric to one gun or the other, and the options fall away over the game's lifespan. They really should not bother with starting 4's BTB as AR start. They did that with 3 and Reach and eventually made them 100% BR each time. Just cut to the chase, damnit. Same with Team Objective.

Nobody's going to be using the AR though when you've got the BR, DMR, and Carbine all in the same game. Don't even know why you'd choose any weapon that does midrange in a game with 3 role redundant rifles. Hopefully they aren't slathered all over campaign. It's gonna get boring if you're just cycling BR/DMR/Carbine throughout the entire story.
I think that's exactly my point, y'know? Why put the AR in a playlist that's just going to become more BR/DMR centric over time? Save the poor thing, put it in a playlist called "Team Autos" or something, no rifles on the map.

In fact, if the SMG is back in the game (which is doubtful) make a "Team Close Quarters" playlist. SMG/Pistol start, ARs and Shotguns on the map. Would be funtimes. Plus, it'd fit in with the whole "Training on the Infinity" thing. Close quarters training! Woo!
FyreWulff
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(04-09-2012, 04:22 AM)

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Originally Posted by Mister Negative: View Post
I think that's exactly my point, y'know? Why put the AR in a playlist that's just going to become more BR/DMR centric over time? Save the poor thing, put it in a playlist called "Team Autos" or something, no rifles on the map.

In fact, if the SMG is back in the game (which is doubtful) make a "Team Close Quarters" playlist. SMG/Pistol start, ARs and Shotguns on the map. Would be funtimes. Plus, it'd fit in with the whole "Training on the Infinity" thing. Close quarters training! Woo!
Eh, they probably should just demote it to a map pickup in multiplayer. Thing is already useless in TU Reach, along with all the other weapons they broke. It's only really good for tearing vehicles up.

I expect it to mostly feature in campaign.
Mister Negative
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(04-09-2012, 04:29 AM)

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Originally Posted by FyreWulff: View Post
Eh, they probably should just demote it to a map pickup in multiplayer. Thing is already useless in TU Reach. It's only really good for tearing vehicles up.

I expect it to mostly feature in campaign.

If you demote it to a map pick-up, it just won't get picked up. The thing is useless against anyone with a rifle, unless they're situationally unaware, in which case I could kill them with anything.

While it is useless, it's only useless because the things around it are better. While it would make sense in real life for an AR to exist for close quarters, that doesn't translate well to video games, especially Halo, where the BR is king at all ranges.

That's why I think it should have its own playlist. It promotes a different style of play, it's a little less serious, a little more hectic.

And again, as a disclaimer, I'm not one of those people that thinks the BR is the worst thing ever and should be nerfed, I just have a soft spot for the AR in my heart hardened by years of MLG gametypes.

Quote:
We don't know yet what the rate of fire, shots to kill, clip sizes, and range are like for each of these weapons yet though. I agree though, I'm glad for it even if its just preference. In Reach, I pick up the Needle Rifle anytime I can as I prefer it to the DMR even though its slower to kill.
Part of me thinks BR spread will be returning, just to balance it against the DMR. DMR=slower to fire, pinpoint accurate, BR would be faster and a little less accurate.
FyreWulff
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(04-09-2012, 04:30 AM)

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Originally Posted by Mister Negative: View Post
Part of me thinks BR spread will be returning, just to balance it against the DMR. DMR=slower to fire, pinpoint accurate, BR would be faster and a little less accurate.
BR is already confirmed to have no spread.


Originally Posted by Mister Negative: View Post
Well, there goes that theory. As others had mentioned, Gears 3 has a pretty cool system and I was hoping it'd be similar to that. EPIC did a great job balancing those starting weapons in my opinion, which is unfortunately shaped by fairly limited experience.
Then they went and added the Sawed Off to the game. Oh well, next time I guess
Mister Negative
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(04-09-2012, 04:34 AM)

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Originally Posted by FyreWulff: View Post
BR is already confirmed to have no spread.
Well, there goes that theory. As others had mentioned, Gears 3 has a pretty cool system and I was hoping it'd be similar to that. EPIC did a great job balancing those starting weapons in my opinion, which is unfortunately shaped by fairly limited experience.
Letters
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(04-09-2012, 04:36 AM)

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Originally Posted by FyreWulff: View Post
BR is already confirmed to have no spread.
Link/quote?

I only remember reading about no expanding reticule and hitscan.
FyreWulff
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(04-09-2012, 04:40 AM)

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Originally Posted by Letters: View Post
Link/quote?

I only remember reading about no expanding reticule and hitscan.
Confirmed a while back in the thread, let me go find the post.. no spread or bloom, just recoil.

edit: I'm too lazy to go find it. It's back there somewhere.
CyReN
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(04-09-2012, 04:42 AM)

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Originally Posted by ViewtifulJC: View Post
In fact, change all the starting weapons to BR, just different shades of colors you can unlock with Marathon Monopoly Money
We have Spartan Points.


(beta form)
Havok
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(04-09-2012, 04:43 AM)

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Originally Posted by Letters: View Post
Link/quote?

I only remember reading about no expanding reticule and hitscan.
https://twitter.com/#!/DavidEllis/st...58058508537856
Plywood
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(04-09-2012, 04:50 AM)

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Originally Posted by CyReN: View Post
We have Spartan Points.


(beta form)
They should be called Frankelz.
Letters
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(04-09-2012, 04:50 AM)

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Nice. Thanks.

With how big the reticule is, people will need to earn those long distance hits with really good aim, so it won't ruin big maps, I think.








v Audrey Hepburn
Last edited by Letters; 04-09-2012 at 04:53 AM.
Barrow Roll
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(04-09-2012, 04:50 AM)

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Originally Posted by Letters: View Post
Link/quote?

I only remember reading about no expanding reticule and hitscan.
Who's the girl in your avatar?
CyReN
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(04-09-2012, 04:54 AM)

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Originally Posted by Barrow Roll: View Post
Who's the girl in your avatar?
http://www.imdb.com/name/nm3592338/
Hitmonchan107
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(04-09-2012, 04:55 AM)

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Go watch The Raid. Do it.
ViewtifulJC
shots fired? we run!
(04-09-2012, 04:58 AM)

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Originally Posted by Hitmonchan107: View Post
Go watch The Raid. Do it.
If it came to a theater when 2 and half hours of my home, I would
Plywood
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(04-09-2012, 04:58 AM)

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Originally Posted by CyReN: View Post
Ramirez
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(04-09-2012, 05:09 AM)

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Originally Posted by CyReN: View Post
lol no

Originally Posted by Letters: View Post
Exact same kill time and scope zoom (2X) for all precision rifles that you can spawn with, please.
You know this ain't happenin'. There will be at least some slight variation in them, otherwise, what's the point?
Der Flatulator
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(04-09-2012, 05:10 AM)

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Forgot to post this yesterday:
Thermite
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(04-09-2012, 05:10 AM)

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Originally Posted by Ramirez: View Post
lol no
Looks like you're enjoying the event, brah.
Ramirez
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(04-09-2012, 05:11 AM)

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Originally Posted by Thermite: View Post
Looks like you're enjoying the event, brah.
That guy isn't even Hispanic!
kittens
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(04-09-2012, 05:12 AM)

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Originally Posted by Der Flatulator: View Post
Forgot to post this yesterday:
Absolutely. I've really appreciated 343 folks jumping in and offering clarification. I've got my complaints and my reservations, but I'm feeling better about stuff.
Demoncarnotaur
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(04-09-2012, 05:18 AM)

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Originally Posted by ViewtifulJC: View Post
I'm sure they've balanced them out and they have different strengths and weaknesses. Gears 3 allows you to choose between three rifles for start-up, and it works rather well, they're all perfectly viable and balanced against each other.

The Assault Rifle...yeah, IDK. Maybe it's your secondary weapon or some shit.
I get the feeling that there will be numerous starting class weapons to choose from, probably something like this:

-Precision Class (DMR, BR, Carbine, etc)
or
-Assault Class (AR, Assualt Carbine, SMG(?), etc)
and
-Side arm (pistol variations, and maybe even something like the missile pistol from the trailer)

I would guess that a few weapons would play in between the two classes of primary, but with most secondaries having limited functionality, though they may see some unique diversity. Already, knowing the system plays out as a mix between Black Ops where you buy/unlock weapons and Gears 3 where you are limited to certain types of weapons tells me Halo 4 may see a larger count of weapons compared to past titles.
Ramirez
Official EA Apologist
(04-09-2012, 05:20 AM)

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I've said it before, but they need to just go ahead and add camo skins/scopes for weapons into the game. Go crazy with them like Gears did, stuff like that is harmless to the overall game, and I actually enjoy unlocks like that. Just don't charge 100 dollars for all of them like Gears, make them free. :P
Ryaaan14
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(04-09-2012, 05:21 AM)

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Originally Posted by Demoncarnotaur: View Post
I get the feeling that there will be numerous starting class weapons to choose from, probably something like this:

-Precision Class (DMR, BR, Carbine, etc)
or
-Assault Class (AR, Assualt Carbine, SMG(?), etc)
and
-Side arm (pistol variations, and maybe even something like the missile pistol from the trailer)


I would guess that a few weapons would play in between the two classes of primary, but with most secondaries having limited functionality, though they may see some unique diversity. Already, knowing the system plays out as a mix between Black Ops where you buy/unlock weapons and Gears 3 where you are limited to certain types of weapons tells me Halo 4 may see a larger count of weapons compared to past titles.
I hope you meant to group those together to form loadouts, and not as your loadout options...
Der Flatulator
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(04-09-2012, 05:21 AM)

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Originally Posted by Demoncarnotaur: View Post
-Precision Class (DMR, BR, Carbine, etc)
or
-Assault Class (AR, Assualt Carbine, SMG(?), etc)
and
-Side arm (pistol variations, and maybe even something like the missile pistol from the trailer)
First Halo that allows you to carry more than two weapons (excluding turrets and duel wielding)?
VivaciousJazzy
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(04-09-2012, 05:21 AM)

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Originally Posted by Plywood: View Post
They should be called Frankelz.
I wanna know why they didnt stick with credits. Sounds way better than spartan points.
Steelyuhas
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(04-09-2012, 05:23 AM)

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Originally Posted by kittens: View Post
I expect shots to kill will be the same, but some guns (DMR?) might shoot slower, making kill times slower. This is just speculation.
The DMR had 15 shots in the magazine clip in the screenshot from the GI mag, so it's probably 5sk. I assume that 5sk lines up to be able to the same kill time as the 4sk BR though, so your choice between those weapons is just if you want a burst or single fire weapon.

Originally Posted by Plywood: View Post
Haha I know you've been dying to use that.
CyReN
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(04-09-2012, 05:23 AM)

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Originally Posted by kittens: View Post
Absolutely. I've really appreciated 343 folks jumping in and offering clarification. I've got my complaints and my reservations, but I'm feeling better about stuff.
Agreed, some clarification was nice. Hope they get their podcast out soon to clear out some stuff, big sites (ie IGN) have already began publishing the new info and from the comments people aren't happy, but are they ever..
Ramirez
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(04-09-2012, 05:25 AM)

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Originally Posted by Steelyuhas: View Post
The DMR had 15 shots in the magazine clip in the screenshot from the GI mag, so it's probably 5sk. I assume that 5sk lines up to be able to the same kill time as the 4sk BR though, so your choice between those weapons is just if you want a burst or single fire weapon.
Or it's a slower kill time, but greater range?
Der Flatulator
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(04-09-2012, 05:27 AM)

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Originally Posted by Ramirez: View Post
Or it's a slower kill time, but greater range?
That would be perfect, it would fill a niche separate to the BR.
Mister Negative
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(04-09-2012, 05:28 AM)

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Originally Posted by Demoncarnotaur: View Post
I get the feeling that there will be numerous starting class weapons to choose from, probably something like this:

-Precision Class (DMR, BR, Carbine, etc)
or
-Assault Class (AR, Assualt Carbine, SMG(?), etc)
and
-Side arm (pistol variations, and maybe even something like the missile pistol from the trailer)

I would guess that a few weapons would play in between the two classes of primary, but with most secondaries having limited functionality, though they may see some unique diversity. Already, knowing the system plays out as a mix between Black Ops where you buy/unlock weapons and Gears 3 where you are limited to certain types of weapons tells me Halo 4 may see a larger count of weapons compared to past titles.
Oh god please give me that supposedly shorter, more close combat version of the AR that was talked about in the books.
Kibbles
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(04-09-2012, 05:30 AM)

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Originally Posted by CyReN: View Post
Agreed, some clarification was nice. Hope they get their podcast out soon to clear out some stuff, big sites (ie IGN) have already began publishing the new info and from the comments people aren't happy, but are they ever..
Source: NeoGAF, lol
Computron
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(04-09-2012, 05:32 AM)

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Aww, is HaloGAF Sad?!?!

Hmmmmmmm, let me think....








hmmm.....











OH!

I know what will cheer you guys up!





How about five, no... NINE HALO 4 BATTLE RIFLES:



From Computron;
To: HaloGAF


Yummy.
Last edited by Computron; 04-09-2012 at 06:09 AM.
ViewtifulJC
shots fired? we run!
(04-09-2012, 05:35 AM)

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brb, gonna attempt to fap to H4 BRs in Incognito Window
Steelyuhas
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(04-09-2012, 05:36 AM)

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Originally Posted by Ramirez: View Post
Or it's a slower kill time, but greater range?
Yes, possible, but my thinking is based off the idea that now that you can choose your starting weapon, they may be wanting to give users some different starting weapon based on simple preference than making sure these starting weapons are all different in the sandbox.

Originally Posted by Kibbles: View Post
Source: NeoGAF, lol
I fell like that's on half of video game site articles I look at these days.
xxjuicesxx
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(04-09-2012, 05:37 AM)

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Originally Posted by FyreWulff: View Post
BR is already confirmed to have no spread.
No spread on a 3 shot weapon? How does every bullet hit the same spot? Do you mean its confirmed to be a hitscan weapon?
heckfu
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(04-09-2012, 05:38 AM)

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Originally Posted by Computron: View Post


Yummy.


^ Random spawns my ass.
Computron
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(04-09-2012, 05:39 AM)

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Originally Posted by ViewtifulJC: View Post
brb, gonna attempt to fap to H4 BRs in Incognito Window
Watch out, their pretty heavy.
Computron
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(04-09-2012, 05:40 AM)

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Originally Posted by heckfu: View Post
^ Random spawns my ass.
Damn, that's not what I was aiming to remind you guys about.

HaloGAF, always finding the bad in awesome.