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Member
(03-06-2012, 01:15 PM)
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#52
This looks so much better in motion than it did in the screenshots. Kudos to Firaxis for staying true to the original.
I put about 25+ hours into a game earlier this year. It's amazing how well the original still holds up. I'm looking forward to grabbing this on day one. Hopefully the box art is good enough to justify getting the retail version.
Last edited by MoGamesXNA; 03-06-2012 at 01:18 PM.
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Member
(03-06-2012, 01:16 PM)
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#53
While it still looks like an exciting and varied strategy game, that decision single-handedly dilutes so much depth from x-com's combat. Sure being one time unit shy of being able to fire at that sectoid through the window right in front of you sucks, but you always have another plan; unless you're a playtester without any cognitive processes occurring in the brain. Which is uhh, literally every playtester today apparently. |
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if he talks about books, you better damn well listen
(03-06-2012, 01:17 PM)
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#54
I always knew that, despite years and years of underinvestment in turn-based gaming by the industry, it had huge potential. I always felt scorn for people who called turn-based gaming "archaic" or "slow" or "boring". I thought that if a company just had faith and poured resources into turn-based strategy, it could evolve a genre that's been unevolved for so long. Game developers could find huge untapped design space in turn-based strategy rather than focusing on increasingly minor incremental design in genres like FPS.
After seeing this footage, I feel completely redeemed. |
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if he talks about books, you better damn well listen
(03-06-2012, 01:20 PM)
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#55
With TUs gone, the player can now usefully manage extra depth in other areas. The cover system, the character development/perk system, the plethora of new abilities and tactics we haven't seen yet--the depth these things add will more than compensate for TUs, and none of them will entail the boring hassle that TUs turned out to generate. |
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Member
(03-06-2012, 01:30 PM)
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#60
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(03-06-2012, 01:31 PM)
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#61
Finally! Looks great to see the stills we've seen many times played out in motion. Base looks pretty slick too, I like the zooming in and out of the rooms and then in to the mission control then the geoscape screen.
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Banned
(03-06-2012, 01:33 PM)
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#62
As for unit limits, I like the idea of smaller squads. 4 may be a little low, but that is preferable to 14 in turn-based game with movement. I prefer this because it increases fun per unit time and decrease unnecessary micromanagement. I just don't have the time anymore to spending 10 minutes setting up a battle. So, I conider both of the big changes highly beneficial for fun/time. |
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if he talks about books, you better damn well listen
(03-06-2012, 01:33 PM)
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#63
Also, the entire MMORPG genre is about reward through patience, and it sucks because of it. |
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Banned
(03-06-2012, 01:34 PM)
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#64
I hope this releases as close to Christmas as possible. My father played over 200 hours of X-Com 2, and I would love to buy him CE of this game.
Yet some people, especially older gamers, enjoy this type of games. |
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I've done nothing with my life except eat and fap
(03-06-2012, 01:37 PM)
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#67
yes, you are spot on about SOCIETAL changes. It's not in games only, it happened everywhere. Internet decreased attention spans, mobile phones and email sped up life. Deal with these changes, the world won't go back unless a sun flare destroys all electronic devices on Earth.
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Member
(03-06-2012, 01:37 PM)
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#68
Oh WOW!!! This looks sooooooo good!! I had the previous thread on subscribed and was not happy to see the inactivity there. Then BOOM!! All of a sudden, this footage comes out!!
Glam CAM! Sexy camera angles! Ant farm base building! HOLY SHIT!! I can't wait!!! Justtakemymoney.gif!!!!! |
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Member
(03-06-2012, 01:40 PM)
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#69
Looks great. I wasn't a big fan of the original but after hearing the designers talk about it on a recent podcast, it seemed like they changed/improved some of my gripes about it. Looks great to see it in motion finally. LOVE the glam cam addition.
It was a pretty cool interview (game informer podcast maybe?). They said they originally had a lot more units but felt less units would make it feel more tactical and easier to balance. It would also make you grow more attached to your team. One thing I thought was neat was if one of your team members has a couple of near death experiences, they start to get shaky and unreliable in future battles.
Last edited by theDeeDubs; 03-06-2012 at 01:48 PM.
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Member
(03-06-2012, 01:40 PM)
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#70
RPS has made vague references to XCOM mod support in their comments sections over the past week. I'd be surprised if we don't get official word about basic mod support in the next few days.
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if he talks about books, you better damn well listen
(03-06-2012, 01:40 PM)
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#71
On the other hand, people who would enjoy a new type of turn-based strategy that eschews tedium haven't had many choices. Until now. |
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Billiechu
(03-06-2012, 01:41 PM)
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#72
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I've done nothing with my life except eat and fap
(03-06-2012, 01:42 PM)
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#73
but he already said in the interview that it will be moddable and he looks forward to play what hardcore people put out there.
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I've done nothing with my life except eat and fap
(03-06-2012, 01:44 PM)
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#75
hm, yes. but what this have to do with my post? I wasn't talking about this game or any other game in particular. There is a niche for everything.
Last edited by subversus; 03-06-2012 at 01:46 PM.
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Banned
(03-06-2012, 01:46 PM)
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#78
People who aren't happy with how this gme is looking compared to the original should probably check out the indie game Xenonauts, which is another attempt to remake the XCOM we all know and love.
I, for one will be playing the shit out of both games. Worst thing about this game is how FAAAR away it is :( |
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Member
(03-06-2012, 01:47 PM)
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#81
That isn't really his argument though, is it? It sounds more like, "freeing up that headspace to allocate it to something more interesting." In an ideal world the amount of intellectual thought the game will require will be even with the original but the amount of interesting mechanics and variables at play will be increased.
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Member
(03-06-2012, 01:50 PM)
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#83
ANYWAY, that's great news. First mod: Squad limit removal or TU conversion? The thing about TUs is that they're nebulous. It was hard to be certain that you'd ever have enough time to do X in a single turn. Movement may have been a constant value but most everything else cost a different amount of TUs based on the selected solder.
Last edited by epmode; 03-06-2012 at 01:52 PM.
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if he talks about books, you better damn well listen
(03-06-2012, 01:51 PM)
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#84
The problem is that they're NOT complicated. They just bog down the entire game without adding depth to justify it. You have to deal with them for every single move of the game, but they only add genuine strategy in like 10% of those moves.
I'm surprised people are defending TUs so much in this thread. I mean, criticism of the squad limit thing I can understand, but I really don't see the appeal of TUs. |
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Lit himself on fire to get
a mod to tag him (03-06-2012, 01:51 PM)
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#85
It gets pretty tedious, especially given the original's not-so-helpful UI |
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Member
(03-06-2012, 02:02 PM)
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#87
You have to take account that there are actions that spend time units with fixed cost depending on the action, others that spend TUs in variable percentages depending of the action, fatal wounds to the legs decrease your soldiers TUs, and then you add the encumbrance factor that decreases your soldier TUs if their total weight with equipment is over their strength stat according to the formula:
Quote:
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Member
(03-06-2012, 02:03 PM)
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#88
It's hard not to sound like I'm just ruminating about the past ha. Your optimism does rub off on me a bit and I'm still excited to play this game.
Last edited by maus; 03-06-2012 at 02:05 PM.
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(03-06-2012, 02:10 PM)
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#89
Quote:
Also from the interview about PC vs console differences (besides mods):
Quote:
Last edited by Minsc; 03-06-2012 at 02:12 PM.
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Member
(03-06-2012, 02:27 PM)
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#93
UFO and Jagged Alliance 2, are two of the best best turn based tactical games ever, and they use TUs/Action Points: how can they be so good if that system is so deleterious as you make it sound? Maybe it just isn't, rather it is the opposite: that system actually adds to this kind of game.
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(03-06-2012, 02:38 PM)
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#96
You trying to tell me that the flat ant-farm perspective of the base is an actual fully-formed 3-D space? What kind of wizardry is this? That's impossible.
/wink and nod I had seen the grapple used before, but for some reason I was still locked in classic X-Com animation imagery. The fluidity and camera-work in this footage put a smile on my face. Here's hoping for 15 years of GAF XCOM Ironman Challenges. |
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if he talks about books, you better damn well listen
(03-06-2012, 02:43 PM)
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#97
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Billiechu
(03-06-2012, 02:44 PM)
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#98
Well considering the FPS was cancelled...
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