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Member
(03-20-2012, 03:52 PM)
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#452
Download and run ME3 Coalesced Utility. Then open your Coalesced.bin located in: Code:
C:\Program Files (x86)\Origin Games\Mass Effect 3\BIOGame\CookedPCConsole Code:
Biogame.ini/sfxgame/bioplayerselection/maxhighlightrange=800 edit: Oh, missed the toggle-bit.
Last edited by ctw0e; 04-03-2012 at 02:14 PM.
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Member
(03-20-2012, 03:59 PM)
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#454
Download and run ME3 Coalesced Utility. Then open your Coalesced.bin located in: Code:
C:\Program Files (x86)\Origin Games\Mass Effect 3\BIOGame\CookedPCConsole Code:
Bioinput.ini > sfxgame > sfxgamemodeorbital > reticledegreespersecond=90 Code:
Bioinput.ini > sfxgame > sfxgamemodeorbital > scanningreticledegreespersecond=35
Last edited by ctw0e; 04-03-2012 at 02:16 PM.
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Member
(03-20-2012, 08:21 PM)
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#455
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Member
(03-22-2012, 01:58 PM)
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#458
Mod for adding all costumes, including casual outfits:
http://social.bioware.com/project/8063/#files |
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Junior Member
(03-23-2012, 04:05 PM)
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#459
I don't know if this is a bug but I experience a drop in FPS (~15) when I run the game in Fullscreen mode. Under the same settings and windowed mode the game runs pretty smooth. I had the same issue with ME2 so I was wondering if there is anything that can be done? Would prefer running in FS mode but the increase in FPS is worth it during firefights so windowed it is ATM.
Running all the latest Catalyst (12.2) drivers as well. |
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Member
(03-23-2012, 05:08 PM)
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#460
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Banned
(03-23-2012, 06:57 PM)
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#461
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Member
(03-23-2012, 07:54 PM)
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#463
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Member
(03-27-2012, 01:47 PM)
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#469
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Member
(03-28-2012, 07:26 PM)
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#471
N7 default armor higher res texture (one of the biggest texture issues for me):
![]() Use with Texmod. http://social.bioware.com/project/8108/#details
Last edited by Lime; 03-28-2012 at 07:34 PM.
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Member
(03-29-2012, 06:01 AM)
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#472
Hi guys. I need help!
I have the game installed on my desktop and my laptop and can max them just fine on both.. but for some reason my laptop has extremely crappy low-res textures for clothing and i can't find a way to bump up the texture resolution. How can i fix this? |
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Member
(03-29-2012, 07:18 PM)
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#474
It's basically just a copy-paste job of the 360 code and assets, no gamepad support, required Origin DRM, day one DLC, 60 dollars premium, no graphical tweaks, lack of mod support, encrypted ini file, etc. It's probably the worst PC game of all time (yes, of all time) in terms of business practices, consumer treatment, and contemporary developer standards. |
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Member
(03-30-2012, 08:53 PM)
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#475
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Lost all credibility.
(04-01-2012, 01:55 AM)
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#476
Whoa I just figured out you can map your squad mates powers to the number keys.
There's more they could have done to accommodate K+M though. What happened to all the stuff from ME1? Being able to use F1-F4 for weapons, random quick keys like J to get to journal, navigating menu lists with WASD. Also they should have mapped dialog choices to the number keys in addition to the mouse like in SWTOR. |
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Member
(04-01-2012, 09:27 AM)
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#477
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Member
(04-01-2012, 09:29 AM)
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#478
You mean 2 and 3. However, I never even thought about that. I always wondered why ME had a ton of shortcuts while the other two were sparse.
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Banned
(04-01-2012, 10:05 AM)
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#480
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Member
(04-01-2012, 07:24 PM)
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#482
**** you Bioware |
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Member
(04-01-2012, 07:45 PM)
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#483
Quote:
Great game design there, BioWare. |
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Member
(04-01-2012, 07:46 PM)
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#484
SP modifications = Account ban? And that's after Day-1 DLC, +$10 MSRP, shitty console port, etc. Fuck you Bioware and EA. However it should be noted that I've been running with a edited coalesced file since release date and I haven't been banned. I've not played any MP though. |
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Member
(04-01-2012, 07:48 PM)
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#485
I really hope that's just a fake picture. |
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Member
(04-01-2012, 07:52 PM)
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#488
Wrong. You need 5000+ EFFECTIVE military strength to get the "best" ending, which without MP is 10000 war assets. There isn't 10.000 war assets in the SP campaign alone.
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Member
(04-01-2012, 07:57 PM)
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#489
Where does this stand with the iOS Datapad app? If I get it to 100% does that change things? Or does it come down to only War Assets?
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Member
(04-01-2012, 07:59 PM)
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#490
The iOS apps just boost your Galactic Readiness meter. If it's maxed out, your effective war assets is the full number, if it's at 50%, then you get 50% of your war assets as the effective number.
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Member
(04-01-2012, 08:02 PM)
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#491
Gotcha. So over 5000 is the number to shoot for, plus 100% Readiness for the best ending then?
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Banned
(04-01-2012, 08:05 PM)
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#492
Not Fake. http://social.bioware.com/forum/1/to...845/2#10648995 EA/Bioware is one of the scummiest unholy marriages to ever come out of the gaming industry. And why do they always say "Locked." after they shut up their fans? I've never seen a game developer/publisher insult their fans the same way Bioware/EA does. There's no tone of civility and respect. |
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Member
(04-01-2012, 08:15 PM)
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#494
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(04-01-2012, 08:40 PM)
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#495
I dunno why but I was under the impression Xpadder was free. Not sure it's worth it just to play Mass Effect with a controller.
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Member
(04-02-2012, 04:55 PM)
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#496
Liara high-res texture:
http://social.bioware.com/project/8133/ ![]() Inferno Armour hi-res texture: http://social.bioware.com/project/8135/#files
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Will Suck Cock While GDGF Watches
(04-02-2012, 10:46 PM)
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#497
Updated my drivers. AA no longer works.
0x000000C1 does nothing. Did nothing prior to updating either. The new Mass Effect 3 AA behaviour flag does nothing. Settings provided in this thread on half work. Turning SGSS from 4x to 2x and adding -1.5 LOD bias stopped AA From working. I'm so fucking tired of trying to get this shit to work. |
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Member
(04-02-2012, 10:59 PM)
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#498
Is it just scanning my hardware and picking texture resolution on its own? Because I don't see a place to select it on my own. I'm running the game at 60+ fps, so i can afford the higher res textures. Can anybody please help ? |
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Will Suck Cock While GDGF Watches
(04-02-2012, 11:03 PM)
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#499
And now AA works based on BoobPhysics101's settings, despite these never working before.
What a dreadful game.
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Member
(04-02-2012, 11:22 PM)
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#500
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