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F'n LOVES Jonas Brothers
(03-09-2012, 11:23 AM)
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#8
I can't wait. I always wanted MGS2 on a portable. I held out for the Vita version.
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will gently cradle you as time slowly ticks away.
(03-09-2012, 11:27 AM)
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#15
I've got the PS3 game, but will double (technically triple as I've got them on PS2) dip. Probably buy this one from PS Store.
Is Peace Walker included in the PS Vita version? |
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Member
(03-09-2012, 11:29 AM)
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#19
I'm really curious about how they are going to handle the controls. These MGS games use almost much every button input on the PS2 controller, so how is the vita going to handle the lack of two shoulder buttons, pressure sensitive face buttons and clickable sticks.
The video from that Vita event showed the touch screen being used for peaking out of cover in MGS2. |
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Member
(03-09-2012, 11:41 AM)
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#38
Graphically it's a straight port of the PS3 collection, it's nothing more than that.
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I'm taking it FROM here
(03-09-2012, 11:42 AM)
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#40
Of course, in this case it's very unlikely to be a hardware limitation. FXAA is a really stupid idea on Vita. It can do better AA (MSAA) at less cost. Some developers just don't seem to care. |
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Member
(03-09-2012, 11:44 AM)
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#41
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Banned
(03-09-2012, 11:47 AM)
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#44
So if you don't think it is due to hardware limitations, what else could it be? I mean it's not like they had a lot of time to fix this. |
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Member
(03-09-2012, 11:49 AM)
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#47
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Member
(03-09-2012, 11:50 AM)
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#50
I'm guessing you've been keeping up with the news on FXAA 4.0. That stuff sounds amazing and I'm hoping it will be the standard for games coming out this fall. |