shagg_187
lapdance transform pants
(03-09-2012, 12:51 PM)

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#51

Originally Posted by Carl: View Post
Exclusive!! Big Boss more sad in Vita version, confirmed! :(
Durante
I'm taking it FROM here
(03-09-2012, 12:51 PM)

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#52

Originally Posted by mescalineeyes: View Post
That's exactly what I was saying, seeing how they're fairly similar hardware wise, with the iPad being on the weaker side.

So if you don't think it is due to hardware limitations, what else could it be? I mean it's not like they had a lot of time to fix this.
My best guess would be a combination of it being a port (designed for hardware that is extremely different), very few development resources being dedicated to it, and most Japanese developers (and gamers?) generally not giving a shit about IQ.

Originally Posted by infinityBCRT: View Post
Really? Can you explain how that works? I've never heard of fast MSAA before, heh.
The main reason for the performance hit of MSAA on most recent platforms is lack of memory bandwidth. The Vita uses a Tile-based Deferred Renderer, rasterizing small tiles of the framebuffer on-chip. So it does not have that hit when enabling hardware MSAA.

Originally Posted by infinityBCRT: View Post
I'm guessing you've been keeping up with the news on FXAA 4.0. That stuff sounds amazing and I'm hoping it will be the standard for games coming out this fall.
I'd still rather have "real" anti-aliasing. The reason I'm excited about FXAA 4 is to put it into PtBi.
Last edited by Durante; 03-09-2012 at 12:54 PM.
BladeoftheImmortal
Member
(03-09-2012, 12:52 PM)

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#53

Originally Posted by Nibel: View Post
So: there is an HD collection for the HD twins, a HD collection for the Vita which will arrive at my house the next days and a 3D version for my 3DS.

They don't make it easy to choose between all those versions.
That's why i just buy all of em. kojima takes my money every fucking gen.
BadWolf
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(03-09-2012, 12:52 PM)

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#54

Sold.

I'm interested in how they use Vita's dual touch for this. For some reason I always forget which buttons zoom the camera in and out in MGS games so that touch zooming is welcome lol.
Mr Swine
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(03-09-2012, 12:53 PM)

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#55

Looks good, but why in the world are they calling it HD when the PSV resolutions isn't even close to HD :/ isn't that flat out lying?
orioto
Good Art™
(03-09-2012, 12:57 PM)

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#56

If the iq isn't the same than the ps3 version, that's really lame... I mean MGS ps2 has nowhere near the polys count or textures a Vita can push. That's the kind of details that certainly won't help the Vita right now. Its only clear advantage is its iq. Every game that can handle it should be amazingly sharp and clean.
Maedhros
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(03-09-2012, 12:59 PM)

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#57

Originally Posted by Mr Swine: View Post
Looks good, but why in the world are they calling it HD when the PSV resolutions isn't even close to HD :/ isn't that flat out lying?
The same reason you get iPad games being called "Something HD". Seriously, no reason at all.
2+2=5
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(03-09-2012, 01:01 PM)

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#58

Originally Posted by The_Endgamer: View Post




Looks different to me.
They are exactly the same, there's only a difference in resolution(obviously ) and in contrast and/or gamma(the vita screenshot is more bright and "flat", but on the vita screen everything is different)
Last edited by 2+2=5; 03-09-2012 at 01:03 PM.
Risk Breaker
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(03-09-2012, 01:01 PM)

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#59

Originally Posted by Mr Swine: View Post
Looks good, but why in the world are they calling it HD when the PSV resolutions isn't even close to HD :/ isn't that flat out lying?

Because it's a port of a game called HD Collection, I guess.
biggersmaller
Member
(03-09-2012, 01:02 PM)

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#60

Not as good as I was hoping, but good enough for me to have MGS on a plane.

Just give me a release date!!!!
areal
Member
(03-09-2012, 01:04 PM)

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#61

This is going to look so good on the Vita. I can replay MGS1 beforehand, right ... Sony?
infinityBCRT
Member
(03-09-2012, 01:04 PM)
#62

Originally Posted by Durante: View Post
I'd still rather have "real" anti-aliasing. The reason I'm excited about FXAA 4 is to put it into PtBi.
Thats super interesting. I remember coming across the thread you made about it. From what I hear though, native FXAA 4.0 will be even better than what you can do there because it will be able to handle sub-pixel detail, which approaches real AA quality if it lives up to the promise.
Carl
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(03-09-2012, 01:06 PM)

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#63

Originally Posted by Mr Swine: View Post
Looks good, but why in the world are they calling it HD when the PSV resolutions isn't even close to HD :/ isn't that flat out lying?
Companies like to call things "HD" that aren't HD at all
AgentOtaku
Member
(03-09-2012, 01:07 PM)

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#64

GDAMN you KojiPro!

You gonna make me buy AGAAAAIN!!!!
Crakatak187
F'n LOVES Jonas Brothers
(03-09-2012, 01:07 PM)
#65

This game is Native PSP resolution and 60 fps at least right?
gogogow
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(03-09-2012, 01:08 PM)

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#66

Originally Posted by Carl: View Post
Companies like to call things "HD" that aren't HD at all
Pretty much, people even call 640x360 HD > nHD. Wii is HD too!

Originally Posted by Crakatak187: View Post
This game is Native PSP resolution and 60 fps at least right?
Surely it's higher than 480x272!
The_Endgamer
Junior Member
(03-09-2012, 01:09 PM)

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#67

Originally Posted by 2+2=5: View Post
They are exactly the same, there's only a difference in resolution(obviously ) and in contrast and/or gamma(the vita screenshot is more bright and "flat", but on the vita screen everything is different)
Then they aren't exactly the same are they? Different resolutions, more jaggies and more able to see blurry textures.

That's my point and your disregarding it. What my eyes see is very different to acknowledging technical differences as i don't care for them unless i can see them. They look different and because of the jaggies Vita version loses my vote.
GhostTrick
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(03-09-2012, 01:09 PM)

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#68

MGS3 is 30fps, I think I saw this on Kojima's Twitter.
Crakatak187
F'n LOVES Jonas Brothers
(03-09-2012, 01:10 PM)
#69

Originally Posted by gogogow: View Post
Pretty much, people even call 640x360 HD > nHD. Wii is HD too!


Surely it's higher than 480x272!
Damn I meant Vita but oh well haha.
pa22word
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(03-09-2012, 01:10 PM)

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#70

Originally Posted by Carl: View Post
Companies like to call things "HD" that aren't HD at all
Well to be fair to the companies in question, "HD" is nothing more than a marketing term anyways. I mean what happens when we start seeing resolutions 2-3x of 1920x1080 on the shelves? Are we going to just keep adding adjectives to "definition" until we hit something crazy like super-ultra-mega definition?
dark10x
60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(03-09-2012, 01:11 PM)

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#71

Hmmm, so the resolution isn't even native huh? I suppose that is at least a good sign that they are aiming to keep the games running at 60 fps. Still MUCH cleaner and sharper than MGS3D.

If these are both 60 fps, they will be truly amazing to behold on the Vita. It's just a shame they couldn't hit native resolution or at least use some AA.

Quote:
MGS3 is 30fps, I think I saw this on Kojima's Twitter.
Really? I'll have to look.

That said, a solid 30 fps would still be a huge improvement on the 3DS version which runs between 15-20 fps most of the time.
Lyte Edge
All I got for Hanukkah is this stupid tag...
(03-09-2012, 01:12 PM)

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#72

Originally Posted by 2+2=5: View Post

No, if you think about it it's logical, you can already play mgs:pw on vita. Would you buy this collection if you already have mgs:pw?
If it was the same as the PS3 version, offering MGS2, MGS3, and PW with a better framerate and (true) dual stick controls? Absolutely.

Peace Walker is also "unofficially" supported on the Vita...it's not available for download from PSN.
gogogow
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(03-09-2012, 01:14 PM)

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#73

Originally Posted by pa22word: View Post
Well to be fair to the companies in question, "HD" is nothing more than a marketing term anyways. I mean what happens when we start seeing resolutions 2-3x of 1920x1080 on the shelves? Are we going to just keep adding adjectives to "definition" until we hit something crazy like super-ultra-mega definition?
short answer, yes!

16:9 resolutions

960x540 = qHD
1280x720 = HD
1920x1080 = FHD
2560x1440 = QHD
3840x2160 = QFHD
7680x4320 = UHD
Alucrid
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(03-09-2012, 01:15 PM)

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#74

Higher Definition remake.
mrklaw
MrArseFace
(03-09-2012, 01:17 PM)

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#75

Only played 1 and 2. Will buy but want to marathon the series so won't play until mgs psone is playable
zoukka
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(03-09-2012, 01:17 PM)

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#76

Originally Posted by dark10x: View Post
That said, a solid 30 fps would still be a huge improvement on the 3DS version which runs between 15-20 fps most of the time.
It's a huge improvement to shit. Which means it's still a sad case.
mrklaw
MrArseFace
(03-09-2012, 01:20 PM)

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#77

Also, I hope the cutscenes can be paused
RedSwirl
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(03-09-2012, 01:20 PM)

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#78

Any chance MGS3 will have the 3DS version's controls?
Risk Breaker
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(03-09-2012, 01:21 PM)

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#79

Originally Posted by GhostTrick: View Post
MGS3 is 30fps, I think I saw this on Kojima's Twitter.
I think what you saw is the title screen of MGS3 running at 30FPS some weeks ago. Nothing more. Let's not confirm things we don't know yet, even if in the end it turns out to be true.
Solid07
Banned
(03-09-2012, 01:21 PM)
#80

Why not just play them on your big screen hdtv instead? These 2 games deserve to be played in such settings.
Leckan
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(03-09-2012, 01:21 PM)

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#81

Will this be 60 fps too?
Risk Breaker
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(03-09-2012, 01:22 PM)

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#82

Originally Posted by mrklaw: View Post
Also, I hope the cutscenes can be paused
Press the PS button and voilá, no?
pa22word
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(03-09-2012, 01:23 PM)

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#83

Originally Posted by gogogow: View Post
short answer, yes!

16:9 resolutions

960x540 = qHD
1280x720 = HD
1920x1080 = FHD
2560x1440 = QHD
3840x2160 = QFHD
7680x4320 = UHD
LOL

It was even more ridiculous before the edit, what with all those Ws and Gs in there in the resolutions below 7680x4320.

Originally Posted by mrklaw: View Post
Only played 1 and 2. Will buy but want to marathon the series so won't play until mgs psone is playable
Why don't stroll down to GS and buy used copies of MGSHD + MGS 4 for about $47 and then go home, log onto PSN, and buy a copy of MGS1 off of PSN? Cheaper, more efficient, more complete, and you get better controls/resolution/framerate out of MGS2 and MGS3.
Seraphinianus
Banned
(03-09-2012, 01:23 PM)
#84

hmmm...pretty disappointing shots. also, i hadn't thought of the whole L2/R2 thing....i think I'll stick to the PS3 version.
Takao
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(03-09-2012, 01:23 PM)

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#85

Originally Posted by Solid07: View Post
Why not just play them on your big screen hdtv instead? These 2 games deserve to be played in such settings.
Can you put your HDTV in a bag and bring it around with you?
gogogow
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(03-09-2012, 01:23 PM)

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#86

Originally Posted by Risk Breaker: View Post
Press the PS button and voilá, no?
Unless Sony changed something to Vita's OS, it's up to each game, similar to the PS3 and in-game XMB.
Vyse The Legend
Wiser than thou
(03-09-2012, 01:24 PM)

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#87

Definitely doesn't look anywhere near as good as the console version -- quite the downgrade. Hopefully, it's still 60fps.
EuropeOG
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(03-09-2012, 01:24 PM)

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#88

Why... does it not look native 544p?
gogogow
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(03-09-2012, 01:25 PM)

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#89

Originally Posted by pa22word: View Post
LOL

It was even more ridiculous before the edit, what with all those Ws and Gs in there in the resolutions below 7680x4320.
.
Yeah, those were indeed ridiculous, but they were not 16:9 so I decided to take them out.
pa22word
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(03-09-2012, 01:25 PM)

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#90

Originally Posted by Takao: View Post
Can you put your HDTV in a bag and bring it around with you?
Why would you want games with cutscenes up to 15 mins a piece on the go?

boggles my mind
Solid07
Banned
(03-09-2012, 01:26 PM)
#91

Originally Posted by Takao: View Post
Can you put your HDTV in a bag and bring it around with you?
So what you're saying is that you only game on portable handhelds? Be realistic here.
mrklaw
MrArseFace
(03-09-2012, 01:26 PM)

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#92

Because I want to play them on vita? I don't have exclusive use of the ps3 or TV these days

I already have mgs on psn, but I think it'd suit the vita screen more than a big HD screen. Can you play psone games via remote play?
Crakatak187
F'n LOVES Jonas Brothers
(03-09-2012, 01:27 PM)
#93

You could skip cutscenes you know. Why would I want a portable Metal Gear Solid? I just do. I don't question what you want or do.
Solid warrior
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(03-09-2012, 01:27 PM)

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#94

It looks similar to the PS2 version but has more jaggies and lower resolution textures it seems. We have to see it in motion though to see how it performs frame-rate wise.
Originally Posted by Don: View Post
I'm really curious about how they are going to handle the controls. These MGS games use almost much every button input on the PS2 controller, so how is the vita going to handle the lack of two shoulder buttons, pressure sensitive face buttons and clickable sticks.

The video from that Vita event showed the touch screen being used for peaking out of cover in MGS2.
it looks like the item/weapon menu can be opened using the touch screen.


notice how it says "NONE" for both menus, I don't remember that in the original game.

But we don't know if they've overcome the lack of the analogs and pressure sensitive buttons, yet.
StoppedInTracks
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(03-09-2012, 01:27 PM)

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#95

Last good Metal Gear game.

Originally Posted by Carl: View Post
Salute!
Takao
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(03-09-2012, 01:28 PM)

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#96

Originally Posted by Solid07: View Post
So what you're saying is that you only game on portable handhelds? Be realistic here.
I've probably spent more time playing my Vita this past month than I've spent playing my PS3, Wii, and 360 the entirety of last year. That said, these are all games I've played before. Getting to play it on a handheld makes it a new experience ever so slightly.

Originally Posted by mrklaw: View Post
I already have mgs on psn, but I think it'd suit the vita screen more than a big HD screen. Can you play psone games via remote play?
Yes.
Risk Breaker
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(03-09-2012, 01:29 PM)

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#97

Originally Posted by gogogow: View Post
Unless Sony changed something to Vita's OS, it's up to each game, similar to the PS3 and in-game XMB.

Eh... when you press the PS Button on the Vita the game stays "suspended" and you access the OS until you instantly return to the game.

Are you sure that is up to each game and that you could have the game running, twitter, the browser, friends and trophy apps running at the same time if the dev wanted to?
orioto
Good Art™
(03-09-2012, 01:29 PM)

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#98

Originally Posted by EuropeOG: View Post
Why... does it not look native 544p?
This, it looks like psp upresed for me, and i don't get that...
If the Vita is soooo easy to develop for, and we get some Wipe Out with perfect AA and awesome geometry, why this...
Dreams-Visions
I'm mad as hell but this sandwich is delicious
(03-09-2012, 01:30 PM)

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#99

looks fine.
Solid07
Banned
(03-09-2012, 01:30 PM)
#100

Originally Posted by Takao: View Post
I've probably spent more time playing my Vita this past month than I've spent playing my PS3, Wii, and 360 the entirety of last year.
Meh. Some great games like MGS 2 and 3 should stay on the systems where you can hook up to big screens. When you port cinematic games to handhelds, something doesn't seem right.

Not to mention PS3/360 versions are far superior. But that's just me.