Bumhead
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(03-09-2012, 12:32 PM)

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#101

I think people criticising the visuals here need to take a step back and consider what it will actually look like on the Vita. In the same way that people who see Uncharted screenshots in the captures thread really have no idea how good that game looks on the Vita itself by contrast.

Looks good enough to me. Can't wait to replay these.
Criminal Upper
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(03-09-2012, 12:34 PM)

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#102

No crouch-walking?

Psssh.
pa22word
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(03-09-2012, 12:34 PM)

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#103

Originally Posted by Crakatak187: View Post
You could skip cutscenes you know. .
Then what's the point? Seriously now. If you're compromising half the game to compensate for playing it on the go then what is the point in playing it on the go?

Quote:
Why would I want a portable Metal Gear Solid?
Play Peace Walker. Small, bite sized missions and limited mostly optional story make for a good HH title.

Quote:
I just do. I don't question what you want or do
T_T

Seriously bro?
orioto
Good Art™
(03-09-2012, 12:36 PM)

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#104

Originally Posted by TheWednesday: View Post
I think people criticising the visuals here need to take a step back and consider what it will actually look like on the Vita. In the same way that people who see Uncharted screenshots in the captures thread really have no idea how good that game looks on the Vita itself by contrast.
I'm sick with this talk.
Vita screen is awesome but you can clearly see what's ugly on it. The screen is huge and you'll see every defect on a game, for sure.
georaldc
Member
(03-09-2012, 12:36 PM)
#105

I was expecting this to look just as clean as the 360/ps3 versions at native res. Was I expecting too much from the vita?

Quote:
I think people criticising the visuals here need to take a step back and consider what it will actually look like on the Vita. In the same way that people who see Uncharted screenshots in the captures thread really have no idea how good that game looks on the Vita itself by contrast.
I only tried the demo of Uncharted and the how it looked on the screenshot thread, was how it looked on my vita (blurry and jaggy). Heck even my brother who doesn't really care about these things regarding IQ asked me why it looked really dirty.
Last edited by georaldc; 03-09-2012 at 12:44 PM.
Darkness
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(03-09-2012, 12:37 PM)

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#106

Looks a bit odd...kind of blurry?
Solid warrior
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(03-09-2012, 12:38 PM)

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#107

Originally Posted by TheWednesday: View Post
I think people criticising the visuals here need to take a step back and consider what it will actually look like on the Vita. In the same way that people who see Uncharted screenshots in the captures thread really have no idea how good that game looks on the Vita itself by contrast.

Looks good enough to me. Can't wait to replay these.
It looks beautiful off-screen.




Crakatak187
F'n LOVES Jonas Brothers
(03-09-2012, 12:39 PM)
#108

Originally Posted by pa22word: View Post
Then what's the point? Seriously now. If you're compromising half the game to compensate for playing it on the go then what is the point in playing it on the go?
To play the actual game and not watch cutscenes if you wanted to. These games are not MGS4.
pa22word
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(03-09-2012, 12:39 PM)

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#109

Originally Posted by georaldc: View Post
I was expecting this to look just as clean as the 360/ps3 versions at native res. Was I expecting too much from the vita?
You're expecting something to look as clear as 1280x720 on a system that can't even display 1280x720. For that reason alone I'd say yes, yes you were expecting a little too much.

That being said, it definitely could look better.


Originally Posted by Crakatak187: View Post
To play the actual game and not watch cutscenes if you wanted to. These games are not MGS4.
MGS3's intro alone consists of about 30 mins of cutscenes, followed by 4ish screens and about 25 mins of even more cutscenes.
Last edited by pa22word; 03-09-2012 at 12:41 PM.
Ridley327
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(03-09-2012, 12:40 PM)

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#110

Originally Posted by georaldc: View Post
I was expecting this to look just as clean as the 360/ps3 versions at native res. Was I expecting too much from the vita?
I don't think you were expecting too much, but it does seem like there's some development issues across the board when it comes to hitting native res and maintaining all the bells and whistles. One can hope that this is just growing pains in the first year and not a long-term issue.
Hunter-Zero
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(03-09-2012, 12:42 PM)

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#111

Originally Posted by orioto: View Post
I'm sick with this talk.
Vita screen is awesome but you can clearly see what's ugly on it. The screen is huge and you'll see every defect on a game, for sure.
Indeed, this IQ issues are a real shame, because the vita screen is gorgeous, but big enough to see every single graphical defect.

Uncharted for example is a damn mess in the IQ department, yeah, the machine is pushing some great graphics and effects, but the IQ is so damn bad that ruins almost everything, for me at least, blurrynes and jaggie-fest all around.
Risk Breaker
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(03-09-2012, 12:43 PM)

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#112

Originally Posted by orioto: View Post
I'm sick with this talk.
Vita screen is awesome but you can clearly see what's ugly on it. The screen is huge and you'll see every defect on a game, for sure.
I think he's talking about how, at least in my case, the screens look almost 4 times bigger on my computer than on my Vita.

This doesn't seem to be as bad as Uncharted at all.
Crakatak187
F'n LOVES Jonas Brothers
(03-09-2012, 12:43 PM)
#113

Originally Posted by pa22word: View Post
You're expecting something to look as clear as 1280x720 on a system that can't even display 1280x720. For that reason alone I'd say yes, yes you were expecting a little too much.

That being said, it definitely could look better.




MGS3's intro alone consists of about 30 mins of cutscenes, followed by 4ish screens and about 25 mins of even more cutscenes.
I just skip, I already know what happened. If I want to watch I will just watch it.
Don't forget there are VR missions. You want bite sized just play those.
EuropeOG
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(03-09-2012, 12:44 PM)

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#114

Originally Posted by orioto: View Post
This, it looks like psp upresed for me, and i don't get that...
If the Vita is soooo easy to develop for, and we get some Wipe Out with perfect AA and awesome geometry, why this...
Yeah I don't understand. PS2 graphics up res'd, come one it should be native 544p.
Oni Jazar
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(03-09-2012, 12:44 PM)

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#115

Anyone care to explain how the transfarring will work between the Vita / PS3 versions?
SykoTech
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(03-09-2012, 12:44 PM)

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#116

Originally Posted by Amir0x: View Post
wow why even have that 3DS game @_o
But....crouch walking. ;_;
Skilletor
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(03-09-2012, 12:46 PM)

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#117

Originally Posted by pa22word: View Post
Then what's the point? Seriously now. If you're compromising half the game to compensate for playing it on the go then what is the point in playing it on the go?
Playing the game > watching the game.

I've played them before. I don't give a damn about the cutscenes. Playing it anywhere will be awesome.
Ridley327
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(03-09-2012, 12:47 PM)

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#118

Originally Posted by Oni Jazar: View Post
Anyone care to explain how the transfarring will work between the Vita / PS3 versions?
The Vita versions will have an option of taking your PS3 save and being able to play from there. They haven't mentioned any real specifics beyond that, but I would have to think that we won't be running into the trophy issues that Peace Walker had if you transferred a save file started on the PSP.
KageMaru
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(03-09-2012, 12:50 PM)

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#119

Other than the jaggies, which wouldn't be this apparent on the smaller screen, it looks great. I may double dip on this when I get a Vita.

Originally Posted by dark10x: View Post
That said, a solid 30 fps would still be a huge improvement on the 3DS version which runs between 15-20 fps most of the time.
Wait wat? 0_o

Does it run any better in 2D mode? Kind of depressing the 3DS couldn't keep a decent frame rate on a PS2 game.
EuropeOG
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(03-09-2012, 12:53 PM)

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#120

Originally Posted by KageMaru: View Post
Other than the jaggies, which wouldn't be this apparent on the smaller screen, it looks great. I may double dip on this when I get a Vita.



Wait wat? 0_o

Does it run any better in 2D mode? Kind of depressing the 3DS couldn't keep a decent frame rate on a PS2 game.
The PS2 version had framerate problems itself, i.e. Kojima don'tgiveafuck.
georaldc
Member
(03-09-2012, 12:54 PM)
#121

Originally Posted by pa22word: View Post
You're expecting something to look as clear as 1280x720 on a system that can't even display 1280x720. For that reason alone I'd say yes, yes you were expecting a little too much.
Shouldn't it look as good as long as the game runs at native res (plus AA if possible)?
orioto
Good Art™
(03-09-2012, 12:54 PM)

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#122

After looking back at the screens i think there is something wrong about them, cause you have many different iq... You have AA blurred screens, no AA nativ rez blurry ones, no AA sub-rez really blurry ones, and even sharp subrez ones... something weird.

I guess this is something of a mess like the 3ds version, with different setting for cut scenes and gameplay..
Last edited by orioto; 03-09-2012 at 12:57 PM.
dark10x
60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(03-09-2012, 12:54 PM)

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#123

Quote:
It looks similar to the PS2 version but has more jaggies and lower resolution textures it seems. We have to see it in motion though to see how it performs frame-rate wise.
Ha ha, oh no, the PS2 version definitely has more jaggies and runs at an overall lower resolution. Textures here are exactly the same as the PS2 and HD versions (no texture changes were made in any version).

Originally Posted by pa22word: View Post
You're expecting something to look as clear as 1280x720 on a system that can't even display 1280x720. For that reason alone I'd say yes, yes you were expecting a little too much.

That being said, it definitely could look better.
Well, 960x544 on a screen with a high DPI looks much cleaner than 1280x720 on a 1080p display so it definitely could have appeared much sharper.

Quote:
Wait wat? 0_o

Does it run any better in 2D mode? Kind of depressing the 3DS couldn't keep a decent frame rate on a PS2 game.
No, it runs the same in both modes and is extremely choppy. I picked it up this week as part of the TRU sale as I was curious about the final game and, yeah, it's really bad. It also lacks motion blur, depth of field, and other similar effects so it looks choppy and super pixelated.
beril
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(03-09-2012, 12:56 PM)

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#124

so it doesn't run in native resolution; not much of a HD port then... does it even have higher resolution than the original?
Oni Jazar
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(03-09-2012, 12:57 PM)

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#125

Originally Posted by Ridley327: View Post
The Vita versions will have an option of taking your PS3 save and being able to play from there. They haven't mentioned any real specifics beyond that, but I would have to think that we won't be running into the trophy issues that Peace Walker had if you transferred a save file started on the PSP.
This video seems to have details but it's in Japanese. http://www.youtube.com/watch?v=wj9OH...ayer_embedded#
gofreak
GAF's Bob Woodward
(03-09-2012, 12:57 PM)

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#126

Anyone with a Vita can check out this thread on their Vita to get a better idea of how it'll look.

It looks a lot better there compared to my PC screen, that's for sure. The colours most notably (it looks very washed out on my monitor - not so on Vita), but the image quality too. The aliasing around the hair in picture 8 looks BAAAD on my PC, for example, but is pretty much imperceptible on my Vita.
Lord-Audie
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(03-09-2012, 12:58 PM)

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#127

Originally Posted by gogogow: View Post
short answer, yes!

16:9 resolutions

960x540 = qHD
1280x720 = HD
1920x1080 = FHD
2560x1440 = QHD
3840x2160 = QFHD
7680x4320 = UHD
15360x8640 = BBQHD

Anyways, Screens look good.

cannot wait.
Ridley327
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(03-09-2012, 12:58 PM)

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#128

Originally Posted by Oni Jazar: View Post
This video seems to have details but it's in Japanese. http://www.youtube.com/watch?v=wj9OH...ayer_embedded#
Man, the box art is awful. I really hope we get a different one in the US.

EDIT: Oh good, it will do it over wi-fi and on the cloud.
Last edited by Ridley327; 03-09-2012 at 01:01 PM.
gutterboy44
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(03-09-2012, 01:03 PM)

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#129

Sold. Have wanted to replay MGS2 for a while now and never played MGS3. Perfect fit for the Vita. Wasn't too impressed by the screen shots but once you watch the video of it all in action, looks way better. Can't wait.
flipswitch
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(03-09-2012, 01:04 PM)

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#130

Not too worried about the screens.Why?, well they're Vita captures which look terrible on the computer and will look no where as bad when playing on the Vita.
Chittagong
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(03-09-2012, 01:04 PM)

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#131

Crap, I was hoping for a HD dual stick Peace Walker
KageMaru
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(03-09-2012, 01:06 PM)

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#132

Originally Posted by dark10x: View Post
No, it runs the same in both modes and is extremely choppy. I picked it up this week as part of the TRU sale as I was curious about the final game and, yeah, it's really bad. It also lacks motion blur, depth of field, and other similar effects so it looks choppy and super pixelated.
That's disappointing, thanks
Risk Breaker
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(03-09-2012, 01:06 PM)

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#133

Originally Posted by dark10x: View Post
Ha ha, oh no, the PS2 version definitely has more jaggies and runs at an overall lower resolution. Textures here are exactly the same as the PS2 and HD versions (no texture changes were made in any version).

Weren't some textures actually improved on MGS2 HD? I'm talking about things like the green signs here or the drawings that can be seen here
Criminal Upper
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(03-09-2012, 01:07 PM)

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#134

Originally Posted by Chittagong: View Post
Crap, I was hoping for a HD dual stick Peace Walker
Buy the console version?
dark10x
60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(03-09-2012, 01:17 PM)

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#135

Originally Posted by Risk Breaker: View Post
Weren't some textures actually improved on MGS2 HD? I'm talking about things like the green signs here or the drawings that can be seen here
Nope. From what I've seen the textures look exactly the same across all versions.
Rollo Larson
aka Glute.Belly
(03-09-2012, 01:18 PM)

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#136

looks like PW tbh
VALKYRAY
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(03-09-2012, 01:18 PM)

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#137

HD collection? More like SD collection at best.
Strike
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(03-09-2012, 01:19 PM)

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#138

Looks good. As long as the framerate holds up, I'm in.
Oddduck
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(03-09-2012, 01:19 PM)

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#139

Vita's screen has high resolution, but these screenshots look really blurred.
Talon
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(03-09-2012, 01:19 PM)

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#140

Those textures.
Solid07
Banned
(03-09-2012, 01:20 PM)
#141

Originally Posted by TheWednesday: View Post
I think people criticising the visuals here need to take a step back and consider what it will actually look like on the Vita. In the same way that people who see Uncharted screenshots in the captures thread really have no idea how good that game looks on the Vita itself by contrast.

Looks good enough to me. Can't wait to replay these.
The game looks amazing on Vita no doubt, but the question is why would you want to play cinematic games on a smaller screen when you can play on a big screen instead?

The real question is, when will we see a TRUE Vita Exclusive MGS game?
Ridley327
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(03-09-2012, 01:20 PM)

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#142

Originally Posted by Rollo Larson: View Post
looks like PW tbh
Maybe if you pretend there's a screen door filter applied to all of the screens.
dark10x
60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(03-09-2012, 01:22 PM)

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#143

Originally Posted by Talon-: View Post
Those textures.
...are the same as the originals and the HD re-release.
AgentOtaku
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(03-09-2012, 01:23 PM)

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#144

Originally Posted by Strike: View Post
Looks good. As long as the framerate holds up, I'm in.
Exactly

I'm actually okay if MGS3 is 30fps. Still looks wonderful (DAT timeless art) and trophy huntin' on the go/on the potty, only sweetin's the deal

Also, if they're doing transfaring wirelessly, then holy shit that would be amazing.

Still sad they haven't gotten it up for Peace Walker =(
Meier
(03-09-2012, 01:24 PM)

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#145

Graphically a bit underwhelming in some of those shots to be honest but I'll probably pick it up. Hopefully it's discounted from regular price like the PS3 version was.
Oemenia
Member
(03-09-2012, 01:24 PM)
#146

Originally Posted by Solid07: View Post
Meh. Some great games like MGS 2 and 3 should stay on the systems where you can hook up to big screens. When you port cinematic games to handhelds, something doesn't seem right.

Not to mention PS3/360 versions are far superior. But that's just me.
The screen is big and good enough so that you can still get a cinematic experience (provided you use headphones and stay in the same place for a while).
codhand
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(03-09-2012, 01:25 PM)

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#147

Originally Posted by Oni Jazar: View Post
This video seems to have details but it's in Japanese. http://www.youtube.com/watch?v=wj9OH...ayer_embedded#
Something about a cloud and a pelican in that video, not sure though.
AgentOtaku
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(03-09-2012, 01:27 PM)

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#148

Originally Posted by Meier: View Post
Graphically a bit underwhelming in some of those shots to be honest but I'll probably pick it up. Hopefully it's discounted from regular price like the PS3 version was.
Ninja Gaiden Sigma Plus also looked underwhelming in press shots

Natively on the Vita though, that IQ is so damn clean
54-46!
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(03-09-2012, 01:29 PM)

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#149

Still waiting for the PC version.
ReturnOfTheRAT
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(03-09-2012, 01:32 PM)

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#150

Double dip time.