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Banned
(03-09-2012, 01:44 PM)
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#152
I say that it will be locked at 30fps, but with a few drops, like the one you mentioned. |
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Member
(03-09-2012, 01:46 PM)
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#153
It'll look great on the Vita if we go by Uncharted captures vs what it really looks like in motion. Buying it. Now the only question is, will the EU version also have a download code for Peace Walker like the PS3 version?
Last edited by Sleepy Buddha; 03-09-2012 at 01:50 PM.
Reason: Typo
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Member
(03-09-2012, 01:47 PM)
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#154
Looking forward to this, have the Coll on PS3 but will gladly double dip to play these on the go, not to mention seeing them on the Vita's OLED will be sweet. |
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(03-09-2012, 02:01 PM)
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#155
Ninja Gaiden Sigma Plus on Vita is like this. The PS3 version runs at 60 fps but suffers from screen tearing and bits of slowdown while the Vita version is limited to 30 fps yet maintains that 30 fps with zero tearing 99.9% of the time. I'd imagine that, if it is 30 fps, they were simply seeing too many drops at 60 and decided to go with 30 in order to stabilize. |
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Member
(03-09-2012, 02:05 PM)
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#156
It's really shitty that they're not including Peace Walker. I know the PSP one is available to download, but transfarring doesn't work from a Vita, proper analogue controls would be nice and the improved graphics wouldn't go amiss.
Last edited by Wrestlemania; 03-09-2012 at 02:08 PM.
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Member
(03-09-2012, 02:08 PM)
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#158
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Member
(03-09-2012, 02:13 PM)
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#165
I want to play it anywhere, and I can do that on the Vita. |
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Member
(03-09-2012, 02:20 PM)
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#167
I am buying this day one. I will not miss out on it, especially because it is two of my favourite games of all time and I can play them in the comfort of my own bed away from the living room and the T.V.
Besides, I can move over my MGSHD saves from the PS3 to the Vita and not miss a beat. This is my Vita killer app, for now anyway. Just being able to transfer saves is the best thing ever. I think the game looks really good. Most definitely not a fan of the non-native resolution, because I'm sick of that on the PS3 and everywhere (Vita included), but it still looks good. I took a look of it on the Vita directly and it looks very good. I would prefer it be native resolution, but it shouldn't kill my enjoyment of the game unless the framerate is complete shit. Once playing that with the OLED... it will look glorious. Now, Kojima. Give me an exclusive MGS on the Vita! PLEASE!?
Last edited by MeBecomingI; 03-09-2012 at 02:24 PM.
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Banned
(03-09-2012, 02:23 PM)
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#168
For the same reason (I imagine) people would play Star Fox or Zelda 64 on 3DS. My big screen has a huge backlog of brand new games. It's more convenient to play older games when the big screen is unavailable.
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Member
(03-09-2012, 02:48 PM)
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#170
Maybe if:
1) You were playing the PS2 versions on an emulator. 2) You were playing the PS2 versions via a development kit. Both involve rendering the game at a higher resolution than the PS2 does (640x480, give or take). |
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(03-09-2012, 02:59 PM)
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#171
Yeah, I'd imagine the PS2 versions run at 512x448 or something similar so not even a full 640x480.
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Member
(03-09-2012, 03:01 PM)
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#172
At first I thought I wanted this. Then, I thought I might not. I already have Peace Walker on PSP and now that I have a Vita, it's way more playable. I do want to play these HD-ified versions of MGS2 and MGS3, but I think I'd rather just get the PS3 version for the awesome resolution and framerate. If they do some kind of package deal with the PS3 and Vita versions, I'd get that though.
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Member
(03-09-2012, 03:03 PM)
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#173
I wonder how will they stuff all this in a Vita card. How big is the PS3's file?
I won't get this since I got the SE 3DS :( And I'm enjoining it :) \Hugs 44' HD CRT.
Last edited by Lonely1; 03-09-2012 at 03:05 PM.
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Member
(03-09-2012, 03:03 PM)
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#174
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Member
(03-09-2012, 03:05 PM)
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#176
This might just push me to get a Vita. I really want a Vita for The Show, but I'd seriously drop bones for the original Metal Gear Solid done up in a slightly more HD way. I loved that game. I really didn't like MGS2 or Snake Eater... just too fucking weird for me.
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Member
(03-09-2012, 03:10 PM)
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#177
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60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(03-09-2012, 03:12 PM)
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#178
Quote:
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Member
(03-09-2012, 03:16 PM)
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#179
Wait...
This doesn't include Metal Gear Solid? What the fuck. *edit* Anybody know why they haven't re-released MGS? Like, I thought they remade it for the GameCube after that console was dead, but not for any other systems? Seems like it'd be a lock as a downloadable game on something like the Vita or PSP... anything? |
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Member
(03-09-2012, 03:22 PM)
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#181
It will be downloadable as a ps1 classic when Vita gets that capability. |
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(03-09-2012, 03:22 PM)
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#182
2) The remake that DOES exist, however, was created by Silicon Knights for Gamecube. Kojima wasn't too happy with Twin Snakes and its external development probably plays a role here as well. Porting this around probably has too many issues to deal with. 3) MGS1 *IS* available as a PSOne classic for download, however, so I'm sure they see it as already available. These do not yet work on Vita but I'd imagine support is coming soon. |
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Member
(03-09-2012, 04:26 PM)
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#185
I'd eleminate the word "still" from this statement. That is, I think it looks great to this day in SD because of its distinctive style. I do agree that it would look bad in HD. Those water color-y face textures that suggest features would suddenly be exposed as just jaggy pixels. As seen in the dream sequence of MGS4. What I wish they'd do is use that engine to just build MGS1. Half of it is already made. |
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hide your water-based mammals
(03-09-2012, 09:12 PM)
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#189
That's true but I don't have PW on PSN right now so it would be attractive for me to buy it bundled or separate either way.
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Hello friend! Have you heard the good news about
(03-09-2012, 09:14 PM)
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#190
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GAF's Bob Woodward
(03-09-2012, 09:33 PM)
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#193
I'm not defending the lack of MSAA - I totally agree with you on that. And the larger aliasing on the big edges is still noticeable on Vita's screen. What I said in that post is simultaneously true to my eye though.
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Member
(03-09-2012, 09:36 PM)
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#195
Yikes, sub-native rez (again) and aliasing. The former I could understand but like brain_stew mentioned, the latter is not excusable. At this point, I feel Sony needs to make sure everything released for Vita looks the best it possibly can, especially Metal Gear.
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Member
(03-09-2012, 09:38 PM)
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#196
But these screens don't look ugly, and they'll look even less ugly when actually displaying on the screen themselves at the proper size, rather than blown up on a web browser. |
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Member
(03-09-2012, 09:43 PM)
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#197
And I don't know what "similar effects" are missing from the cutscenes (the only thing that seemed worse was the framerate), but there were effects missing from the gameplay like that glare effect when explosions occur. Anyway, looks like I will be quadruple-dipping. Can't wait for MGS2 on the go. |