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Member
(03-16-2012, 06:53 PM)
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#701
I know, it's great xD Thanks for the video! |
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Member
(03-16-2012, 06:57 PM)
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#703
Edit: http://en.wikipedia.org/wiki/Kid_Ica...ing#Voice_cast |
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Banned
(03-16-2012, 07:00 PM)
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#704
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Member
(03-16-2012, 07:08 PM)
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#706
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Member
(03-16-2012, 07:10 PM)
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#707
The on-foot stuff isn't really ideal either, but I'll have to play more before I draw any conclusion really. |
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Member
(03-16-2012, 07:14 PM)
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#710
I did peek in a bit - sliding the intensity down, eh? ;-) Have you tried higher intensity settings? How's the difficulty so far?
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Member
(03-16-2012, 07:18 PM)
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#711
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Romanes Eunt Domus
(03-16-2012, 07:22 PM)
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#713
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Member
(03-16-2012, 07:43 PM)
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#719
Looks and sounds really great though. Just awesome. |
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Member
(03-16-2012, 07:45 PM)
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#720
Can someone please post a definitive answer on all the available control schemes?
We need input from both righties and lefties on each configuration in terms of functionality and comfort. The game is only a week away, and I still feel like I'm in the dark. Is there face button movement for lefties who don't want to mess with the CPP? How does it work? Is it a decent alternative? A preferred alternative? Is the stylus-free control option viable? Which is most comfortable? Which is most effective? Etc., etc. |
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Member
(03-16-2012, 07:51 PM)
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#722
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Member
(03-16-2012, 08:04 PM)
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#726
Wait, you can turn off dialogue?!
A joke mail I sent earlier to NOA: I asked:
Quote:
Quote:
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Member
(03-16-2012, 08:06 PM)
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#728
I can see how the on-foot controls arn't really hard but different, especially camera turning.
The enemies are wild and varied but actually fit this kind of game considering you have so many weapon options and the original game was like that anyway. With the amount of options, it looks like the start of the game is the lowest point till you find your groove with the game. Going to be playing this for a looooooooooooooooooooong time.
Last edited by Smashkirby; 03-16-2012 at 08:08 PM.
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Member
(03-16-2012, 08:18 PM)
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#733
There we go. Three online wins out of three! I'm noting that IGN-Rich got 0 points in two matches ;P
It's as hectic as Smash Bros. I summoned a huge Monty Python-esque foot from the sky and made it stomp on people. No "communities" though. You can play with friends or with randoms and that's pretty much it. You can use the gear you have from the single player though, and the more powerful the weapon you use, the more of the team's health bar will be drained when you die. The on-foot controls are a problem, I must say. The game is screaming for a second analoge stick. I'll bust out the Circle Pad Pro when I get to work on monday. |
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Member
(03-16-2012, 08:20 PM)
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#734
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Member
(03-16-2012, 08:22 PM)
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#735
Or are friend matches and random matches kept separate? |
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Junior Member
(03-16-2012, 08:30 PM)
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#740
A few hours with the controls and it starts to click. A couple more and it starts to feel really good. A couple more and you start to realize Sakurai's genius--it becomes so intuitive and indispensable to success in the game. Go above intensity 7 and there's no WAY you could control the reticle fast enough with dual analog.
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Member
(03-16-2012, 08:32 PM)
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#742
Always has been in the series. These ones even attack the same way :)
Found this image pretty cute: |
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Member
(03-16-2012, 08:41 PM)
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#745
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Member
(03-16-2012, 08:42 PM)
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#746
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Member
(03-16-2012, 08:47 PM)
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#749
Besides, the "Metroids" are in the first game as well. That said, this game has a fuck ton of different enemies. It's pretty crazy, and many of them are indeed of terrible design, sorry to say. Oh well. |
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Member
(03-16-2012, 08:48 PM)
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#750
I'm extremely lefty (unlike others who claim to adapt fine with Wii controls and whatnot), but I'm buying this game Day 1. I plan to post my thoughts on the controls for those who'd like another perspective. We're asking for elaboration.
Last edited by branny; 03-16-2012 at 08:53 PM.
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