jman2050
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(03-16-2012, 08:49 PM)

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#751

Between Midna and Palutena, Nintendo seems to have this surprising knack for trolling characters.
ShockingAlberto
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(03-16-2012, 08:49 PM)

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#752

Originally Posted by The Lamp: View Post
This is exhibit A on Sakurai's crappy enemy design.
Exhibit B is all of Subspace Emissary.
Did he travel back in time to design them?

That's pretty impressive.
Thoraxes
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(03-16-2012, 08:49 PM)

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#753

Originally Posted by branny: View Post
Seriously, everything about this game seems wonderful, but whether or not the control options will be acceptable remains a mystery.

I'm extremely lefty (unlike others who claim to adapt fine with Wii controls and whatnot), but I'm buying this game Day 1. I plan post my thoughts on the controls for those who'd like another perspective.


We're asking for elaboration.
The face buttons become your d-pad.
FoxHimself
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(03-16-2012, 08:57 PM)

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#754

It's super configurable:

Solune
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(03-16-2012, 09:00 PM)

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#755

Originally Posted by jman2050: View Post
Between Midna and Palutena, Nintendo seems to have this surprising knack for trolling characters.
They are just projecting themselves in the form of the characters they create.
Conor 419
Banned
(03-16-2012, 09:01 PM)
#756

Originally Posted by Solune: View Post
They are just projecting themselves in the form of the characters they create.
I lol'd, so true.
OmegaZero
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(03-16-2012, 09:04 PM)

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#757

Originally Posted by FoxHimself: View Post
It's super configurable:
http://i.minus.com/i028kCJ6xsq3G.jpg
Damn.

That is configurable.
Busaiku
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(03-16-2012, 09:05 PM)

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#758

Originally Posted by FoxHimself: View Post
The on-foot controls are a problem, I must say. The game is screaming for a second analoge stick. I'll bust out the Circle Pad Pro when I get to work on monday.
It's not gonna make a difference, 2 sticks are not supported.
FoxHimself
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(03-16-2012, 09:05 PM)

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#759

Originally Posted by Busaiku: View Post
It's not gonna make a difference, 2 sticks are not supported.
Um, yes?
Busaiku
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(03-16-2012, 09:08 PM)

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#760

Originally Posted by FoxHimself: View Post
Um, yes?
Wait, they changed it?
I thought Mr. Sakurai said they would not.
FoxHimself
Member
(03-16-2012, 09:10 PM)

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#761

Chris1964
Sales-Age Genius
(03-16-2012, 09:11 PM)
#762

del.
Conor 419
Banned
(03-16-2012, 09:11 PM)
#763

Originally Posted by FoxHimself: View Post
For left handers, yeah.
Oni Link 666
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(03-16-2012, 09:11 PM)

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#764

Originally Posted by FoxHimself: View Post
The circle pad pro can only do what the circle pad on the system does. I don't think there's a way to map it to something different from the circle pad on the system.
Boney
Sucking and blowing™
(03-16-2012, 09:13 PM)

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#765

Originally Posted by FoxHimself: View Post
It's for lefties..
OmegaZero
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(03-16-2012, 09:13 PM)

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#766

Originally Posted by Oni Link 666: View Post
The circle pad pro can only do what the circle pad on the system does. I don't think there's a way to map it to something different from the circle pad on the system.
Wha?
MGS3D has you moving with the Circle Pad and aiming with the face buttons unless you use the CPP, which allows for analog aiming (although it's really slippery and imprecise analog aiming).
Tyeforce
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(03-16-2012, 09:14 PM)

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#767

Why doesn't someone with the game, you know...check the manual? Everyone has been saying that the Circle Pad Pro is only used for lefties, but I don't think I've read a single report that has actually tried it out. Can't we settle this by just looking at the manual? This game has a digital manual, right? I know the physical one is just a small foldout.
FoxHimself
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(03-16-2012, 09:15 PM)

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#768

Originally Posted by Oni Link 666: View Post
The circle pad pro can only do what the circle pad on the system does. I don't think there's a way to map it to something different from the circle pad on the system.
Haha, it even says so right under the icon. Sorry guys, I'm blind! You can't dual analog then.

Oh well. Cramped hands it is.
Boney
Sucking and blowing™
(03-16-2012, 09:15 PM)

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#769

Originally Posted by Tyeforce: View Post
Why doesn't someone with the game, you know...check the manual? Everyone has been saying that the Circle Pad Pro is only used for lefties, but I don't think I've read a single report that has actually tried it out. Can't we settle this by just looking at the manual? This game has a digital manual, right? I know the physical one is just a small foldout.
Because Sakurai has explicitely said that CPP support is for lefties and not a dual analog option.
branny
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(03-16-2012, 09:16 PM)

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#770

Thank you, FoxHimself. :)

It'll be a while before people become comfortable enough with the game to determine if certain schemes objectively work better than others, but what you posted is perfect for now.
Oni Link 666
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(03-16-2012, 09:16 PM)

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#771

Originally Posted by OmegaZero: View Post
Wha?
MGS3D has you moving with the Circle Pad and aiming with the face buttons unless you use the CPP, which allows for analog aiming (although it's really slippery and imprecise analog aiming).
I wasn't talking about Metal Gear. >_>
scoot3r
Member
(03-16-2012, 09:17 PM)
#772

OP delivered! Nice job. I can't wait for my copy to come in the mail. I need to make a dark pit avatar!
OmegaZero
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(03-16-2012, 09:17 PM)

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#773

Dang, I would really love a right-handed CPP set-up that changed the L function to LZ.

My L button is on the verge of dying.

Originally Posted by Oni Link 666: View Post
I wasn't talking about Metal Gear. >_>
Oh okay then. My bad.
JordanLMiller
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(03-16-2012, 09:18 PM)

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#774

I liked the way the new medusa video looked. 2d animation with 3d layers looks really nice.
Tyeforce
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(03-16-2012, 09:18 PM)

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#775

Originally Posted by Boney: View Post
Because Sakurai has explicitely said that CPP support is for lefties and not a dual analog option.
Ah, okay, hadn't heard that myself. Oh well, stylus controls are more precise anyway, using dual analog would be handicapping yourself.
sfried
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(03-16-2012, 09:20 PM)

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#776

Originally Posted by JordanLMiller: View Post
I liked the way the new medusa video looked. 2d animation with 3d layers looks really nice.
I agree. some of the effects looks like flat animated polygons but the result looks very pleasing and much better than post-processed 3D stuff (i.e. Doctor Lautrec).
Busaiku
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(03-16-2012, 09:21 PM)

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#777

Originally Posted by Boney: View Post
Because Sakurai has explicitely said that CPP support is for lefties and not a dual analog option.
Seriously, Nintendo really needs to get this message across clearly.
There are so many people that have no idea.
Fuzzy
I would bang a hot farmer!
(03-16-2012, 09:27 PM)

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#778

Originally Posted by Fuzzy: View Post
After that OP I've decided to cancel my pre-order.
My post doesn't make sense any more. :(

I'm really glad it'll be out next week, it's just weird having it launch on a Friday.
Randdalf
Member
(03-16-2012, 09:31 PM)

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#779

What exactly are the on-foot controls? Like Metroid Prime Hunters?
Easy_D
never left the stone age
(03-16-2012, 09:31 PM)

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#780

Originally Posted by The Lamp: View Post
This is exhibit A on Sakurai's crappy enemy design.
Exhibit B is all of Subspace Emissary.
Someone didn't play the original Kid Icarus :p

Edit: CONFIG SCREENS? *Splooge* Seriously. Turning aim assist and homing shots off and reconfiguring controls and

Edit #2: Also I now know why I want a 3DS.
Last edited by Easy_D; 03-16-2012 at 09:34 PM.
Busaiku
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(03-16-2012, 09:31 PM)

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#781

So it's not possible to start the very first level at 9.0 from the onset?
You've gotta beat it at least once and collect Hearts?
OmegaZero
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(03-16-2012, 09:33 PM)

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#782

Originally Posted by Randdalf: View Post
What exactly are the on-foot controls? Like Metroid Prime Hunters?
Circle Pad to move, L to shoot, stylus on screen to aim, dashing is handled like SSB with quick flicks of the Circle Pad.
Turns are handled through sideways flicks on the touchscreen, IIRC.
DownWithTheShip
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(03-16-2012, 09:35 PM)

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#783

The controls sound like the biggest issue with the game. Unfortunate
AceBandage
Banned
(03-16-2012, 09:36 PM)

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#784

Thank goodness for the Thumb Pad.
Dash Kappei
Not actually that important
(03-16-2012, 09:39 PM)

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#785

Holy shit the Sakurai video on the eShop sold me on this game, seems fucking massive for an original portable game and although I my interest dropped when I first heard (and looked at) of ground combat now I might do a 180º here. Damn it looks very cool.
massoluk
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(03-16-2012, 09:40 PM)

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#786

Ahh didn't even notice the OP was updated.

Though he just dumped the song composers list up there with no context whatsoever ;p
Tyeforce
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(03-16-2012, 09:46 PM)

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#787

Originally Posted by massoluk: View Post
Ahh didn't even notice the OP was updated.

Though he just dumped the song composers list up there with no context whatsoever ;p
And Super Smash Bros. Brawl isn't listed under two of them when all five worked on Brawl, lol. Not that it matters much because it's not a full list of their works, but it's just odd and inconsistent that it's listed under three but not the other two. Not his fault, though, as he was just quoting someone else.
Last edited by Tyeforce; 03-16-2012 at 09:49 PM.
KarmaCow
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(03-16-2012, 09:48 PM)

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#788

Originally Posted by Zeer0id: View Post
Yes, it's exactly the same. It's obviously very tongue-in-cheek and self-aware but I guess that's not for everyone. I believe you can turn off the dialogue in-game.
Thank god Sakurai loves putting so many options into the game because yea that stuff almost makes me regret preordering the game.
jacksrb
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(03-16-2012, 09:51 PM)

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#789

***Having not played the game***

It seems like that although dual analog would be fine for the flying parts, I understand that you can use the stylist to quick turn, etc. that are important beyond just moving the reticule. Not that it couldn't be supported (like using the abxy buttons), but it seems like it would put you at a disadvantage anyway.
Chris1964
Sales-Age Genius
(03-16-2012, 10:01 PM)
#790

From hands on impressions of the final code I hear only one complain: Controls.
Chesskid1
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(03-16-2012, 10:02 PM)

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#791

still really nervous abotu this game cause i'm left handed and i do not want a CPP for one game. been flip flopping all this time, so worried about controls.

why must i be left handed?!!?
ShineALight
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(03-16-2012, 10:08 PM)

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#792

Originally Posted by Chris1964: View Post
From hands on impressions of the final code I hear only one complain: Controls.
That's definitely the one issue that keeps coming up, but on this forum most often from people that haven't played the game. The majority of reviews/impressions that I've read from people that have spent a lot of time with the game make them sound like they have a learning curve and then they click.
Last edited by ShineALight; 03-16-2012 at 10:52 PM.
Lausebub
Banned
(03-16-2012, 10:14 PM)
#793

I just saw the new consol.AT, they gave the single player an 87 and the multiplayer something lower...still over 80, though, just can't remember the number excactly.

Just read his conlcusion. He would've liked to give it a 90, but the ground levels were a bit boring, he said. The stand is definitely recommended, unless you want to get cramps, but he didn't criticize the game for that.

Can't wait to get it, it just looks like are really nice game, it has this Nintendo feel in it, even though I've seen screens and vids. Sakurai has learned a lot from Shiggy, but still has his own style and really tries to put everything he plans to implement into the final game.
DownWithTheShip
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(03-16-2012, 10:18 PM)

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#794

Originally Posted by ShineALight: View Post
That's definitely the one issue that keeps coming up, but on this forum most often from people that haven't played the game. The majority of reviews/impressions that I've read from people that have spent a lot of time with the game make them sound like they have a learning curve and tgen they click.
The success of many games depends on how easy a game is to pickup and play. Many of my friends are casual gamers and wont spend more then a few minutes trying to figure out unique controls before giving up. If the casual market doesn't embrace this game then we won't see a lot of sales for it. IMO of course.
Neiteio
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(03-16-2012, 10:18 PM)

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#795



OK, I normally don't do this, but who is she? I suspect she's from one of those hyper annoying nine-member all-girl J-pop bands. And yet, I can't look awayyyyyy.

Back to KIU, the enemies look like a charming assortment of yokai-inspired ghoulies, with just the right amount of abstraction and Nintendo charm. No concerns there. Love the dialogue too (Mel Brooks Hydra!).

Only worry are the controls. Glad to see they're extremely customizable -- those screenshots FoxHimself posted showing all the different configurations should be in the OP if they aren't already. Once you find the right setup, I suppose it's just a matter of learning the game's rhythm so you don't over-exert your hand. That, and take breaks!
guek
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(03-16-2012, 10:21 PM)

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#796

Originally Posted by Lausebub: View Post
I just saw the new consol.AT, they gave the single player an 87 and the multiplayer something lower...still over 80, though, just can't remember the number excactly.

Just read his conlcusion. He would've liked to give it a 90, but the ground levels were a bit boring, he said. The stand is definitely recommended, unless you want to get cramps, but he didn't criticize the game for that.

Can't wait to get it, it just looks like are really nice game, it has this Nintendo feel in it, even though I've seen screens and vids. Sakurai has learned a lot from Shiggy, but still has his own style and really tries to put everything he plans to implement into the final game.
A solid mid to high 80s average would be great.
sfried
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(03-16-2012, 10:23 PM)

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#797

Why are people complaining about the enemies? They're all based on the ones found in the original.
FoxHimself
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(03-16-2012, 10:30 PM)

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#798

Originally Posted by sfried: View Post
Why are people complaining about the enemies? They're all based on the ones found in the original.
Did the original have like a bazillion different types - including a tower made out of mouths that spew lazers?
MyEpitomeCliché
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(03-16-2012, 10:33 PM)

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#799

Originally Posted by FoxHimself: View Post
Did the original have like a bazillion different types - including a tower made out of mouths that spew lazers?
Go on, I'm listening.
Chris1964
Sales-Age Genius
(03-16-2012, 10:35 PM)
#800

Originally Posted by ShineALight: View Post
That's definitely the one issue that keeps coming up, but on this forum most often from people that haven't played the game. The majority of reviews/impressions that I've read from people that have spent a lot of time with the game make them sound like they have a learning curve and tgen they click.
I'm not talking for people who haven't played the game. Controls are weird and difficult, it's like trying to replace WiiMote with touch screen, but you have to live with them.