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jman2050
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(03-16-2012, 09:49 PM)
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Between Midna and Palutena, Nintendo seems to have this surprising knack for trolling characters.
ShockingAlberto
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(03-16-2012, 09:49 PM)
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Originally Posted by The Lamp

This is exhibit A on Sakurai's crappy enemy design.
Exhibit B is all of Subspace Emissary.

Did he travel back in time to design them?

That's pretty impressive.
Thoraxes
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(03-16-2012, 09:49 PM)
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Originally Posted by branny

Seriously, everything about this game seems wonderful, but whether or not the control options will be acceptable remains a mystery.

I'm extremely lefty (unlike others who claim to adapt fine with Wii controls and whatnot), but I'm buying this game Day 1. I plan post my thoughts on the controls for those who'd like another perspective.


We're asking for elaboration.

The face buttons become your d-pad.
FoxHimself
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(03-16-2012, 09:57 PM)
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It's super configurable:

Solune
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(03-16-2012, 10:00 PM)
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Originally Posted by jman2050

Between Midna and Palutena, Nintendo seems to have this surprising knack for trolling characters.

They are just projecting themselves in the form of the characters they create.
Conor 419
Banned
(03-16-2012, 10:01 PM)

Originally Posted by Solune

They are just projecting themselves in the form of the characters they create.

I lol'd, so true.
OmegaZero
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(03-16-2012, 10:04 PM)
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Originally Posted by FoxHimself

It's super configurable:
http://i.minus.com/i028kCJ6xsq3G.jpg

Damn.

That is configurable.
Busaiku
Member
(03-16-2012, 10:05 PM)
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Originally Posted by FoxHimself

The on-foot controls are a problem, I must say. The game is screaming for a second analoge stick. I'll bust out the Circle Pad Pro when I get to work on monday.

It's not gonna make a difference, 2 sticks are not supported.
FoxHimself
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(03-16-2012, 10:05 PM)
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Originally Posted by Busaiku

It's not gonna make a difference, 2 sticks are not supported.

Um, yes?
Busaiku
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(03-16-2012, 10:08 PM)
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Originally Posted by FoxHimself

Um, yes?

Wait, they changed it?
I thought Mr. Sakurai said they would not.
FoxHimself
Member
(03-16-2012, 10:10 PM)
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Chris1964
Sales-Age Genius
(03-16-2012, 10:11 PM)
del.
Conor 419
Banned
(03-16-2012, 10:11 PM)

Originally Posted by FoxHimself

For left handers, yeah.
Oni Link 666
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(03-16-2012, 10:11 PM)
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Originally Posted by FoxHimself

The circle pad pro can only do what the circle pad on the system does. I don't think there's a way to map it to something different from the circle pad on the system.
Boney
Sucking and blowing™
(03-16-2012, 10:13 PM)
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Originally Posted by FoxHimself

It's for lefties..
OmegaZero
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(03-16-2012, 10:13 PM)
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Originally Posted by Oni Link 666

The circle pad pro can only do what the circle pad on the system does. I don't think there's a way to map it to something different from the circle pad on the system.

Wha?
MGS3D has you moving with the Circle Pad and aiming with the face buttons unless you use the CPP, which allows for analog aiming (although it's really slippery and imprecise analog aiming).
Tyeforce
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(03-16-2012, 10:14 PM)
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Why doesn't someone with the game, you know...check the manual? Everyone has been saying that the Circle Pad Pro is only used for lefties, but I don't think I've read a single report that has actually tried it out. Can't we settle this by just looking at the manual? This game has a digital manual, right? I know the physical one is just a small foldout.
FoxHimself
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(03-16-2012, 10:15 PM)
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Originally Posted by Oni Link 666

The circle pad pro can only do what the circle pad on the system does. I don't think there's a way to map it to something different from the circle pad on the system.

Haha, it even says so right under the icon. Sorry guys, I'm blind! You can't dual analog then.

Oh well. Cramped hands it is.
Boney
Sucking and blowing™
(03-16-2012, 10:15 PM)
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Originally Posted by Tyeforce

Why doesn't someone with the game, you know...check the manual? Everyone has been saying that the Circle Pad Pro is only used for lefties, but I don't think I've read a single report that has actually tried it out. Can't we settle this by just looking at the manual? This game has a digital manual, right? I know the physical one is just a small foldout.

Because Sakurai has explicitely said that CPP support is for lefties and not a dual analog option.
branny
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(03-16-2012, 10:16 PM)
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Thank you, FoxHimself. :)

It'll be a while before people become comfortable enough with the game to determine if certain schemes objectively work better than others, but what you posted is perfect for now.
Oni Link 666
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(03-16-2012, 10:16 PM)
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Originally Posted by OmegaZero

Wha?
MGS3D has you moving with the Circle Pad and aiming with the face buttons unless you use the CPP, which allows for analog aiming (although it's really slippery and imprecise analog aiming).

I wasn't talking about Metal Gear. >_>
scoot3r
Member
(03-16-2012, 10:17 PM)
OP delivered! Nice job. I can't wait for my copy to come in the mail. I need to make a dark pit avatar!
OmegaZero
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(03-16-2012, 10:17 PM)
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Dang, I would really love a right-handed CPP set-up that changed the L function to LZ.

My L button is on the verge of dying.

Originally Posted by Oni Link 666

I wasn't talking about Metal Gear. >_>

Oh okay then. My bad.
JordanLMiller
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(03-16-2012, 10:18 PM)
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I liked the way the new medusa video looked. 2d animation with 3d layers looks really nice.
Tyeforce
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(03-16-2012, 10:18 PM)
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Originally Posted by Boney

Because Sakurai has explicitely said that CPP support is for lefties and not a dual analog option.

Ah, okay, hadn't heard that myself. Oh well, stylus controls are more precise anyway, using dual analog would be handicapping yourself.
sfried
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(03-16-2012, 10:20 PM)
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Originally Posted by JordanLMiller

I liked the way the new medusa video looked. 2d animation with 3d layers looks really nice.

I agree. some of the effects looks like flat animated polygons but the result looks very pleasing and much better than post-processed 3D stuff (i.e. Doctor Lautrec).
Busaiku
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(03-16-2012, 10:21 PM)
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Originally Posted by Boney

Because Sakurai has explicitely said that CPP support is for lefties and not a dual analog option.

Seriously, Nintendo really needs to get this message across clearly.
There are so many people that have no idea.
Fuzzy
I would bang a hot farmer!
(03-16-2012, 10:27 PM)
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Originally Posted by Fuzzy

After that OP I've decided to cancel my pre-order.

My post doesn't make sense any more. :(

I'm really glad it'll be out next week, it's just weird having it launch on a Friday.
Randdalf
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(03-16-2012, 10:31 PM)
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What exactly are the on-foot controls? Like Metroid Prime Hunters?
Easy_D
never left the stone age
(03-16-2012, 10:31 PM)
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Originally Posted by The Lamp

This is exhibit A on Sakurai's crappy enemy design.
Exhibit B is all of Subspace Emissary.

Someone didn't play the original Kid Icarus :p

Edit: CONFIG SCREENS? *Splooge* Seriously. Turning aim assist and homing shots off and reconfiguring controls and

Edit #2: Also I now know why I want a 3DS.
Last edited by Easy_D; 03-16-2012 at 10:34 PM.
Busaiku
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(03-16-2012, 10:31 PM)
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So it's not possible to start the very first level at 9.0 from the onset?
You've gotta beat it at least once and collect Hearts?
OmegaZero
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(03-16-2012, 10:33 PM)
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Originally Posted by Randdalf

What exactly are the on-foot controls? Like Metroid Prime Hunters?

Circle Pad to move, L to shoot, stylus on screen to aim, dashing is handled like SSB with quick flicks of the Circle Pad.
Turns are handled through sideways flicks on the touchscreen, IIRC.
DownWithTheShip
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(03-16-2012, 10:35 PM)
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The controls sound like the biggest issue with the game. Unfortunate
AceBandage
Banned
(03-16-2012, 10:36 PM)
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Thank goodness for the Thumb Pad.
Dash Kappei
Not actually that important
(03-16-2012, 10:39 PM)
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Holy shit the Sakurai video on the eShop sold me on this game, seems fucking massive for an original portable game and although I my interest dropped when I first heard (and looked at) of ground combat now I might do a 180º here. Damn it looks very cool.
massoluk
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(03-16-2012, 10:40 PM)
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Ahh didn't even notice the OP was updated.

Though he just dumped the song composers list up there with no context whatsoever ;p
Tyeforce
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(03-16-2012, 10:46 PM)
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Originally Posted by massoluk

Ahh didn't even notice the OP was updated.

Though he just dumped the song composers list up there with no context whatsoever ;p

And Super Smash Bros. Brawl isn't listed under two of them when all five worked on Brawl, lol. Not that it matters much because it's not a full list of their works, but it's just odd and inconsistent that it's listed under three but not the other two. Not his fault, though, as he was just quoting someone else.
Last edited by Tyeforce; 03-16-2012 at 10:49 PM.
KarmaCow
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(03-16-2012, 10:48 PM)
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Originally Posted by Zeer0id

Yes, it's exactly the same. It's obviously very tongue-in-cheek and self-aware but I guess that's not for everyone. I believe you can turn off the dialogue in-game.

Thank god Sakurai loves putting so many options into the game because yea that stuff almost makes me regret preordering the game.
jacksrb
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(03-16-2012, 10:51 PM)
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***Having not played the game***

It seems like that although dual analog would be fine for the flying parts, I understand that you can use the stylist to quick turn, etc. that are important beyond just moving the reticule. Not that it couldn't be supported (like using the abxy buttons), but it seems like it would put you at a disadvantage anyway.
Chris1964
Sales-Age Genius
(03-16-2012, 11:01 PM)
From hands on impressions of the final code I hear only one complain: Controls.
Chesskid1
Member
(03-16-2012, 11:02 PM)
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still really nervous abotu this game cause i'm left handed and i do not want a CPP for one game. been flip flopping all this time, so worried about controls.

why must i be left handed?!!?
ShineALight
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(03-16-2012, 11:08 PM)
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Originally Posted by Chris1964

From hands on impressions of the final code I hear only one complain: Controls.

That's definitely the one issue that keeps coming up, but on this forum most often from people that haven't played the game. The majority of reviews/impressions that I've read from people that have spent a lot of time with the game make them sound like they have a learning curve and then they click.
Last edited by ShineALight; 03-16-2012 at 11:52 PM.
Lausebub
Banned
(03-16-2012, 11:14 PM)
I just saw the new consol.AT, they gave the single player an 87 and the multiplayer something lower...still over 80, though, just can't remember the number excactly.

Just read his conlcusion. He would've liked to give it a 90, but the ground levels were a bit boring, he said. The stand is definitely recommended, unless you want to get cramps, but he didn't criticize the game for that.

Can't wait to get it, it just looks like are really nice game, it has this Nintendo feel in it, even though I've seen screens and vids. Sakurai has learned a lot from Shiggy, but still has his own style and really tries to put everything he plans to implement into the final game.
DownWithTheShip
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(03-16-2012, 11:18 PM)
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Originally Posted by ShineALight

That's definitely the one issue that keeps coming up, but on this forum most often from people that haven't played the game. The majority of reviews/impressions that I've read from people that have spent a lot of time with the game make them sound like they have a learning curve and tgen they click.

The success of many games depends on how easy a game is to pickup and play. Many of my friends are casual gamers and wont spend more then a few minutes trying to figure out unique controls before giving up. If the casual market doesn't embrace this game then we won't see a lot of sales for it. IMO of course.
Neiteio
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(03-16-2012, 11:18 PM)
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OK, I normally don't do this, but who is she? I suspect she's from one of those hyper annoying nine-member all-girl J-pop bands. And yet, I can't look awayyyyyy.

Back to KIU, the enemies look like a charming assortment of yokai-inspired ghoulies, with just the right amount of abstraction and Nintendo charm. No concerns there. Love the dialogue too (Mel Brooks Hydra!).

Only worry are the controls. Glad to see they're extremely customizable -- those screenshots FoxHimself posted showing all the different configurations should be in the OP if they aren't already. Once you find the right setup, I suppose it's just a matter of learning the game's rhythm so you don't over-exert your hand. That, and take breaks!
guek
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(03-16-2012, 11:21 PM)
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Originally Posted by Lausebub

I just saw the new consol.AT, they gave the single player an 87 and the multiplayer something lower...still over 80, though, just can't remember the number excactly.

Just read his conlcusion. He would've liked to give it a 90, but the ground levels were a bit boring, he said. The stand is definitely recommended, unless you want to get cramps, but he didn't criticize the game for that.

Can't wait to get it, it just looks like are really nice game, it has this Nintendo feel in it, even though I've seen screens and vids. Sakurai has learned a lot from Shiggy, but still has his own style and really tries to put everything he plans to implement into the final game.

A solid mid to high 80s average would be great.
sfried
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(03-16-2012, 11:23 PM)
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Why are people complaining about the enemies? They're all based on the ones found in the original.
FoxHimself
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(03-16-2012, 11:30 PM)
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Originally Posted by sfried

Why are people complaining about the enemies? They're all based on the ones found in the original.

Did the original have like a bazillion different types - including a tower made out of mouths that spew lazers?
MyEpitomeCliché
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(03-16-2012, 11:33 PM)
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Originally Posted by FoxHimself

Did the original have like a bazillion different types - including a tower made out of mouths that spew lazers?

Go on, I'm listening.
Chris1964
Sales-Age Genius
(03-16-2012, 11:35 PM)

Originally Posted by ShineALight

That's definitely the one issue that keeps coming up, but on this forum most often from people that haven't played the game. The majority of reviews/impressions that I've read from people that have spent a lot of time with the game make them sound like they have a learning curve and tgen they click.

I'm not talking for people who haven't played the game. Controls are weird and difficult, it's like trying to replace WiiMote with touch screen, but you have to live with them.

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