Brandon F
Member
(03-26-2012, 04:35 PM)

Brandon F's Avatar
#4751

Originally Posted by muu: View Post
I don't completely disagree w/ what he's saying though. Going back to the days of (oh wait, I guess it's still raging on) moust+kb vs controllers, a lot of the arguments from the controller front seemed to be 'well you dont like it because YOU CANT HANDLE IT' or at least, that's how it sometimes felt like was being said (though I suppose that came from both ends). In this case the tables have been turned, and focused bitching has ensued. I'm probably not the only one thinking that kids that grew up on CoD deserve to be heckled a little here. It's not like most people won't get over it by the time they finish half the SP campaign.

I got high hopes that the odd control scheme won't adversely affect sales much, though. After all we have had megahits like MH, whose PSP control scheme is overcrowded at best, and downright painful-looking if you go as far as using the claw.
This isn't quite comparable to M/KB though. You never have to move the reticle independently of the screen framing in a typical PC FPS. If you were forced to swipe the mouse to pan the viewpoint as well as aim, then maybe the comparison would be more apt. Even in that scenario, some would acclimate, but it would be far from ideal given the nature of the device.
Chuckpebble
Member
(03-26-2012, 04:36 PM)

Chuckpebble's Avatar
#4752

Currently listening to 8-4 talk about this game. Admittedly, I wasn't interested in this. I'll be picking it up today.
SteeloDMZ
Banned
(03-26-2012, 04:37 PM)
#4753

I still can't beat the first chapter on 9.0. Tried the following chapters and got destroyed. 6.0 seems to be what I can handle as of now.
AndrewDean84xX
Member
(03-26-2012, 04:38 PM)

AndrewDean84xX's Avatar
#4754

Originally Posted by MatthewB92: View Post
So chapter 9. YES! It's not over!
Not even halfway, LOL
FLAguy954
Member
(03-26-2012, 04:39 PM)

FLAguy954's Avatar
#4755

Originally Posted by Zeer0id: View Post
Same for me exactly, except I press R to use powers.
I really don't use R so I might experiment with that set-up.
FLAguy954
Member
(03-26-2012, 04:41 PM)

FLAguy954's Avatar
#4756

Originally Posted by Skilletor: View Post



Likewise you shouldn't assume that people who are having trouble haven't put some time into the game. I didn't spend 30 bucks on this to not try it out.
Fair enough.
sfried
Member
(03-26-2012, 04:45 PM)

sfried's Avatar
#4757

Originally Posted by PK Gaming: View Post
Chapter 18 is where shit starts getting real. Oh my god, my heart was thumping... there's something that all of you guys want (but you don't realize it yet) and Sakurai makes it seem like it won't happen, but then it does.

I love this game. Whats the opposite word for bomba?
Goda?
That Chapter is what made me think Sakurai just became Hideo Kojima. No, I'm serious.

Even the serious tone of that level, and the revelation that Palutena had turned, ended with a brand new Menu screen courtesy of Viridi... It proved to me Nintendo can make games with great storytelling too.
muu
Member
(03-26-2012, 04:48 PM)
#4758

Originally Posted by Brandon F: View Post
This isn't quite comparable to M/KB though. You never have to move the reticle independently of the screen framing in a typical PC FPS. If you were forced to swipe the mouse to pan the viewpoint as well as aim, then maybe the comparison would be more apt. Even in that scenario, some would acclimate, but it would be far from ideal given the nature of the device.
Of course it isn't the same as M+KB, I just restated it's the same old bickering, except w/ the kids growing up on dual analogs that are at the receiving end this time. As for the whole mouse swiping thing... yes that would be silly, but more because you wouldn't need to w/ the range of motion the mouse provides. Realistically torso and leg movements should be independent of each other, but aside from compromises like KI or slower-paced games like Mechwarrior 2 (separate torso/aiming/cockpit viewing controls all in one. And PPC cannons!) I can't see it working all that well.
WallJump
Banned
(03-26-2012, 04:49 PM)
#4759

Originally Posted by Brandon F: View Post
Any good thoughts on weapons? I have been sticking exclusively to my Violet Hand(value 220) as even replaying Stage 1 and 2 on Intensity 7.0 has given me guns and bows that are of similar power, but are far too slow for power shots and demand perfect accuracy to land hits. The Violet Hands have fantastic homing, but on later stages with higher intensity, they are too weak to take out the hordes effectively without multiple charges.

I hear claws are good, but the one pair I have tried are far too weak and also have poor homing. Just looking for a good helpful weapon as I still struggle to acclimate with the game beyond Intensity 4.0 for the mid-stages.
Claws are awesome but they do take some skill because you have to be able to close in on your targets fast to get in your OP melee dash attack while dodging their fire. I have used multiple iterations of Tiger Claws (now with I think 3 to 3 1/2 stars on melee and range) for the last 7 chapters or so and I can do intensity 6 pretty regularly. The big drawback on them (for me) is that they really aren't so hot for air battles so I always seem to skate by those on higher intensities.

Have you tried blades? I found a good burst blade in the 250 range that was pretty efficient. Great charge shots I think. They don't seem to have any weaknesses so as long as you can keep from getting hit too much they could be pretty good for you.
BalrogTheMaster
Junior Member
(03-26-2012, 04:49 PM)

BalrogTheMaster's Avatar
#4760

Hey guys! If anyone's curious, I just made a review of KI:U. Sure you guys have it already, but maybe you'll like it.

http://www.youtube.com/watch?v=ejtckqbu9pU
Dr.Hadji
Member
(03-26-2012, 04:55 PM)

Dr.Hadji's Avatar
#4761

I'm beginning to think that if you master a staff you will be an ever valuable tool for reaping in teams. Anyone have any success in multi with it? The no aim assist is really apparent.
Ragus
Member
(03-26-2012, 04:56 PM)

Ragus's Avatar
#4762

Is there any good site where I can check what Intensity Level is required for a gate in every level?
storafötter
Member
(03-26-2012, 04:58 PM)

storafötter's Avatar
#4763

Thankfully I got the CPP by the door today as Amazon is pretty impressive with their fast shipping. So now I dont have to play the game with the face buttons. I only had to pay 17 pounds! if I didn't get it from Amazon Europe I would have to pay 30 pounds.

Edit:

Okay I just noticed that google document so I will add people from there...
Last edited by storafötter; 03-26-2012 at 06:06 PM.
bitoriginal
Member
(03-26-2012, 05:00 PM)

bitoriginal's Avatar
#4764

Originally Posted by BalrogTheMaster: View Post
Hey guys! If anyone's curious, I just made a review of KI:U. Sure you guys have it already, but maybe you'll like it.

http://www.youtube.com/watch?v=ejtckqbu9pU
Hey man, cool review, especially with the details about the content. However I would say that when you give it a final score, and you break down the respective segments of the game and rate them individually, isn't the total score supposed to be an average? I can totally see where you're coming from with the score you gave it, just seemed a little weird after giving it very high marks for certain things.
The_Darkest_Red
Member
(03-26-2012, 05:03 PM)

The_Darkest_Red's Avatar
#4765

I've been pretty busy lately so I haven't had time to join the fun in this thread but I just want to say that this game is really fantastic. I'm currently on Chapter 13 and I've enjoyed every moment so far. Put a pillow in your lap with the stand on top and you're good to go for hours at a time.
Tathanen
Get Inside Her!
(03-26-2012, 05:04 PM)

Tathanen's Avatar
#4766

Anyone else using exclusively palms? Once I started I couldn't go back. Midnight Palm in particular is rocking my world.
UncleSporky
Member
(03-26-2012, 05:06 PM)
#4767

I've unleashed this on the internet, we'll see if it comes together or gets massively effed up by hundreds of clueless users!

https://docs.google.com/spreadsheet/...UxPZXJKeTA3TWc

Basically, it is always predictable what weapon you will get as a result of fusing two weapons together. This is an attempt at cataloging all 10,000 or so fusions.
BalrogTheMaster
Junior Member
(03-26-2012, 05:07 PM)

BalrogTheMaster's Avatar
#4768

Originally Posted by bitoriginal: View Post
Hey man, cool review, especially with the details about the content. However I would say that when you give it a final score, and you break down the respective segments of the game and rate them individually, isn't the total score supposed to be an average? I can totally see where you're coming from with the score you gave it, just seemed a little weird after giving it very high marks for certain things.
Thanks! I actually used to do the average of them, but sometimes games don't equal the sum of their parts, like this one. :)
sfried
Member
(03-26-2012, 05:08 PM)

sfried's Avatar
#4769

Originally Posted by BalrogTheMaster: View Post
Hey guys! If anyone's curious, I just made a review of KI:U. Sure you guys have it already, but maybe you'll like it.

http://www.youtube.com/watch?v=ejtckqbu9pU
I...kinda disagree with the assesment that Uprising would've been better with a darker tone. While there's no denying this game does have darker tones, they are handled perfectly well. In fact, it kinda reminds me of 90's anime: lighthearted at first then the series somehow changes in tone midway. Forthwall breaking is not thes games fault; it is its asset. And this is especially true with all the other games taking themselves waaaay too seriously. It does not make it any less...well, epic.

And Achievements...They're not exactly ripping off from 360 but actually taking what Sakurai implemented in Kirby Air Ride, a GameCube game. The grid system is pretty much Air Ride right down to having three of them. Brawl implements this and I'm thinking all future Sakurai games as well.
Last edited by sfried; 03-26-2012 at 05:12 PM.
Brandon F
Member
(03-26-2012, 05:09 PM)

Brandon F's Avatar
#4770

Originally Posted by muu: View Post
Of course it isn't the same as M+KB, I just restated it's the same old bickering, except w/ the kids growing up on dual analogs that are at the receiving end this time. As for the whole mouse swiping thing... yes that would be silly, but more because you wouldn't need to w/ the range of motion the mouse provides. Realistically torso and leg movements should be independent of each other, but aside from compromises like KI or slower-paced games like Mechwarrior 2 (separate torso/aiming/cockpit viewing controls all in one. And PPC cannons!) I can't see it working all that well.
I hear you. The big reason dual stick format has worked successfully is also on account of a high degree of assists and tuning that goes into that functionality. Decades of development has derived a comfort level that has been achieved to give that argument credence. The argument seems to really just comes down to preference because really, it's a stupid debate in this era. I've finished Crysis on Delta with a controller on PC, but I wouldn't argue it was the absolute method of play, but it worked fine for me.

Kid Icarus' setup is relatively new and some will acclimate faster than others. This system is also operating with various assists(much to rectify the 3DS hardware constraints), but the setup is still not ideal. I am having little trouble engaging the levels and completing them for the last half-dozen hours, but the little quirks are constantly at ends with my expected competence. Again, circle-strafing and item selection is a hurdle that speaks more to the hardware fault than the game, but they are issues that persist as barriers taking me completely out of the experience. The lack of real estate on the touch-pad mixed with the single L-trigger as the sole button creates a problem.

I still think its a fantastic game, but in search of a different platform.
jluedtke
Member
(03-26-2012, 05:11 PM)

jluedtke's Avatar
#4771

Finally got my pre-order code sent to me from Best Buy via their customer service forum. If you haven't received yours yet, I suggest checking out this thread.
backlot
Member
(03-26-2012, 05:11 PM)

backlot's Avatar
#4772

Originally Posted by UncleSporky: View Post
I've unleashed this on the internet, we'll see if it comes together or gets massively effed up by hundreds of clueless users!

https://docs.google.com/spreadsheet/...UxPZXJKeTA3TWc

Basically, it is always predictable what weapon you will get as a result of fusing two weapons together. This is an attempt at cataloging all 10,000 or so fusions.
10,000 fusions? How many different weapons of each type are there?
BalrogTheMaster
Junior Member
(03-26-2012, 05:12 PM)

BalrogTheMaster's Avatar
#4773

Originally Posted by sfried: View Post
I...kinda disagree with the assesment that Uprising would've been better with a darker tone. While there's no denying this game does have darker tones, they are handled perfectly well. In fact, it kinda reminds me of 90's anime: lighthearted at first then the series somehow changes in tone midway. Forthwall breaking is not thes games fault; it is its asset. And this is especially true with all the other games taking themselves waaaay too seriously. It does not make it any less...well, epic.
It's just my opinion :) I didn't dock off points or anything. I just thought they shouldn't have made it EXTREMELY obvious that the dialogue's trying too hard.
Dr. Zoidberg
Member
(03-26-2012, 05:12 PM)

Dr. Zoidberg's Avatar
#4774

I've added everyone on the Google Doc in the OP to my 3DS and put my name on there too.

LordAlfred

4124-4991-8136

I'm loving this game.
BalrogTheMaster
Junior Member
(03-26-2012, 05:13 PM)

BalrogTheMaster's Avatar
#4775

Originally Posted by sfried: View Post
And Achievements...They're not exactly ripping off from 360 but actually taking what Sakurai implemented in Kirby Air Ride, a GameCube game. The grid system is pretty much Air Ride right down to having three of them. Brawl implements this and I'm thinking all future Sakurai games as well.
I was just joking, lol.
UncleSporky
Member
(03-26-2012, 05:20 PM)
#4776

Originally Posted by backlot: View Post
10,000 fusions? How many different weapons of each type are there?
There are 9 weapon types with 12 weapons of each type, which is 108 weapons. That's 11,664 fusions, any weapon with any weapon.

Of course this includes X Blade with Y Staff as a separate fusion from Y Staff with X Blade. There are really only half as many unique fusions, but you'd want to list all of them in a spreadsheet for ease of use.
sfried
Member
(03-26-2012, 05:21 PM)

sfried's Avatar
#4777

Originally Posted by Brandon F: View Post
Kid Icarus' setup is relatively new and some will acclimate faster than others. This system is also operating with various assists(much to rectify the 3DS hardware constraints), but the setup is still not ideal. I am having little trouble engaging the levels and completing them for the last half-dozen hours, but the little quirks are constantly at ends with my expected competence. Again, circle-strafing and item selection is a hurdle that speaks more to the hardware fault than the game, but they are issues that persist as barriers taking me completely out of the experience. The lack of real estate on the touch-pad mixed with the single L-trigger as the sole button creates a problem.

I still think its a fantastic game, but in search of a different platform.
While I agree item selection could be better, I would never fault the system for the odd control scheme. In fact, somebody interviewed Sakurai asking him about a standard dual analog setup. He basically said it wasn't fast enough, and after having played this, I am beginning to completely agree with his assesment.

And it's not just this control scheme either that make dual analog slow: There's also the gyro sensor aiming and Wii pointer styles that make it hard to turn back to regular dual stick control methods. I actual praise him for sticking to his guns and not conforming to the standards. It isn't perfect but it is functionally better in terms of aiming.

Now what will really split people is the Dash system and their attacks. Dashing can be pretty awkward in the heat of battle and it will take practice before you master it. It's not so much lack of real-estate but rather having a good grip on the Slide Pad. Makes me wish they implemented some grooves to keep it from slipping when your thumbs sweat. (I just wipe it opp occassionally with a dry cloth.)
Last edited by sfried; 03-26-2012 at 05:24 PM.
Chunky
Member
(03-26-2012, 05:22 PM)

Chunky's Avatar
#4778

Originally Posted by sfried: View Post
I...kinda disagree with the assesment that Uprising would've been better with a darker tone. While there's no denying this game does have darker tones, they are handled perfectly well. In fact, it kinda reminds me of 90's anime: lighthearted at first then the series somehow changes in tone midway. Forthwall breaking is not thes games fault; it is its asset. And this is especially true with all the other games taking themselves waaaay too seriously. It does not make it any less...well, epic.
This way of putting it makes me think of Earthbound, because in Earthbound there was the overall light-hearted and funny tone, with constant 4th wall breaking, but also managed to pack the emotional punch on occasion.
And both are pretty great :D
The_Darkest_Red
Member
(03-26-2012, 05:25 PM)

The_Darkest_Red's Avatar
#4779

So what have you guys been doing with your hearts? Do you buy cheap weapons and fuse them to make better ones or just stockpile them and buy a weapon you actually want to use? I feel like I'm kind of going blind here (haven't spent enough time in this thread).

So far I've mostly been relying on fuses to get better weapons since I haven't really gotten many good ones from playing through the stages. I've only bought two weapons so far and both of them were relatively cheap.
Robin64
Member
(03-26-2012, 05:25 PM)

Robin64's Avatar
#4780

Thinking the game couldn't get any better, I just hit Chapter 18. Holy what the hell?!
Neiteio
Member
(03-26-2012, 05:27 PM)

Neiteio's Avatar
#4781

Originally Posted by Tathanen: View Post
Anyone else using exclusively palms? Once I started I couldn't go back. Midnight Palm in particular is rocking my world.
I unlocked the idol for Midnight Palm and it certainly looks and sounds cool (arm entwined in star-lit darkness, firing moons). But I've yet to try it out.

In Solo I've been loving the Crusade Blade and Phosphora Bow; the latter produces like a constant stream of lightning when fired continuously in flight, like you're firing a nonstop laser or something. Great for sweeping the screen clean! The Twinbellows Cannon is magnificent as well; it rapid-fires explosive fireballs with a nice arc to them, lofty but accurate. In multiplayer, meanwhile, I stick by my Pandora's Claws: not only do they look cool (black shadows outlined in blue hellfire), but they have a cool sense of impact when they shoot or melee, and like all claws they make quick work of people up close, yet it doesn't lose much in terms of range.

It's mind-boggling how many weapons there are. Does anyone have a final count on the total weapons (not counting buffs/nerfs)? It seems like there's at least a dozen per category.
StayDead
Member
(03-26-2012, 05:27 PM)

StayDead's Avatar
#4782

Originally Posted by kSt: View Post
It`s Monday, and I am still waiting for delivery which was shipped by a Royal Mail 1st class on Wednesday morning. Whoever responsible for this, great job!
See, mine shipped Thursday from Japan so I can understand why mine isn't in the UK yet, but they have no excuse for yours :/
backlot
Member
(03-26-2012, 05:28 PM)

backlot's Avatar
#4783

Originally Posted by The_Darkest_Red: View Post
So what have you guys been doing with your hearts? Do you buy cheap weapons and fuse them to make better ones or just stockpile them and buy a weapon you actually want to use? I feel like I'm kind of going blind here (haven't spent enough time in this thread).

So far I've mostly been relying on fuses to get better weapons since I haven't really gotten many good ones from playing through the stages. I've only bought two weapons so far and both of them were relatively cheap.
I've found fused weapons are always much better than anything I've seen offered in the store. Usually I just buy the cheapest weapons and fuse them together until I get something good. I did get a pretty decent gem spot passed to me today though but it costs 34,000 hearts to change into a weapon. I'll probably start saving for that.
marc^o^
Member
(03-26-2012, 05:30 PM)

marc^o^'s Avatar
#4784

Originally Posted by Neiteio: View Post
I unlocked the idol for Midnight Palm and it certainly looks and sounds cool (arm entwined in star-lit darkness, firing moons). But I've yet to try it out.

In Solo I've been loving the Crusade Blade and Phosphora Bow; the latter produces like a constant stream of lightning when fired continuously in flight, like you're firing a nonstop laser or something. Great for sweeping the screen clean! The Twinbellows Cannon is magnificent as well; it rapid-fires explosive fireballs with a nice arc to them, lofty but accurate. In multiplayer, meanwhile, I stick by my Pandora's Claws: not only do they look cool (black shadows outlined in blue hellfire), but they have a cool sense of impact when they shoot or melee, and like all claws they make quick work of people up close, yet it doesn't lose much in terms of range.

It's mind-boggling how many weapons there are. Does anyone have a final count on the total weapons (not counting buffs/nerfs)? It seems like there's at least a dozen per category.
I've played Kid Icarus for 12 hours and I've yet to try other weapons than bows and canons.
Javier
Member
(03-26-2012, 05:32 PM)

Javier's Avatar
#4785

Originally Posted by UncleSporky: View Post
There are 9 weapon types with 12 weapons of each type, which is 108 weapons. That's 11,664 fusions, any weapon with any weapon.

Of course this includes X Blade with Y Staff as a separate fusion from Y Staff with X Blade. There are really only half as many unique fusions, but you'd want to list all of them in a spreadsheet for ease of use.
Is it possible to fuse every combination, though? I know some combos simply show a question mark and won't let me combine them.
alazz
Member
(03-26-2012, 05:33 PM)

alazz's Avatar
#4786

Originally Posted by Tathanen: View Post
Anyone else using exclusively palms? Once I started I couldn't go back. Midnight Palm in particular is rocking my world.
Oh, yeah. I switched to blades and bows for a while but then I got a Burning Palm with 255 and several really nice bonuses, including freezing. This thing devastates so far.
I'm not sure if I prefer them to everything else entirely, but the two palms I've used have definitely been the most fun hitherto.

Among everything else, the music in this game is really, really good.
The_Darkest_Red
Member
(03-26-2012, 05:34 PM)

The_Darkest_Red's Avatar
#4787

Originally Posted by backlot: View Post
I've found fused weapons are always much better than anything I've seen offered in the store. Usually I just buy the cheapest weapons and fuse them together until I get something good. I did get a pretty decent gem spot passed to me today though but it costs 34,000 hearts to change into a weapon. I'll probably start saving for that.
Yeah, that's basically what I'm doing as well. I'll accumulate some weapons for awhile and then blindly fuse them away until I only have a couple left (with no thought given to potential repercussions). It seems to be working pretty well so far!
muu
Member
(03-26-2012, 05:36 PM)
#4788

Originally Posted by Brandon F: View Post
I hear you. The big reason dual stick format has worked successfully is also on account of a high degree of assists and tuning that goes into that functionality. Decades of development has derived a comfort level that has been achieved to give that argument credence. The argument seems to really just comes down to preference because really, it's a stupid debate in this era. I've finished Crysis on Delta with a controller on PC, but I wouldn't argue it was the absolute method of play, but it worked fine for me.
True, kb+mouse movement got perfected over time (remember back in the days when you were a gaming god if you figured out ALT was used to strafe in doom? or when there was no such thing as mouse smoothing? etc), and dual analogs as well. Still can't stand dual analog controls that think pointer acceleration is a good idea -- probably the exact reason why I play so much more CoD MP than other console FPS's.

I don't agree that it's a game looking for a better home, though. The game would have to be slower-paced to reflect the controls if it went the dual analog route. Just look at Lost Planet (1) or Gears -- that's the kind of control scheme you'll get, where you're given a decent amount of freedom w the environment (LP especially with the grappling hook) but the game is slowed down so that people can actually hit each other with gunfire. You could certainly still take a middle ground that still makes melee viable, but we still won't be playing the same game we are now.
Chunky
Member
(03-26-2012, 05:38 PM)

Chunky's Avatar
#4789

Originally Posted by The_Darkest_Red: View Post
So what have you guys been doing with your hearts? Do you buy cheap weapons and fuse them to make better ones or just stockpile them and buy a weapon you actually want to use? I feel like I'm kind of going blind here (haven't spent enough time in this thread).

So far I've mostly been relying on fuses to get better weapons since I haven't really gotten many good ones from playing through the stages. I've only bought two weapons so far and both of them were relatively cheap.
Most of mine have been going towards whatever Palutena does with them.
160,000 and counting!
Jimmy Stav
Member
(03-26-2012, 05:39 PM)

Jimmy Stav's Avatar
#4790

Are fused weapons generally better than their component parts? I just got my first few drops and I'm not sure if I should fuse them or keep them. Is there any value in hanging onto weapons?
marc^o^
Member
(03-26-2012, 05:40 PM)

marc^o^'s Avatar
#4791

Originally Posted by muu: View Post
True, kb+mouse movement got perfected over time (remember back in the days when you were a gaming god if you figured out ALT was used to strafe in doom? or when there was no such thing as mouse smoothing? etc), and dual analogs as well. Still can't stand dual analog controls that think pointer acceleration is a good idea -- probably the exact reason why I play so much more CoD MP than other console FPS's.

I don't agree that it's a game looking for a better home, though. The game would have to be slower-paced to reflect the controls if it went the dual analog route. Just look at Lost Planet (1) or Gears -- that's the kind of control scheme you'll get, where you're given a decent amount of freedom w the environment (LP especially with the grappling hook) but the game is slowed down so that people can actually hit each other with gunfire. You could certainly still take a middle ground that still makes melee viable, but we still won't be playing the same game we are now.
Also you'd lose 3D, which works wonderfully in this game.
The_Darkest_Red
Member
(03-26-2012, 05:41 PM)

The_Darkest_Red's Avatar
#4792

Originally Posted by Chunky: View Post
Most of mine have been going towards whatever Palutena does with them.
160,000 and counting!
Wow, that's pretty insane! So no one has figured out if anything happens with that yet?
Dr.Hadji
Member
(03-26-2012, 05:45 PM)

Dr.Hadji's Avatar
#4793

LOL. Didn't know I could update the google doc myself. I am now on there (towards the bottom).
WallJump
Banned
(03-26-2012, 05:46 PM)
#4794

Originally Posted by The_Darkest_Red: View Post
Wow, that's pretty insane! So no one has figured out if anything happens with that yet?
Would also like to know. She keeps walking closer to me. only 21k given so far- looks like I've got a long way to go at 160k. Maybe should start buying weapons instead?
Chunky
Member
(03-26-2012, 05:47 PM)

Chunky's Avatar
#4795

Originally Posted by The_Darkest_Red: View Post
Wow, that's pretty insane! So no one has figured out if anything happens with that yet?
Well going by how close she is now, I'd say 200,000 is probably the threshold. Has anyone got past 200k yet?
Disguises
Member
(03-26-2012, 05:48 PM)

Disguises's Avatar
#4796

Originally Posted by Jimmy Stav: View Post
Are fused weapons generally better than their component parts? I just got my first few drops and I'm not sure if I should fuse them or keep them. Is there any value in hanging onto weapons?
Only if you want a certain set of abilities to pass onto new weapons. I've got so many weapons stored up now because I want the +6 defense from one weapon and the +4 evasion on another along with removing the -2 speed on another weapon. Just waiting for the right fusion to come along to pass along all the good traits a weapon has.
Outtrigger888
Member
(03-26-2012, 05:48 PM)

Outtrigger888's Avatar
#4797

Whats a gem spot? And where do you go to convert them into weapons using hearts?
Javier
Member
(03-26-2012, 05:50 PM)

Javier's Avatar
#4798

(Sees an egg in the egg-throwing game)

(96.8% chance of getting a new trophy)

(Throws egg)

(Gets repeat trophy)

SAKURAAAAAAAAAAAAAAAAIIIIIIIIIIIIIIII
Smiles and Cries
To hell with Bono,
here's a worthy cause.
(03-26-2012, 05:51 PM)

Smiles and Cries's Avatar
#4799

anyplace in the US selling AR Packs yet?
Neoriceisgood
(03-26-2012, 05:54 PM)

Neoriceisgood's Avatar
#4800

I like how even the subbosses in this game have dialogue throughout the level,
in most of the levels I feel like I'm genuinly working towards facing an interesting
character more so than just a random encounter.