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Member
(03-26-2012, 04:35 PM)
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#4751
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Member
(03-26-2012, 04:45 PM)
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#4757
Even the serious tone of that level, and the revelation that Palutena had turned, ended with a brand new Menu screen courtesy of Viridi... It proved to me Nintendo can make games with great storytelling too. |
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Member
(03-26-2012, 04:48 PM)
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#4758
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Banned
(03-26-2012, 04:49 PM)
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#4759
Have you tried blades? I found a good burst blade in the 250 range that was pretty efficient. Great charge shots I think. They don't seem to have any weaknesses so as long as you can keep from getting hit too much they could be pretty good for you. |
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Junior Member
(03-26-2012, 04:49 PM)
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#4760
Hey guys! If anyone's curious, I just made a review of KI:U. Sure you guys have it already, but maybe you'll like it.
http://www.youtube.com/watch?v=ejtckqbu9pU |
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Member
(03-26-2012, 04:58 PM)
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#4763
Thankfully I got the CPP by the door today as Amazon is pretty impressive with their fast shipping. So now I dont have to play the game with the face buttons. I only had to pay 17 pounds! if I didn't get it from Amazon Europe I would have to pay 30 pounds.
Edit: Okay I just noticed that google document so I will add people from there...
Last edited by storafötter; 03-26-2012 at 06:06 PM.
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Member
(03-26-2012, 05:00 PM)
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#4764
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Member
(03-26-2012, 05:03 PM)
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#4765
I've been pretty busy lately so I haven't had time to join the fun in this thread but I just want to say that this game is really fantastic. I'm currently on Chapter 13 and I've enjoyed every moment so far. Put a pillow in your lap with the stand on top and you're good to go for hours at a time.
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Member
(03-26-2012, 05:06 PM)
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#4767
I've unleashed this on the internet, we'll see if it comes together or gets massively effed up by hundreds of clueless users!
https://docs.google.com/spreadsheet/...UxPZXJKeTA3TWc Basically, it is always predictable what weapon you will get as a result of fusing two weapons together. This is an attempt at cataloging all 10,000 or so fusions. |
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Junior Member
(03-26-2012, 05:07 PM)
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#4768
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Member
(03-26-2012, 05:08 PM)
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#4769
And Achievements...They're not exactly ripping off from 360 but actually taking what Sakurai implemented in Kirby Air Ride, a GameCube game. The grid system is pretty much Air Ride right down to having three of them. Brawl implements this and I'm thinking all future Sakurai games as well.
Last edited by sfried; 03-26-2012 at 05:12 PM.
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Member
(03-26-2012, 05:09 PM)
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#4770
Kid Icarus' setup is relatively new and some will acclimate faster than others. This system is also operating with various assists(much to rectify the 3DS hardware constraints), but the setup is still not ideal. I am having little trouble engaging the levels and completing them for the last half-dozen hours, but the little quirks are constantly at ends with my expected competence. Again, circle-strafing and item selection is a hurdle that speaks more to the hardware fault than the game, but they are issues that persist as barriers taking me completely out of the experience. The lack of real estate on the touch-pad mixed with the single L-trigger as the sole button creates a problem. I still think its a fantastic game, but in search of a different platform. |
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Member
(03-26-2012, 05:11 PM)
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#4771
Finally got my pre-order code sent to me from Best Buy via their customer service forum. If you haven't received yours yet, I suggest checking out this thread.
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Member
(03-26-2012, 05:11 PM)
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#4772
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Junior Member
(03-26-2012, 05:12 PM)
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#4773
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Junior Member
(03-26-2012, 05:13 PM)
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#4775
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Member
(03-26-2012, 05:20 PM)
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#4776
There are 9 weapon types with 12 weapons of each type, which is 108 weapons. That's 11,664 fusions, any weapon with any weapon.
Of course this includes X Blade with Y Staff as a separate fusion from Y Staff with X Blade. There are really only half as many unique fusions, but you'd want to list all of them in a spreadsheet for ease of use. |
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Member
(03-26-2012, 05:21 PM)
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#4777
And it's not just this control scheme either that make dual analog slow: There's also the gyro sensor aiming and Wii pointer styles that make it hard to turn back to regular dual stick control methods. I actual praise him for sticking to his guns and not conforming to the standards. It isn't perfect but it is functionally better in terms of aiming. Now what will really split people is the Dash system and their attacks. Dashing can be pretty awkward in the heat of battle and it will take practice before you master it. It's not so much lack of real-estate but rather having a good grip on the Slide Pad. Makes me wish they implemented some grooves to keep it from slipping when your thumbs sweat. (I just wipe it opp occassionally with a dry cloth.)
Last edited by sfried; 03-26-2012 at 05:24 PM.
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Member
(03-26-2012, 05:22 PM)
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#4778
And both are pretty great :D |
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Member
(03-26-2012, 05:25 PM)
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#4779
So what have you guys been doing with your hearts? Do you buy cheap weapons and fuse them to make better ones or just stockpile them and buy a weapon you actually want to use? I feel like I'm kind of going blind here (haven't spent enough time in this thread).
So far I've mostly been relying on fuses to get better weapons since I haven't really gotten many good ones from playing through the stages. I've only bought two weapons so far and both of them were relatively cheap. |
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Member
(03-26-2012, 05:27 PM)
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#4781
In Solo I've been loving the Crusade Blade and Phosphora Bow; the latter produces like a constant stream of lightning when fired continuously in flight, like you're firing a nonstop laser or something. Great for sweeping the screen clean! The Twinbellows Cannon is magnificent as well; it rapid-fires explosive fireballs with a nice arc to them, lofty but accurate. In multiplayer, meanwhile, I stick by my Pandora's Claws: not only do they look cool (black shadows outlined in blue hellfire), but they have a cool sense of impact when they shoot or melee, and like all claws they make quick work of people up close, yet it doesn't lose much in terms of range. It's mind-boggling how many weapons there are. Does anyone have a final count on the total weapons (not counting buffs/nerfs)? It seems like there's at least a dozen per category. |
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Member
(03-26-2012, 05:27 PM)
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#4782
See, mine shipped Thursday from Japan so I can understand why mine isn't in the UK yet, but they have no excuse for yours :/
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Member
(03-26-2012, 05:28 PM)
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#4783
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Member
(03-26-2012, 05:30 PM)
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#4784
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Member
(03-26-2012, 05:32 PM)
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#4785
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Member
(03-26-2012, 05:33 PM)
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#4786
I'm not sure if I prefer them to everything else entirely, but the two palms I've used have definitely been the most fun hitherto. Among everything else, the music in this game is really, really good. |
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Member
(03-26-2012, 05:34 PM)
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#4787
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Member
(03-26-2012, 05:36 PM)
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#4788
I don't agree that it's a game looking for a better home, though. The game would have to be slower-paced to reflect the controls if it went the dual analog route. Just look at Lost Planet (1) or Gears -- that's the kind of control scheme you'll get, where you're given a decent amount of freedom w the environment (LP especially with the grappling hook) but the game is slowed down so that people can actually hit each other with gunfire. You could certainly still take a middle ground that still makes melee viable, but we still won't be playing the same game we are now. |
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Member
(03-26-2012, 05:38 PM)
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#4789
160,000 and counting! |
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Member
(03-26-2012, 05:40 PM)
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#4791
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Banned
(03-26-2012, 05:46 PM)
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#4794
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Member
(03-26-2012, 05:48 PM)
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#4796
Only if you want a certain set of abilities to pass onto new weapons. I've got so many weapons stored up now because I want the +6 defense from one weapon and the +4 evasion on another along with removing the -2 speed on another weapon. Just waiting for the right fusion to come along to pass along all the good traits a weapon has.
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To hell with Bono,
here's a worthy cause. (03-26-2012, 05:51 PM)
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#4799
anyplace in the US selling AR Packs yet?
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