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Member
(04-05-2012, 06:44 PM)
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Member
(04-05-2012, 06:44 PM)
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But art style and simplicity of the NSMB is the trademark for the game series. You'll need to look at the 3D platforming mario's for advancements in those areas. |
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aka Cabbie
(04-05-2012, 06:47 PM)
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(04-05-2012, 06:48 PM)
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Member
(04-05-2012, 06:49 PM)
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Member
(04-05-2012, 06:54 PM)
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In summary, I'm not worried....yet :) |
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Member
(04-05-2012, 06:56 PM)
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(04-05-2012, 06:58 PM)
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but good to see more knowledge on it. |
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Member
(04-05-2012, 07:01 PM)
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aka Cabbie
(04-05-2012, 07:03 PM)
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Member
(04-05-2012, 07:26 PM)
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So, these guys on B3D... they're basically no better than Gfaqs posters but just pretend to know what they're talking about?
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Banned
(04-05-2012, 07:35 PM)
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Yup. That was pretty much said earlier in the thread. Still don't know if I agree with it, but I'm sure that Nintendo is going to work much closer with many thrlird parties so that they understand how to use the system better. We'be already seen them do this with Ubisoft.
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Member
(04-05-2012, 07:37 PM)
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There are a lot of cross-posters here and there as well (specialguy/Rangers, French/french toast, bg, wsippel, me lol etc) but I was quoting a person that has reliably leaked things in the past. It matches what wsippel and bg have speculated, so it might mean something.
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Member
(04-05-2012, 07:41 PM)
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A bit more on the exhibitor site, these have been added:
http://www.mapyourshow.com/shows/index.cfm?Show_ID=E312 Action - Nintendo Wii U TECMO KOEI AMERICA Corporation Most likely Ninja Gaiden 3: Razor's Edge, nothing interesting really. Peripherals - Nintendo Wii U ViviTouch - Feel The Game Now this is rather interesting, seeing what Artificial Muscle's ViviTouch technology is.
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http://www.vivitouch.com/technology.php Racing - Nintendo Wii U Maximum Family Games LLC Maximum Family Games is, as probably heard on the name, a budget developer similar to Game Factory. For Wii, they've developed the following titles:
http://www.maximumfamilygames.com/ |
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aka Cabbie
(04-05-2012, 07:45 PM)
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You are all awesome, though. ;) <3 |
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Junior Member
(04-05-2012, 07:49 PM)
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Member
(04-05-2012, 07:53 PM)
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Good post, I hope this doesn't go unnoticed :P Some key insight there, especially the notion of a similar design philosophy to flipper. That is hugely exciting. |
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Member
(04-05-2012, 07:55 PM)
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I can't think of anything else:
http://www.vivitouch.com/demos.php |
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Banned
(04-05-2012, 07:57 PM)
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I don't see it happen though. Edit: I think it was expensive, but I'm not so sure anymore. Doesn't Samsung have cell phones with haptic touch (somewhere in Asia) already (and there've been others earlier) ? Anyone know the price of those ?
Last edited by ElTopo; 04-05-2012 at 08:02 PM.
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Member
(04-05-2012, 08:02 PM)
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It's basically a more advanced rumble, that can accurately mimic certain movements and vibrations, more precise than the simple vibrating motors found in phones and other console controllers. The haptic tech that was rumored to go in the next iPad for example, created by Senseg, was designed to make the touchscreen feel like any texture, so indeed buttons, or rough surfaces like parchment or stone.
Last edited by Hoo-doo; 04-05-2012 at 08:04 PM.
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Member
(04-05-2012, 08:02 PM)
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Yes;
but now I guess there's really no reason for it to be used 'integrated' in the controller: http://www.amazon.com/Mophie-Pulse-G.../dp/B004S0SIXO It maybe just that it is compatible with the Utab
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Member
(04-05-2012, 08:06 PM)
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Furthermore, fixed functionality does not necessarily equal bad. When you put fixed function hardware on a GPU, you're trading off versatility for efficiency. That fixed function unit is going to do whatever is does much more effectively than a fully programmable unit, but of course do everything else a whole lot worse (if at all). Hence, fixed function hardware makes a lot of sense for things which pretty much every game does, like lighting (which I had also suggested earlier as a good use of fixed function hardware). |