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Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
(05-04-2012, 02:22 AM)
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#152
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Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
(05-04-2012, 02:25 AM)
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#154
Sophon remind me of Salarians in Mass Effect. Hissho remind me of Turians, but evil. I think I'm just projecting, though. I've been playing Cravers mostly, and they're pretty awesome. It's pretty funny that one of their negative traits is "Eternal War", which prevents permanent diplomacy with other races.
Last edited by thetrin; 05-04-2012 at 02:29 AM.
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Member
(05-04-2012, 02:30 AM)
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#155
I was about to join the forums to report a few bugs (or possibly me not understanding what I'm doing) but then I saw the few bugs I had were already in threads with tons of people saying they had them too and a dev had already said they were working on a fix. So I didn't join their forums. |
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Member
(05-04-2012, 03:55 AM)
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#157
Well, I see I still have the massive talent of getting beat up in 4X games before I even get started. I colonize a planet or two, run into another empire who thinks I have to go, and then they suddenly have more ships than I even knew was possible at that point. Or the RNG just thinks a 2-1 battle should fall out for the one.
How do you start up right in this game? And can colony ships only colonize unclaimed systems, not more planets in systems I already own? It seems odd to get the "Choose a planet to colonize" dialog box, but clicking on a planet does nothing. |
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Billiechu
(05-04-2012, 03:58 AM)
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#158
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Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
(05-04-2012, 04:36 AM)
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#160
Click on anything in the production queue to cancel it. That goes for system enhancements, colonization and colony exploitation as well.
If you feel like you're getting beat up, don't forget to have your ships traveling in fleets. Have a couple patrol ships go with your scouts (it slows them down, but you'd need the extra firepower in an ambush). Also, it might be worth it to do some early game weapon upgrades so that your ships will be a little more formidable. If you're really getting your ass kicked too early in the game, it might be worth it to just play on a larger map, so you have time to build some defenses before other empires come to destroy you.
Last edited by thetrin; 05-04-2012 at 04:47 AM.
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Member
(05-04-2012, 04:40 AM)
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#161
http://www.amazon.com/Superstring-Theory/dp/B005DCAMBM Album: http://itunes.apple.com/us/album/cin...et/id445699870 |
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Member
(05-04-2012, 05:45 AM)
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#162
Also, this thread demands more quoted screenshots! |
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Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
(05-04-2012, 05:59 AM)
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#163
They're the first race I tried. My most recent game was with the Cravers, but I don't think I can sustain a game with that Eternal War malus. I might go back to Hissho in my next game. Sophon seem pretty interesting, too. It'd be nice to get through research faster with them.
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Member
(05-04-2012, 07:06 AM)
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#164
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Member
(05-04-2012, 08:16 AM)
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#165
After trying out the game a little before having to sleep. I found myself absolutely adoring the User Interface. Anyone else who also would like to try this on a touch screen? It really felt like I wanted to use my fingers to interact with the planets, move menus and ships and etc.
Ipad release? |
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Member
(05-04-2012, 08:54 AM)
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#167
I'm a huge fan of 4x games as well and just found out about this. I got burned pretty bad by sword of the stars 2 (though it is at least somewhat playable now) but this game looks quite good. My only concern so far is the rather limited combat from the impressions. Is it really that automated even in manual mode? The whole selecting one action thing doesn't really seem tactical at all or that interesting. Combat is the main thing holding me back from this right now, can anyone comment on it more?
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Member
(05-04-2012, 12:16 PM)
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#169
Issued but before ending your turn. is there a way to re prioritize build queues? Couldn't figure that out if it's in there. This may seem like a dumb question, buy what does the colored area around my colonized systems represent? Im guessing its some kind representation of my territory, buy i Dont get the significance of its size. I noticed other empires have a huge area around their systems, while mine remains small :( |
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Member
(05-04-2012, 01:24 PM)
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#171
How easy would this be to get into for complete newcomers to the genre? I do have Sins Trinity, but I've not got round to playing it yet, and I read earlier in the thread that this is nothing like Sins anyway.
Going to watch the Let's Try video now and see what the game's like. |
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Junior Member
(05-04-2012, 03:04 PM)
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#172
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Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
(05-04-2012, 03:10 PM)
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#173
During Cold War, enemy empires cannot attack within your borders (but they can attack outposts and ships outside of your border without declaring war). I tend to gravitate towards alien races rather than Humans in 4X games, but I actually do want to try United Empire. They seem pretty heavy on expansion, and that's one thing I enjoy in games 4X games. |
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Member
(05-04-2012, 03:28 PM)
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#174
RockPaperShotgun just wrote a article about the game.
http://www.rockpapershotgun.com/2012...endless-space/ |
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Member
(05-04-2012, 04:54 PM)
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#176
And I've just bought the game.
I never played anything like that before, but as I saw, I can let AI manage planets for me so thats great. I can't wait to learn this. Also choosing between the two versions to buy after seeing that playthru video? No brainer, just two euros more. Take my money you company I don't even remember! Take them! |
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(05-04-2012, 06:04 PM)
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#177
Then this game comes along. Now I'm wondering what is going to happen to Nexus II. Internet? |
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Member
(05-04-2012, 06:44 PM)
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#179
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Member
(05-04-2012, 06:47 PM)
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#180
That was before Kickstarter boom. Things might go better now if they did an impressive campaign and price it right.
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Member
(05-04-2012, 08:34 PM)
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#181
I just played it for two and something hours straight.
Damn, it is really great! Sophomes or whoever you friendly race are - don't hate me becasuse I am expanding. Doesn't matter that only players are you and me...and pirates. Burn pirates burn. Will play more tomorrow. Also many people on my planets seems unhappy.. Maybe I shouldnt terraform for the sake of tourism and wellbeing of my people there. Did anyone encountered bugs where screens wont show, mouse wont scroll and clicks wont be recognized - I know what alpha is, just asking. But that was my fault I guess, I've read that if the game is going slow, we should restart it because of memory leaking or something like that. Alpha manual Amplitude forums; Raptors FAQ
Last edited by red731; 05-04-2012 at 08:39 PM.
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Member
(05-04-2012, 08:59 PM)
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#182
Debating picking this up, never realy got into 4x games, but loved Sins to the point of addiction.
I know this is more like GalCiv, which I just the other day tried the demo for, and liked it, though it felt dated. If this is a more modern version of GalCiv II count me in.. Does the Ai scale with the number of CPU cores like GalCiv II? |
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Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
(05-04-2012, 09:08 PM)
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#183
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Member
(05-04-2012, 09:14 PM)
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#184
My major problem right now is that it isn't grid. It's all corridors. One of may favorite things is teching my sensors and speed up and being all over the map and knowing what everyone was doing and where everyone is at all times. In this, even on really big maps, I get blocked into a corner by two assholes and never explore more than 20% of the map and it drives me nuts. I research more into transportation and it gets me wormholes which so far opens up... Another corridor. Oh boy :/
I'm guessing they want you to go more diplomatic and have open borders with people if you want to travel more. Or maybe not, I don't know. I'm still feeling this game out. |
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Member
(05-04-2012, 09:18 PM)
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#185
Fucking A.I, first game ended in a absolute catastrophe.
I thought I had it pretty well going, got some good development in exploration and home system improvements to keep my empire all snug and warm. Then suddenly came along the Cravesh or something like that and roflestomped my entire empire. My ships could barely put up a fight. Frustrated I quit and saw the scoreboard, I was third ranked with ~4000 points, the second with just a little over 5000, the roflstomping A.I had over 30.000 points. :/ |
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Member
(05-04-2012, 09:22 PM)
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#187
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Member
(05-04-2012, 10:19 PM)
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#188
Endless Space feels like Civ V without the training wheels or hand-holding. You want to click to your next turn without choosing a planetary exploit, assigning any production to system improvements or fleet construction, you want to go to your next turn without selecting something to research? Okay, Endless Space will let you do that. You want to research WHATEVER tech you want, potentially forgoing the development of some early necessary, fundamental technologies and putting yourself at a horrendous disadvantage? Endless Space will let you do that too. Civ V will let you game its tech trees but it will always shove the essential research that you SHOULD develop in your face. Endless Space just gives you everything all at once. It took a couple of games of asking myself why the A.I. could build up such epic borders, have such powerful fleets, what I was doing wrong with system and fleet production, how I was doing colonisation and what research I was pursuing to make me really evaluate everything. Take a harder look at my local system, the immediate systems nearby, when I research assets where are they appearing, how large a fleet should I constantly maintain, how many heroes should I have, if any. Now I think I get it, Endless Space looks like could potentially be just as massive and enjoyable a time sink for me as Civ V has been. Also it got me to download and install that copy of Sins of a Solar Empire I bought on Steam a while back (rts, I know, I know), 4x here I come? |
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Member
(05-04-2012, 10:36 PM)
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#189
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Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
(05-04-2012, 10:47 PM)
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#190
I do dislike that the AI cheeses the rules of the game (ie. unable to enter combat unless in orbit) by sticking to one spot just outside of orbit. I wish there was some way to blockade an occupied system. |
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Member
(05-04-2012, 10:54 PM)
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#192
I should just learn the manual anyway. There's just like a baseline dmg happening right? You just change it by just a little with the cards right? I wish there were more numbers... Like do I do less damage while far away? I'd assume so, but you know, lasers... |
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Member
(05-05-2012, 04:37 AM)
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#194
It is annoying, but you can still catch them if you are quick depending on when they move. If they move during the turn you can initiate combat as they move through your system provided you can click on the button before they manage to jump away again. I've caught a number of scout ships like this and had a number of my own caught in the same way. It's not a real blockade, but it works for now. |
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Member
(05-05-2012, 06:15 AM)
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#195
Loving this so far, but I'm pretty mystified by some stuff. I guess I've been out of the 4X thing for a long time and I'm no doubt rusty, but damn the AI seem to have a massive lead, even on Easy.
![]() Case in point, Dusay was my outpost colony, enemy moves in, takes it over in about three moves (I had my fleet over at Muzis on defense). I move the fleet up to Dusay to take it back, but they've been there trying to get it back for about 10 moves since then and it's almost like there's no progress.. Additionally, their area of effect (the red rings around systems) seems to blow out massively within 2-3 moves. Hydrus, my best system has taken like 40 moves to get to that effect.. Again, not sure what I really need to do to improve. Seems like a fantastic game, but AI seem to run rings around you for most of the time. Hope it's softened after the Alpha - already looking like 5 hours work on this game is going to be wasted. |