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mashadar's neko-mimi slave
(04-08-2012, 10:58 PM)
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#3101
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WW2 was not a racial conflict -- GOTCHA!
(04-08-2012, 11:05 PM)
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#3102
Yeah but it's only been a couple days and Shadowrun already has Wasteland 2 beaten in the video department, no professional crew required. Fargo has spent most of his time doing interviews with every outlet he can, which might be good for piquing the interest of new backers, but there simply hasn't been very good communication with the existing base.
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Member
(04-08-2012, 11:08 PM)
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#3103
Doublefine brought Kickstarter to the attention of gamers, and showed developers that it can be a viable funding source, but Fargo and inXile started the Kick-it-Forward movement, and seem more interested in cultivating the crowd-sourced funding model.
The fact that Fargo pledged 5% of Wasteland 2's profits to other Kickstarters, and convinced many other projects to do the same, gets him more respect from me than what Doublefine did. |
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WW2 was not a racial conflict -- GOTCHA!
(04-08-2012, 11:10 PM)
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#3104
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Faster, stronger, smarter and has a wife who plays more games than you
(04-08-2012, 11:12 PM)
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#3105
Quote:
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WW2 was not a racial conflict -- GOTCHA!
(04-08-2012, 11:17 PM)
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#3106
The one was in italics because it's really beyond minimalistic considering the lack of hard design details which, fair enough, may not yet exist. But that in itself can be problematic and I hope that Obsidian nails their design down before attempting their Kickstarter. A lot of other people have praised the clarity of the Shadowrun design pitch and a lot of people have also criticized the lack of communication for Wasteland 2. These are hardly novel observations.
Quote:
Last edited by Ignis Fatuus; 04-08-2012 at 11:24 PM.
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Member
(04-08-2012, 11:18 PM)
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#3107
I think the Kick-it-foward initiative and especially the addition of Avellone to the project brought them more funding than video updates would have. |
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Expansive Ellipses
(04-08-2012, 11:25 PM)
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#3108
Oh, everything about the Wasteland 2 kickstarter and how it's been managed has felt like amateur hour to me. It's been successful due to the IP being resurrected, the idea of a hardcore isometric RPG with passion and talented individuals behind it, and most recently Chris Motherfuckin' Avellone jumping on board.
Everything else, from the kickstarter page itself, the video production, the vague updates coupled with detailed interviews given to obscure websites and not linked into the kickstarter, the hastily written backstory snippet, the "social" namedrop, the "WE'LL ADD MORE DEPTH GUYS MORE DEPTH" assertions for $500,000 milestone increments...none of it inspires confidence. But that's okay, because we still know that talented people are going to be passionately composing a new old school RPG, and ultimately that's all that matters. It's just definitely not maximizing their Kickstarter revenue. |
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Expansive Ellipses
(04-08-2012, 11:30 PM)
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#3110
I missed that, then, but with that context it would've been fine. Without that context, it came off as, "is Brian Fargo trying to write seriously here himself and failing, or what? Because it's not up to any sort of professional writing standard to be showing off to current and potential backers."
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Banned
(04-08-2012, 11:32 PM)
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#3111
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Member
(04-08-2012, 11:35 PM)
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#3112
But, then again, I know nothing about this kind of programmer/publisher relationships.
Last edited by Versipellis; 04-08-2012 at 11:40 PM.
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I've done nothing with my life except eat and fap
(04-08-2012, 11:39 PM)
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#3113
Frankly speaking I have doubts that inXile will be able to produce something great in 18 months given their output but if we don't risk with our money we will never find out. Also great people are on board. I'm just worried that Fargo lost some momentum/mojo he had in 80-90s.
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Member
(04-08-2012, 11:41 PM)
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#3114
The output with Wasteland/DFA/Shadowrun will probably shape the next wave of projects. If they fail, then there is a good chance that it will scare off a potential backers. |
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I've done nothing with my life except eat and fap
(04-08-2012, 11:46 PM)
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#3116
I'm sure that Double Fine will deliver because they have been doing it for the last 10 years. Also Shadowrun devs made a pretty good shooter even though it wasn't the game the fans wanted. InXile made a mediocre dungeon crawler with good production values and it's not encouraging. But I admit that this kind of game may not be what Fargo and his team do well.
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Expansive Ellipses
(04-08-2012, 11:47 PM)
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#3117
You just need good communication and presentation skills in front with anything like this. Throughout, it feels like Brian Fargo's just doing everything related to the kickstarter himself, which doesn't make a whole lot of sense if he has a team backing him.
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Member
(04-09-2012, 12:06 AM)
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#3119
I already said that yesterday but I think that this amateurish feel of inXile Kickstarter is mainly due to its great success. It feels that Fargo was honestly surprised by the extent of their success and had almost nothing prepared for that event. Avellone/Obsidian involvement even felt more incidental than planned.
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Member
(04-09-2012, 12:07 AM)
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#3120
I keep repeating this over and over, but the best thing InXile can do is to post a 30 min interview with Brian and Chris talking about what makes CRPGs great. That's all they need at this point in the kickstarter.
The first piece of concept art is being criticized for being too brown, but to me it felt unique and cool. It has this "The Road" (the book - not the movie) feel to it. Fallout 3 was perhaps the most depressing game I've ever played, but it had this black comedy undertone beneath the skin. Wasteland should just go for bleak and depressing. |
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Member
(04-09-2012, 12:07 AM)
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#3121
One more video could also help. |
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am I an eager baby bird?
am I a cute baby bunny? (04-09-2012, 03:36 AM)
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#3122
Synergy. Fargo was always an exec more than a game guy. He's building the team and getting the tools together to make game magic. He's also been out of the game for a few seasons. So I wouldn't expect him to be on top of this whole social media promotion thing, which is fine because that's not why I'm here anyway. He just needs to keep his people on task and focused and try to help harness the spirit of their earlier creations. He needs to do some hiring for PR and marketing, and once they have some $$$ he can do that.
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WW2 was not a racial conflict -- GOTCHA!
(04-09-2012, 03:37 AM)
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#3123
S'cool.
Quote:
Last edited by Ignis Fatuus; 04-09-2012 at 03:43 AM.
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am I an eager baby bird?
am I a cute baby bunny? (04-09-2012, 03:41 AM)
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#3124
That's coo. I can understand that marketing as it exists today and PR has left a foul taste in his mouth. Like expired hobodogs left out in the sun.
But he will need to ask someone to do double duty at some point in time. It's not his strong suit, and it does need to be done. Maybe just on a lower scale than normal. |
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Junior Member
(04-09-2012, 03:45 AM)
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#3125
He wanted $900,000 to make the game. He's got $2.2 million, probably will end up at $2.5 million or so. He doesn't even seem to be sure what to do with money past that. This place has a habit of turning everything into a popularity contest. The whole point of this was to make a very niche and specific sort of game for a specific audience (old school RPG fans) by getting them to fund it ahead of time. And he's succeeded, even if it ended today. |
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am I an eager baby bird?
am I a cute baby bunny? (04-09-2012, 05:29 AM)
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#3126
Image and success. I want the game to do better than just well. That's just me. Many of us already have our game coming to us, but after all that hard work, it would be nice to have some decent ads like you'd see in Computer Gaming World, some good pimping of the new game when it's done to the mags and sites, a good pitch. It doesn't need to be on par with the AAA people with the 'all marketing and no game' approach. But if there's going to be a Wasteland 3, or a new resurgence of this game genre or even just uncorrupted non-corporate throwback development, this game would have to do well. An appropriate public relations program would help it go beyond.
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(04-09-2012, 07:17 AM)
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#3127
Also: $2,250,154. |
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Banned
(04-09-2012, 07:35 AM)
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#3128
Quote:
so yeah |
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Banned
(04-09-2012, 08:01 AM)
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#3129
So healthy sales of these games would be the a further enactment of change that KS has hinting towards, and while you might think niche means the people who care will find and buy it themselves that not really the case, you still need to advertise niche products, just in a more careful way then blockbuster games do. |
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WW2 was not a racial conflict -- GOTCHA!
(04-09-2012, 08:12 AM)
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#3131
Yeah. It doesn't have to be like The Banner Saga but it helps if you have a clearly articulated vision and something to show. I assume that Obsidian will be going for a new IP, it makes the most sense for them financially. Either that or Torment 2.
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I'm taking it FROM here
(04-09-2012, 10:24 AM)
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#3132
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#2 Tingle Fan
(right after Beezy) (04-09-2012, 10:55 AM)
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#3135
I would pull my money from this immediatly if fargo started talking about hiring pr people and selling the game.
Last edited by Joseph Merrick; 04-09-2012 at 10:59 AM.
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am I an eager baby bird?
am I a cute baby bunny? (04-09-2012, 11:34 AM)
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#3136
You don't give a fuck? I do. I want those assholes to pay. I want them to regret not giving this game a chance and I want them to feel the sting for making the computer game industry come to this point. I want them to hurt for not making this game and for not making other games because they didn't fit their modern market strategy, even though they knew it's what their customers wanted.
Last edited by akira28; 04-09-2012 at 11:42 AM.
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Member
(04-09-2012, 11:51 AM)
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#3137
I wouldn't mind if some of the kickstarter money went towards marketing. If the game is addressed exclusively towards 'old school gamers' who have funded, then there wouldn't be much need for marketing, because there'd be direct communication channels. But I want this game to be introduced to the wider audience, who have no previous experience with games like these, to help expand the fanbase.
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Welcome to the Wasteland.
I hope you're wearing your flak vest! (04-09-2012, 02:09 PM)
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#3138
As for the last leg of the KS, I think they'll go for a video and such. Sure, they could have handled things so much better than they have, but this is early days for this sort of thing and I'm sure there's a lot of spinning plates balancing right now, even before the KS pledging period is done. Point is, they've done a great job on their KS that has quickly been done better by others following on their heels, just as they've evolved and refined how DF handled theirs. |
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mashadar's neko-mimi slave
(04-09-2012, 03:05 PM)
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#3140
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(04-09-2012, 07:32 PM)
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#3143
... for what? For not greenlighting a game you want? That's hardly revenge-worthy.
This is the apathetic attitude that leads nobody to take gaming or gamers seriously. Because then he has totally sold out to The Man, am I right?
Last edited by HP_Wuvcraft; 04-09-2012 at 07:38 PM.
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Member
(04-09-2012, 07:45 PM)
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#3146
And it doesn't really have anything to do with hiring a marketing or PR team, as akira and others have been saying. Some of the stuff they could have done are just fairly basic things that you don't exactly need a degree in marketing for. There are smaller Kickstarters with smaller teams that have communicated their vision more effectively. |
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Member
(04-09-2012, 07:51 PM)
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#3147
If anyone wants to wallpaperize the concept art, they uploaded a bunch of sizes here: http://wasteland.inxile-entertainment.com/press
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Member
(04-09-2012, 07:56 PM)
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#3148
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Member
(04-09-2012, 07:56 PM)
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#3149
And GuitarAtomik, no I don't want them to put my money into getting profits. That part is where they have to start taking a little risk.
Last edited by Aselith; 04-09-2012 at 07:59 PM.
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(04-09-2012, 08:00 PM)
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#3150
Actually, it frightens me in general that some gamers don't care about if their favorite dev makes money or not. |