Sotha Sil
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(05-23-2012, 05:07 PM)

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#151

The optimistic section of my brain believed this was a new thread for a millisecond, and was obliterated by the cold, harsh truth. Why can't I forget this game exists.
Lumination
'enry 'ollins
(05-23-2012, 06:25 PM)

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#152

Originally Posted by Femmeworth: View Post
Uh, it also had a character from Mega Man Legends.
MML3 was an attempted revival of a long dormant series that was still early in production. AAI2 just had to be localized. One of them had a clearly better chance of making it. Comparing them is silly.
Femmeworth
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(05-23-2012, 08:04 PM)

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#153

Originally Posted by Lumination: View Post
MML3 was an attempted revival of a long dormant series that was still early in production. AAI2 just had to be localized. One of them had a clearly better chance of making it. Comparing them is silly.
Phoenix Wright isn't even in AAI2. :P The point was that characters in a fighting game mean nothing, they are strictly fanservice.
GSR
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(05-23-2012, 08:11 PM)

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#154

Originally Posted by Boney: View Post
Probably just the PW iOS ports

oh and

Ding-ding-ding. I hate to say it, but AAI2 really looks dead from here.

That said, he might also be talking about the heavily-rumored PLvsAA localization announcement, even though in the past he's talked about how that's Level-5's prerogative.
RedNumberFive
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(05-23-2012, 08:22 PM)

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#155

The only scenario in which AAI2 will be released is when Capcom figures out a way to engineer on-cart DLC for the DS.
XxSlasherMcGirkxX
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(05-23-2012, 08:39 PM)

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#156

AAI2 release in timing with the AA movie US release and announcement of AA5 localization with PLvsPW on the horizon?

One can dream.
BlackJace
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(05-23-2012, 08:56 PM)

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#157

This is such bullshit. How are Ace Attorney fans supposed to have faith that Capcom still supports the Western fanbase? AA is one of my favorite series of all times, and to be shafted by not localizing AI 2 doesn't sit well. Yeah, the game wouldn't sell MILLIONS, but its a cult-classic franchise.


Here's hoping that PL vs AA gets over here as well.

And don't even get me started on Ace Attorney 5.
charlequin
Faster, stronger, smarter and has a wife who plays more games than you
(05-24-2012, 02:40 AM)

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#158

Originally Posted by rainking187: View Post
Eh, what I would be hoping to read into that would be a physical release of AAI2 on the DS.
It's foolishness to equate the chance of release for the game and the specifics of the platforms on which it was first revealed. It's likely that iOS is the future of Ace Attorney one way or another; people need to get comfortable with the idea that platform choice isn't based on their personal whims and that rejecting the possibility of a localization based on platform is wildly counterproductive.

Originally Posted by Femmeworth: View Post
Uh, it also had a character from Mega Man Legends.
This is a really poor comparison.
grandjedi6
Master of the Google Search
(05-24-2012, 03:40 AM)

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#159

An iOS-only future for Ace Attorney would make me sad. Not because I don't think its a good idea, but because I am one of those individuals who still has no iOS-capable device.
Femmeworth
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(05-24-2012, 03:40 AM)

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#160

Originally Posted by charlequin: View Post
It's foolishness to equate the chance of release for the game and the specifics of the platforms on which it was first revealed. It's likely that iOS is the future of Ace Attorney one way or another; people need to get comfortable with the idea that platform choice isn't based on their personal whims and that rejecting the possibility of a localization based on platform is wildly counterproductive.

Ace Attorney will have go to iOS over my dead body! Seriously, fuck that shit.
Originally Posted by charlequin: View Post
This is a really poor comparison.
Originally Posted by Femmeworth: View Post
Phoenix Wright isn't even in AAI2. :P The point was that characters in a fighting game mean nothing, they are strictly fanservice.
^
Last edited by Femmeworth; 05-24-2012 at 03:45 AM.
ZenaxPure
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(05-24-2012, 03:50 AM)

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#161

Originally Posted by Femmeworth: View Post
[IMG]http://i.minus.com/iC4NAx5ZNt1en.gif[/IM/G]
Ace Attorney will have go to iOS over my dead body!
Whoa, I can actually hear that AA fist slam sound in my head as I watch that gif. I've played through those games wayyyyy to many times I think. Def just finished playing through AA4 again like 2 nights ago.

As for being on iOS I think it's a smart choice, It's just a perfect fit. That said I don't see any reason that should stop them from releasing it on the eshop or even the vita PSN for that matter. Should really spread the AA love around imo.

I am all for a boxed release of the game and all but I think they would just have better luck going digital and multi-platform with it.
Alex
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(05-24-2012, 03:51 AM)

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#162

Quote:
Ace Attorney will have go to iOS over my dead body! Seriously, fuck that shit.
Higher resolution visuals and capactive control would be pretty great. As would lower price points and Capcom being able to support the series more fluidly without publishing risks that land us in this exact situation.

If we were talking Mega Man, sure, no one wants touch screen Mega Man but Phoenix Wright would be pretty great on iOS, I can't think of a single downside outside of batshit crazy fandoms. I'd buy it for my iPad over my 3DS in a heartbeat.
Femmeworth
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(05-24-2012, 03:52 AM)

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#163

Originally Posted by ZenaxPure: View Post
Whoa, I can actually hear that AA fist slam sound in my head as I watch that gif. I've played through those games wayyyyy to many times I think. Def just finished playing through AA4 again like 2 nights ago.

As for being on iOS I think it's a smart choice, It's just a perfect fit. That said I don't see any reason that should stop them from releasing it on the eshop or even the vita PSN for that matter. Should really spread the AA love around imo.

I am all for a boxed release of the game and all but I think they would just have better luck going digital and multi-platform with it.
I'm not against the series going digital, I just don't want it limited to a platform that isn't even for gaming. :\
Originally Posted by Alex: View Post
Higher resolution visuals and capactive control would be pretty great. As would lower price points and Capcom being able to support the series more fluidly without publishing risks that land us in this exact situation.

If we were talking Mega Man, sure, no one wants touch screen Mega Man but Phoenix Wright would be pretty great on iOS, I can't think of a single downside outside of batshit crazy fandoms. I'd buy it for my iPad over my 3DS in a heartbeat.
Capcom being incompetent got us into this situation.
Last edited by Femmeworth; 05-24-2012 at 03:55 AM.
Vyse The Legend
Wiser than thou
(05-24-2012, 03:52 AM)

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#164

Originally Posted by Femmeworth: View Post

Ace Attorney will have go to iOS over my dead body! Seriously, fuck that shit.


^
Don't be silly. Phoenix Wright 1 played just fine on iOS; it doesn't need to be on DS.

Besides, I'd rather have AA on iOS than no AA at all.
BatDan
Member
(05-24-2012, 03:53 AM)
#165

It really is getting tiresome at this point.

Put it on 3DS, put it on Vita, put it on the WiiU Eshop with the other 2 DS originals (AA4 and the first AAI). Just something!
KuwabaraTheMan
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(05-24-2012, 03:54 AM)

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#166

Originally Posted by Vyse The Legend: View Post
Don't be silly. Phoenix Wright 1 played just fine on iOS; it doesn't need to be on DS.

Besides, I'd rather have AA on iOS than no AA at all.
It might as well be no release at all for many of us.

Besides, if they localized the entire game and then just didn't even put it on the eshop out of some sort of spite, that would be completely messed up.
udivision
(05-24-2012, 03:54 AM)

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#167

Originally Posted by Femmeworth: View Post
I'm not against the series going digital, I just don't want it limited to a platform that isn't even for gaming. :\
You're opening a can of worms there, pal.
Femmeworth
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(05-24-2012, 03:56 AM)

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#168

Originally Posted by udivision: View Post
You're opening a can of worms there, pal.

I don't care!
Last edited by Femmeworth; 05-24-2012 at 04:09 AM.
Vyse The Legend
Wiser than thou
(05-24-2012, 03:56 AM)

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#169

Originally Posted by KuwabaraTheMan: View Post
It might as well be no release at all for many of us.

Besides, if they localized the entire game and then just didn't even put it on the eshop out of some sort of spite, that would be completely messed up.
There's absolutely no logical reason for this mentality; it's very much a case of biting your nose to spite your face.

This isn't a series that needs a traditional controller.
TheSeks
Blinded by the luminous glory that is David Bowie's physical manifestation.
(05-24-2012, 03:57 AM)

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#170

So, no news on AAI2's translation. Still not buying Capcom games unless they're used then. Fuck you, Capcom.

Waiting for the fan translation at this rate.
Alex
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(05-24-2012, 04:01 AM)

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#171

Originally Posted by Femmeworth: View Post
I'm not against the series going digital, I just don't want it limited to a platform that isn't even for gaming. :\

Capcom being incompetent got us into this situation.
Capcom not wanting to localize a physical game that retailers probably don't want to stock and do so at razor thin to no profit isn't exactly incompetent. Lets use some logic instead of being angry at a business for being a business, because none of these companies give a shit about you.

On the real side of things, this is why we need as many digital releases as possible for this fare, regardless of the platform. It's a shame theres such a huge disconnect between the regions and adaptation for it. (plus the fact that you have collection whores campaigning against it because they can't slam some cheap plastic on their wall of worthless to collect dust)
Last edited by Alex; 05-24-2012 at 04:04 AM.
KuwabaraTheMan
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(05-24-2012, 04:03 AM)

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#172

Originally Posted by Vyse The Legend: View Post
There's absolutely no logical reason for this mentality; it's very much a case of biting your nose to spite your face.

This isn't a series that needs a traditional controller.
I'm not going to buy a new phone just to play a single game. I love this series, but I'm not going to spend $600 on it.

I would say that deliberately not releasing the game on the DS/3DS at all (especially when Nintendo is pushing download versions of retail games) would be a better example of cutting off your nose to spite your face.
Femmeworth
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(05-24-2012, 04:03 AM)

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#173

Originally Posted by Alex: View Post
Capcom not wanting to localize a physical game that retailers probably don't want to stock and do so at razor thin to no profit isn't exactly incompetent.

This is why we need as many digital releases as possible for this fare, regardless of the platform. It's a shame theres such a huge disconnect between the regions and adaptation for it.
Meanwhile Atlus USA is pushing out two niche PSP games this year. There is no excuse.
Last edited by Femmeworth; 05-24-2012 at 04:07 AM.
ZenaxPure
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(05-24-2012, 04:03 AM)

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#174

Originally Posted by Femmeworth: View Post
I'm not against the series going digital, I just don't want it limited to a platform that isn't even for gaming. :\
I don't think that would ever happen, or at least it seems crazy to me. I think it'll end up on iOS, just not exclusive.

Now that I think about it, though, the first 3 games were on PC (in JP). I wonder if they will ever go that route again. I'd actually buy the games on PC just for how great the art would (hopefully) look.
Vyse The Legend
Wiser than thou
(05-24-2012, 04:04 AM)

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#175

Originally Posted by KuwabaraTheMan: View Post
I'm not going to buy a new phone just to play a single game. I love this series, but I'm not going to spend $600 on it.

I would say that deliberately not releasing the game on the DS/3DS at all (especially when Nintendo is pushing download versions of retail games) would be a better example of cutting off your nose to spite your face.
Fair enough. There's no reason it can't be on the eshop too. It's not a big game.
Femmeworth
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(05-24-2012, 04:09 AM)

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#176

Originally Posted by KuwabaraTheMan: View Post
I'm not going to buy a new phone just to play a single game. I love this series, but I'm not going to spend $600 on it.

I would say that deliberately not releasing the game on the DS/3DS at all (especially when Nintendo is pushing download versions of retail games) would be a better example of cutting off your nose to spite your face.
Well, there's the iPod Touch, which you can get for a decent price.
Alex
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(05-24-2012, 04:10 AM)

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#177

Originally Posted by Femmeworth: View Post
Meanwhile Atlus USA is pushing out two niche PSP games this year, not to mention what Xseed is doing. There is no excuse.
The excuse I'd imagine is they can allocate time and money to bigger projects, unlike Xseed and Atlus whom have this as their entire business model (lets also not pretend that Atlus and ESPECIALLY Xseed haven't fucked over several a fanbase). It sucks, sure but it's not incompetent and it happens CONSTANTLY nowadays, so it's hard to fume at any individual company, if I did I'd be doin' a lot of fumin'!

I'm just over it all at this point, I guess.

Can only hope that the digital path keeps opening and keeps fueling possibilities for less risky publication on niche titles.
charlequin
Faster, stronger, smarter and has a wife who plays more games than you
(05-24-2012, 07:52 AM)

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#178

Originally Posted by KuwabaraTheMan: View Post
It might as well be no release at all for many of us.
This is no different from any other form of port-begging. It has at its base the perverse desire to play a specific subset of games without actually having to own the devices those games are on in reality -- because, for whatever reason, someone wants to make their hardware choices on some strange sense of loyalty or philosophy rather than the basic, logical calculation of "what device plays the stuff I want?"

Old iPod Touches are just as cheap as any modern handheld system. iOS as a platform has a density of games that might not approach the library of, say, the DS, but it certainly has a wide range of titles and is getting exponentially more as time passes (especially as more and more indie games in the adventure, strategy, faux-board/cardgame, etc. genres are targeting it.) There's nothing inherently more legitimate about complaining for iOS titles to be ported to (system X) than doing so for Vita or 3DS (etc. etc.) titles.

Also, if you want to complain about the hypothetical (but, indeed, quite probable) lack of an eShop release of some future AA title, blame Nintendo and their poor stewardship of their online platforms.
Byronic Hero
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(05-27-2012, 03:41 AM)

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#179

Not really news on the localization front, but there's an interview with the voice (or previous voice) of Phoenix Wright himself, Ben Judd

There's a bit of talk of how the games get localized and what he is doing now. Its a nice interview, I'm listening to it now and I am still waiting for him to scream "Objection!"
ShockingAlberto
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(05-27-2012, 03:45 AM)

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#180

Originally Posted by charlequin: View Post
This is no different from any other form of port-begging. It has at its base the perverse desire to play a specific subset of games without actually having to own the devices those games are on in reality -- because, for whatever reason, someone wants to make their hardware choices on some strange sense of loyalty or philosophy rather than the basic, logical calculation of "what device plays the stuff I want?"

Old iPod Touches are just as cheap as any modern handheld system. iOS as a platform has a density of games that might not approach the library of, say, the DS, but it certainly has a wide range of titles and is getting exponentially more as time passes (especially as more and more indie games in the adventure, strategy, faux-board/cardgame, etc. genres are targeting it.) There's nothing inherently more legitimate about complaining for iOS titles to be ported to (system X) than doing so for Vita or 3DS (etc. etc.) titles.

Also, if you want to complain about the hypothetical (but, indeed, quite probable) lack of an eShop release of some future AA title, blame Nintendo and their poor stewardship of their online platforms.
I don't know that I would recommend an old iPod touch to people wary of investing in new hardware that they know will play X game in a few years.

I gave a friend my old Gen....2, maybe 3? But it won't allow her to even download competitive Scramble, brand new gaming-specific apps will probably fare no better.
Hero
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(05-27-2012, 04:21 AM)

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#181

If AAI2 is released on iOS only and Capcpom fucks over the fans who have bought every iteration since the DS on that platform then they can get fucked. Of course, AAI2 would have to be announced first and that's not looking likely anyway.
Boney
Sucking and blowing™
(05-27-2012, 04:31 AM)

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#182

Originally Posted by Hero: View Post
If AAI2 is released on iOS only and Capcpom fucks over the fans who have bought every iteration since the DS on that platform then they can get fucked. Of course, AAI2 would have to be announced first and that's not looking likely anyway.
yeah fuck getting the game out in the west
Byronic Hero
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(05-27-2012, 04:38 AM)

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#183

Originally Posted by Hero: View Post
If AAI2 is released on iOS only and Capcpom fucks over the fans who have bought every iteration since the DS on that platform then they can get fucked. Of course, AAI2 would have to be announced first and that's not looking likely anyway.
I'd rather they just get it over here. I don't really care what platform they put it on at this point. They could put it on WiiWare, 3DS Shop, PSN, XBLA, iOS, Android Marketplace, Blackberry App World, Steam, Web-based, Facebook, WTF ever. I just want it.

But I'm not worried, cause if push comes to shove, I may get to voice one of the characters in the fan translation
Allan Holdsworth
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(05-27-2012, 04:51 AM)

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#184

How is Capcom going to make a profit selling it at $0.99 when they couldn't on DS?
Byronic Hero
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(05-27-2012, 04:53 AM)

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#185

Originally Posted by Allan Holdsworth: View Post
How is Capcom going to make a profit selling it at $0.99 when they couldn't on DS?
Well, they would not have to have physical copies to deal with, which to my understanding are make it a bit harder to turn a profit when compared to digital-only releases. Oh and there's no way that Capcpom would sell it for lower than $4.99.
mdtauk
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(05-27-2012, 04:54 AM)

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#186

Originally Posted by Allan Holdsworth: View Post
How is Capcom going to make a profit selling it at $0.99 when they couldn't on DS?
Its all based on money. If 4 million buy at $1 - that's $4 million. -30% to Apple

But if they release on DS, then they have to print box covers, Manuals, manufacture game cards, deal with retailers etc. And then they may not sell enough to make the same kind of money.

Now if we talk Nintendo eStore release...
Femmeworth
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(05-27-2012, 05:10 AM)

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#187

Originally Posted by Boney: View Post
yeah fuck getting the game out in the west
You're offering to buy me an iOS device? How kind of you.
Hero
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(05-27-2012, 05:46 AM)

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#188

Originally Posted by Boney: View Post
yeah fuck getting the game out in the west
More like fuck the fans who have been with the series for years.
Sloane
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(05-27-2012, 06:09 AM)

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#189

Originally Posted by charlequin: View Post
This is no different from any other form of port-begging.
Unless I've missed some part of the discussion, it actually is quite different since the game was originally released on DS, so it isn't really port-begging to begin with?
backlot
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(05-27-2012, 06:50 AM)

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#190

Originally Posted by Allan Holdsworth: View Post
How is Capcom going to make a profit selling it at $0.99 when they couldn't on DS?
Ghost Trick was $9.99 on iOS. This will probably be similar if that's what happens. I could understand why they might think the game would do better on the iPhone market at this point than the DS market. I could see them maybe doing a 3DS release of some sort.
Aaron Strife
Honk if you love cookies.
(05-27-2012, 06:54 AM)

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#191

I have no objection to AA on iOS, but I'd like a 3DS release as well.
Eusis
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(05-27-2012, 07:47 AM)

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#192

Originally Posted by Aaron Strife: View Post
I have no objection to AA on iOS, but I'd like a 3DS release as well.
It's better it comes out at all obviously, but I'd rather have it on 3DS too. Plus it seems kind of lame to go and ignore the well established audience when there IS a practical option for releasing the game, unlike something like Trails in the Sky 2 on PSP along with PC.
Yoshi
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(05-27-2012, 08:45 AM)

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#193

Originally Posted by Alex: View Post
Capcom not wanting to localize a physical game that retailers probably don't want to stock and do so at razor thin to no profit isn't exactly incompetent. Lets use some logic instead of being angry at a business for being a business, because none of these companies give a shit about you.

On the real side of things, this is why we need as many digital releases as possible for this fare, regardless of the platform. It's a shame theres such a huge disconnect between the regions and adaptation for it. (plus the fact that you have collection whores campaigning against it because they can't slam some cheap plastic on their wall of worthless to collect dust)
Being against digital releases also has reasoning besides collecting (which imo still is a valid argument). If you buy a physical copy (and it's not some Diablo III bullshit), you can be sure that if you handle it well you cann still replay the game ten years later - legally and without any additional hassle. If you buy digital, you are without any kind of guarantee that you will still be able to play the game 10 years down the road. Even if you didn't have to ever connect to the internet ever again after downloading the game to play it - which isn't exactly standard fare - you are tied to your system. If the system breaks - and that's a hell of a lot more common than a game card breaking due to heavy use - you lose your game too. Permanently so if the online service was discontinued in the meanwhile. Whereas if say my 3DS breaks I'll most likely be able to buy another 3DS even if used and play all my 3DS games without any problem. Huge difference.
Pureauthor
(05-27-2012, 09:08 AM)

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#194

Originally Posted by Sloane: View Post
Unless I've missed some part of the discussion, it actually is quite different since the game was originally released on DS, so it isn't really port-begging to begin with?
It still fits the fundamental issue of port-begging which is 'Put the games only on the systems I want them to be on!'

The market doesn't bend to your whims. You can buy the system and the game or not, but whining about it isn't productive, and more to the point on a forum, is incredibly irritating.
Sloane
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(05-27-2012, 09:25 AM)

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#195

Originally Posted by Pureauthor: View Post
The market doesn't bend to your whims. You can buy the system and the game or not, but whining about it isn't productive, and more to the point on a forum, is incredibly irritating.
Usually I'd agree but in this case it's a little bit more complicated than that. Ace Attorney is a series with a relatively small but dedicated fan base and while "whining" might not be "productive", letting the publisher know what the majority of the fan base seems to want feels more reasonable than irritating. This thread is about the localization and a possible US / EU release anyway and not really about the game itself.

That being said, I'd probably still buy it, even if it was only released on iOS.
MechaX
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(05-27-2012, 03:29 PM)

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#196

Originally Posted by Pureauthor: View Post
It still fits the fundamental issue of port-begging which is 'Put the games only on the systems I want them to be on!'
Sure, it's the same fundamental issue. But there are still some very, very different confounding factors, such as the prior history of the titles staying on a single platform for almost a decade, Capcom's wishy-washy or just flat out poorly handled PR on the matter that continues to leave the franchise in limbo as opposed to giving some definitive answer, etc. Boiling this all down to a mere port-begging issue is putting it as simply as a Tales of series scenario where platforms were at first arbitrarily chosen but then put on the one neglected platform where the fanbase happened to be at. In this case, you have a sudden, jarring switch without much indication from Capcom as to entirely why things have exactly led to this.

Hell, I'm more curious on how Capcom isn't breaking some kind of profit with the game when considering that even the lowest selling entry in the series still sold around 60k in the US alone near its launch. Despite essentially being nothing but text, is translation costs and manufacturing costs much more than we could have dreamed? But that gets into the "How are XSEED/Atlus surviving on PSP western launches if this were the case" kind of territory. Or is Capcom simply been handling the AA series in an entirely cost-inefficient manner and it has just now decided to really bite them in the ass?

It's a shame that Nintendo didn't really get on the DD option earlier, since Capcom could have at least taken that route out like what XSEED seems to be doing now with the Ys series on steam.
Last edited by MechaX; 05-27-2012 at 03:34 PM.
Shiggy
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(05-27-2012, 04:02 PM)

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#197

I really hope that Capcom doesn't translate the Layton & PW game, I fear they will :(
mdtauk
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(05-27-2012, 04:04 PM)

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#198

Originally Posted by Shiggy: View Post
I really hope that Capcom doesn't translate the Layton & PW game, I fear they will :(
Level 5 show commitment where Capcom don't, so I have faith in them at least
GhostTrick
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(05-27-2012, 04:06 PM)

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#199

Originally Posted by Boney: View Post
yeah fuck getting the game out in the west


I rather see no AA in west at all than see the serie wasted on iOS (if the game is released for iOS only).



About the port-begging question, it's totally different. AAI2 was released on NDS. So, port-begging is people asking for iOS release, not people asking for NDS localisation.
Last edited by GhostTrick; 05-27-2012 at 04:15 PM.
Shiggy
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(05-27-2012, 04:06 PM)

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#200

Originally Posted by mdtauk: View Post
Level 5 show commitment where Capcom don't, so I have faith in them at least
That's fine, I don't care about that. I just don't want Capcom to translate it. Level 5 won't be responsible for that either in Europe, so they can't do anything wrong. The Apollo Justice translation by Capcom was just outright bad. So with NoE distributing this game in any case, I also want them to work on the localisation.