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'enry 'ollins
(05-23-2012, 06:25 PM)
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#152
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Member
(05-23-2012, 08:04 PM)
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#153
Phoenix Wright isn't even in AAI2. :P The point was that characters in a fighting game mean nothing, they are strictly fanservice.
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Member
(05-23-2012, 08:11 PM)
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#154
Ding-ding-ding. I hate to say it, but AAI2 really looks dead from here.
That said, he might also be talking about the heavily-rumored PLvsAA localization announcement, even though in the past he's talked about how that's Level-5's prerogative. |
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Member
(05-23-2012, 08:56 PM)
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#157
This is such bullshit. How are Ace Attorney fans supposed to have faith that Capcom still supports the Western fanbase? AA is one of my favorite series of all times, and to be shafted by not localizing AI 2 doesn't sit well. Yeah, the game wouldn't sell MILLIONS, but its a cult-classic franchise.
Here's hoping that PL vs AA gets over here as well. And don't even get me started on Ace Attorney 5. |
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Faster, stronger, smarter and has a wife who plays more games than you
(05-24-2012, 02:40 AM)
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#158
This is a really poor comparison. |
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Member
(05-24-2012, 03:40 AM)
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#160
![]() Ace Attorney will have go to iOS over my dead body! Seriously, fuck that shit. ^
Last edited by Femmeworth; 05-24-2012 at 03:45 AM.
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Member
(05-24-2012, 03:50 AM)
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#161
As for being on iOS I think it's a smart choice, It's just a perfect fit. That said I don't see any reason that should stop them from releasing it on the eshop or even the vita PSN for that matter. Should really spread the AA love around imo. I am all for a boxed release of the game and all but I think they would just have better luck going digital and multi-platform with it. |
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Member
(05-24-2012, 03:51 AM)
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#162
Quote:
If we were talking Mega Man, sure, no one wants touch screen Mega Man but Phoenix Wright would be pretty great on iOS, I can't think of a single downside outside of batshit crazy fandoms. I'd buy it for my iPad over my 3DS in a heartbeat. |
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Member
(05-24-2012, 03:52 AM)
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#163
Last edited by Femmeworth; 05-24-2012 at 03:55 AM.
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Wiser than thou
(05-24-2012, 03:52 AM)
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#164
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Member
(05-24-2012, 03:54 AM)
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#166
Besides, if they localized the entire game and then just didn't even put it on the eshop out of some sort of spite, that would be completely messed up. |
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(05-24-2012, 03:54 AM)
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#167
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Wiser than thou
(05-24-2012, 03:56 AM)
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#169
This isn't a series that needs a traditional controller. |
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Member
(05-24-2012, 04:01 AM)
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#171
On the real side of things, this is why we need as many digital releases as possible for this fare, regardless of the platform. It's a shame theres such a huge disconnect between the regions and adaptation for it. (plus the fact that you have collection whores campaigning against it because they can't slam some cheap plastic on their wall of worthless to collect dust)
Last edited by Alex; 05-24-2012 at 04:04 AM.
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Member
(05-24-2012, 04:03 AM)
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#172
I would say that deliberately not releasing the game on the DS/3DS at all (especially when Nintendo is pushing download versions of retail games) would be a better example of cutting off your nose to spite your face. |
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Member
(05-24-2012, 04:03 AM)
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#173
Last edited by Femmeworth; 05-24-2012 at 04:07 AM.
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Member
(05-24-2012, 04:03 AM)
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#174
Now that I think about it, though, the first 3 games were on PC (in JP). I wonder if they will ever go that route again. I'd actually buy the games on PC just for how great the art would (hopefully) look. |
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Wiser than thou
(05-24-2012, 04:04 AM)
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#175
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Member
(05-24-2012, 04:09 AM)
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#176
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Member
(05-24-2012, 04:10 AM)
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#177
I'm just over it all at this point, I guess. Can only hope that the digital path keeps opening and keeps fueling possibilities for less risky publication on niche titles. |
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Faster, stronger, smarter and has a wife who plays more games than you
(05-24-2012, 07:52 AM)
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#178
This is no different from any other form of port-begging. It has at its base the perverse desire to play a specific subset of games without actually having to own the devices those games are on in reality -- because, for whatever reason, someone wants to make their hardware choices on some strange sense of loyalty or philosophy rather than the basic, logical calculation of "what device plays the stuff I want?"
Old iPod Touches are just as cheap as any modern handheld system. iOS as a platform has a density of games that might not approach the library of, say, the DS, but it certainly has a wide range of titles and is getting exponentially more as time passes (especially as more and more indie games in the adventure, strategy, faux-board/cardgame, etc. genres are targeting it.) There's nothing inherently more legitimate about complaining for iOS titles to be ported to (system X) than doing so for Vita or 3DS (etc. etc.) titles. Also, if you want to complain about the hypothetical (but, indeed, quite probable) lack of an eShop release of some future AA title, blame Nintendo and their poor stewardship of their online platforms. |
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Member
(05-27-2012, 03:41 AM)
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#179
Not really news on the localization front, but there's an interview with the voice (or previous voice) of Phoenix Wright himself, Ben Judd
There's a bit of talk of how the games get localized and what he is doing now. Its a nice interview, I'm listening to it now and I am still waiting for him to scream "Objection!" |
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Member
(05-27-2012, 03:45 AM)
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#180
I gave a friend my old Gen....2, maybe 3? But it won't allow her to even download competitive Scramble, brand new gaming-specific apps will probably fare no better. |
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Sucking and blowing™
(05-27-2012, 04:31 AM)
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#182
yeah fuck getting the game out in the west
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Member
(05-27-2012, 04:38 AM)
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#183
But I'm not worried, cause if push comes to shove, I may get to voice one of the characters in the fan translation |
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Member
(05-27-2012, 04:53 AM)
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#185
Well, they would not have to have physical copies to deal with, which to my understanding are make it a bit harder to turn a profit when compared to digital-only releases. Oh and there's no way that Capcpom would sell it for lower than $4.99.
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Member
(05-27-2012, 04:54 AM)
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#186
But if they release on DS, then they have to print box covers, Manuals, manufacture game cards, deal with retailers etc. And then they may not sell enough to make the same kind of money. Now if we talk Nintendo eStore release... |
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Member
(05-27-2012, 06:09 AM)
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#189
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Member
(05-27-2012, 06:50 AM)
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#190
Ghost Trick was $9.99 on iOS. This will probably be similar if that's what happens. I could understand why they might think the game would do better on the iPhone market at this point than the DS market. I could see them maybe doing a 3DS release of some sort.
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Member
(05-27-2012, 07:47 AM)
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#192
It's better it comes out at all obviously, but I'd rather have it on 3DS too. Plus it seems kind of lame to go and ignore the well established audience when there IS a practical option for releasing the game, unlike something like Trails in the Sky 2 on PSP along with PC.
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Member
(05-27-2012, 08:45 AM)
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#193
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(05-27-2012, 09:08 AM)
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#194
The market doesn't bend to your whims. You can buy the system and the game or not, but whining about it isn't productive, and more to the point on a forum, is incredibly irritating. |
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Member
(05-27-2012, 09:25 AM)
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#195
That being said, I'd probably still buy it, even if it was only released on iOS. |
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Member
(05-27-2012, 03:29 PM)
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#196
Hell, I'm more curious on how Capcom isn't breaking some kind of profit with the game when considering that even the lowest selling entry in the series still sold around 60k in the US alone near its launch. Despite essentially being nothing but text, is translation costs and manufacturing costs much more than we could have dreamed? But that gets into the "How are XSEED/Atlus surviving on PSP western launches if this were the case" kind of territory. Or is Capcom simply been handling the AA series in an entirely cost-inefficient manner and it has just now decided to really bite them in the ass? It's a shame that Nintendo didn't really get on the DD option earlier, since Capcom could have at least taken that route out like what XSEED seems to be doing now with the Ys series on steam.
Last edited by MechaX; 05-27-2012 at 03:34 PM.
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Member
(05-27-2012, 04:06 PM)
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#199
I rather see no AA in west at all than see the serie wasted on iOS (if the game is released for iOS only). About the port-begging question, it's totally different. AAI2 was released on NDS. So, port-begging is people asking for iOS release, not people asking for NDS localisation.
Last edited by GhostTrick; 05-27-2012 at 04:15 PM.
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Member
(05-27-2012, 04:06 PM)
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#200
That's fine, I don't care about that. I just don't want Capcom to translate it. Level 5 won't be responsible for that either in Europe, so they can't do anything wrong. The Apollo Justice translation by Capcom was just outright bad. So with NoE distributing this game in any case, I also want them to work on the localisation.
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