|
Member
(03-29-2012, 08:29 PM)
|
#801
"Here is the absolute worst part of all of ACV: After a match, the game forces you to send a message to the other players. I'm all for ridiculing these jerks, except all the messages are positive! "SUPERB JORB!!!" really? THATs the absolute worst thing? fuck outta here with this nonsense. Also I have yet to experience this or maybe I just skip it.
Last edited by d0c_zaius; 03-29-2012 at 08:36 PM.
|
|
Member
(03-29-2012, 08:38 PM)
|
#803
i however, don't like how he says mech games died out, he clearly didn't do his research well enough. |
|
Little Big NeoContra
(03-29-2012, 08:42 PM)
|
#804
|
|
Member
(03-29-2012, 08:50 PM)
|
#805
It wouldn't bother me as much if he didnt give it the same score Ninja Gaiden 3 deserves. It'll definitely knock the average rating down. The beauty of the modern world is using twitter to tell him why his review is awful, as multiple people have already done.
Last edited by d0c_zaius; 03-29-2012 at 08:59 PM.
|
|
Member
(03-29-2012, 09:07 PM)
|
#807
Heres his rationale: "No but that "feature" irked me and highlighted how badly designed the online is, among other issues with the game." Never heard of this guy before but its always good to know who not to listen to for impressions. It is unfortunate that any "third-tier" game guy with a webpage can bring down the overall average rating. Of course its not new to AC, but it doesnt help given that this is a pretty big reboot in comparison to previous titles.
Last edited by d0c_zaius; 03-29-2012 at 09:18 PM.
|
|
Member
(03-29-2012, 09:58 PM)
|
#809
|
|
Member
(03-29-2012, 10:00 PM)
|
#810
|
|
Member
(03-29-2012, 10:04 PM)
|
#811
|
|
Member
(03-29-2012, 10:05 PM)
|
#812
http://www.destructoid.com/review-gl...s-183176.phtml |
|
Member
(03-29-2012, 10:06 PM)
|
#813
I feel a bit confused right now as for once in a long time it seems like IGN has a very good take on this and really seems to be trying to judge it based on it's merits. |
|
Member
(03-29-2012, 10:11 PM)
|
#815
It would help SO much to just have a little alert or something that goes off telling the team your territory is currently being assaulted by an opposing team. It wouldn't even have to be mandatory, it could work pretty well if there was a sensor/radar or something you could place in territories. I came to terms with the visuals a while ago. I can forgive them for the most part as the areas are really quite large in some places and the loading is very, very fast. The audio is also really nice IMO. Love purging a weapon and hearing it fall off behind me in my rear speakers.
Last edited by Foxix; 03-29-2012 at 10:20 PM.
|
|
Banned
(03-29-2012, 10:21 PM)
|
#816
I'll be on most of tonight, probably. Another crazy day at work (Ah, the life of a system administrator) but I'm pretty awake today. We'll definitely do some conquest tonight. Do note, however, that we need to keep grinding the invasion missions (golden shield with a turret on it in each territory - can be solo'd in 1 - 2 minutes) to accumulate team points. Otherwise, we'll run out of team points and won't be able to do conquest missions. |
|
Member
(03-29-2012, 10:21 PM)
|
#817
It's really not getting worked up, or even caring at all, about mainstream enthusiast press reviews about the AC series.
They have never liked it and likely never will. And seeing as how we're up to the 14th installment of Armored Core, it's clear their opinions matter very little to the health of the series, and likely never will. |
|
Banned
(03-30-2012, 02:55 AM)
|
#830
Not sure how long it'll stay open, though.
-- We just played some free battle matches and, really, having team mates without mics is a pain in the ass. If you guys are serious about playing this game, get a mic. It makes a huge difference and adds a lot more fun to it. Just sitting there in silence, ignoring the operator and your team mates, is just a burden on the rest of the team in multiplayer matches. |
|
Member
(03-30-2012, 03:34 AM)
|
#831
I think I have my PS3 mic somewhere. I'll have to dig it out. That'll at least solve one of my problems |
|
Banned
(03-30-2012, 03:55 AM)
|
#832
The biggest things you want to avoid in multiplayer matches is: 1. Getting separated from your team mates. Try to stay close to them so you can help them out as much as possible. 2. Scan your enemies and cater to their weaknesses. If the whole team is weak to TE, then swap to TE weapons. 3. Communicate. You need to let people know what's going on, when you need back up, and so on. You can't just wander off somewhere and expect people to know what you're doing. 4. Learn the maps! Once you know the maps, you'll know where people tend to go and can take them by surprise. Nothing like a good flanking! |
|
Member
(03-30-2012, 04:03 AM)
|
#833
It seems like with at least 4 people in a match we should have a decent mix of weapons. Is there something you guys have found lacking in conquest missions that could give us an edge? Long range specialists? TE/CE weapons?
Reason I ask is because I'd be willing to try and fill in that gap if you guys need someone who focuses on one particular type of damage. |
|
Banned
(03-30-2012, 04:09 AM)
|
#835
A good mix would probably be a plasma gun and a laser gun with some KE missiles or something. Thing is, every match is different, so you never know what your opponents will be vulnerable against until you scan them. That's what the operator is good for. |
|
Junior Member
(03-30-2012, 04:15 AM)
|
#836
I haven't seen anyone using long range stuff like sniper cannons so I started using them myself after watching this http://www.youtube.com/watch?v=qmdU7...feature=relmfu Guy sure makes them look awesome.
Last edited by Hecatonchires Custom; 03-30-2012 at 04:27 AM.
|
|
Member
(03-30-2012, 04:17 AM)
|
#837
I tried using Lasers. Thing is, I find myself in the position where I'm charging them then I wait another second or two for more charge even though I just had a good shot and end up wasting my shot. Maybe I'm missing something.
Regardless, I moved over to dual Battle Rifles (CE, obviously), CE missiles, HEAT howitzer on the left and a sniper rifle on the right. I really like the muzzle velocity on the sniper rifle, but of course there is a very long delay between shots. I could probably get in one or two battle rifle shots between sniper shots. |
|
Banned
(03-30-2012, 04:20 AM)
|
#839
|
|
Member
(03-30-2012, 04:25 AM)
|
#840
I think they might do well in an ambush/hit and run type AC, but they're probably overshadowed by dual shotguns. I've been meaning to make a hit and run AC anyway.
Also, to amend my earlier statement, I think I could get more like five or six battle rifle shots in between sniper rifle rounds. |
|
Banned
(03-30-2012, 04:34 AM)
|
#841
I really just don't feel like the DPS is there with energy weapons. Yea, some people are resistant to KE and so I'm at a disadvantage there - but for those that aren't, right now I can just wail on them with my shotguns or shotgun/battle rifle/CE missile combo and destroy them quick. Especially tanks with their general lack of KE defense. Oh god, how fast they die when dual shotguns hit them. Any time I've used energy weapons it's a much slower kill, since I have to charge them up to get maximum effectiveness. Then again, I haven't tried out the arms that guy was using along with the EN generator. I guess I'll try that out and report back. |
|
Member
(03-30-2012, 05:10 PM)
|
#843
Not an expert or anything but concentrate on getting rid of your junk parts first... Then don't forget to actually equip them. Once you see what a 'standard' setup can do you'll have a better idea what the parts do which will help with purchasing.
|
|
Member
(03-30-2012, 05:34 PM)
|
#845
I've got a plasma cannon that I carry on my shoulder just for special situations. It hits hard and has a nice little AOE in case you aren't dead accurate. The downside is you have to be very close, around 50m, and a lot of times with the AOE if you aren't careful you'll hurt yourself or your teammates as much as the enemy. I have misjudged a snapshot and blown myself up :P
Other downers are it has a slow velocity and does considerable energy drain. But its nice if you want to take a big chunk out real quick and surprise someone, make them back off a little. |
|
Member
(03-30-2012, 06:06 PM)
|
#846
I've picked up bits and pieces of info from youtube videos and various gaming forums. I assume there's probably more in Japanese than English. It's hard enough finding out how the game works - the UI, controls, mech stats (the back info helps some), weapons, multiplayer modes, etc. I've come across very few play tips. I haven't looked at FAQs for previous ACs (or Chromehounds) - I don't know how relevant they are. Mech building is a huge part of the game - making focused builds that fit your playstyle. Like thndr51 says, replacing your junk parts should be the first order of business. There's a lot to learn: what the various weapons do; balancing mobility, firing rate, lock-on time, firepower, energy management, and durability. Some weapons are very popular with the current patch. I wish I had $1 for every USG-23H gattling gun, Seidenbaum sniper rifle, Strekoza battle rifle, USC-23/H Sniper Cannon I saw out there (although people use a lot of other stuff too). CE and KE offense and defense are a lot more common than TE. Other things I think are important: scan mode is your friend - energy recovery is much higher and knowing the capabilities of your opponents in MP is important; use of recon; using cover; quickly earning cash from order missions dueling mechs. For the shielded mechs in SP, I usually just go on the ground and boost charge them (takes practice). Random play tips thread: http://www.gamefaqs.com/boards/98494...ore-v/62347011 Locations of scrap pieces in story missions (a few give useful items): http://gamers-high.com/ac5/mission/haihin.html ttp://www.gamefaqs.com/xbox360/984946-armored-core-v/wiki/3-2-scrap-parts-collection-guide |
|
Member
(03-30-2012, 06:53 PM)
|
#850
I think this is what you are asking about? When you buy a new weapon in the workshop ("Buy Parts," not "Buy New Parts" which should say "Buy *Used* Parts"), you choose a weapon specialty at the time of purchase. It's "Power" by default, which is usually what I've gone with. The weapon has your name on it and it's performance gauge will be filled in as you use the weapon. In "Buy New [i.e. Used] Parts" and "Popular Parts," you can buy other people's used weapons for which a specialty has already been chosen.
|