|
Member
(03-30-2012, 06:03 PM)
|
#852
I don't think we should even be able to buy them, but whatever. :p |
|
Member
(03-31-2012, 12:23 AM)
|
#855
I figured that something was wrong with the descriptions on the store. |
|
Banned
(03-31-2012, 01:48 AM)
|
#856
Edit: 1 slot has been freed up in Dreadnoughts on the PS3 side. Password is still "1218", so feel free to join up.
Last edited by 1stStrike; 03-31-2012 at 01:56 AM.
|
|
Banned
(03-31-2012, 03:36 AM)
|
#860
Okay, so I gave the thermal energy weapons a good run last night and today and... okay, they're pretty good depending on the situation. I find they are the most useful in the deathmatch scenario with everyone against everyone else.
They kinda suck against fast moving people, but if you get someone that doesn't boost all crazy, or is in a heavier mech, and is weak against TE they tear them up. I start out the match with a karasawa in my right hand and the KRSW in my left hand and just kind of skirt the battlefield looking for people engaged in combat... then I move in and put a karasawa shot in their back. I've seen it take off 10k on someone with a single shot. Just did some deathmatches and I was the last one alive each round as all these guys were weak against TE and I was strong against CE, which was mostly the damage type they were using. So, the verdict is, at least for me, if I'm going to be on the frontlines dealing with fast light weight mechs, then I'll probably stick with KE/CE weapons. But, if I'm kind of stealthing it up and keeping to the back and doing flanking operations, then TE weaponry all the way. Oh, and I made the color scheme of my TE centric mech pink and yellow. So if you see a pink and yellow dude out there flying around, watch your ass :P |
|
Banned
(03-31-2012, 03:52 AM)
|
#862
AC isn't a huge community on either platform, so don't expect it to be CoD. I am a bit worried about the longevity of the online, as I can already tell that interest for the mainstream players is tailing off. In a couple weeks there will probably only be the hardcore left. |
|
Banned
(03-31-2012, 03:58 AM)
|
#864
Pretty sure the server latency would suck for me. Also, Japanese players are crazy good. I'd cry as they bent me over every match :P
360 players don't have that option, regardless, since that version is region locked anyway. Oh, and as far as GAF teams go, gaffers generally have the attention span of a rock, so I'm not surprised to see people logging in less and less. I ran a guild for gaffers in an MMO back in the day, and it was a disaster there too which is why I didn't want to lead a team here. |
|
Member
(03-31-2012, 06:05 AM)
|
#866
Managed a really decent build after tinkering with it all day. Wielding dual battle rifles that are just absolutely destroying people with a plasma gun and shotgun as my L/R bay weapons as secondaries. My team and I have taken three areas tonight in Conquest! Feels good, man. I've not been killed since I made this new build. :D
|
|
Banned
(03-31-2012, 06:18 AM)
|
#867
My other AC's are fun, though. I have 13 different AC's made so far and will probably make a few more. :) |
|
Little Big NeoContra
(03-31-2012, 06:37 AM)
|
#868
I'm still around btw, just trying to cut through backlog among other things of course.
Depending on what goes on tomorrow, i'll probably be around to help out Saturday night. Mobius might have to merge with Ravens.
Last edited by Teknoman; 03-31-2012 at 06:49 AM.
|
|
Member
(03-31-2012, 08:44 PM)
|
#873
Mercenary missions not starting is, I think, because the game is trying to find a party of players but doesn't do a good job of telling you it is. |
|
Member
(03-31-2012, 09:42 PM)
|
#874
Will anybody be up for some multiplayer matches this evening? I need to learn the online ropes so that I'm a credit to whatever team I'm on. I am hungry to start taking some territory in conquest matches but need to get used to the flow of online play in this game.
FuriousRGD on 360. |
|
Member
(03-31-2012, 10:41 PM)
|
#875
|
|
Member
(04-01-2012, 12:50 PM)
|
#878
That's great info to have. Thanks! I'm on in the evenings after 7 or 8PM EST and also at various times on weekends.
Do you think we should try to put together an appointment time for getting together with this game each week? An ACV night? :) @Mechazawa, I wish I knew. I don't know how important it is to go through and get all those salvage parts from the story missions. Hell, aside from buying them in the shop, I'm hazy on how we get new parts. For example, are the preorder bonus parts in-game that we can unlock somehow or is it something that's coming to us non-preorderers as DLC or something? Are the salvage parts actually useful parts worth going through the effort to get? |
|
Banned
(04-01-2012, 01:49 PM)
|
#879
And yes, there are several parts that you get from the story mode that are worth having. |
|
Member
(04-01-2012, 07:10 PM)
|
#880
Played several free play player matches today. Hella fun but I have a lot of re-specing to do. TE weapons tear me apart. :( Also, everything is a bit faster than I would have thought in this game in multiplayer. Got behind a tank and thought I had it right where I wanted it but it's turning speed was much faster than I anticipated and it ended up getting the upper hand. What a great game. A small mistake can get you killed, it's pretty fast, and there's a lot of positional strategy and twitch gameplay. Good stuff. |
|
Banned
(04-01-2012, 07:15 PM)
|
#881
TE weapons are also pretty bad ass right now in MP. Most people have virtually no TE defense, I've found, and so I've just been taking in my high CE/TE resistant AC and using TE weaponry on him and have been winning a bunch of matches. Did some Battle Royale matches yesterday and won every match until everyone got frustrated and bailed :P |
|
Member
(04-01-2012, 09:55 PM)
|
#883
|
|
Banned
(04-01-2012, 11:16 PM)
|
#885
Has nothing to do with patches. Each season lasts a week and ends on Wednesdays. You'll see this every week. At the end of the season any territory that's at 0 AP is lost by the holding team(s).
|
|
Member
(04-02-2012, 06:20 PM)
|
#887
Went from a heavy sniper tetrapod to a balanced biped and I'm surprised how much it did for me. I went from being dead weight to carrying a team fairly well. I'm still more interested in becoming a dedicated Operator.
Joined the team Manly Tears who are trying to take control of Abandoned Facility. Edit: I still miss not being able to completely destroy story enemies in 1-2 shots
Last edited by casabolg; 04-02-2012 at 06:38 PM.
|
|
Member
(04-02-2012, 06:50 PM)
|
#890
|
|
Member
(04-02-2012, 07:07 PM)
|
#893
|
|
Member
(04-03-2012, 12:46 AM)
|
#895
I think im getting lost in the possibilities of this game.
I made a mech thats described in the AC data as a high mobility, high def long range. With laser rifle+ pulse gun+ shotgun + pile driver. I find this fun but after seeing some videos of peoples flying all over the place like ZOE. Makes me wonder... Any good sites for builds? |
|
Member
(04-03-2012, 06:26 AM)
|
#896
Among all of the many, many build possibilities, a few builds seem common this patch. For multiplayer, I've played or experimented with: 1) The cookie cutter multiplayer build this patch has dual USG-23 gatling guns, dual Strekoza battle rifles (or Lotus - specialized for range have quite a reach), UHR-23 Asanol flash rockets, and Hvy Reverse Joint Putuo legs for stability/firing rate. 2) Pulse cannon tank build. Tanks seem the best counter to the cookie cutter USG-23 gatling gun build. I've experimented with: (Head)HD-19 CHROMEYE, (Core)JOTUN CR113-2, (Arms) UAM-10 SEVERN, (Legs) ULG-92 VINDHYA, (FCS)KV-1T2/OTKRYT, (Generator) SONNE GNE530, (FCS)URD-36/ER, (RArm)UPC-37 / H, (LArm) KO-8K3/KORZINA, (RHanger) KO-2H6/STREKOZA, (LHanger)LOTUS BR429, (Shoulders)PESTWURZ VM108. Vertical rockets can be quite nasty. 3) Godly Perfection's high mobility dual sniper build. I haven't seen anything faster and I've gotten addicted to its speed and mobility. Takes a lot of skill to take on gatling gun builds with it, but it's so much fun to play. (Head) KT-1G/FUXI, (Core)WODAN CR110, (Arms)UAM-23 ANIMAS, (Legs), ULG-20 / L, (FCS)PREDIRE FCS190, (Generator) UGN-71/Lw, (Booster) BT-21 SHINATSU, (Recon) URD-36/ER, (LArm)SEIDENBAUM SR13, (RArm)SEIDENBAUM SR13, (Shoulders)USC-1 DHANBAD. Dual subcomputers on the 2 shoulder slot arms help with shooting considerably. Energy goes quickly, helped by moving in scan mode. For a glass cannon build, I prefer dual Seidenbaum's to Seidenbaum+Strekoza. 4) Quad legs with Salem sniper cannon. Haven't optimized this but something like (Head)BEOWULF HD103, (Core)JOTUN CR113-2, (Arms)KT-4S2/SVIR, (Legs)KT-4N2/BELUKHA, (FCS)FCS-07/Lr UZUME, (Generator)KV-3D3/PROCHNYI, (Booster)TEMPETE BT49, (FCS)URD-36/ER, (RArm)USC-26 / H SALEM, (LArm)KO-2H6/STREKOZA, (RHanger)SEIDENBAUM SR13, (Shoulders)PESTWURZ VM108 I'm still exploring options. I've seen a fair number builds with shotguns for CQC, usually KO-3K2. I haven't tried builds with howitzers or heat howitzers, which I understand can be useful in team matches. |
|
Member
(04-03-2012, 10:42 AM)
|
#898
put on some Handguns or Shotguns with extremely high stun (1400+), put in KE rockets (even more stun) as shoulder weapon. use a light/mobile biped build. watch your opponents rage quit because they get stun locked for the entire match. don't worry about not hitting with your ke rockets, they have very low cool down and high ammo count, if you manage to get a volley of them hit (they fire 3 rounds each time) you'll get enough time to stun lock your opponent. the downside of this build is that it's pure KE, you can still kill a heavy KE defense opponent but you'll probably have to exhaust all your ammo just to do it. edit: about howitzers, before the 1.02 patch it was pretty deadly at close range. the best howitzers fired 3-5 rounds per shoot, each shoot doing like 3200 CE damage and had a cooldown of like 60 (can't be sure but it was nerfed to like 390 now). The only downside to this weapon is that it has the worst accuracy out of any weapon due to it's weird tragectory, but it can kill tanks in like 10 seconds if you dual wield them. Now they are pretty useless. i used to carry two as sub weapons just to deal with tanks.
Last edited by hteng; 04-03-2012 at 10:48 AM.
|
|
Member
(04-03-2012, 06:44 PM)
|
#899
I already have an AC that's almost the same exact thing as Godly Perfection's high mobility build, talk about a coincidence!
I'm gonna try and get better with it if it's that good. Just for clarification: When you equip your shoulder unit on arms that have 2 slots, the unit's effect doubles? Because I'm not gaining a new slot for a different shoulder unit. |
|
Member
(04-03-2012, 06:49 PM)
|
#900
Sup guys? Didn't realize we had an OT up in Neogaf, so maybe I'll stop by here more often. Glad you guys like the videos. ;) lol... I'm going to play some catch up on the discussions in this thread before I start actually posting, but I'll be around here as well now. ;) Working on saving out this new Tips and Tricks video for matchmaking tips.
|