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Member
(03-23-2012, 10:04 PM)
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#103
Originally Posted by Chacranajxy:
Basically you have a time limit of 3-5 years depending on the game, and you just do whatever you want as long as you do what you need to do by a certain time. I don't really see how the pacing is necessarily slow if the story isn't particularly linear aside from the main objective of the game... If anything Atelier games like the Arland trilogy follow the player's pace... |
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Member
(03-24-2012, 05:01 AM)
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#105
"Alchemy RPG" describes these games pretty well. A lot of ingredient gathering and alchemy (crafting), along with jrpg combat, towns, and overworld. The time limit adds a resource management aspect, so you can't mindlessly grind your way to victory. There are a lot of party-talk cutscenes -- like the skits in Tales -- which are really well-done. The music is fantastic. Finally, the stories are on a more personal level than your standard RPG. You're not saving the world from ultimate evil in an Atelier game.
They aren't for everybody, especially if you like your games dark and serious. But for me, the combination of resource management, exploration, and light-hearted dialogue hits the spot. |
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Banned
(03-25-2012, 06:18 PM)
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#106
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Junior Member
(03-31-2012, 06:45 AM)
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#114
Recorded some gameplay from the U.S. version at last night's press event in San Francisco:
http://youtu.be/bj5DaIzx2Mo?hd=1 Here's a second clip; shows some voice work: http://youtu.be/ZGXMMDj8Zqc?hd=1
Last edited by normalmode; 03-31-2012 at 08:28 AM.
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(03-31-2012, 06:54 AM)
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#115
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I'm taking it FROM here
(03-31-2012, 11:42 AM)
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#116
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Member
(04-01-2012, 06:52 AM)
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#118
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Asks questions so Ezalc doesn't have to
(04-01-2012, 07:01 AM)
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#119
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Member
(04-18-2012, 11:14 AM)
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#120
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