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Member
(05-07-2012, 09:06 PM)
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#151
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Member
(05-07-2012, 09:08 PM)
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#152
This went from a day 1 purchase to a very big if. Between this and the multiplayer I've been really disheartened about the game. |
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or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
(05-07-2012, 09:15 PM)
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#154
I just recently bought the PC version and that's the one with all the mods and stuff so I thought I was ok with not buying this.... But if I can get my girlfriend into the game with split screen multiplayer, it just might be worth a double dip...
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Member
(05-07-2012, 09:59 PM)
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#155
That's going to be my main use for the 360 version is trying to get my girlfriend interested in the game through split screen.
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Member
(05-07-2012, 10:10 PM)
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#156
Very disappointed. |
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Member
(05-07-2012, 10:23 PM)
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#157
Indeed. Split screen is fun but that small world ruins everything. Doesn't have enough space for multiple biomes, you're going to run out of (rare/important) resources way too soon, not enough space to explore it. Dammit.
Well, i guess i won't be buying the Xbox version after all, even splitscreen cannot replace what is lost...
Last edited by Woorloog; 05-07-2012 at 10:27 PM.
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Member
(05-07-2012, 11:21 PM)
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#159
I really with they had've come up with a way so that worlds were always available to people who have played them.
As it stands, if I'm playing a world with my buddies, I have to be online everytime they want to do something in that world. I think thats really going to hurt the game. I didn't expect dedicated servers or anything, but they could have come up with something like a world that uploads to the xbox servers when you save the game, and then your friends can download it when they come on, and if you want to play multiplayer it just joins them. |
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Member
(05-07-2012, 11:33 PM)
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#162
64 down, 64 up, in 1.6 on PC. The height cap was rised later on, to 128 i think (ie the total height is 192). But the issue here is not the height or depth, indeed 64 has always been fine depth. 1200 blocks across is too small a world, there won't be enough space for many biomes (unless the code was tweaked to make them smaller) nor to make grand adventures to wilderness.
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GameFan alumnus
ganguro preacher (05-07-2012, 11:48 PM)
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#164
How can you embargo reviews until Thursday when I could buy my own copy of the released game on Wednesday? That makes no sense.
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(05-07-2012, 11:54 PM)
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#166
Turns out I must have read it wrong. On the 99 codes thing, it said "DO NOT POST REVIEWS UNTIL THURSDAY, or I shall be quite cross! There's an embargo in place, and you reporters should understand why," which just all sounded a bit weird.
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Member
(05-08-2012, 12:02 AM)
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#168
No, it was raissed to 64 down, 192 up, for a total of 256. That came with Final 1.2, which was the most recent "major" update (several subsequent "minor" updates have followed).
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(05-08-2012, 12:21 AM)
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#170
The world thing isn't really an issue- its big enough anyway. It just needs more bioms.
I'll still pick it up. Already bought the dam points :| |
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(05-08-2012, 12:25 AM)
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#171
How does the size compare to the XBLIGs?
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Member
(05-08-2012, 12:42 AM)
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#173
Was ONLY getting this to play multiplayer with 2 of my friends; no dedicated servers (aka the "host" always has to be on) was nearly a dealbreaker, but the world being that small is an absolute dealbreaker. For a $10 game I'd probably bite, but fuck this for $20.
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(05-08-2012, 01:02 AM)
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#174
What the hell man...
There's no real reason for this to happen unless Minecraft was taking a shitload of ram on PC and that they couldn't optimise. Anyhow, this is a dealbreaker right there for me. There are other possibilities. Is someone knowledgeable about XBLA dev rules to pass Microsoft certification? Is there a limit size for the save file? This could be a rule that prevents them from having infinite terrain. Another rule that could prevent them from having infinite terrain is that Microsoft might have, like Sony and Nintendo, a rule where save files CANNOT growth over time. Bravo Mojang and Microsoft. You really killed my day now. For the price they ask it's ridiculous. A small 1.6 world for more than 12$ bucks? No fucking way man, I ain't touching this. |
![]() (05-08-2012, 02:41 AM)
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#178
It's disheartening to learn that the world will be that small to start with. At the same time I'm actually kind of curious what it would be like to play in that size world. Building superefficient mob traps, for example, might be easier in a fixed size world surrounded by water. I'm still very much looking forward to the game.
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(05-08-2012, 02:53 AM)
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#179
So basically, one of my favourite Minecraft videos would never be possible in the 360 version: http://www.youtube.com/watch?v=0jQGT8krCDU Isometric view of the Interstate map.
Last edited by Haunted; 05-08-2012 at 02:58 AM.
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Member
(05-08-2012, 03:47 AM)
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#180
Chance to win a copy if you have twitter
Quote:
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Member
(05-08-2012, 04:54 AM)
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#183
The game itself is around 120 MB, and my save is 10mb after 12 hours of playtime. Half of the overworld explored.
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Member
(05-08-2012, 06:15 AM)
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#184
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Member
(05-08-2012, 06:25 AM)
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#185
Nope
Thank you! I'm super pumped to play this finally. I tried it on my netbook and got like 10fps. I have to use my father's computer and I can only use it for short periods so I never get anywhere. The fact I can use my 48" tv and relax on the couch is another plus I suppose. :P |
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Member
(05-08-2012, 06:34 AM)
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#186
So how do we get around the whole "must be signed in to let people play on my server thing"? That's a real downside if it doesn't have cloud syncing of SMP servers. That is, until they let us log in to our own servers, modded or not.
Last edited by MrGreencastle; 05-08-2012 at 06:36 AM.
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Member
(05-08-2012, 07:04 AM)
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#188
I like how 4J Studios said the map was "large". Really doesn't seem that way. |
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or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
(05-08-2012, 07:04 AM)
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#189
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Member
(05-08-2012, 07:25 AM)
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#191
What would happen if you walked to the edge of the Nether and build a portal in there in this version? Will it always build the other portal inside of the invisible walls in the real world? |
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Junior Member
(05-08-2012, 07:27 AM)
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#192
The limited world size really killed this for me. I was looking forward to it on 360 since some of my friends don't play PC games. $20 is too much to risk on it never getting opened up or updated properly now. I think I only paid $13 for the PC version during the alpha. |
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Member
(05-08-2012, 08:38 AM)
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#195
I don't even have a problem with the world not being infinite, but with how freaking small it is :(
http://www.youtube.com/watch?v=vuiyUuFz1yg It's almost kinda like Oot Hyrule field size. What are they thinking?? |
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Member
(05-08-2012, 09:04 AM)
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#196
Considering getting this for my little brother who is a huge fan of minecraft on YouTube but has never had the chance to play the game for realsies since the game runs pretty poorly on his laptop and the mobile version kind of blows.
Is multiplayer Gold only or did mojang maybe get around that? Im sure he would be okay with playing it as a sp game but it would be nice if he could try it online. |