CrunchinJelly
formerly cjelly
(05-08-2012, 10:59 AM)

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#201

Originally Posted by Xater: View Post
At this point I will gladly play the 360 version if I get a free code but 1600 points with the limitations this version has is a bit much. If they had discounted it compared to the PC release it would be a much easier pill to swallow.
It is discounted compared to the PC version...
Hydranockz
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(05-08-2012, 11:04 AM)

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#202

Do want. I only need 1520 more points!
MrGreencastle
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(05-08-2012, 11:04 AM)

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#203

Originally Posted by Xater: View Post
At this point I will gladly play the 360 version if I get a free code but 1600 points with the limitations this version has is a bit much. If they had discounted it compared to the PC release it would be a much easier pill to swallow.
The PC version is $26.95... Though I picked it up when it was like $10 or something, with a lot less features than 1.6.6.
Xater
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(05-08-2012, 11:06 AM)

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#204

Originally Posted by MrGreencastle: View Post
The PC version is $26.95...
The PC version is that expensive these days? I bought it when it was still in alpha. Well I don't know I think it still should have been at most 1200 points.

Edit: Also the game is NOT discounted for Europeans. Just checked the Minecraft website and it's 19.95€. Because $=€ for MS the game is not discounted here.
Last edited by Xater; 05-08-2012 at 11:16 AM.
toythatkills
(05-08-2012, 11:09 AM)

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#205

Originally Posted by Xater: View Post
The PC version is that expensive these days? I bought it when it was still in alpha. Well I don't know I think it still should have been at least 1200 points.
It is, it's 1600.

I'm sure it'll be worth 1600 in time, just maybe not at launch. It's kind of like an investment if you want to buy it day-one.
Xater
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(05-08-2012, 11:12 AM)

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#206

Originally Posted by toythatkills: View Post
It is, it's 1600.

I'm sure it'll be worth 1600 in time, just maybe not at launch. It's kind of like an investment if you want to buy it day-one.
Corrected my bad English.
Last edited by Xater; 05-08-2012 at 11:16 AM.
paperboywriter
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(05-08-2012, 11:15 AM)

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#207

so what am I missing when I'm playing this version campared to the PC-master race-version?
bigtroyjon
Member
(05-08-2012, 11:18 AM)
#208

And as a reminder to US people, Amazon sells 1600 points for $18.99
CrAzYLeGzLU
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(05-08-2012, 11:34 AM)

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#209

Originally Posted by paperboywriter: View Post
so what am I missing when I'm playing this version campared to the PC-master race-version?
A lot in the beginning but it's going to get updates so hopefully it'll end up close to the PC version. It'll never have support for mods or themes though.

The major features missing at launch in my opinion are The End where you can go fight a dragon, increased height limit, NPC villages, "unlimited" space, pistons, animal breeding, and the new hunger/health mechanic.
toythatkills
(05-08-2012, 12:03 PM)

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#210

Originally Posted by paperboywriter: View Post
so what am I missing when I'm playing this version campared to the PC-master race-version?
If you don't worry about what's in the PC version you won't really "miss" anything.

I'm pretty sure that barely anybody on GAF is going to buy the PC version based on the failings of the 360 version, anyone that had any intention of getting Minecraft on PC has surely done it by now.
StuKen
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(05-08-2012, 12:20 PM)

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#211

Originally Posted by toythatkills: View Post
If you don't worry about what's in the PC version you won't really "miss" anything.

I'm pretty sure that barely anybody on GAF is going to buy the PC version based on the failings of the 360 version, anyone that had any intention of getting Minecraft on PC has surely done it by now.
Turd polishing all day. I demand to see your viral marketeer papers now. Its an extremely cut down version built off an old codebase and missing the single biggest draw, the infinite world. That is inexcusable. Any sort of informed customer simply cant gloss over that, no matter how hard you try shill whatever other perceived positives for your shadowy paymasters.

Oh, and no purchase of an xbla game or any digital product can ever be classed as an investment. There are 2 defining features intrinsic to an 'investment'. The possibility of an appreciation in value and the possibility of resale at a later date. Neither of which can occur. So just like minecraft with a finite world a purchase missing those attributes is a hollow facsimile of what you claim it to be and is not worth the capital outlay.
toythatkills
(05-08-2012, 12:29 PM)

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#212

Originally Posted by StuKen: View Post
Turd polishing all day. I demand to see your viral marketeer papers now. Its an extremely cut down version built off an old codebase and missing the single biggest draw, the infinite world. That is inexcusable. Any sort of informed customer simply cant gloss over that, no matter how hard you try shill whatever other perceived positives for your shadowy paymasters.

Oh, and no purchase of an xbla game or any digital product can ever be classed as an investment. There are 2 defining features intrinsic to an 'investment'. The possibility of an appreciation in value and the possibility of resale at a later date. Neither of which can occur. So just like minecraft with a finite world a purchase missing those attributes is a hollow facsimile of what you claim it to be and is not worth the capital outlay.
Pfft, I'm not buying Minecraft on 360. All I'm saying is that if someone was going to get it on PC they'd have done it by now. If they're trying to decide whether to buy the 360 version now then it's completely irrelevant what's in the PC version, because you either buy it based on what's there or you don't buy it based on what's there. You can't not buy it for what's not there, because that makes no sense at all. It'd be like refusing to buy Madden 13 because it doesn't have Madden 14's updated rosters yet.

For example, I'm not buying it because the world is too small. I'm not not buying it because the world in the PC version is bigger, because that doesn't have any effect on the 360 version. I am judging the 360 version independently of anything else, and deciding that it's just not big enough. That's the only way to assess this product because anyone that wanted the PC version should really have it by now.

The only reason the PC version is relevant here is because the 360 version might get those features in the future, but it has nothing to do with a decision to buy it now unless you do see it as an "investment," that you're buying a product that might be better in the future, but that's a risk. Not an investment for financial gain, obviously. If you ignore the PC version entirely, then you won't "miss" anything because you won't know what you're missing, but you'll have already decided that what you're getting is worth 1600pts because otherwise you wouldn't have bought it.

But whatever, I'm sure you're just doing PR for some anti-Minecraft group. Is that how this works? Whenever you disagree with someone you just accuse them of doing PR for someone else? Sorry, I'm not entirely sure on the procedure.
Last edited by toythatkills; 05-08-2012 at 01:51 PM.
MrGreencastle
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(05-08-2012, 01:59 PM)

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#213

I don't know if this was posted: http://www.giantbomb.com/quick-look-...ition/17-5953/


Originally Posted by celebi23: View Post
Damn, that's really disappointing about the limits :/ I was going to purchase it today but, I guess I'll just try out the demo.
There is this:
Quote:
1024 x 1024 = 1,048,576 <-- Number of surface blocks.
1 chunk = 16x16 = 256
1,048,576 / 256 = 4096 chunks
Average of about 3 diamonds per chunk, so 4096 x 3 = 12,288.
Not to mention most SMP servers I've played on are less than 5000x5000, and those usually have over a hundred people playing on it. With only 8 people... I don't think 1024x1024 is that small - and that's assuming that they'll never increase it, which I think they will eventually with updates.
Last edited by MrGreencastle; 05-08-2012 at 02:10 PM.
celebi23
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(05-08-2012, 01:59 PM)

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#214

Damn, that's really disappointing about the limits :/ I was going to purchase it today but, I guess I'll just try out the demo.
Baconsammy
Banned
(05-08-2012, 02:12 PM)
#215

Originally Posted by bigtroyjon: View Post
And as a reminder to US people, Amazon sells 1600 points for $18.99
Word of advice, don't point this out to people buying you birthday gifts unless you want to end up with 600 dollars worth of spacebucks.
web01
Member
(05-08-2012, 02:21 PM)
#216

1600 points for a gimped version. Greedy fuckers.
Santiako
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(05-08-2012, 02:32 PM)

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#217

I'll buy it anyway. I never last long on the same world on the pc one either.
Mikasangelos
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(05-08-2012, 02:33 PM)

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#218

Me and some friends are buying.
KaiserBecks
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(05-08-2012, 02:41 PM)

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#219

Originally Posted by StuKen: View Post
Oh, and no purchase of an xbla game or any digital product can ever be classed as an investment. There are 2 defining features intrinsic to an 'investment'. The possibility of an appreciation in value and the possibility of resale at a later date. Neither of which can occur. So just like minecraft with a finite world a purchase missing those attributes is a hollow facsimile of what you claim it to be and is not worth the capital outlay.
Interesting. I paid 10 EUR for Minecraft and ended up getting 20 EUR worth of content. How isn't that an appreciation in value?
Ape Gone Insane
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(05-08-2012, 02:48 PM)

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#220

Another thing to note is that a good 1/3 or 1/4 of what is available looks to be water.
ckohler
(05-08-2012, 02:48 PM)

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#221

Originally Posted by MrGreencastle: View Post
That video was painful. The dude playing talked like he'd played before but clearly hadn't. He walked right past diamond, didn't use torches at night and griefed his friend's world. He mistook the moon for the sun. It was 30 minutes of "So, what does that block do?". "Uhh.. I don't know." Then he proceeds to spend two minutes digging straight down through stone using his hands.
friedeggs
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(05-08-2012, 02:49 PM)

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#222

Oh my
MrGreencastle
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(05-08-2012, 02:52 PM)

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#223

Originally Posted by StuKen: View Post
Oh, and no purchase of an xbla game or any digital product can ever be classed as an investment. There are 2 defining features intrinsic to an 'investment'. The possibility of an appreciation in value and the possibility of resale at a later date. Neither of which can occur. So just like minecraft with a finite world a purchase missing those attributes is a hollow facsimile of what you claim it to be and is not worth the capital outlay.
Pedant.

Value can be represented in other ways than dollars.


Originally Posted by Ape Gone Insane: View Post
Another thing to note is that a good 1/3 or 1/4 of what is available looks to be water.
Water isn't usually 64 blocks deep though, I don't think. You can still go under it.
bengraven
Banned
(05-08-2012, 02:52 PM)

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#224

I paid $13 for it on PC and I put in hundreds and hundreds of hours into it.

More than any other recent mainstream "AAA" game combined.

It's more than worth $20.
erpg
GAF parliamentarian
(05-08-2012, 02:55 PM)

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#225

I'll jump on board. But it's just another notch in the "Microsoft better make all Arcade games backwards compatible" clause I'm holding on my next-gen purchase. I'd hate to have to buy a new edition of the game, or for it to end support just because a new console arrives.
la_briola
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(05-08-2012, 02:55 PM)

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#226

Originally Posted by ckohler: View Post
That video was painful. The dude playing talked like he'd played before but clearly hadn't. He walked right past diamond, didn't use torches at night and griefed his friend's world. He mistook the moon for the sun. It was 30 minutes of "So, what does that block do?". "Uhh.. I don't know." Then he proceeds to spend two minutes digging straight down through stone using his hands.
You don't watch Giant Bomb videos for their individual player skill. They "all" suck at games, but they are funny dudes.
Sysgen
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(05-08-2012, 02:57 PM)

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#227

Originally Posted by Lyphen: View Post
I'll jump on board. But it's just another notch in the "Microsoft better make all Arcade games backwards compatible" clause I'm holding on my next-gen purchase. I'd hate to have to buy a new edition of the game, or for it to end support just because a new console arrives.
MS already knows the answer to this but hasn't said anything public. Draw your own conclusions.
gregor7777
my womb is impregnable
(05-08-2012, 03:01 PM)

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#228

Eh I'll never play the PC version so I'm thinking I might buy this.

It's hard sifting through the disappointment of PC players to find out if the size of the Xbox worlds will be "good enough for a fun time".
ckohler
(05-08-2012, 03:03 PM)

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#229

Originally Posted by la_briola: View Post
You don't watch Giant Bomb videos for their individual player skill. They "all" suck at games, but they are funny dudes.
Fiar enough. It was mildly funny. It was still painful though and certainly not the first video I'd show someone interested in what the game has to offer.
CrunchinJelly
formerly cjelly
(05-08-2012, 03:05 PM)

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#230

Originally Posted by gregor7777: View Post
Eh I'll never play the PC version so I'm thinking I might buy this.

It's hard sifting through the disappointment of PC players to find out if the size of the Xbox worlds will be "good enough for a fun time".
It'll be fine. Download Total Miner from Indie Games if you want an idea of the map size.
ckohler
(05-08-2012, 03:11 PM)

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#231

Originally Posted by gregor7777: View Post
Eh I'll never play the PC version so I'm thinking I might buy this.

It's hard sifting through the disappointment of PC players to find out if the size of the Xbox worlds will be "good enough for a fun time".
I think you'll enjoy it, regardless of world size limits. Most people tend to build a large complex of buildings around their original dwelling and there is plenty of space to do that. I played the PC version for months and kept most of my creations all within the same amount of area available in this version's map. It's more convenient to connect them. There really isn't much advantage to building things far apart.

The only players who might be turned off by this version are people who just want to go walking for like an hour in one direction to see what they could find. In this version, you can probably explore the entire surface of the "island" within an hour and you'll probably be limited to the types of biomes (desert, forest, tundra, ocean) you'll encounter per world.
Last edited by ckohler; 05-08-2012 at 03:15 PM.
la_briola
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(05-08-2012, 03:14 PM)

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#232

Originally Posted by ckohler: View Post
Fiar enough. It was mildly funny. It was still painful though and certainly not the first video I'd show someone interested in what the game has to offer.
I was yelling at my monitor when he past the diamonds, I know the feeling. :lol
bengraven
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(05-08-2012, 03:15 PM)

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#233

Originally Posted by ckohler: View Post
I think you'll enjoy it, regardless of world size limits. Most people tend to build a large complex of buildings around their original dwelling and there is plenty of space to do that. I played the PC version for months and kept most of my creations all within the same amount of area available in this version's map. It's more convenient to connect them.

The only players who might be turned off by this version are people who just want to go walking for like an hour in one direction to see what they could find. In this version, you can probably explore the entire surface of the "island" within an hour. That's not counting exploring underground and exploring the Nether.

Like I said before, I'm intrigued by the idea of a set world limit. There really isn't much advantage to building things far apart from each other, anyway.
Damn, that is pretty limited. That said, if you're only playing with some friends and build your city near spawn it won't be an issue. If they allowed a couple dozen people on one server it would be a huge issue.
ckohler
(05-08-2012, 03:18 PM)

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#234

Originally Posted by bengraven: View Post
Damn, that is pretty limited. That said, if you're only playing with some friends and build your city near spawn it won't be an issue. If they allowed a couple dozen people on one server it would be a huge issue.
Yeah, if you had eight people sharing the same world that might matter but I don't see that really being the way people will play this version. For one, the worlds here aren't like servers where eight friends can be building things when you're not around. It's YOUR world and they're just visiting.
bengraven
Banned
(05-08-2012, 03:30 PM)

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#235

Well I just saw on Reddit that each world is the same size as the in-game physical map. I want to say that the map itself was really small, but realistically on NeoGAF's last server we were able to fit two large cities into one map.

For NeoCrafters: I was able to fit Al-Medina and Arkyoto on one map and 60% of the map was still wilderness.

So it's not that bad.
MrGreencastle
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(05-08-2012, 03:35 PM)

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#236

Originally Posted by bengraven: View Post
Well I just saw on Reddit that each world is the same size as the in-game physical map. I want to say that the map itself was really small, but realistically on NeoGAF's last server we were able to fit two large cities into one map.

For NeoCrafters: I was able to fit Al-Medina and Arkyoto on one map and 60% of the map was still wilderness.

So it's not that bad.
It's a reasonable size for 8 people, to be honest. I don't understand why people are freaking out so much over this.

Also, is the NeoGAF server still up and active? What's the address?
Jo-El
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(05-08-2012, 03:48 PM)

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#237

Originally Posted by bengraven: View Post
I paid $13 for it on PC and I put in hundreds and hundreds of hours into it.

More than any other recent mainstream "AAA" game combined.

It's more than worth $20.
Same here. It's probably my most played game of all time at this point. I have no problem paying another $20 just for split screen on the tv.
Baconsammy
Banned
(05-08-2012, 03:49 PM)
#238

I don't own a PC at home, so my 1600 points are ready to go on this. Can't wait.
herod
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(05-08-2012, 03:55 PM)

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#239

Originally Posted by bengraven: View Post
Well I just saw on Reddit that each world is the same size as the in-game physical map.
LOL
gregor7777
my womb is impregnable
(05-08-2012, 03:57 PM)

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#240

I have zero problems with the price. Seems fair if they'll continue to update the game with no paid DLC nonsense.
Atomski
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(05-08-2012, 04:01 PM)

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#241

Watched the giantbomb quick look... they said no hunger? Is that true? :/
StuKen
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(05-08-2012, 04:06 PM)

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#242

Originally Posted by Atomski: View Post
Watched the giantbomb quick look... they said no hunger? Is that true? :/
Feature set is beta 1.6 on a 1200*1200*128 map. At least its not ripping off infiniminer anymore though amirite.
shidoshi
GameFan alumnus
ganguro preacher
(05-08-2012, 04:18 PM)

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#243

Originally Posted by gregor7777: View Post
It's hard sifting through the disappointment of PC players to find out if the size of the Xbox worlds will be "good enough for a fun time".
Direct comparisons aside, the problem is that a small world really kills the spirit of what Minecraft is. The game is about exploration and survival; about being lost in this gigantic world where you really feel alone and know that you could get lost if you aren't careful. It's a game about just heading off into the horizon to see what you might find, and being amazed at the vast landscapes you come across. It's about starting the game, building something, deciding you don't like what you've made, packing your stuff up, and heading out to find a new home.

All of that is lost in this game.
gregor7777
my womb is impregnable
(05-08-2012, 04:19 PM)

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#244

Originally Posted by shidoshi: View Post
Direct comparisons aside, the problem is that a small world really kills the spirit of what Minecraft is. The game is about exploration and survival; about being lost in this gigantic world where you really feel alone and know that you could get lost if you aren't careful. It's a game about just heading off into the horizon to see what you might find, and being amazed at the vast landscapes you come across. It's about starting the game, building something, deciding you don't like what you've made, packing your stuff up, and heading out to find a new home.

All of that is lost in this game.
Isn't the game about building? I'm not looking for a game to wander around in. I want to build stuff.
Haunted
(05-08-2012, 04:19 PM)

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#245

Originally Posted by ckohler: View Post
That video was painful. The dude playing talked like he'd played before but clearly hadn't. He walked right past diamond, didn't use torches at night and griefed his friend's world. He mistook the moon for the sun. It was 30 minutes of "So, what does that block do?". "Uhh.. I don't know." Then he proceeds to spend two minutes digging straight down through stone using his hands.
I disagree. He used a sand block to dig through that stone.


Originally Posted by gregor7777: View Post
Isn't the game about building?
It's a game about whatever the fuck you want it to be, that's the beauty of it.

That the 360 version kills off one of the major avenues people (myself included) had fun with the world is not a good thing. Even if it's "only" a true deal breaker for people interested in that playstyle, it's still hurting the overall idea of Minecraft in spirit, imo. Just knowing that there are invisible walls in this game diminishes the experience, even if you stick to your parcel of land and never encounter them.
Last edited by Haunted; 05-08-2012 at 04:24 PM.
CrunchinJelly
formerly cjelly
(05-08-2012, 04:21 PM)

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#246

Originally Posted by shidoshi: View Post
Direct comparisons aside, the problem is that a small world really kills the spirit of what Minecraft is. The game is about exploration and survival; about being lost in this gigantic world where you really feel alone and know that you could get lost if you aren't careful. It's a game about just heading off into the horizon to see what you might find, and being amazed at the vast landscapes you come across. It's about starting the game, building something, deciding you don't like what you've made, packing your stuff up, and heading out to find a new home.

All of that is lost in this game.
This is bullshit, really. Minecraft to a lot of people is just LEGO: The Game.
Santiako
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(05-08-2012, 04:21 PM)

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#247

Originally Posted by shidoshi: View Post
Direct comparisons aside, the problem is that a small world really kills the spirit of what Minecraft is. The game is about exploration and survival; about being lost in this gigantic world where you really feel alone and know that you could get lost if you aren't careful. It's a game about just heading off into the horizon to see what you might find, and being amazed at the vast landscapes you come across. It's about starting the game, building something, deciding you don't like what you've made, packing your stuff up, and heading out to find a new home.

All of that is lost in this game.
If you don't like what you've made you can make a new world.
Haunted
(05-08-2012, 04:23 PM)

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#248

Originally Posted by shidoshi: View Post
Direct comparisons aside, the problem is that a small world really kills the spirit of what Minecraft is. The game is about exploration and survival; about being lost in this gigantic world where you really feel alone and know that you could get lost if you aren't careful. It's a game about just heading off into the horizon to see what you might find, and being amazed at the vast landscapes you come across. It's about starting the game, building something, deciding you don't like what you've made, packing your stuff up, and heading out to find a new home.

All of that is lost in this game.
Just present this as one of the major themes of the game but not the only one and no one would disagree with you.
gregor7777
my womb is impregnable
(05-08-2012, 04:23 PM)

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#249

Originally Posted by Haunted: View Post
It's a game about whatever the fuck you want it to be, that's the beauty of it.

That the 360 version kills off one of the avenues people (myself included) had fun with, is not a good thing. It's a deal breaker for that play style, it's hurting the idea in spirit. Just knowing that there are invisible walls in this game diminishes the experience, even if you stick to your parcel of land and never encounter them.
I can see that.

From my perspective though, I'm not going into the game wanting that. I just want to build stuff with what's available. If what's available is really limited, I would be disappointed. But only if it's in a practical sense. Like, I wouldn't have wandered for a few hours anyway, so it wouldn't matter to me if I couldn't.
Last edited by gregor7777; 05-08-2012 at 04:26 PM.
Haunted
(05-08-2012, 04:25 PM)

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#250

Originally Posted by gregor7777: View Post
I can see that.

From my perspective though, I'm not going into the game wanting that. I just want to build stuff with what's available. If what's available is really limited, I would be disappointed. But only if it's in a practical sense. Like, I wouldn't have wandered for a few hours anyway, so it would matter to me if I couldn't.
Yeah, absolutely.

It shouldn't be a deal breaker for people that are mainly interested in the creative/building mode, I think.