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Banned
(03-18-2012, 05:46 PM)
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#52
kickstarter does make it clear that the publishers aren't absolved from legal commitments; so there's actually a legal minefield there. If they do anything there, they can be sued by all the people funding. I think its something they'd want to avoid.
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Member
(03-18-2012, 05:51 PM)
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#56
I love the kickstarter idea, but I honestly don't see many of these projects going far unless there is a big name behind it. A random game made by some dude is barely ever going to get attention, no matter how cool or ambitious it is. Big names are the only reason that the DF and Wasteland projects have done so well. Without them, they would receive nowhere near enough media coverage to get even close to their goal amounts.
Plus there is no way the enthusiasm for these kickstarter projects is going to keep up. Right now we've seen 2 successful ones, but what happens when we get to our tenth? 20th? Unless it's some amazing passion project or sequel this initial enthusiasm just isn't going to be there, and there are going to be some unfortunate failures. |
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Will use d3doverrider to force triple buffering instead of complaining about mouse lag in every PC game thread ever
(03-18-2012, 05:52 PM)
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#57
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Official GAF Bottom Feeder
(03-18-2012, 05:53 PM)
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#58
Kickstarter isn't here to let billion dollar corporations hedge their bets. |
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(03-18-2012, 05:56 PM)
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#59
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Member
(03-18-2012, 05:58 PM)
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#60
There's also the fact that each project appeals to different demographics. The RPG crowd that funded Wasteland 2 most likely didn't fund Adventure and vice versa. There's plenty of niche pockets out there who haven't been exposed yet. Hell, if Obsidian gets on board maybe we'll get a bit of the mainstream exposed as well.
Last edited by SparkTR; 03-18-2012 at 06:01 PM.
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Member
(03-18-2012, 06:02 PM)
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#61
I don't see the problem with this.
Publishers arent willing to take risks on niche or off trend projects, a developer could pitch the game to the gaming public, I don't see any downsides. If its not a popular idea then they wont raise enough money and that's the end of that. The upside is you don't get another modern/future FPS or another racing game. |
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Member
(03-18-2012, 06:02 PM)
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#62
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Member
(03-18-2012, 06:06 PM)
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#64
You mean like real time and first person perspective improvements don't you.
I'm 30 yes, but I have a great deal more than a slight recollection since Fallout 1 and 2 were favourites of mine and I still play them now and then. |
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I would bang a hot farmer!
(03-18-2012, 06:06 PM)
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#65
But that's what it'll turn into for some of these companies. Why gamble their capital when they can have gamers pay for it upfront?
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Member
(03-18-2012, 06:08 PM)
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#67
Fallout 2 came out in 1998. You are acting like it was an obscure C64 game when it was contemporary with Ocarina of Time and Metal Gear Solid.
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Member
(03-18-2012, 06:09 PM)
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#68
Anything that moves us away or gives us an alternative to the traditional AAA publisher model is a good thing. As long as the people donating are smart with their money, they will see games created that otherwise would have been ignored.
Of course some of the games will fail. No funding source or developer can guarantee a perfect game. But you run the same risk with traditional games that you spend $50-$60 on.
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Member
(03-18-2012, 06:10 PM)
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#69
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Member
(03-18-2012, 06:11 PM)
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#70
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Member
(03-18-2012, 06:11 PM)
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#71
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Welcome to the Wasteland.
I hope you're wearing your flak vest! (03-18-2012, 06:11 PM)
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#72
Why the fuck do you care, man? It's been paid for and us oldsters who like old, tired games from before Fallout have a game that we want made (and now it will be) and is due October 2013.
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Member
(03-18-2012, 06:12 PM)
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#73
I don't think this is a bad thing at all if we're taking about projects that most publishers wouldn't even consider. Who better to pay for the game then the people who actually want to play it?
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listen to the madman
(03-18-2012, 06:13 PM)
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#74
Let me post the name, description, amount I funded, and what I got for the last dozen Kickstarter projects I funded:
12. Obos - Obos are cardboard desktop figurine / action figure type animals. There are six different designs, and every part of each can be swapped with the other ones, so you can make your own Obo. They're made of an environmentally responsible cardboard. They met and exceeded their funding goal; I contributed $31 for 6 Obos and international shipping. That's significantly less than I'd pay for most desktop trinkets. They're on track to ship soon and the project page itself is very clear about everything. 11. Pixel Sand - Pixel Sand is a video game where you draw using different types of pixels, each of which have their own abilities. The programmer is one guy, married with a small child. There's a ton of demo animations on the page as well as an alpha of the game (I haven't played it). I contributed $3 which gets me a copy of the game on PC as well as any other versions they're able to give me. The game seems to be on track for an October 2012 release date. I don't really have an interest in the game but it seemed well made so I donated. 10. Haitian Superflat - I feel a bit weird linking this, because it's a GAFfer. He was looking for funding to help fund his art, which is a mix between Japanese inspired stuff, performance art, and Haitian folk art. I like Caribbean folk stuff, and I'm always glad to support an artist. I contributed $10, which would have gotten me digital copies of some of his images. Funding was not successful in the end, so I was not billed. 9. On Begley Street - This is a documentary web series about Ed Begley Jr.'s eco-friendly home and solar panel setup, directed/produced by the voice actor who plays Kaidan in Mass Effect (?). I'm a fan of Begley's work and sustainability initiatives. I contributed $5 which gets my name in their credits and a personal thank you email. 8. Farmageddon - This is a card/board game about farming crops and selling them for money. It reminded me of the classic german game Bohnanza. I like the theme and mechanics. The project made very clear that they had already playtested and developed the game, and every preview material they had looked like the presentation would be good. I contributed $12 which gets me a copy of the game shipped to me in Canada as well as the game's first expansion. The same game at retail is probably going to be $20+. 7. L'Chaim - To Life - This is a documentary about a chess player who quits professional chess to take care of his Holocaust survivor mother. I was attracted to both the personal/human interest element of the documentary and the Jewish culture element. The project noted that they had a matching grant from a film agency, so every dollar I gave basically became $2 to them. I pledged $25 which gets me a digital download, a thank you card, a postcard from the director's previous short film, and my name on their website. I contributed quite so much because it was very close to not making its funding goal, and that would have been tragic. 6. Manifold Clock - This is a really pretty piece of art / clock that uses an interesting visual design. The hands hold a banner between them which twists and untwists based on the position of the hands. It is inspired by geometry and mathematics. I contributed $45, which got me one of the clocks. I'm giving it to my best friend, who is going away to pursue his PhD in Physics this fall. He shares an appreciation of art with me, and I remember him doing a lot of fun work with geometry and particularly with fractals, so I think he appreciates the interaction of mathematics and visual beauty. I'm sure he'll love it. They've got prototypes right now and are producing the final clocks, to the point that they even have samples of their final packaging. 5. Outreach - The Search for Mankind - A simple iOS/PC game with cool, robot-themed pixel art. It'll be freemium on iOS, cost money on PC. It's a launching / projectile / angle game, but I like the theme and the pixel art samples so far. I pledged $5 to make the game happen, which gets me a copy of the game for PC. It's not my favourite genre or anything, I might not even play it, but it looks neat. The team released one game before now and the scope of the game is small enough, I'm confident it'll be finished. Not yet funded, should end soon. 4. Feeble's Fable - A Steam / iOS / Android game with a sort of puzzle / adventure genre. The project is pretty thin on details, which might be cause for concern, but I think they've got a pretty solid aesthetic laid down and they're a medium sized independent team with a record of releasing games, so I feel confident they'll finish it. I contributed $12 to get a copy of the game for the platform of my choice (Steam). Due out October. 3. Nubuwo - Indie video game music bundle. I got 6 albums for $6. The download code was delivered the same day the project ended, I basically did it to get the ilomilo soundtrack. 2. Americana Dawn - Top-down 16-bit style 2D RPG about the American new world circa 1620. Inspired by 16-bit JRPGs, Suikoden, and with a fencing / dueling system like Secret of Monkey Island. I love the theme. The game is going to be freeware, but I donated $7. This technically lets me put an NPC in their developers' room in the game--but I'm just giving the money to help the project finish. Being done by one guy. 1. Full Length Mississippi - A project where two senior citizens biking up and down the Mississippi. They previously did a video about their walk around Lake Superior. I like the human interest and the conservation / freshwater awareness elements of the documentary. They're going to make it into a video blog and probably a book. I am donating $10 which technically gets me a window cling banner, but I'm just doing it to help the project get done. I didn't fund Double Fine Adventure and I am not planning on funding Wasteland 2. I'm watching about 10 other projects that I haven't decided whether or not I'm going to donate to, including sculpture The Wunky, documentary Some Things Should Never Be For Sale, board game Velociraptor! Cannibalism!, and art/sculpture Childhood Monsters. If anyone thinks I'm an idiot or exceedingly risky or that I'm being taken advantage of by corporate greed, feel free to mock me, no holds barred. I only donate to projects where I think the combination of the person or team making the project, the scope of the project, and the outcome of the project are good. I'm willing to donate as little as the minimum or a lot more to help make things happen. Donating to one project doesn't preclude me from donating to other projects, and I haven't given any less money to external charity since I got involved with Kickstarter. So, am I an idiot? Am I being duped? Is supporting these projects hurting others? Is the whole thing a house of cards? |
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Member
(03-18-2012, 06:14 PM)
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#75
I'd also like to note that Kickstarter must be getting a lot of people in the industry thinking about how good of a job they're doing. When several publishers pass on a game, and then their own audience turns around and raises a million dollars to get the game made, it becomes very evident that there is a disconnect somewhere and that publishers must be losing a lot of money on a regular basis because of it.
I would be very surprised if publishers haven't begun to take a very serious look at the success of Kickstarter, because every time someone makes a donation so that they can buy a product that someone has failed to put on a shelf, it's not a stretch to call it $60 (or whatever cut publishers get) lost for someone. I think that the fact that Kickstarter is so popular highlights, bolds, cuts out, and superglues flaws within the industry to publishers' foreheads. In all likelihood, the effect of Kickstarter on the gaming industry will be a lot bigger than Kickstarter. I think people will begin to realize that we've been sitting on a lot of lost communication between demand and supply.
Last edited by Fancy Corndog; 03-18-2012 at 06:18 PM.
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I've done nothing with my life except eat and fap
(03-18-2012, 06:14 PM)
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#76
as for no improvements it's this type of game that can only be refined. How do you improve chess? they can include cover system, add more dynamic destructability, refine interface but the base game should remain the same because it's basically chess with different rules. |
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Member
(03-18-2012, 06:17 PM)
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#77
He's trying to impress everyone with his finely-honed business sense. The thing he doesn't seem to realize is that the backers ARE the target audience. Even if the game sells 0 copies, the developer is no worse off than before. And if it does sell a few copies, the dev will be far better off than they would be with a traditional publishing deal.
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Member
(03-18-2012, 06:18 PM)
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#78
Why are you assuming there won't be any changes and improvements? If anything, one should assume there'd be improvements where needed. And the target audience is whoever is funding the project. That couldn't be more obvious. Why is their age such a concern for you? And Fallout 1&2 are not as ancient as make them out to be; a lot of people still play, and remember them.
Last edited by Lancehead; 03-18-2012 at 06:22 PM.
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Member
(03-18-2012, 06:20 PM)
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#79
Withouts any facts to support me, I'd say those early ones would be Kickstarter supporters fresh from the DF project. The kind of people who didn't need to hear the news from their forum a day or so later. Looking at the last page of backers shows a majority of people without any prior ties to the website. Though yes there will be an overlap, but not to that extent.
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Member
(03-18-2012, 06:29 PM)
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#82
I'ts kind of a good thing if the industry could evolve into something where you can have games for old audiences only without having to appeal for younger demographics. I mean, I don't mind that movies like MAMMA MIA exits just because it is not my cup of tea, since my mom loves that stuff.
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Member
(03-18-2012, 06:30 PM)
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#83
I do too, but I don't discount that all 30-40 gamers will be able to remember it as well as we do, especially with all the Fallout games of current.
Bethesda is trying their best to make people forget what Fallout 2 was like. Because investment in a product with very little information is not good business practice. I'm not sure about you or any of the donators, but I'd like to see my dollars becoming worthwhile. I don't even donate to charities until I know how effective they will use the money and who runs the charity. |
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Member
(03-18-2012, 06:30 PM)
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#84
In some ways i would prefer this as there may be even more variety |
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Member
(03-18-2012, 06:35 PM)
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#86
Those new indie studios are receiving boosts thanks to the traffic those big names are bringing. Everybody wins.
Last edited by SparkTR; 03-18-2012 at 06:38 PM.
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Member
(03-18-2012, 06:40 PM)
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#89
For someone with a Journey avatar you are astoundingly close minded. You should save this post and read it back in about six months when you'll be able to realize it was bullshit.
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Official GAF Bottom Feeder
(03-18-2012, 06:41 PM)
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#90
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Member
(03-18-2012, 06:41 PM)
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#91
Ofcourse all 30-40's won't remember it as well but that doesn't matter because the ones that do will and have funded this project beyond it's goal and will get their copy of the game.
Last edited by pieatorium; 03-18-2012 at 06:46 PM.
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will learn eventually
(03-18-2012, 06:42 PM)
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#92
Only with kickstarter my investment is much lower, because I can get the game for 15$. |
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Member
(03-18-2012, 06:48 PM)
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#93
It's practical and logical to have information about a product before investing into it. And I also did see that Brian Fargo's only Fallout involvement is Fallout Tactics.... |
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I've done nothing with my life except eat and fap
(03-18-2012, 06:49 PM)
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#95
ok, tell us more. |
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Member
(03-18-2012, 06:53 PM)
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#99
The way I view Kickstarters is not as a tool for mitigating risk for small startups, but as a tool for mitigating risk, period. The problem of niche audiences exists for large and small development houses alike. There are surely many interesting ideas floating around at Double Fine and other successful developers that simply will not be made using a traditional publishing model. Gamers want variety and gamers want to see interesting ideas, and Kickstarter is a way to support that while circumventing the selective pressures of the big-budget publishing ecosystem. And for the doubters and skeptics, if you don't trust an idea enough to donate, you can still buy it when it comes out if it's something you want. |