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Faster, stronger, smarter and has a wife who plays more games than you
(03-19-2012, 03:59 PM)
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#251
If this is a serious risk, then the evidence should already be there. Dig up the funded KS projects that ultimately didn't deliver due to poor project management. If you can't find them in 2+ years of the site's operation, it suggests that it's not a serious concern. |
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Member
(03-19-2012, 03:59 PM)
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#252
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Member
(03-19-2012, 04:01 PM)
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#253
Kickstarter is the ultimate buyer beware. You must know the developers have no real accountability to you before you give them money. There is no legal recourse if they squander the money. There are no milestone payments, they get all the money up front. They own all the created assets, not you.
But then again all this is very clear through kickstarter. It is not sold as an investment. It would be absurd to fund Bungie making a Halo spiritual successor through kickstarter, if they wanted to do that they could get financing through regular channels. But with a game like Wasteland 2 there is no other alternative, if you want the game you either kickstart it or hope other people kickstart it, or resign yourself to Wasteland 2 and similar games never getting made. I have a lot of sympathy for Stop It's arguments though. He is correct on all points, there is no accountability, a large scale kickstarter failure will damage the credibility of kickstarter, etc. But that doesn't change the fact that right now kickstarter is the only way for certain types of games that have niche fanbases to get made. Stop It's arguments were why I didn't give any money to project C.A.R.S. which I think has a borderline criminal funding model. The difference is that they sold it as an investment and not just a donation, yet the investors have absolutely no rights. The pulled out some hypothetical pile of horseshit payout graphs but they don't give you any transparency into their financials. "Investors" are supposed to get a percentage of the profits, yet investors can't see how they run the books. They could easily book 200% or more completion bonuses to every employee to ensure no money every gets paid out even if the project is wildly successful. Or even more likely, subordinating the "investors" claims on profits to some publisher or other entity once they run out of "investor" money. When it comes to real money, paying out profits, and investing; relying on human altruism to ensure you don't get screwed never works. To sum it up, I am a big fan of kickstarter but I also understand that there is no accountability or transparency into the financial side of the kickstarter projects. |
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Welcome to the Wasteland.
I hope you're wearing your flak vest! (03-19-2012, 04:08 PM)
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#256
I don't know...given how much they'd probably open themselves up to and how much they might stand to lose because of that, I don't think you'll ever see a publicly-traded corporation do a KickStarter. I don't know why anyone would think they would. Activision has access to more money and credit than a KickStarter could ever hope to offer them. They don't need KS.
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Faster, stronger, smarter and has a wife who plays more games than you
(03-19-2012, 04:10 PM)
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#257
Basically, I do think that almost anything that could succeed in a normal publisher model is a poor choice for this. A console game, an entry in a genre with some level of recent retail support... this kind of stuff runs into logistical challenges without a strong partner on board. What's best suited to a model like this is projects with a strong creative vision and a strong pre-built fanbase, pitching something that couldn't easily be made without sacrifices in a normal funding environment -- in other words, die-hard niche markets.
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Member
(03-19-2012, 04:17 PM)
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#258
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Member
(03-19-2012, 04:22 PM)
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#260
So that is what we mean that there is no legal accountability. |
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Member
(03-19-2012, 04:25 PM)
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#261
Same reason I'd never fund any of these projects. And just like the OP, I do share a lot of the same concerns, as well as some others found in this thread.
Last edited by BrLvgThrChmstry; 03-19-2012 at 04:30 PM.
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Member
(03-19-2012, 04:26 PM)
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#262
That's what I consider when I decide to put my money toward an alphafund or a kickstarter. If it's something interesting and that I want to get made, I put my money towards it. If I'm iffy on the project, I'll just wait and see what happens with it. It's usually a small amount like $10 or $15 which are not going to break the bank so if I lose it, it's not a huge deal for me. My thing is I'm playing the odds and most of these are going to come out so a few flops aren't going to dissuade me because I'm not committing in the $10,000 tier. As long as the majority make it to me, I'll be happy. If everyone of them fizzles out? Yeah, we got a problem. |
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Member
(03-19-2012, 04:43 PM)
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#263
Not saying projects will never fail, I've heard of two so far, but in both cases they were very quick to refund. I also don't think people should spend more than they can easily lose on a Kickstarter project, because there is a chance they won't see anything with that money. I just don't think it's much of a chance. |
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Member
(03-19-2012, 04:52 PM)
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#264
I don't buy into the Kickstarter thing and won't support it. However, we'll see how even one of these pans out. I really don't want this to be the norm going forward. Right now it seems like an easy way to take advantage of people, in this case fans. The fans think they are investing in something, but I'm afraid many are going to feel like ignorant fools in the long run in at least a few of these ventures.
However, if people do wind up throwing their money away in failed Kickstarters, I won't feel bad for them in the least. They will get what they deserve. I am very curious to see how some of these work out, but I will be standing by the sidelines while you all do the cash throwing. :) |
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(03-19-2012, 05:30 PM)
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#265
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Member
(03-19-2012, 05:39 PM)
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#269
I feel like maybe the people who don't like the idea of Kickstarter (which is totally fine) feel some compulsion to publicly rationalize their position. All the fears about the future and based on completely speculative scenarios or assumptions that the contributors themselves aren't capable of assessing the (usually small) financial risks they are taking.
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Member
(03-19-2012, 05:44 PM)
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#270
Comments like this belie a woeful misunderstanding of the enterprise, I think. Are you thinking purely in terms of games? Kickstarter has been around. Surely there have been failures already. The great thing about Kickstarter is that it's a bottom-up system. People who want a particular thing are given the opportunity to contribute to that thing's creation. The failure of other projects should have little bearing on a rational analysis of whether to contribute to any given project, especially if the ratio of successes to failures is high. People are capable of acting rationally when they put in the effort, and donating money to a KS project is likely one of those situations. The failure of a particular project does not at all mean that people (generally) will adopt a global negative attitude about all of KS. There will always be someone who sees a project fail and attributes that failure to the system rather than to the project, but we can hope that most people are thinking about things project by project. To put it another way, this system, like any system that endures, can withstand some failures. The burden of proof is on the naysayer to explain why it should be seen as exceedingly fragile. edit: sorry for double post
Last edited by hey_it's_that_dog; 03-19-2012 at 05:48 PM.
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(03-19-2012, 05:47 PM)
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#271
Edit: Or maybe it's just a joke, I do fall for these traps from time to time!
Last edited by Minsc; 03-19-2012 at 06:04 PM.
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(03-19-2012, 05:59 PM)
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#272
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Member
(03-19-2012, 06:00 PM)
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#273
I don't think I can express how happy I am that this sort of funding is doing so well. I've looking up all this stuff about FTL and other unknowns doing fantastically well and while also listening to Tears in Heaven by Eric Clapton (which is a terrible mash up) so I'm feeling overly emotional right now.
The future looks good, guys. The future looks good. My only worry is people deliberately trying to destroy a funding for a game sometime in the future. Funding a heavy amount and taking it out under them when it gets close to the end date, though I don't know if that's possible under Kickstarter's system or not. |
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Member
(03-19-2012, 06:07 PM)
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#274
Here is my criteria/thought process for kickstarting projects.
1. Most importantly, is Kickstarter the only realistic way for a project of this type to get funded. See Wasteland 2. Though this isn't a strict purity test, as you can always find examples, like Spiderweb's games for old school RPGs. You don't want to be funding the stuff the publishers rejected not because of the size of the market but because of organization capability of the developer. Don't fund the stuff the publishers had a great reason for rejecting. 2. Do the names behind it have a track record, OR, is their an alpha of the game that proves the developers can actually deliver? See Wasteland or FTL. This would weed out people whose ambitions are higher than their capabilities. 3. Do I want something above and beyond what is promised in my reward tier or project description? If so, I am funding my personal dream and bound to be disappointed. IE Don't fund wasteland 2 if you want an action RPG. You see this a bit in the Wasteland 2 forums already. 4. Did I donate more than I can afford if the game turns out to be mediocre? IE, if you are only funding the game because you expect the second coming of Jesus, don't fund it to that level. Assume an average game and fund it appropriately. For me this rubrick ended up in my funding Wasteland 2 at $75 and Idle Thumbs at $50. |
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Member
(03-19-2012, 06:11 PM)
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#276
It would either get funded or not get funded. If people want to drop $100 on Activision new game year in advance instead of on release date i don't see anything wrong with it. In fact if it drags 5% of cod userbase into kickstarter it could exponentially increase Schaffer effect for other projects. |
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Member
(03-19-2012, 06:16 PM)
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#277
Can't wait to see a news report about a kid who charged their mom's card for $10,000 to help fund Call of Duty: Plants vs. SAS |
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(03-19-2012, 06:19 PM)
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#278
I am leery of it personally but at least the games have been priced well. I personally skipped the DoubleFine one since it was so well funded and I honestly don't care at all about the documentary stuff, but the Wasteland one is at least tempting since the $15 price is supposedly lower than they will offer the game initially. The concept of essentially fully paying for a pre-order 1.5 years in advance though is not very exciting.
In DF's case, at least the development time is intended to be relatively palatable. I'd say that's my largest misgiving about the trend as long as the price remains right for the games/entry level contribution. |
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Member
(03-19-2012, 06:37 PM)
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#279
I think the outcome of these first few projects will have a far larger effect on the success of the crowd-funding model, but afterwards far less. DFA and WL2 though will be the standards by which this model will be judged, and if these falter at so early a stage I could easily see the Kickstarter revolution falling apart. There's a lot that has to go into doing this correctly, but I think the people behind both projects have the know-how to do so. I think it's got an advantage too over the traditional dev-pub relationship as the the backers are far more emotionally invested in the project and willing to take a more quality product over a quicker/profitable one.
What I think would be cool is if Valve could make a "kickstarter for games" tab/add-on for steam if this whole thing works out. Would get far more exposure to the gaming public. Actually, have Valve/Gabe weighed in on the Kickstarter movement yet?
Last edited by CrunchyFrog; 03-19-2012 at 06:39 PM.
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Member
(03-19-2012, 06:39 PM)
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#280
"Told you so." -Gabe Newell, seconds for having thirds of the mashed potatoes |
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Member
(03-19-2012, 06:41 PM)
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#281
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Member
(03-19-2012, 06:44 PM)
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#284
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Member
(03-19-2012, 06:45 PM)
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#285
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Member
(03-19-2012, 07:18 PM)
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#286
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Member
(03-19-2012, 08:02 PM)
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#288
Originally Posted by HurricaneJesus:
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Member
(03-19-2012, 10:08 PM)
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#289
As much as I'd love to see it happen, I doubt Kickstarter will become a big thing for many Japanese studios. So many of them are really, really set in their ways. Now, using Kickstarter to boost the budgets of doujin games would be pretty friggin' cool, especially if it meant localized releases on Steam. |
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Member
(03-19-2012, 10:17 PM)
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#291
If one of the projects I funded ended up as a failure, I wouldn't lose any sleep over it. Nor would it prevent me from funding future projects I was interested in. The risk/benefits ration seems rather low to me. |
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Member
(03-19-2012, 10:18 PM)
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#292
We've been over this - Yes, you should still be careful, but Kickstarter doesn't absolve project starters of all liability if they get funded but fail to deliver. It'd probably cost a lot relative to the amount of money raised, but the backers of a fraudulent project could get together and sue.
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Faster, stronger, smarter and has a wife who plays more games than you
(03-20-2012, 02:46 AM)
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#293
Why go through all that trouble? You could just set up a website promising people copies of a game for $50 and then not give them a game and keep the money!!! Man the internet is dangerous!! |
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(03-20-2012, 02:48 AM)
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#294
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Member
(03-20-2012, 03:18 AM)
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#296
I am mystified by the obstinate stupidity that crops up in every Kickstarter discussion, where people just wholesale invent worst-case scenarios that have almost no bearing on anything. What is it about this model that makes some of you jerk your knee so hard?
If Tim Schafer is the world's biggest asshole (or worst goodhearted project manager) and leaves with all our monies, most of us will be out fifteen dollars. A small but non-trivial "risk" we are already aware of. Also, his reputation is ruined, he may face legal action, and the world continues to turn, minus my fifteen dollars. I'll survive, somehow. You may not want to donate any money to any project without a ROI, and that's entirely your prerogative, but I literally do not understand any of the handwringing about the idea itself. If bottom-up funding corrects itself into oblivion--even though thousands of projects already exist as proof of viability--then so be it. What does that change about anything? |
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Welcome to the Wasteland.
I hope you're wearing your flak vest! (03-20-2012, 03:57 AM)
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#297
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Member
(03-20-2012, 04:06 AM)
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#298
Too true. This thread is strange and sad. People feigning worry over nothing. Absolutely nothing.
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Member
(03-21-2012, 08:36 PM)
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#299
Damn they removed this one:
http://www.kickstarter.com/projects/...token=869e739e "Hi, my name is Eric Moneypenny. I would like to raise money to buy Kickstarter. WorthOfWeb.com estimates Kickstarter's worth at 18.6 million dollars. Therefore, I estimate that I will need at least 19,000,000 to make this happen." This was pretty great parody. Even the prizes were spot on. $100 and he would have signed your Kickstarter project, $5000 and he would have helped you make your indie movie, $10000 was PIZZA PARTY with Eric Moneypenny... |
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Member
(03-22-2012, 08:25 AM)
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#300
I love the crowdsourcing model, but also recognise that it's a model where there is a high risk (to reputation mostly) for a high reward (to reputation and probably money in the bank).
It's not uncommon that these things might come out due to the mismatching in expectations between different parties, particularly when money is involved. I feel that the funding period(s), which is the window when contributions are open, is the most ideal time for backers and potential backers to drill the project owners or managers on their capability to deliver the product that they are asking for funding. The Kickstarter model of leaving your pledge withdrawable at anytime within the contribution period is great, as backers or potential backers can put in or pull out money at any time if they are comfortable (or not) with the project. The real difficulty comes when the funding closes and the project starts as now the backers are stuck with whatever the project decides to do, whether to the advancement of the product (e.g. more features) or to the denouncement (e.g. change of features, or features that are contrary to backer's expectations of the project, or if the project runs out of cash because a subcontractor didn't deliver, or if the project manager becomes salty). When the latter happens, calls of buyer's remorse or refunds are literal daggers to the project as in this model it's broadcast around the Internet. On the flip side, because the project is out in the open (mostly), the model rewards projects that both have the idea well formed as well as proper project management. In fact, successful projects can enhance the project manager or owner's reputation (see the various successful kickstarted movies or design projects), and this gets noticed by publishers or other well-doers who would pick them up on their next project. In times of (project) failure, well, nobody wins unfortunately, not the backers who have either no product or a bad product, and not the project manager who'd be reminded of this failure every subsequent time he/she asks for money. The silver lining out of this is that the model weeds out the weaker efforts/people where the project is managed badly, but not so much the ideas, where poor ideas can be turned around by better managers (or publishers) in the future. I do think that in time the entire model will self-balance due to this and backers or potential backers (and the project owners) will understand better of the risks in funding (as opposed to the ideals of getting a great product), so the only bubble I see here is one of expecting too much in too little time. tl;dr The Kickstarter and crowdsourcing model itself will be fine in the long term, but we'll probably still see projects that fail or products that don't live up to the hype. The lesson is one of expectation management. |