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Member
(05-16-2012, 05:09 AM)
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#305
Same thing happened with Jane Jensen's KS early on. There were more 100+ pledges than 15 and 50 ones initially. It will even out later on in the campaign, but the first rush of adventure fans always seem to be very generous
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Subete no aware
(05-16-2012, 11:20 AM)
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#307
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Member
(05-16-2012, 11:58 AM)
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#308
Edit: Unless they're deliberately making a pun I'm missing, do you think someone should tell them that it's "foreword"?
Last edited by mclem; 05-16-2012 at 12:01 PM.
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(05-17-2012, 01:27 AM)
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#315
New update was made to ensure people the game is DRM free. Apparently there's some misinformation being injected from somewhere.
As for the state of the project, I'm very happy with how it's going so far. I think this thread has clearly shown that when they get around to putting an infodump from the video into the text description, there may be a massive rise in interest. |
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Banned
(05-17-2012, 03:11 PM)
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#318
Also, I hate how "FMV" has come to mean "live action". FMV used to be any video, whether it was a cartoon, pre-rendendered, whatever, and now it's just associated with these bad live-action Sega CD games, which is NOT what Tex games were. They were adventure games with very advanced 3D graphics and great gameplay that just happened to use live action cut scenes. |
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(05-18-2012, 04:30 AM)
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#321
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(05-18-2012, 06:27 PM)
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#322
Watched the video.
I liked "worser" and The Piggy Bank, but everything else just seemed too overdone. I do enjoy me some SF Noir and PIs and Apocalypses, though. |
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Banned
(05-18-2012, 06:53 PM)
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#323
I could have benefited from some gameplay footage though, so people realize this is, in fact, a modern 3D game and not a Sega CD-ish FMV fest. They told me they're saving the gameplay footage for later though.
Last edited by Frogacuda; 05-18-2012 at 06:57 PM.
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Member
(05-19-2012, 06:41 AM)
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#327
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Banned
(05-19-2012, 12:35 PM)
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#328
When I saw the initial goal for this, I have to admit I had serious doubts that they could pull it off. Now it's looking like they're at least on track to make their goal (although it's not really a sure thing yet, I suppose, so GIVE GODDAMMIT). |
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(05-22-2012, 05:29 AM)
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#333
For those who haven't played before, they just put up a video describing the gameplay. Aaron Conners does a great job of pointing out how Tex is not the same as the crappy FMV games. It's an adventure game in a fully explorable, 3D environment with FMV cutscenes and character interactions.
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Member
(05-22-2012, 06:06 AM)
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#334
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Banned
(05-22-2012, 02:09 PM)
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#335
The tex games were really cutting edge and if more games had taken cues from them in terms of 3D exploration, narrative pathing, hint system, etc the genre might not have been dumped for being dusty and old at the end of the 90s. |
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Member
(05-22-2012, 08:05 PM)
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#341
You should play some of the earlier games. I played through Under a Killing Moon and The Pandora Directive for the first time last month and they were great.
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(05-22-2012, 09:26 PM)
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#342
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Banned
(05-23-2012, 12:33 PM)
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#344
From what I understand it's more for expanding the scope and the type of gameplay to be more similar to the old games. For a long time Project Fedora was concieved as a kind of low-budget compromise that would continue the Tex story, but feature more "casual" gameplay without the 3D exploration we've come to know and love. When double fine showed up, they saw an opportunity to make the game that they and fans REALLY wanted, rather than a watered down product.
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Member
(05-23-2012, 06:37 PM)
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#346
It's not that easy anymore to raise that much money on Kickstarter. The initial enthusiasm for the platform is over, and some people wait for some of the games to deliver. I can't blame them - if Tex Murphy and "new Space Quest" weren't must pledges for me I'd probably hesitate to spend a lot of money on projects as well. But in these two cases it's now or never.
Still - if I were a developer that wants over 400k out of Kickstarter right now, I would make sure my campaign runs much longer than the ca. 30 days that seem to be the standard length at the moment. |
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(05-23-2012, 09:23 PM)
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#347
There's another new video and this one's pretty exciting (for me at least). Aaron discusses the story and it seems that the branching paths in Project Fedora are going to be even more diverse than the ones in The Pandora Directive. Entirely new goals seem to lie down this road, with the paths potentially well-deserving of another playthrough, something very rare for adventure games.
Whether you're a Tex fan or new to the series, you should really check it out to see where things are going, especially if you're one of the people that are suspicious of the project due to lack of written info in the project description. They are definitely focusing on putting most of the info in the videos this time. |
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Banned
(05-24-2012, 01:06 AM)
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#348
I mean look, this thing is very much on target to get funded. They can't completely coast to the finish, but they're over the hump. If you reach over 50% on a six-figure goal in one week, it is very unlikely that you will fail in the end. SpaceVenture has a few problems facing it. 1) It's following TWO campaigns that also involved Sierra game designers, AND it's running concurrently with another comedic adventure game, so people are spread a little thin. 2) The pitch video is as entertaining and natural as a PBS pledge drive, and contains no meaningful information about the game itself. 3) Their prototyping hook turned out to be a little confusing and underwhelming for people. |
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(05-24-2012, 06:12 AM)
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#349
The Tex series didn't really splutter out, though. Microsoft outright smothered it when they bought Access Software to exploit the Links golf license.
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Banned
(05-24-2012, 10:18 PM)
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#350
I realize that they made a deal with the devil and had to make in 9 months and all that, but most people don't think about that, they just think about it being disappointed. That said, I'd kill for even an Overseer-quality Tex now. |