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Trust no one!
Keep your laser handy! (05-03-2012, 08:04 AM)
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so yeah, just finished it.
At first i was like what the hell is everyone talking about, this is great, great tension and i cant wait to see how it unfolds.. then Shepard went up and.. yeah. Man. edit: oh and i killed the reapers, that's what i was there to do
Last edited by SalsaShark; 05-03-2012 at 08:07 AM.
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(05-03-2012, 08:21 AM)
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My experience was that I wasn't expecting much from the ending, because of all the discord. Yet, I though it would at least be acceptable at a basic functional level, but even that wasn't so. Meaning that the ending could literally be a "rick roll" video and it would still be just as functional. Who walked out of the Normandy in your ending? |
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Trust no one!
Keep your laser handy! (05-03-2012, 08:23 AM)
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I honestly paid little attention to gathering war efforts just to see the best ending and played the game just doing what i felt like doing and what i enjoyed playing. I accept my fate :p and Shepard died. Now im watching the "green" ending and there's just no way of saving this thing, man. |
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Trust no one!
Keep your laser handy! (05-03-2012, 08:42 AM)
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Well i cant imagine how i would have felt if i didnt knew about the disappointment beforehand.
All the internet chatter certainly softened the blow. Game was fun, some highs were really highs and some of the lows were pretty fucking low, but i had fun. Enjoyed the last mission as well. Still the weakest of the trilogy for me, even with ending not withstanding. Dying over the Marauder Shields stuff right now, good thing i avoided any kind of spoiler. |
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(05-03-2012, 08:44 AM)
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Just imagine how even more dumbstruck you'd be in the moment if EDI walked out in the destroy ending... Because it totally does happen. It happened to me the first time. Yes, in the ending that destroys all synthetics, EDI is there. Let that sink in. |
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Trust no one!
Keep your laser handy! (05-03-2012, 08:46 AM)
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oh i get it, Joker's love made her.. ![]() wat
Last edited by SalsaShark; 05-03-2012 at 08:54 AM.
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(05-03-2012, 08:46 AM)
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Trust no one!
Keep your laser handy! (05-03-2012, 08:49 AM)
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Yeah cause i found it satisfyingly hard (i know the hordes depend on war efforts so i was probably pretty poor there) and it had some nice eye-candy. The build up was pretty shitty but idk, it clicked to a point.
Also i was pretty happy to see Javik out i guess, Liara wasnt expecting cause i totally bailed on her and went with Miranda as relationship (i did ME1=Liara ME2=Miranda) but she still gave me that whole gift and head on shoulder thing so whatevs. Javik was the best thing about this game. Pretty much what Mordin was to ME2 but in a totally different way. Cant believe he's DLC, fucking lol. |
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(05-03-2012, 09:09 AM)
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Are you starting to hate the ending now?
Because none of your options in all 3 games have any influence in the ending You only get 3 crap choices that don't really make sense You basically destroy the galaxy leaving everyone stranded After that, nothing is explained. What happened to Shepard's friends? Why did they leave him alone? How did they get to where they are? Where are they? How many survived? How will they survive? How will the get out of there? Nothing is explained. All you know is that Shepard has to make a choice forced by some alien holo kid. Choice he just accepts instead of doing whatever he wants. |
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(05-03-2012, 09:42 AM)
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And then there's uhm... 3 tubes and you have to do something Oh |
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Trust no one!
Keep your laser handy! (05-03-2012, 09:43 AM)
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![]() only way i see it is pulling a final boss out of their asses and that would suck as well the reapers kinda suck for that, i never really felt the threat. Saren worked much better as an antagonist, starting cause you know, he was there, he killed someone you cared about, etc. man ME1 was so fucking awesome |
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(05-03-2012, 05:13 PM)
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1) OH YEAH the Citadel here I come! 2) Oh wait, I'm hurt 3) (random nonsense) 4) THE END 5) Going to the NeoGAF thread to say I should never have doubted it when people said the ending really is that bad Also, ME1 was for me the best experience this generation. The gameplay was all over the place and the framerate was really bad but it had a lot of charm and it blew me away. I seriously couldn't believe it when I convinced Saren to kill himself. The story in ME1 is one of the best videogame stories of all time (not that that's saying much honestly). The talk with Sovereign where it reveals it's an actual Reaper is especially memorable. ME2 and ME3 are still great games, shitty terrible nonsense what-were-you-thinking ending aside.
Last edited by Cromat; 05-03-2012 at 05:17 PM.
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the window was open, he lost his 'cock
(05-03-2012, 05:25 PM)
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(05-03-2012, 05:53 PM)
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I think they wanted to hammer home the point, i believe the illusive man said it "this is bigger than you or me" to kind of eradicate your decisions. But the decisions you made were fucking collosal in scope. you spent 3 years saving the galaxy. then there is no closure. no goddam closure. only more questions. new questions. not old ones. the biggest one being "WHAT THE FUCK?"
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(05-03-2012, 06:04 PM)
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I'm glad there wasn't any last boss in ME3. I mean yes Terminator baby was dumb as hell. Imagine if they did that again.....What? One big ass Asari and you have to shoot her blue nipples for her to fall? Alright!
What was really fucked up was that Harbinger was there for like 2 seconds in the game. What happened to his blaberring nonsense. I missed those. |
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(05-03-2012, 06:28 PM)
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Thinking about it, I think Infamous 2 had a greater moral dilemma/choice at the end than ME3. |
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(05-03-2012, 06:36 PM)
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The Harbinger non-climax was a, wait for it, a harbinger of events to come. Har, har. But no, seriously, looking back, there were problems even before Shep took the elevator to heaven.
That there was no final boss is fine to me, but it does reek of them just flat out cutting something again because they got bad feedback about it instead of actually fixing it. That seems to be the pattern with their 'listening to feedback' droning.
Last edited by Rufus; 05-03-2012 at 06:38 PM.
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(05-03-2012, 06:56 PM)
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Right at the end, after the space kid finishes spouting his bullshit, Shepard should have called Hacket and ordered him to fire on the Crucible. Thus, as the mind behind the Reapers died, the allied forces were able to destroy the Reapers.
The end.
Last edited by DTKT; 05-03-2012 at 07:16 PM.
Reason: not catalyst
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(05-03-2012, 07:27 PM)
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See, I wouldn't mind so much if the final decision was its own thing and not dependent on any previous choices, but first of all, the choices were shitty (Taste The Rainbow laziness.) And second, the previous choices didn't really end up mattering, at all. Whether you saved the Geth/Quarians or not, cured the Genophage or not, etc. But those two are probably the biggest ones. There's no resounding resolution there, no real consequences for those actions beyond the immediate scene at the time they are made. Those choices should have had a serious effect on at least the climax, if not the final conclusion to the game in a similar manner (ideally even better) to loyalty and squad choice for the Suicide Mission in ME2.
TL:DR: War Assets were bullshit. |
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(05-03-2012, 07:43 PM)
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For instance, the Catalyst states that Reapers were created to halt the inevitable organic development of deathly synthetics. Sovereign and Harbinger in ME1 and ME2 flat out state that the Reapers control the evolutionary paths of organics, most notably to become space faring and... eventually create synthetics... |
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the window was open, he lost his 'cock
(05-03-2012, 10:42 PM)
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In none of the games is the main theme organics vs. synthetics, especially the second and third games. You can play your Shepard that way, but you still get EDI as a squadmate. Throughout the series, we get hammered that there is strength through diversity and that we can overcome our differences in order to achieve a common goal. Then in the last few minutes of ME3, the Catalyst says that that is all impossible despite a lot of us being able to achieve peace between the geth and the quarians and having an AI work with us.
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(05-03-2012, 10:44 PM)
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Definitely doesn't make things up as he goes along.
(05-03-2012, 10:55 PM)
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Maybe that's just the way I played, but I thought a lot of the story was directly related to the struggle of co-existence between synthetic and organic life. So many choices depended on that, from ME1 and on... everything from Kaiden's implants, to Grunt's test-tube creation, to Resurrected Implanted Shepard, to the fear of the Geth and Legion sacrificing himself to give a consciousness to his race (parallel's what Shepard does in Green ending), Jack's tortuous experimentations, Tali's endless war, EDI's giving of free will... it all had to do with the moral questions around artificial intelligence, the ethical nature of human modification, eezo, biotic implants, etc etc. It was really hit over the head with Javik - I always got the sense their clear black&white attitude toward synthetic life is what ultimately led to their destruction. The Protheans epitomized an organic-dominated galaxy with 0 tolerance toward synthetic life, and they stood no chance in their war. They did not represent an 'alternate solution' and became another failed cycle. He basically says as much to Shepard in his rant on the evil of synthetics left to themselves in this world, and all life depends on their destruction. Javik is all like Red Rainbow, TIM is all like Blue Rainbow, and EDI/Joker are all like, Green Rainbow. Or something; but that was how I felt most of ME3, and the seeds have certainly been plated in the universe since ME1. All of that fed up to your ultimate decision, how do you view this balance, how do you personally define life, and go ahead, pick a side. There are a lot of issues with the ending I'm now learning that I've had 24 hours to reflect, but thematically, that part makes sense to me.
Last edited by John Harker; 05-03-2012 at 10:58 PM.
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the window was open, he lost his 'cock
(05-03-2012, 11:03 PM)
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I'm the Avatar and you gotta deal with it!
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Trust no one!
Keep your laser handy! (05-03-2012, 11:22 PM)
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"synthetics will always try to destroy organic life" I mean what? where did that came from? |
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the window was open, he lost his 'cock
(05-03-2012, 11:36 PM)
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It's even more jarring when ME3 goes out of its way to show you that every single time synthetic life rebelled, it was in self-defense. The researchers at Luna wanted to shut off the AI and it attacked them. Then it gets repurposed into EDI. The quarians are afraid that the geth are achieving sentience and try to shut them off, the geth respond by fighting back, but curiously, not immediately.
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Definitely doesn't make things up as he goes along.
(05-04-2012, 12:14 AM)
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Though, I wasn't surprised by that. The reapers represent that very belief: they are a synthetic life with the sole purpose of wiping out organics. That's what this AI life honestly believes - he created this cycle because in his time, that was the way of the world. And it's been that way for thousands of years, perpetuating due to the direct influence of this immensely powerful synthetic being. However, Shepard represents the antithesis of this... this whole journey was him DISPROVING that that very notion (which has been our direct lens in the universe). So, yes, the world in it's current state has synthetic life and organic life in perpetual conflict. Though Shepard is the catalyst for change, in that every major event we see this as a 'organics and synthetics working together' because that's the change this one man has had in the world. The end question than is, do we go with the current 'order of things' (which in the terms of this universe, always ends with organic destruction at the hands of synthetics) or do we go with this 'new solution' brought on by the change Shepard has brought in the world? He just LITERALLY becomes a 'catalyst' at the end, instead of the metaphorical one he's been throughout the game. |
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(05-04-2012, 12:41 AM)
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The ending still makes no sense. All cycles eventually face AI threats and Javik's cycle hated AI life. Instead of constantly repeating cycles, why the can't the Reapers just destroy all synthetic life to begin with and warn the organics not to mess with AI's. Why destroy both?
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(05-04-2012, 12:44 AM)
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(05-04-2012, 12:57 AM)
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By stupid, I meant the story they came up with in the game. It just doesn't make sense. |
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Member
(05-04-2012, 02:25 AM)
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Or just fuse them from the beginning. Shepard may have convinced them to consider the option with his plan (and the logic on that is fuzzy), but they've apparently had the tech this whole time. The story also doesn't really attempt to explain why FemShep is special genetically and should dive straight in to the light versus instead of throwing a toe in.
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gittin' up in yo holonet modal verbs: dem Nanofuchs be AUXILIARY.
(05-04-2012, 02:28 AM)
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"All synthetics will destroy organics" is brought up as the main plot point in the last 10 minutes of a 120-hour RPG trilogy. You honestly have no goddamned clue what you're talking about. |