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Member
(05-11-2012, 12:00 AM)
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So with ME3 barely hanging on to Top 10 in a slow sales month
http://www.gamesindustry.biz/article...s-during-april And ME3 barely making Top 10 in XBox Live activity since launch http://majornelson.com/2012/04/17/li...-of-april-9th/ Can we conclude that taking resources and time from single player to build multiplayer was a bad idea? |
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Boring Member
(05-11-2012, 12:08 AM)
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Boring Member
(05-11-2012, 12:44 AM)
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http://blog.bioware.com/wp-content/u...-Telemetry.jpg
Last edited by Bisnic; 05-11-2012 at 12:47 AM.
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Member
(05-11-2012, 02:06 AM)
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Banned
(05-11-2012, 02:42 AM)
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The game needed another year in development and less input from EA's marketing and focus testing groups for the game to be excellent in my book.
Last edited by rozay; 05-11-2012 at 02:46 AM.
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Member
(05-11-2012, 02:59 AM)
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Member
(05-11-2012, 04:08 AM)
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Honestly, Bioware didn't need muddling from EA to ruin the ending. That was all on the top guys on the team. If EA marketing was involved, we would have gotten a traditional ending with a clear path to sequels, don't you think? |
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Banned
(05-11-2012, 04:46 AM)
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I can't think of a more logical reason as to why Jessica Chobot was fully rendered in game and Tali appeared as a stock photo. It's stuff like that I'm talking about, as well as some of the direction and the marketing for the game. The ending was a casualty of the limited dev time.
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Member
(05-11-2012, 05:10 AM)
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For the fans. |
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Member
(05-11-2012, 05:57 AM)
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Sometimes I think people are overestimating the involvement EA had in the production of mass effect. Like, sometimes it feels like it gets construed that bioware is the battered wife while EA is the drunk husband asking for more. I just don't think that is the relationship of developer and publisher.
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Banned
(05-11-2012, 06:19 AM)
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People called Romanes they go the house?
(05-11-2012, 06:49 AM)
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I wonder if this was done before or after they decided to kill Emily Wong on twitter. And I agree that it was on Bioware's end, not EA's. EA may have killed the production cycle time, but Bioware should have been aware of how to write a damn ending. The game was arguably fine (not amazing after the initial wowness wears off and the other flaws become apparent) except for the last elements of the plot line.
Last edited by Metroidvania; 05-11-2012 at 06:52 AM.
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(05-11-2012, 10:35 AM)
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Member
(05-11-2012, 12:56 PM)
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Well the separate team could've been added to the main team. Of course it's not a simple question of adding more programmer = better program in less time, but when you hear that Martin Sheen was still recording lines slightly over two months before the game was finished, because they ditched an indoctrination ending shortly before that because they couldn't get it working from a gameplay perspective.. Then it's quite clear that they were starved for time or resources. And having the other team prototyping and testing could've helped in this regard.
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Member
(05-11-2012, 12:59 PM)
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Reading the leaked script bits and listening to the cut content, it sounds like the game didn't have enough time to bake and resources may have been stretched thin.
Last edited by riceandbeans; 05-11-2012 at 01:02 PM.
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Boring Member
(05-11-2012, 07:10 PM)
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All the bugs that both the singleplayer and multiplayer have on the other hand... definitely due to a rushed game where they didnt even bother to fixed most of them before the release. ME2 had some bugs when i bought it last year(mostly Shepard getting stuck in midair for some reason), but that's nowhere near what ME3 have.
Last edited by Bisnic; 05-11-2012 at 07:13 PM.
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Member
(05-11-2012, 07:35 PM)
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Partially, yes. Partially the endgame suffered because war assets (that is to say, the rest of ME1-ME3) had so little visible impact on it. That had to be a result of lack of time. They undoubtedly wanted an ME2-like effect of war assets on the ending, but it's hardly there at all.
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Member
(05-11-2012, 07:49 PM)
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Mass Effect 2: January 26, 2010 Probably right around 2 years development time since it takes about 2-3 months for certification. |
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Member
(05-11-2012, 10:06 PM)
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I ask this in a other thread but I'm like 23 hours in on Insanity mode and I think I'm at the half way point. If somebody can tell me how far I am in, I appreciate it. I'm at the part after Cerberus attacked the Citadel. And just discover the docking bay map with all the refugees are staying at the first time. I guess I missed a couple of missions after finding this area just now.
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Member
(05-11-2012, 10:52 PM)
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Yeah, it's not really morality-related, just 'positive outcomes'-related. In my Renegade run I destroyed the heretics, yelled my way into Tali and Legion's good books and got Tali off the hook by bitching out the Admirality in ME2, then baited Zaal'Koris into accepting a pickup and took care of the fighter squadrons in ME3 and got the peace options at the end. It was satisfying telling the Quarians that if they insisted on attacking the Geth, I'd stand there and watch them burn.
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Boring Member
(05-11-2012, 10:59 PM)
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