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Member
(03-22-2012, 09:33 PM)
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#152
Can't believe people really would complain about these things. |
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Junior Member
(03-22-2012, 09:38 PM)
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#159
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Banned
(03-22-2012, 09:38 PM)
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#160
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Member
(03-22-2012, 09:46 PM)
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#163
Last edited by rataven; 03-22-2012 at 09:50 PM.
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Member
(03-22-2012, 09:49 PM)
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#167
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Banned
(03-22-2012, 09:50 PM)
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#170
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Member
(03-22-2012, 09:53 PM)
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#172
Holy Shit, it works IRL, then. |
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Member
(03-22-2012, 09:55 PM)
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#173
Entire game could have been condensed into a 10-30 minute tutorial segment for Assassin's Creed 3; especially Desmond's story on animus island. Ezio's a bit more complex, obviously..but Revelations doesn't really end the story to the same degree that Embers does, and that's a stand-alone short film that can pretty much be watched for free.
Last edited by Secret_Riddle; 03-22-2012 at 09:59 PM.
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Member
(03-22-2012, 10:01 PM)
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#177
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Member
(03-22-2012, 10:03 PM)
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#179
2 then, without a doubt. Denser cities, and more of them overall. None of them feel the same, either. Brotherhood, despite being a better game with a more engaging story, consists of only one city, even if it is significantly bigger than the ones found in 2.
Last edited by Secret_Riddle; 03-22-2012 at 10:07 PM.
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Member
(03-22-2012, 10:15 PM)
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#182
So...I really don't see much of a difference here with the cities. The biggest landmarks are going to be smaller than the biggest landmarks in most of the previous cities, yeah, but beyond that, the vast majority of the urban environment should be very similar (and looks very similar in that screenshot, slanted roofs aside). Colonial and early American cities were very closely based on European models, after all. |