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Member
(04-02-2012, 07:15 PM)
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#551
Once you know how to drift through a corner without killing your speed the game becomes very easy, only becoming challenging in the final city.
Talking of which, why is it completely desaturated of all color? So unnecessary considering how brilliantly vibrant and colorful this game is. By far the worst design decision in the entire game. |
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Member
(04-02-2012, 09:18 PM)
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#552
Been watching more videos. It looks like it's a mixture of both Burnout + Split/Second but still different enough to be its own game. |
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Member
(04-03-2012, 06:51 AM)
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#553
I've been looking forward to this since the initial trailer, but so far i'm disappointed.
It feels like a budget mish-mash of concepts from other racers, yet not as good as any of them individually. -The "frags" require no effort. A light touch while boosting takes down opponents with ease. I popped in Burnout 3 to see if my memory was deceiving me, but no, you had to shunt, grind and ram opponents to take them down, it was a fight. Flatout too, required more effort to take down opponents, and when you did, it was rewarding. -The tracks all look the same! Did Bugbear use the level creator to make the tracks? Cause it looks like they did. -The destruction is superficial, and this would be fine if it at least looked good, but it doesn't. I know it's frustrating to lose momentum but it's strange to drive through cement pillars to only have it explode like styrofoam, all the while your speed never drops. Oh yeah, then you stop dead when you hit something you thought you could, but cannot drive through. I love previous Bugbear games and i'm willing to give this game more time to see if it clicks with me. |
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I've done nothing with my life except eat and fap
(04-03-2012, 06:53 AM)
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#554
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Member
(04-03-2012, 11:08 AM)
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#555
Just recieved this game from my rental service. Sending it back already. The game just doesn't know what it wants to be.
Too stiff for an arcade racer, too arcady to be a racing sim. And the fact you can't drift with brake is a dealbreaker, it just doesn't feel natural. The boost is crap, most of the shortcuts actually slow you down or have no real benefit, no bonus for getting back rivals who frag you eyc. A very poor mans burnout and pretty shit ridge racer too. It just made me want to play spilt second again. That's probably the best arcade racer this gen except for the fact that it doesn't have boost.
Last edited by ThoughtsOfSpeaking; 04-03-2012 at 11:11 AM.
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Member
(04-03-2012, 11:47 AM)
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#557
I have completed 6 of 9 districts and so far there are three instances that come close to a Split/Second type of destruction. But as there are so few I don't want to spoil them. One of them involves driving through a wall and if you didn't pay enough attention before destroying that wall you are like "Whoa, so that's behind this wall, nice". Sometimes there are big jumps after crashing through walls and so on. RRU is a very lite version of Split/Seconds's destruction, but it is a fun game nonethless.
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Member
(04-03-2012, 12:26 PM)
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#559
Just had a quick blast at this, tried the first event and came 8th lol. This game is gonna take some getting used to.
My first reaction was that pressing B to drift felt very strange. I'll stick with it cos I loved FlatOut, Burnout and Split/Second. Just need to get some practice in. |
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Member
(04-03-2012, 12:50 PM)
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#560
The destruction is not superficial, if you're not boosting it does affect your speed, further it also affects the health and deformation state of your car. When your boosting driving / drifting through columns or walls helps rebuild your power. If you're trying to drive through things that you can't you probably need more experience with the environments. The game is separated by cities so yeah until you progress out of a city all of the courses share the similar assets. The game's domination mode depends on Power chains so take downs are supposed to be quick but if you notice if your too close they don't trigger. You do need a certain level of inertia.
Stick with it. This racer is chaotic, a lot of fun, actually has a lot of depth to it's game play and has a quite challenging drifting model. You can drift with the brake. On the higher powered, higher drift cars the drift button (handbrake) is there but just the brake does work. The idea of the "shortcuts" or destruction points is that they are Power enablers. They're the crux of the whole game plus in race awards on based on them (as well as other race accomplishments for drifting, destruction etc..) and used for level progression. The game is much more hardcore than split second and the drifting model is light years ahead. Not sure what you mean by stiff. I see an influence from the Flatout series in the handling model.
Last edited by Sysgen; 04-03-2012 at 01:42 PM.
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Member
(04-03-2012, 01:56 PM)
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#561
The handling feels stiff compared to those type of titles, but right for a ridge racer game, but for me the two styles can't coexist. I accept that it may have a lot of depth and be challeging, but for me the challenge comes from getting the car to behave itself, while exploring the new mechanics, rather than using the new mechanics to win races. In short, Im not a sim guy. I love arcade racers, but this try's to appeal to both crowds and in my view fails. I'll give it a couple more spins after work, but I don't think it will be able to redeem itself unless I just play it for achievements. |
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Member
(04-03-2012, 03:00 PM)
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#562
Are you playing like this? It's wrong. Notice how he's not building the power bar. He's not drafting, he's not using the environment, he's not drifting and he's not using the destruction points and finding air. Looking on Youtube I can't find one video where the game is played optimally. When it is it's crazy fun. What's the best free way to make a video?
Last edited by Sysgen; 04-03-2012 at 03:03 PM.
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Member
(04-03-2012, 06:49 PM)
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#565
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Member
(04-04-2012, 04:04 PM)
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#567
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Member
(04-04-2012, 05:39 PM)
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#568
I agree, particularly with the latter part of the above statement, Ridge Racer: Unbounded is definitely its own thing, it's a lot of fun but it does communicate certain things kinda poorly. I've been pecking away at the campaign, playing it an event at a time and have just dominated my first section of the city. Got first in all events except the drifting one, still working on that. There's no difficulty curve, the difficulty level in Unbounded is flat, players aren't eased into the experience of Unbounded, they're just sorta tossed into the mix. Which is kind of good and bad at the same time. Once you figure out how you're supposed to play, some of which seems counter-intuitive (smashing into stuff constantly to gain boost meter), it gets easier.
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lil' bit tasty
(04-04-2012, 06:50 PM)
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#569
PC patch coming up:
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Trust no one. Eat steaks.
(04-04-2012, 08:56 PM)
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#570
I think that all the scores you have earned from races in that tier total up to 59,999 and you just need to better one of the scores from any one of those races. That's my initial thought anyways.
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Never buying another games console. Ever.
(04-04-2012, 09:00 PM)
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#571
I wonder if the lack of other players online on PC is because of something that needs patched or if there really isn't a single person trying to play at the same times I did. It would be sad if it's the latter, the game is really great once you get to grips with it.
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Member
(04-04-2012, 10:40 PM)
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#572
I'm playing it online to get the 50 wins on the 360 and NOBODY is playing this game. There must be something wrong with it. I mean it probably didn't sell that well but only one person in the world trying to play the game online is stretching it a bit. |
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Member
(04-05-2012, 03:58 PM)
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Bugbear mulling decision to cut tutorial from final game
#576
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I've just started and must admit I could have used a tutorial - it is only this board which has meant I have even a rudimentary understanding of how the game is meant to be played. Without that I would have just meandered aimlessly to many last place finishes instead of many, errr, 6th place finishes with the occasional top 3 :) |
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Trust no one. Eat steaks.
(04-06-2012, 04:11 AM)
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#577
The game is starting to click with me now but it's taken a lot longer than I expected. The structure of the game feels way off too. It's like a majority of the first couple of cities are nigh impossible to get 3 stars on each event, but if you don't restart races after you finish and let all your XP build up, then you can go back with cars unlocked and finish the events a lot easier.
Also, you can't tell me I am the only person in the world looking for multiplayer games on the PS3. My Nat is Type 2 and I've never had any problems before. I know BugBear have had multiplayer issues in the past with unstable structures but really, is there no one out there playing? I haven't found one game yet in the last 3 days. |
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Member
(04-06-2012, 01:40 PM)
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#578
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Member
(04-06-2012, 01:46 PM)
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#579
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Member
(04-06-2012, 02:02 PM)
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#580
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Trust no one. Eat steaks.
(04-06-2012, 07:32 PM)
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#581
So far I've 3 Star'd the first city and 6/7 of the 2nd (I've never been that good at drifting in any racer, well, not circuit drifting anyways). I've unlocked all but two cities and there is one city where I can't even get close to the top 3 in the first two races so the rest are locked. I dunno, I really like the game, I can see there is a different layer of skill required compared to what we've learned in other games, but it just feels like something is a little off in some instances.
It really needs a list of games running as well for when you're searching. As soon as I go to search for a game it almost instantly creates a lobby just for me because there is nothing active. Glad I got this on PS3 though (I usually buy the driving genre for 360) since I'm not paying to play this online or I would be a little more irate but we'll give it time. Let's just hope a decent patch comes out before players move onto something else and forget about this.
Last edited by Gen X; 04-06-2012 at 07:37 PM.
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Member
(04-06-2012, 10:03 PM)
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#582
Last edited by Sysgen; 04-06-2012 at 10:05 PM.
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Trust no one. Eat steaks.
(04-07-2012, 08:02 AM)
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#583
It sounds like we're almost on the same page, although you're probably a few paragraphs ahead! ;) Back onto Unbounded, I don't mean the handling of Unbounded is off, just the structure, or maybe I am, as mentioned above, just starting to get a bit older and my reactions are starting to dwindle. I'm finding it hard to explain at this point because of lack of sleep/working night shift. It's just that there are some early parts of the game that feel like winning with the default unlocked cars is a lot harder than it should be especially if Namco/Bugbear want to keep you interested. I'm sticking with it cos the game is far from shit and I love the driving genre to bits. =) Anyway, two of the earliest tracks I'm having problems on, both in Upper Westside (3rd city?), 1st race, Posh Destruction using the Ashburn '72 (I have two Stars) and the Second race I'm having issues, same tier same car, track called The Punishment. A direct feed video of me playing The Punishment linked below (recorded during the making of this reply to prove it's bad luck!), see below for synopsis. Haven't even gotten one star on this course yet since I got the game over 72hrs ago. I know it's all just stringing everything I know into two perfect laps, I'm nearly there, just luck isn't on my side time and time again. Some races I did find easy, but the initial start of the game was so unforgiving but that was probably because I was trying to play it exactly like Burnout/Split Second. I'm using my boost a lot more efficiently now. I literally just took the XP as I earned it and eventually went back to earlier tracks with better cars. If I pick a car that excels at handling I will drift as little as possible, back off the gas, turn in sharp, hammer it out. I win those races but I think the Ashburn '72 is just a twitchy bitch to drive, especially with the dualshock. Here's a progress shot.
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http://youtu.be/dZ7Hv9BS57o 1st crash Lap 1. Started fish tailing at the last second. You know the drill, the pendulum effect. 1st crash Lap 2. Clipped something just as I entered that shortcut, enough to bounce me subtly to the left and off course into crashville. 2nd crash Lap 2. Just bad luck, boosted into an opponent for a frag before destroying the Night Club but as luck had it, the car didn't flip out of the way like usual, causing me to veer off to the left just enough to fail. 3rd crash Lap 2. I've been through that building so many times and not once have I been off course and hit something upon landing. Whaddya know? Honestly didn't expect it, lost a top 3 placing for that. On the upside, although 4th, I did get a new high score! *edit* Wtf is up with youtube uploading? First two attempts were going to take over 1800 minutes! 300 minutes later! ARRGGHH! *edit #2* Google Chrome uploads in half the time. |
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Member
(04-07-2012, 06:23 PM)
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#585
Originally Posted by Sysgen:
Once you figure out how you're supposed to play Unbounded generally becomes, I don't want to say easy, I don't know, much more manageable? It's a fun game, as a long time fan of the Ridge Racer series who had grown tired of the formula by 6, I appreciate the drastic change in Unbounded. There are a lot of things they could do better--using more of the series visual landmarks for courses and cars seems so painfully obvious--but it's a fun game. |
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Member
(04-07-2012, 08:24 PM)
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#586
You don't get any boost for your power meter for driving well. You can drive an epic line through a course, bomb down a straight away at max speeds and that doesn't net you any boost when it should. You have to drive into stuff when you can't powerslide. There's a massive penalty to your overall speed if you hit something, so I don't see why they don't reward the player driving well.
If you screw up, fall far behind and don't have other cars nearby to tailgate/draft or simply ram to jostle for position, you're kinda fucked. You have to drive through destructible stuff to get boost, if there isn't any around, too bad, so sad, they don't reward you for driving well. |
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Trust no one. Eat steaks.
(04-07-2012, 11:02 PM)
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#587
The d-points that are shortcuts will only give you a slight advantage over time obviously, but all the d-points that aren't shortcuts such as through buildings, construction sites etc will give you some bars for your boost bar, even after you'd destroyed them. Boost through an already destroyed venue and you would get more bars for your boost than if you weren't boosting through.
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Member
(04-08-2012, 12:15 AM)
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#588
On both runs at the start of the race I drafted the 10th place car building up Power and this makes all the difference in the world because it enabled me to take out the 1st place car after one of the early turns. Briefly lost the lead after that bad drift but still was able to drift the next turn properly and make up ground on the 1st place car and another take down. I noticed in your video you had Power were near other cars and was holding it for a destruction point. Use it do the take downs and you'll get more but I'm sure you know that anyway. I find myself doing the same thing. When your not getting enough Power then Draft. Also what do you use to record? Fraps?
Last edited by Sysgen; 04-08-2012 at 12:28 AM.
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(04-08-2012, 12:30 AM)
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#589
Finally got the chance to play a little bit of this...
It doesn't feel as solid and weighty as Flatout and isn't as outrageous and cinematic as Split/Second. That's not a great space to be in, imo. I enjoyed my time with it, and if I hadn't played S/S I would probably enjoy it even more, but the simple fact is that Split/Second does pretty much everything this does, but with more pizazz and more variety. |
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Member
(04-08-2012, 12:38 AM)
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#590
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Trust no one. Eat steaks.
(04-08-2012, 12:44 AM)
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#591
Cheers for that Sysgen.
I know sometimes I am conservative although usually it's if there are semi sharp/narrow corners. I hate relying on wall riding, feels so cheap like immediately accessible training wheels for n00bs. ;) As for recording, do they have Fraps on consoles? Kidding (You'd only notice it was PS3 at the end of the race when the buttons are on the screen). I bought a Hauppauge! HD PVR Gaming Edition the other week to record console gameplay. Would like to start getting into a bit of editing of game footage and in time maybe move on from writing reviews to making my own video reviews instead. |
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Member
(04-08-2012, 01:08 AM)
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#592
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Member
(04-14-2012, 02:06 PM)
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#593
I got this off Steam. I'm enjoying this a fair bit. I like the Power system.
The handling engine is decent, though I haven't quite clicked completely on the drifting. When you press the Drift button, does the length of time you hold it down determine the slip angle? |
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Member
(04-14-2012, 02:23 PM)
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#595
I've played this for several hours, I've unlocked most cities. You know what, it's a pretty decent racer. Track design has a strange, almost randomized nature to it, and the drifting is really not to my liking. I've played for several hours now and I still don't have a handle on it, in fact it sometimes see to not be in my best interest drift around a corner cleanly, I lose less speed if I just let my car hug the wall. :P All things considered I'm having fun with it.
If Bugbear had allowed some Ridge Racer influence it would have been a better game for it. Tighter, better thought-out track design(instead of going for quantity over quality), original cars that aren't just real world doppelgangers, a more arcadey feel to the driving model instead of the usual western pseudo-sim/pseudo-arcade mix and some sort of resemblance to the Ridge Racer aesthetic. As it is the game's just okay. |
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Member
(04-26-2012, 10:17 AM)
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#597
The game is dead on all platforms. It wasn't even alive to start with. You are lucky if you even find a race.
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Member
(04-26-2012, 11:03 AM)
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#598
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formerly cjelly
(05-01-2012, 10:50 AM)
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#599
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