FGMPR
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(03-24-2012, 05:00 PM)

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#51

Is this the first RR on PC?
Agent Icebeezy
Welcome beautful toddler, Madison Elizabeth, to the horde!
(03-24-2012, 05:07 PM)

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#52

Originally Posted by Infernal Monkey: View Post
Bugbear <3 Will be buying FlatOut Unbounded ASAP.
OMFG YES!!!!!

I love BugBear!

One of my most anticipated games this year.

Originally Posted by cyberheater: View Post
I'm going to get this on PC. That track editor looks amazing.
Gamestop never put up an option to get this on PC.


EDIT: I just saw the video. HOLY SHIT! Wow.
Brera
Unwashed Heathen
(03-24-2012, 05:12 PM)

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#53

The only thing that puts me off the game is the ridge racer tag.

Will wait for bomba price before buying though.
Agent Icebeezy
Welcome beautful toddler, Madison Elizabeth, to the horde!
(03-24-2012, 05:17 PM)

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#54

Originally Posted by Brera: View Post
The only thing that puts me off the game is the ridge racer tag.

Will wait for bomba price before buying though.
This game is Flatout with the Ridge Racer Name affixed to it. It being my true Flatout 3 was all I needed.

We stateside people just need to know where to purchase on PC. That is the only way I'm playing this game.
Heavy
jerking off to field goals
(03-24-2012, 05:18 PM)

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#55

Seriously the track editor looks to be a thing of beauty. I love how there's basic and advanced versions so you don't have to be a pro to create your own track in the beginning and then later on you can migrate to the advanced one once you've got everything down. That's how you do create features in games. Don't make it daunting from the get-go because many won't try.

FYI, the PC version is releasing in Europe on time (March 30th) but the NA version is delayed for some reason. Really weird...
Agent Icebeezy
Welcome beautful toddler, Madison Elizabeth, to the horde!
(03-24-2012, 05:21 PM)

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#56

Originally Posted by Heavy: View Post
Seriously the track editor looks to be a thing of beauty. I love how there's basic and advanced versions so you don't have to be a pro to create your own track in the beginning and then later on you can migrate to the advanced one once you've got everything down. That's how you do create features in games. Don't make it daunting from the get-go because many won't try.

FYI, the PC version is releasing in Europe on time (March 30th) but the NA version is delayed for some reason. Really weird...
Really, where have you seen this at?
Atruvius
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(03-24-2012, 05:40 PM)

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#57

Originally Posted by Agent Icebeezy: View Post
Really, where have you seen this at?
Isn't Steam version releasing on all territories next week. Bugbear said so on their twitter.

http://twitter.com/#!/bugbeargames/s...58010736443392
Agent Icebeezy
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(03-24-2012, 05:43 PM)

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#58

Originally Posted by Atruvius: View Post
Isn't Steam version releasing on all territories next week. Bugbear said so on their twitter.

http://twitter.com/#!/bugbeargames/s...58010736443392
Looks like I'm good then. Money at Gamestop will be used for something else.
mrklaw
MrArseFace
(03-24-2012, 05:50 PM)

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#59

if its good, it could be split/second or burnout. If its bad, it could be Full Auto
snk2
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(03-24-2012, 06:02 PM)

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#60

Will it run at 60fps on PC?
Famassu
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(03-24-2012, 06:06 PM)

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#61

Wasn't quite sold on this, but seeing the track editor made me a Believer™
Wonko_C
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(03-24-2012, 06:12 PM)

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#62

Since nerd-raging over it not being like the previous Ridge Racer games is probably too played out by now I'll just give my 2 cents: If they were going to call it Ridge Racer and do their own thing, why didn't they at least made the environments and cars similar to previous Ridges? It looks too much like Burnout, and I don't mean it for the crashes and destruction, just the visual style. Didn't Namco let them tear up Ridge State? (I would pay to see Harborline 765 all messed up) The cars look completely uninteresting design-wise, a far cry from the Bisontes, Fatalitas and Crinales of old.
Keyser Soze
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(03-24-2012, 06:20 PM)

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#63

Was digging around Bugbear's Twitter. Some info:

- The "Official" levels were made using the in-game editor - which shows it is really powerful
- No split screen. Team focused on editor instead
- Demo for all three platforms being "worked on." No dates
- PC version goes live on Steam worldwide on March 30th
- Game went "Gold" on Feb 28th
- X360 Wireless Speed Wheel not "officially supported," but works well
- They recommend playing using a pad
- Shares some core DNA with Flatout
- 49 events in career, all unique tracks
S1kkZ
Member
(03-24-2012, 06:24 PM)

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#64

impressions from someone that plays the review copy (from a german gaming forum):

-its fucking hard.
-framerate is 30 but very solid (runs much better than the trailers/gameplay videos suggest)
-reminded him a lot of split second.
-very cool soundtrack (and the only thing that reminded him of playing an rr game).
-he likes it so far, aside from the (too) hard difficulty.
Gen X
Trust no one. Eat steaks.
(03-24-2012, 07:06 PM)

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#65

Originally Posted by Wonko_C: View Post
Since nerd-raging over it not being like the previous Ridge Racer games is probably too played out by now I'll just give my 2 cents: If they were going to call it Ridge Racer and do their own thing, why didn't they at least made the environments and cars similar to previous Ridges? It looks too much like Burnout, and I don't mean it for the crashes and destruction, just the visual style. Didn't Namco let them tear up Ridge State? (I would pay to see Harborline 765 all messed up) The cars look completely uninteresting design-wise, a far cry from the Bisontes, Fatalitas and Crinales of old.
Because Namco are only naming/publishing it. They gave Bugbear full control of development from what I can gather. The dev interview says Namco were looking for someone to make a racing game for them and BB already had an alpha of a game they were working on which ended up being this Unbounded.
DoctorWho
BOSS
(03-24-2012, 07:10 PM)

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#66

Originally Posted by Keyser Soze: View Post
Was digging around Bugbear's Twitter. Some info:

- The "Official" levels were made using the in-game editor - which shows it is really powerful
- No split screen. Team focused on editor instead
- Demo for all three platforms being "worked on." No dates
- PC version goes live on Steam worldwide on March 30th
- Game went "Gold" on Feb 28th
- X360 Wireless Speed Wheel not "officially supported," but works well
- They recommend playing using a pad
- Shares some core DNA with Flatout
- 49 events in career, all unique tracks
So we can buy the PC Version off of Steam in NA?
Keyser Soze
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(03-24-2012, 07:16 PM)

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#67

Originally Posted by DoctorWho: View Post
So we can buy the PC Version off of Steam in NA?
I think so. They are responding to US based tweets with, "Yes, Day One" on their Twitter. I know they are Finnish based, so hopefully they are not getting confused with the release different dates. They are also saying "US is TBD" in other tweets about the retail (console) release.
Neuromancer
The Mayuh of f'n Bawston
(03-24-2012, 07:43 PM)

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#68

Originally Posted by Keyser Soze: View Post
Was digging around Bugbear's Twitter. Some info:

- The "Official" levels were made using the in-game editor - which shows it is really powerful
- No split screen. Team focused on editor instead
- Demo for all three platforms being "worked on." No dates
- PC version goes live on Steam worldwide on March 30th
- Game went "Gold" on Feb 28th
- X360 Wireless Speed Wheel not "officially supported," but works well
- They recommend playing using a pad
- Shares some core DNA with Flatout
- 49 events in career, all unique tracks
That's kind of a bummer, I take that to mean it doesn't support any racing wheels. Still going to get it though and maybe they'll patch in support later, like Split/Second.
Heavy
jerking off to field goals
(03-24-2012, 08:55 PM)

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#69

That's great news about the PC version being on time. The thread from last week had me worried if it even existed.
The Awesomest
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(03-24-2012, 09:16 PM)

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#70

What cars are in this? Is it the usual Kamata/Terrazi/Assoluto/etc or did Bugbear make their own cars?
SapientWolf
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(03-24-2012, 11:13 PM)

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#71

Originally Posted by Heavy: View Post
That's great news about the PC version being on time. The thread from last week had me worried if it even existed.
I think it worked out that way because Bugbear can self publish on Steam. It looks like the console version won't be out in the States for awhile. I wouldn't expect to find any PC retail copies either.
PsychoWARD23
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(03-24-2012, 11:20 PM)

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#72

Originally Posted by Nabs: View Post
Yeah, and it looks like I'm not the only one. It reminds me a lot of the pre-Paradise Burnouts.
Yeah, looks like if Burnout 3 and Trackmania had a baby to me, which is awesome, of course.
Heavy
jerking off to field goals
(03-25-2012, 02:01 AM)

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#73

Originally Posted by SapientWolf: View Post
I think it worked out that way because Bugbear can self publish on Steam. It looks like the console version won't be out in the States for awhile. I wouldn't expect to find any PC retail copies either.
What an odd launch.
Totobeni
An blind dancing ho
(03-25-2012, 03:57 AM)

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#74

Originally Posted by S1kkZ: View Post
-framerate is 30 but very solid (runs much better than the trailers/gameplay videos suggest)
smh,Burnout Paradise (from January 2008) is rock solid 60fps at 720p on consoles.

Racing games at 30fps are just completely wrong, they don't feel right or fast,hope the PC version is not locked at 30fps. (like Split/Second)
Gen X
Trust no one. Eat steaks.
(03-25-2012, 07:12 AM)

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#75

Originally Posted by Totobeni: View Post
Racing games at 30fps are just completely wrong, they don't feel right or fast.
PGR2 felt pretty fast for 30fps.
Nabs
(03-25-2012, 07:14 AM)

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#76

Originally Posted by PsychoWARD23: View Post
Yeah, looks like if Burnout 3 and Trackmania had a baby to me, which is awesome, of course.
Yeah, I've been dying for another game like Revenge. I hope this is good.
Neuromancer
The Mayuh of f'n Bawston
(03-25-2012, 04:08 PM)

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#77

Sure would be nice to have a date for NA retail/console. Good job Namco
Chacranajxy
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(03-25-2012, 04:13 PM)

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#78

Curious to see how this'll turn out... even though this is still a disgusting misuse of the Ridge Racer name.
Criminal Upper
Banned
(03-25-2012, 04:15 PM)

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#79

I was going to do this OT, but I realized I had no time.

Is the game really delayed? gamestop.com says it's dropping the 30th? And most other places still say March 27th.

Namco/Bandai's own site says the game is available NOW.
MrTroubleMaker
(03-25-2012, 04:17 PM)

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#80

Originally Posted by DoctorWho: View Post
After seeing the track editor vid I really want to try this game.
me too
Neuromancer
The Mayuh of f'n Bawston
(03-25-2012, 04:18 PM)

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#81

Amazon says March 30, who knows. I'll ask Namco on Twitter
Last edited by Neuromancer; 03-25-2012 at 04:23 PM.
Heavy
jerking off to field goals
(03-25-2012, 05:14 PM)

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#82

Originally Posted by Totobeni: View Post
smh,Burnout Paradise (from January 2008) is rock solid 60fps at 720p on consoles.

Racing games at 30fps are just completely wrong, they don't feel right or fast,hope the PC version is not locked at 30fps. (like Split/Second)
Take into account that Unbounded has big destructible environments, which probably is the reason it isn't 60 like Burnout Paradise.



On another note, this game has some of the weakest, most barebones marketing ever if even us 'hardcore' forum goers can't even figure out when it's launching and what platforms. Pretty ridiculous. Sent to die
valentine71
Member
(03-25-2012, 07:40 PM)

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#83

What is the lead platform for the game? I am curious.
zinder
Junior Member
(03-25-2012, 07:41 PM)

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#84

Oh wow had no idea Bugbear were developing this. FlatOut was some fun shit
Arpeggio23
Member
(03-25-2012, 07:45 PM)
#85

This week's Best Buy ad claims this game is coming out here in the US on Tuesday. I know that's not true, but I thought it was funny.
1-D_FTW
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(03-25-2012, 07:48 PM)

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#86

Originally Posted by Chacranajxy: View Post
Curious to see how this'll turn out... even though this is still a disgusting misuse of the Ridge Racer name.
I prefer to think it's a disservice to this game. This has got so much more potential than any "true" RR game at this point.
Agent Icebeezy
Welcome beautful toddler, Madison Elizabeth, to the horde!
(03-25-2012, 07:59 PM)

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#87

Originally Posted by valentine71: View Post
What is the lead platform for the game? I am curious.
Hopefully it was PC but given recent efforts from BugBear, I'm going to guess the Xbox 360.
Gravijah
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(03-25-2012, 08:00 PM)

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#88

i assume this isn't going to have a traditional rr ost, rigt?
S1kkZ
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(03-25-2012, 08:10 PM)

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#89

Originally Posted by Gravijah: View Post
i assume this isn't going to have a traditional rr ost, rigt?
some tracks are from older rr games
Arucardo
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(03-25-2012, 09:26 PM)

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#90

Originally Posted by Gravijah: View Post
i assume this isn't going to have a traditional rr ost, rigt?
The end of that EU launch trailer has credits for artists on the ost.

EDIT: If anyone from Finland is reading this you can pre-order the PC limited edition from Markantalo for 35e. I decided to take a chance with this and pre-ordered, Bugbear has yet to disappoint me with their racing games.
Last edited by Arucardo; 03-25-2012 at 09:40 PM.
Keyser Soze
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(03-25-2012, 09:57 PM)

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#91

Soundtrack Press Release
NAMCO BANDAI Games Europe S.A.S. stuck its head in the bass bin today and had its ears rattled by the onslaught of electronic music heading onto the soundtrack of RIDGE RACER™ UNBOUNDED. Loaded with unstoppable energy, the game soundtrack includes licensed music from established and emerging electronic artists, plus tracks taken from the entire history of RIDGE RACER alongside a number of brand new original compositions.

Licensed music on RIDGE RACER™ UNBOUNDED comes from recent GRAMMY Award-winning dubstep producer Skrillex, with the tracks‘Kill Everybody’ and‘Scary Monsters And Nice Sprites’, plus US electronica duo The Crystal Method and drum&bass collaborators Noisia&The Upbeats. Other additions to the sonic soundscape come from Scratch Perverts, Unknown Error, OVERSEER and newcomers RuN RiOT and Ever Never.

Keeping one wheel firmly in the musical heritage of RIDGE RACER, the game features a selection of tracks by Hiroshi Okubo from throughout the 18 year history of the series, starting with the very first RIDGE RACER right up to RIDGE RACER 7. To complete the game’s auditory assault, Hiroshi Okubo and his team at NAMCO BANDAI Games Inc in Japan have created a number of completely original tracks for RIDGE RACER UNBOUNDED, destined to keep the sonic fires of RIDGE RACER burning brighter than ever.

The latest entry in the celebrated RIDGE RACER series, RIDGE RACER UNBOUNDED turbo-charges the racing genre with full environmental and vehicular destruction. The City Creator lets players design their own impressive urban tracks in minutes using the powerful yet accessible in-game tools, then share their creations online. The signature arcade handling and drifting elements that fans know and love combined with explosive action take RIDGE RACER UNBOUNDED to the next level of competitive racing. With a new car selection including powerful vintage muscle cars, players will take over every alley and street corner in Shatter Bay in the most visceral and destructive racing game of 2012.
WUBWUBWUB
Parallax
best seen in the classic "Shadow of the Beast"
(03-25-2012, 10:15 PM)

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#92

okubo hell yes, the rest hell the fuck no/.
BigDug13
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(03-25-2012, 10:36 PM)

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#93

Originally Posted by Nasreddin: View Post
As an editor for the masses it really looks impressive.

The problem I have with the editor: The tracks in the game seem to be designed with it as well. And that makes them really look generic and unimaginative.
I'm willing to live with that for the variety. At blinding speeds, it's not like the scenery is that enjoyable. And after you've raced on the same track a couple times, the scenery novelty has worn off. I'd much rather have huge track variety.

Also, it's possible that the editor will allow you to piece together varying scenery types in the same track.

I'm tempted to get this for PC if the ability to port other people's creations isn't robust enough on consoles.
Gen X
Trust no one. Eat steaks.
(03-26-2012, 01:19 AM)

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#94

Originally Posted by Keyser Soze: View Post
Soundtrack Press Release

Quote:
Licensed music on RIDGE RACER™ UNBOUNDED comes from recent GRAMMY Award-winning dubstep producer Skrillex, with the tracks‘Kill Everybody’ and‘Scary Monsters And Nice Sprites’, plus US electronica duo The Crystal Method and drum&bass collaborators Noisia&The Upbeats. Other additions to the sonic soundscape come from Scratch Perverts, Unknown Error, OVERSEER and newcomers RuN RiOT and Ever Never.

Keeping one wheel firmly in the musical heritage of RIDGE RACER, the game features a selection of tracks by Hiroshi Okubo from throughout the 18 year history of the series, starting with the very first RIDGE RACER right up to RIDGE RACER 7. To complete the game’s auditory assault, Hiroshi Okubo and his team at NAMCO BANDAI Games Inc in Japan have created a number of completely original tracks for RIDGE RACER UNBOUNDED, destined to keep the sonic fires of RIDGE RACER burning brighter than ever.
WUBWUBWUB
Excellent, lots of dubstep. Hopefully you can select which tracks to play as I've never been keen on the music in the previous Ridge Racers.
gryz
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(03-26-2012, 01:23 AM)

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#95

Originally Posted by Gen X: View Post
Excellent, lots of dubstep. Hopefully you can select which tracks to play as I've never been keen on the music in the previous Ridge Racers.
I hate so much about the things you choose to be.
Gen X
Trust no one. Eat steaks.
(03-26-2012, 01:27 AM)

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#96

Originally Posted by gryz: View Post
I hate so much about the things you choose to be.
Criminal Upper
Banned
(03-26-2012, 01:30 AM)

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#97

We get press releases about the OST, but no confirmation on when this thing actually comes OUT?
ThoughtsOfSpeaking
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(03-26-2012, 01:40 AM)

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#98

Ok let me get this straight, you build power by drifting....once your drift gauge is full you have power, which then can be used to take out other cars, burnout style, to destroy environments, or to simply nitrous boost.

If you don't have enough power and try those things you will crash.

Sound about right?
SapientWolf
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(03-26-2012, 01:43 AM)

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#99

Originally Posted by gryz: View Post
I hate so much about the things you choose to be.
I dig the past soundtracks but RR:U is a really angry racing game so j-pop/house would be a little incongruent.
Keyser Soze
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(03-26-2012, 01:49 AM)

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#100

Originally Posted by Criminal Upper: View Post
We get press releases about the OST, but no confirmation on when this thing actually comes OUT?
I believe the current PR's are all coming out of Namco Bandai Games Europe ahead of the Euro release. The US office is sleeping I guess