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Member
(03-27-2012, 11:28 PM)
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#51
Can PSP games be release on Vita carts? I know this seems like an insane question, but I"m curious....
Or would they have to be totally "ported" and would be considered a full fledged Vita game. Bascially, like, did they ever come out with a PSONE game on a dvd, so even though it played in the PSONE emulator, it would only be playable in a PS2? |
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Member
(03-27-2012, 11:34 PM)
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#57
If you did a digital version in a physical box with the goodies I would consider it.(just toss in a redeemable code for the game) Hell yes.
Trying to move my collection away from physical psp games with you know sony not bringing umd conversion for the vita. Sorry Vic as much as I would love to help someone who has done some of my fav localization(arc series), I might have to pass. PS. Class of heros 2? Really? There are a whole lot of other games that should be brought up before this. But I guess ya gotta do what you gotta do. |
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Member
(03-27-2012, 11:37 PM)
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#58
The second is supposed to be quite a bit better than the first isn't it? Anyone know what they improved? I thought the first one was ok, but not nearly good enough to pay significantly extra for a physical release.
Though I'm tempted to support just to increase the chance of future localization possibilities. |
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trying to mount a comeback
(03-27-2012, 11:40 PM)
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#59
I know licensing non-obscure stuff is really difficult, but this was really not the game to try to start the kickstarter funds localization test. No one cares about this game, whether it's an improvement over the first or not. Can't see it hitting 500k.
Tengai Makyou IV or something would have been much better (yeah, I know, probably not feasible :( ) |
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Member
(03-27-2012, 11:47 PM)
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#60
Yeah, I'd like something more wild and exciting, but I'm guessing most anything else is out of reach for one reason or another. Especially since that's probably a Konami property now, I imagine if Hudson STAYED separate things could be different.
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Member
(03-27-2012, 11:55 PM)
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#62
Well I have not played the first, so I have no foundation to say how much I would want an improved sequel, but his comment was that the trend as awhole needs to die, which I don't agree with because as much as I may be somewhat indifferent on this game there are tons of games that I would support with this type of funding.
I don't know if this was the game to test the waters for this type of a "kickstart" campaign, but it's nice to know that it could become an option for games that many of us would really want. I also agree that the fact that this is already getting a digital release that will also support the Vita kind of hurts this I think. |
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Member
(03-28-2012, 12:03 AM)
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#64
Also, since we're handling the localization completely in-house here (this isn't farmed out to the Japanese side), we can continue to refine and improve the interface and overall experience to make it as player-friendly as possible in a very WD-like way. |
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Member
(03-28-2012, 12:06 AM)
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#65
I'm up for the digital release without a doubt. Looking forward to seeing what the KS offers. |
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Member
(03-28-2012, 12:07 AM)
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#67
This is an entry point. Acquire was cool enough to "get" what we were doing and happy that we believed in their product, so it's the starting point. Once we can point to this as a success, all the other talks we've been having with Japanese pubs become much, much easier. |
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Member
(03-28-2012, 12:07 AM)
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#68
Probably not my top choice of games, but thinking about it, yes. I would like to play it. The first one had some significant flaws, but if the sequel fixes those, I see no reason why it wouldn't be a pretty enjoyable dungeon crawl. I don't buy DD games, but if there was a physical version, I would feel no hesitation in buying it. The question is really how much more the physical version will cost (unfortunately, Class 2 is not one of the many games I am desperate to spend absurd amounts of money on).
Plus, a physical copy of this game is going to be a pretty cool collector's item - I will look down upon other gamers from my high moral ground and laugh. But why Class of Heroes 2? I know it is supposed to be better, but the first one did so poorly that Atlus dropped the series like a bad habit. If the series gets better with each iteration, why not the most recent one (3DS, right?) - unless the entire series is on its way. Also, does the deluxe PSP physical copy include the digital one? I assume not, but it'd set the kind of kick ass precedence that I wish the industry would start doing. |
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listen to the madman
(03-28-2012, 12:08 AM)
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#69
(I have no interest in the game, not my genre and wouldn't really be my choice if I did want to get something in the genre)
I'm surprised that people are opposed to the concept or mystified by the funding amount. $500,000 is 15,000 full price copies. Would it be absurd if you heard a publisher (say Xseed, or Atlus, or Aksys, or whomever) said "We need to be able to sell 15,000 copies for this project to be worthwhile for us to do"? That doesn't sound at all absurd to me. Because that's really what this is, a pre-sale with a threshold that if it's not reached, they can't do the physical release. Every time a small publisher does a digital-only PSN release, people always say "They had to have been able to do a small little print run! I'd buy it! I'm sure enough people would! It doesn't need to be a huge 100,000+ unit thing!". This is the chance to test that theory with respect to this game. |
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Member
(03-28-2012, 12:11 AM)
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#71
NEOGAF. The official forum of advertising your kickstarter to hardcore gamers in which many bloggers and video game journalists also visit.
I think at some point we may consider an "Official Kickstarter Thread" where the original topic creator updates the OP with new kickstarter programs as they happen. So that all new kickstarter attempts go in one topic - and they should still get solid exposure because, like I said - the Topic Creator can update the orginal post with new happenings. |
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Member
(03-28-2012, 12:15 AM)
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#73
guess i could bookmark their site but i like this idea |
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Strap on your hooker ...
(03-28-2012, 12:15 AM)
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#74
Originally Posted by vireland:
One of the main draws of these Kickstarters is that people contribute because they just want the baseline thing being offered.... The lions' share of contributions are from people who just want to put in a small investment and get back a game; Not fancy packaging, not little trinkets, not making a statement for a cause, they just want a game they think they'll like for a good price. To leave those people out of the equation and center your appeal towards the plastic tchotchke crowd strikes me as misguided.
Last edited by Shig; 03-28-2012 at 12:20 AM.
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Member
(03-28-2012, 12:17 AM)
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#75
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Member
(03-28-2012, 12:18 AM)
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#76
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Member
(03-28-2012, 12:18 AM)
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#77
Although having said that, I think 15,000 copies is a bit much for this. They should have lowered the price to 200k-300k or something and just increased the printing amount if it went over. |
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Banned
(03-28-2012, 12:18 AM)
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#78
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Junior Member
(03-28-2012, 12:18 AM)
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#79
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Member
(03-28-2012, 12:20 AM)
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#81
Personally if it's not getting a proper physical release on Vita than I'm fine with DD because I can't transfer UMDs to my Vita, but there are lots of people who want physical copies of their games, and that seems to be the main purpose of this kickstarter. The Special edition stuff just seems like extra incentive. |
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I'm taking it FROM here
(03-28-2012, 12:23 AM)
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#83
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Member
(03-28-2012, 12:23 AM)
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#84
http://www.neogaf.com/forum/showthread.php?t=467760 |
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Member
(03-28-2012, 12:27 AM)
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#85
Class of Heroes 2 isn't a game I'm dying to play, but I think I'll enjoy it well enough. More importantly I can support causes that important to me - causes that I have repeatedly brought up on GAF and plagued who knows how many localization and DD threads with my opinions. If I didn't support this cause when the opportunity presented itself, what kind of dick would I be? |
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listen to the madman
(03-28-2012, 12:30 AM)
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#86
http://www.kickstarter.com/discover/categories/games If you're looking for something curated, I think the current situation is pretty good; we get new threads for high profile projects, we get people replying to the existing thread if they see something they want to fund that's clearly an independent thing. I guess some of us probably should be keeping that thread a little more active, but I don't really want it to get to a place where there's some "authoritative" OP of "gaf-approved" projects. |
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GameFan alumnus
ganguro preacher (03-28-2012, 12:31 AM)
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#87
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Member
(03-28-2012, 12:36 AM)
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#89
I certainly dont want a authoritative OP. Just figured instead of seeing 3new threads on the topic each day was a bit crazy and cant really see the situation getting better. Id just hate to see something im interested get passed up cause i missed the OT and thought 1 thread would be easier.Just subscribe and be done with it..kinda like all the other centralized threads like iOS, Vita, 3ds. Just me being lazy! |
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Member
(03-28-2012, 12:40 AM)
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#91
Sega did rerelease SMS Phantasy Star as an SMD cart in Japan, it's basically just an SMS cart and powerbase converter combined in an SMD case.
Last edited by BKK; 03-28-2012 at 12:42 AM.
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Strap on your hooker ...
(03-28-2012, 12:42 AM)
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#93
Addressing this concern with a physical PSP release that also came with a DD copy, now THAT would be an initiative worth Kickstarting.
Last edited by Shig; 03-28-2012 at 12:47 AM.
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Member
(03-28-2012, 12:42 AM)
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#94
I know we'll have a tough time overcoming the poor reputation the first game set up for us, but it's really hard to overstate how much better CoH2 is compared to the first. It doesn't have that pervasive feeling of tedium in the exploration part - due in part to things like access to spells quickly like levitate that completely neutralizes annoying things like shock traps and water/warp puzzles. There really is a ridiculous level of improvement in all areas of the game. |
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Member
(03-28-2012, 12:45 AM)
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#95
We discussed it, but it's unlikely to happen in the short term with anyone on console/handhelds because of the current structure with hardware manufacturers, you're up for double royalties - one physical, one for digital, and potentially double on the Japanese IP side, too. It's not completely impossible, but I think the phrase "baby steps" can't be over-emphasized. We have to do the attainable while working toward the (currently) unattainable.
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Member
(03-28-2012, 12:46 AM)
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#96
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(03-28-2012, 12:49 AM)
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#97
Speaking as someone who is almost certainly part of the target market for this game, this was honestly a really, really bad choice to use as a 'test run'.
Guess I could throw in a few dollars when the program starts... |
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Member
(03-28-2012, 12:51 AM)
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#98
Why? It's a neat idea, you do not only fund you also get the game.
It's like you pre-purchase the game while funding it, how is that bad? This is a great way to release games that would never reach the light in the todays market.
Last edited by MoonLightWave; 03-28-2012 at 12:56 AM.
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Member
(03-28-2012, 12:51 AM)
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#99
I agree. Like I said I really like the concept. I would hate for this to fail and discourage future projects of this type because of this.......if it does fail naturally
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Strap on your hooker ...
(03-28-2012, 12:52 AM)
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#100
Still, I greatly urge you to put in a low tier with the DD game as a the payoff if you want people interested in the DD copy to contribute. |